Java Code Examples for com.badlogic.gdx.scenes.scene2d.Actor#draw()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.Actor#draw() .
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Example 1
Source File: GameStage.java From GdxDemo3D with Apache License 2.0 | 6 votes |
@Override public void draw() { batch.begin(); for (Actor actor : getActors()) { if (actor.isVisible()) { actor.draw(batch, 1); } } batch.end(); if (DebugViewSettings.drawUIDebug) { shapeRenderer.begin(); rootTable.drawDebug(shapeRenderer); shapeRenderer.end(); } cameraController.update(); }
Example 2
Source File: MundusMultiSplitPane.java From Mundus with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); Color color = getColor(); applyTransform(batch, computeTransform()); SnapshotArray<Actor> actors = getChildren(); for (int i = 0; i < actors.size; i++) { Actor actor = actors.get(i); Rectangle bounds = widgetBounds.get(i); Rectangle scissor = scissors.get(i); getStage().calculateScissors(bounds, scissor); if (ScissorStack.pushScissors(scissor)) { if (actor.isVisible()) actor.draw(batch, parentAlpha * color.a); batch.flush(); ScissorStack.popScissors(); } } batch.setColor(color.r, color.g, color.b, parentAlpha * color.a); Drawable handle = style.handle; Drawable handleOver = style.handle; if (isTouchable() && style.handleOver != null) handleOver = style.handleOver; for (Rectangle rect : handleBounds) { if (this.handleOver == rect) { handleOver.draw(batch, rect.x, rect.y, rect.width, rect.height); } else { handle.draw(batch, rect.x, rect.y, rect.width, rect.height); } } resetTransform(batch); }
Example 3
Source File: MultiSplitPane.java From vis-ui with Apache License 2.0 | 5 votes |
@Override public void draw (Batch batch, float parentAlpha) { validate(); Color color = getColor(); applyTransform(batch, computeTransform()); SnapshotArray<Actor> actors = getChildren(); for (int i = 0; i < actors.size; i++) { Actor actor = actors.get(i); Rectangle bounds = widgetBounds.get(i); Rectangle scissor = scissors.get(i); getStage().calculateScissors(bounds, scissor); if (ScissorStack.pushScissors(scissor)) { if (actor.isVisible()) actor.draw(batch, parentAlpha * color.a); batch.flush(); ScissorStack.popScissors(); } } batch.setColor(color.r, color.g, color.b, parentAlpha * color.a); Drawable handle = style.handle; Drawable handleOver = style.handle; if (isTouchable() && style.handleOver != null) handleOver = style.handleOver; for (Rectangle rect : handleBounds) { if (this.handleOver == rect) { handleOver.draw(batch, rect.x, rect.y, rect.width, rect.height); } else { handle.draw(batch, rect.x, rect.y, rect.width, rect.height); } } resetTransform(batch); }