Java Code Examples for net.minecraft.util.MathHelper#sqrt_float()
The following examples show how to use
net.minecraft.util.MathHelper#sqrt_float() .
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Example 1
Source File: Entity.java From TickDynamic with MIT License | 6 votes |
/** * Used in both water and by flying objects */ public void moveFlying(float p_70060_1_, float p_70060_2_, float p_70060_3_) { float f3 = p_70060_1_ * p_70060_1_ + p_70060_2_ * p_70060_2_; if (f3 >= 1.0E-4F) { f3 = MathHelper.sqrt_float(f3); if (f3 < 1.0F) { f3 = 1.0F; } f3 = p_70060_3_ / f3; p_70060_1_ *= f3; p_70060_2_ *= f3; float f4 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F); float f5 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F); this.motionX += (double)(p_70060_1_ * f5 - p_70060_2_ * f4); this.motionZ += (double)(p_70060_2_ * f5 + p_70060_1_ * f4); } }
Example 2
Source File: HyperiumRendererLivingEntity.java From Hyperium with GNU Lesser General Public License v3.0 | 5 votes |
public void rotateCorpse(T bat, float rotation, float partialTicks) { GlStateManager.rotate(180.0F - rotation, 0.0F, 1.0F, 0.0F); if (bat.deathTime > 0) { float f = ((float) bat.deathTime + partialTicks - 1.0F) / 20.0F * 1.6F; f = MathHelper.sqrt_float(f); if (f > 1.0F) f = 1.0F; GlStateManager.rotate(f * ((IMixinRendererLivingEntity<T>) parent).callGetDeathMaxRotation(bat), 0.0F, 0.0F, 1.0F); } else { Hyperium.INSTANCE.getHandlers().getFlipHandler().transform(bat); } }
Example 3
Source File: Entity.java From TickDynamic with MIT License | 5 votes |
/** * Returns the distance to the entity. Args: entity */ public float getDistanceToEntity(Entity p_70032_1_) { float f = (float)(this.posX - p_70032_1_.posX); float f1 = (float)(this.posY - p_70032_1_.posY); float f2 = (float)(this.posZ - p_70032_1_.posZ); return MathHelper.sqrt_float(f * f + f1 * f1 + f2 * f2); }
Example 4
Source File: MoCRenderCrocodile.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
protected void spinCroc(MoCEntityCrocodile croc, EntityLiving prey) { int intSpin = croc.spinInt; int direction = 1; if (intSpin > 40) { intSpin -= 40; direction = -1; } int intEndSpin = intSpin; if (intSpin >= 20) { intEndSpin = (20 - (intSpin - 20)); } if (intEndSpin == 0) { intEndSpin = 1; } float f3 = ((((float) intEndSpin) - 1.0F) / 20F) * 1.6F; f3 = MathHelper.sqrt_float(f3); if (f3 > 1.0F) { f3 = 1.0F; } f3 *= direction; GL11.glRotatef(f3 * 90F, 0.0F, 0.0F, 1.0F); if (prey != null) { prey.deathTime = intEndSpin; } }