Java Code Examples for javafx.animation.RotateTransition#play()
The following examples show how to use
javafx.animation.RotateTransition#play() .
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Example 1
Source File: FarCry4Loading.java From FXTutorials with MIT License | 6 votes |
public LoadingCircle() { Circle circle = new Circle(20); circle.setFill(null); circle.setStroke(Color.WHITE); circle.setStrokeWidth(2); Rectangle rect = new Rectangle(20, 20); Shape shape = Shape.subtract(circle, rect); shape.setFill(Color.WHITE); getChildren().add(shape); animation = new RotateTransition(Duration.seconds(2.5), this); animation.setByAngle(-360); animation.setInterpolator(Interpolator.LINEAR); animation.setCycleCount(Animation.INDEFINITE); animation.play(); }
Example 2
Source File: RadialMenu.java From Enzo with Apache License 2.0 | 6 votes |
public void close() { if (State.CLOSED == getState()) return; setState(State.CLOSED); RotateTransition rotate = new RotateTransition(); rotate.setNode(cross); rotate.setToAngle(0); rotate.setDuration(Duration.millis(200)); rotate.setInterpolator(Interpolator.EASE_BOTH); rotate.play(); closeTimeLines[closeTimeLines.length - 1].setOnFinished(actionEvent -> { FadeTransition buttonFadeOut = new FadeTransition(); buttonFadeOut.setNode(mainMenuButton); buttonFadeOut.setDuration(Duration.millis(100)); buttonFadeOut.setToValue(options.getButtonAlpha()); buttonFadeOut.play(); buttonFadeOut.setOnFinished(event -> { if (options.isButtonHideOnClose()) hide(); fireMenuEvent(new MenuEvent(this, null, MenuEvent.MENU_CLOSE_FINISHED)); }); }); for (int i = 0 ; i < closeTimeLines.length ; i++) { closeTimeLines[i].play(); } fireMenuEvent(new MenuEvent(this, null, MenuEvent.MENU_CLOSE_STARTED)); }
Example 3
Source File: DataViewerSample.java From chart-fx with Apache License 2.0 | 5 votes |
private static Pane getDemoPane() { final Rectangle rect = new Rectangle(-130, -40, 80, 80); rect.setFill(Color.BLUE); final Circle circle = new Circle(0, 0, 40); circle.setFill(Color.GREEN); final Polygon triangle = new Polygon(60, -40, 120, 0, 50, 40); triangle.setFill(Color.RED); final Group group = new Group(rect, circle, triangle); group.setTranslateX(300); group.setTranslateY(200); final RotateTransition rotateTransition = new RotateTransition(Duration.millis(4000), group); rotateTransition.setByAngle(3.0 * 360); rotateTransition.setCycleCount(Animation.INDEFINITE); rotateTransition.setAutoReverse(true); rotateTransition.play(); final RotateTransition rotateTransition1 = new RotateTransition(Duration.millis(1000), rect); rotateTransition1.setByAngle(360); rotateTransition1.setCycleCount(Animation.INDEFINITE); rotateTransition1.setAutoReverse(false); rotateTransition1.play(); final RotateTransition rotateTransition2 = new RotateTransition(Duration.millis(1000), triangle); rotateTransition2.setByAngle(360); rotateTransition2.setCycleCount(Animation.INDEFINITE); rotateTransition2.setAutoReverse(false); rotateTransition2.play(); group.setManaged(true); HBox.setHgrow(group, Priority.ALWAYS); final HBox box = new HBox(group); VBox.setVgrow(box, Priority.ALWAYS); box.setId("demoPane"); return box; }
Example 4
Source File: GameView.java From CrazyAlpha with GNU General Public License v2.0 | 5 votes |
public static void makeRotateTransition(Node node, int mills, double byAngle) { RotateTransition rt = new RotateTransition(Duration.millis(mills)); rt.setByAngle(byAngle); rt.setCycleCount(Animation.INDEFINITE); rt.setNode(node); rt.play(); }
Example 5
Source File: GameView.java From CrazyAlpha with GNU General Public License v2.0 | 5 votes |
public static void makeRotateTransition(Node node, int mills, double fromAngle, double toAngle, boolean autoReverse) { RotateTransition rt = new RotateTransition(Duration.millis(mills)); rt.setFromAngle(fromAngle); rt.setToAngle(toAngle); rt.setAutoReverse(autoReverse); rt.setCycleCount(Animation.INDEFINITE); rt.setNode(node); rt.play(); }
Example 6
Source File: FXMLController.java From JavaFX-Tutorial-Codes with Apache License 2.0 | 5 votes |
/** * Initializes the controller class. */ @Override public void initialize(URL url, ResourceBundle rb) { RotateTransition transition = new RotateTransition(Duration.seconds(5), arc1); transition.setAxis(new Point3D(50, 50, 0)); transition.setByAngle(200); transition.play(); }
Example 7
Source File: Dialogs.java From helloiot with GNU General Public License v3.0 | 5 votes |
private static void setRotate(Shape s, boolean reverse, double angle, int duration) { RotateTransition r = new RotateTransition(Duration.seconds(duration), s); r.setAutoReverse(reverse); r.setDelay(Duration.ZERO); r.setRate(3.0); r.setCycleCount(RotateTransition.INDEFINITE); r.setByAngle(angle); r.play(); }
Example 8
Source File: SpinningGlobe.java From mars-sim with GNU General Public License v3.0 | 5 votes |
public void rotateGlobe() { rt = new RotateTransition(Duration.seconds(OrbitInfo.SOLAR_DAY/500D), globe.getWorld()); //rt.setByAngle(360); rt.setInterpolator(Interpolator.LINEAR); rt.setCycleCount(Animation.INDEFINITE); rt.setAxis(Rotate.Y_AXIS); rt.setFromAngle(360); rt.setToAngle(0); rt.play(); }
Example 9
Source File: Dice.java From FXTutorials with MIT License | 5 votes |
public void roll() { RotateTransition rt = new RotateTransition(Duration.seconds(1), this); rt.setFromAngle(0); rt.setToAngle(360); rt.setOnFinished(event -> { valueProperty.set((int)(Math.random() * (MAX_VALUE - MIN_VALUE + 1)) + MIN_VALUE); }); rt.play(); }
Example 10
Source File: HangmanMain.java From FXTutorials with MIT License | 5 votes |
public void show() { RotateTransition rt = new RotateTransition(Duration.seconds(1), bg); rt.setAxis(Rotate.Y_AXIS); rt.setToAngle(180); rt.setOnFinished(event -> text.setVisible(true)); rt.play(); }
Example 11
Source File: DockCommandsBox.java From AnchorFX with GNU Lesser General Public License v3.0 | 5 votes |
void notifyCloseAction() { if (isMenuOpen) { isMenuOpen = false; RotateTransition rotate = new RotateTransition(Duration.seconds(0.2), menuButton.getGraphic()); rotate.setToAngle(0); rotate.play(); hideAction.run(); } }
Example 12
Source File: DockCommandsBox.java From AnchorFX with GNU Lesser General Public License v3.0 | 5 votes |
void notifyOpenAction() { RotateTransition rotate = new RotateTransition(Duration.seconds(0.2), menuButton.getGraphic()); rotate.setToAngle(90); rotate.play(); openAction.run(); }
Example 13
Source File: Simple3DSphereApp.java From mars-sim with GNU General Public License v3.0 | 4 votes |
public Parent createContent() throws Exception { Image dImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-d.jpg").toExternalForm()); Image nImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-n.jpg").toExternalForm()); Image sImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-s.jpg").toExternalForm()); Image siImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-l.jpg").toExternalForm()); material = new PhongMaterial(); material.setDiffuseColor(Color.WHITE); material.diffuseMapProperty().bind( Bindings.when(diffuseMap).then(dImage).otherwise((Image) null)); material.setSpecularColor(Color.TRANSPARENT); material.specularMapProperty().bind( Bindings.when(specularMap).then(sImage).otherwise((Image) null)); material.bumpMapProperty().bind( Bindings.when(bumpMap).then(nImage).otherwise((Image) null)); material.selfIlluminationMapProperty().bind( Bindings.when(selfIlluminationMap).then(siImage).otherwise((Image) null)); earth = new Sphere(5); earth.setMaterial(material); earth.setRotationAxis(Rotate.Y_AXIS); // Create and position camera PerspectiveCamera camera = new PerspectiveCamera(true); camera.getTransforms().addAll( new Rotate(-20, Rotate.Y_AXIS), new Rotate(-20, Rotate.X_AXIS), new Translate(0, 0, -20)); sun = new PointLight(Color.rgb(255, 243, 234)); sun.translateXProperty().bind(sunDistance.multiply(-0.82)); sun.translateYProperty().bind(sunDistance.multiply(-0.41)); sun.translateZProperty().bind(sunDistance.multiply(-0.41)); sun.lightOnProperty().bind(sunLight); AmbientLight ambient = new AmbientLight(Color.rgb(1, 1, 1)); // Build the Scene Graph Group root = new Group(); root.getChildren().add(camera); root.getChildren().add(earth); root.getChildren().add(sun); root.getChildren().add(ambient); RotateTransition rt = new RotateTransition(Duration.seconds(24), earth); rt.setByAngle(360); rt.setInterpolator(Interpolator.LINEAR); rt.setCycleCount(Animation.INDEFINITE); rt.play(); // Use a SubScene SubScene subScene = new SubScene(root, 400, 300, true, SceneAntialiasing.BALANCED); subScene.setFill(Color.TRANSPARENT); subScene.setCamera(camera); return new Group(subScene); }