Java Code Examples for javafx.scene.PerspectiveCamera#setFieldOfView()
The following examples show how to use
javafx.scene.PerspectiveCamera#setFieldOfView() .
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Example 1
Source File: ViewFrustumTest.java From paintera with GNU General Public License v2.0 | 5 votes |
@Before public void setUp() { camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10.0); camera.setFieldOfView(45); camera.setVerticalFieldOfView(true); frustumCamera = new ViewFrustum(camera, new double[] {800, 600}); cameraTransform = new AffineTransform3D(); cameraTransform.setTranslation(0, 0, -1); sceneTransform = new AffineTransform3D(); sceneTransform.set( -1.9735242914056459E-4, -1.0436920839427981E-4, -2.061953312972022E-4, 3.0306137875177632, -1.2649862727035413E-4, -1.7813723813362014E-4, 2.11240737752298E-4, 0.956379113095983, -1.9341029860978865E-4, 2.2300587509429097E-4, 7.223755022420857E-5, -1.1240682338705246 ); sourceToWorldTransform = new AffineTransform3D(); sourceToWorldTransform.set( 64.0, 0.0, 0.0, 3674.0, 0.0, 64.0, 0.0, 3674.0, 0.0, 0.0, 80.0, 1540.0 ); }
Example 2
Source File: TilesFxDemo.java From mars-sim with GNU General Public License v3.0 | 5 votes |
@Override public void start(Stage stage) { FlowGridPane pane = new FlowGridPane(7, 4, percentageTile, clockTile, gaugeTile, sparkLineTile, areaChartTile, lineChartTile, timerControlTile, numberTile, textTile, highLowTile, plusMinusTile, sliderTile, switchTile, timeTile, barChartTile, customTile, leaderBoardTile, worldTile, mapTile, radialChartTile, donutChartTile, circularProgressTile, stockTile, gaugeSparkLineTile, radarChartTile1, radarChartTile2, smoothAreaChartTile, countryTile, flipTile);// , weatherTile); pane.setHgap(5); pane.setVgap(5); pane.setAlignment(Pos.CENTER); pane.setCenterShape(true); pane.setPadding(new Insets(5)); // pane.setPrefSize(800, 600); pane.setBackground(new Background(new BackgroundFill(Color.web("#101214"), CornerRadii.EMPTY, Insets.EMPTY))); PerspectiveCamera camera = new PerspectiveCamera(); camera.setFieldOfView(7); Scene scene = new Scene(pane); scene.setCamera(camera); stage.setTitle("TilesFX"); stage.setScene(scene); stage.show(); timer.start(); mapTile.addPoiLocation(new Location(51.85, 7.75, "Test")); mapTile.removePoiLocation(new Location(51.85, 7.75, "Test")); }
Example 3
Source File: TilesDemo.java From mars-sim with GNU General Public License v3.0 | 5 votes |
@Override public void start(Stage stage) { FlowGridPane pane = new FlowGridPane(7, 5, percentageTile, clockTile, gaugeTile, sparkLineTile, areaChartTile, lineChartTile, timerControlTile, numberTile, textTile, highLowTile, plusMinusTile, sliderTile, switchTile, timeTile, barChartTile, customTile, leaderBoardTile, worldTile, mapTile, radialChartTile, donutChartTile, circularProgressTile, stockTile, gaugeSparkLineTile, radarChartTile1, radarChartTile2, smoothAreaChartTile, countryTile, ephemerisTile, characterTile, flipTile, switchSliderTile, dateTile, calendarTile);//, weatherTile); pane.setHgap(5); pane.setVgap(5); pane.setAlignment(Pos.CENTER); pane.setCenterShape(true); pane.setPadding(new Insets(5)); //pane.setPrefSize(800, 600); pane.setBackground(new Background(new BackgroundFill(Color.web("#101214"), CornerRadii.EMPTY, Insets.EMPTY))); PerspectiveCamera camera = new PerspectiveCamera(); camera.setFieldOfView(10); Scene scene = new Scene(pane); scene.setCamera(camera); stage.setTitle("TilesFX"); stage.setScene(scene); stage.show(); timer.start(); mapTile.addPoiLocation(new Location(51.85, 7.75, "Test")); mapTile.removePoiLocation(new Location(51.85, 7.75, "Test")); }
Example 4
Source File: BillBoardBehaviorTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
private void createSubscene(){ subScene = new SubScene(root, 800, 600, true, SceneAntialiasing.BALANCED); camera = new PerspectiveCamera(true); cameraTransform.setTranslate(0, 0, 0); cameraTransform.getChildren().addAll(camera); camera.setNearClip(0.1); camera.setFarClip(100000.0); camera.setFieldOfView(35); camera.setTranslateZ(-cameraDistance); cameraTransform.ry.setAngle(-45.0); cameraTransform.rx.setAngle(-10.0); //add a Point Light for better viewing of the grid coordinate system PointLight light = new PointLight(Color.WHITE); cameraTransform.getChildren().add(light); light.setTranslateX(camera.getTranslateX()); light.setTranslateY(camera.getTranslateY()); light.setTranslateZ(camera.getTranslateZ()); root.getChildren().add(cameraTransform); subScene.setCamera(camera); initFirstPersonControls(subScene); skyBox = new Skybox(new Image("http://www.zfight.com/misc/images/textures/envmaps/violentdays_large.jpg"), 100000, camera); //Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest Group torusGroup = new Group(); for (int i = 0; i < 10; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat() * 300) + 50); float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1); int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1); int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); boolean ambientRandom = r.nextBoolean(); boolean fillRandom = r.nextBoolean(); if(i == 0){ torusGroup.getChildren().add(bill); } TorusMesh torus = new TorusMesh(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); //torus.getTransforms().add(translate); torusGroup.getChildren().add(torus); } root.getChildren().addAll(skyBox, torusGroup); rootPane.getChildren().add(subScene); //Enable subScene resizing subScene.widthProperty().bind(rootPane.widthProperty()); subScene.heightProperty().bind(rootPane.heightProperty()); subScene.setFocusTraversable(true); }
Example 5
Source File: SpheroidTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage stage) { Group spheroidGroup = new Group(); for (int i = 0; i < 50; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomMajorRadius = (float) ((r.nextFloat() * 300) + 50); float randomMinorRadius = (float) ((r.nextFloat() * 300) + 50); int randomDivisions = (int) ((r.nextFloat() * 64) + 1); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Spheroid sm = new Spheroid(randomDivisions, randomMajorRadius, randomMinorRadius, randomColor); sm.setDrawMode(DrawMode.LINE); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); sm.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); spheroidGroup.getChildren().add(sm); } root.getChildren().add(spheroidGroup); System.out.println(spheroidGroup.getChildren().size()); camera = new PerspectiveCamera(true); cameraTransform.setTranslate(0, 0, 0); cameraTransform.getChildren().addAll(camera); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setFieldOfView(42); camera.setTranslateZ(cameraDistance); cameraTransform.ry.setAngle(-45.0); cameraTransform.rx.setAngle(-10.0); //add a Point Light for better viewing of the grid coordinate system PointLight light = new PointLight(Color.WHITE); cameraTransform.getChildren().add(light); light.setTranslateX(camera.getTranslateX()); light.setTranslateY(camera.getTranslateY()); light.setTranslateZ(camera.getTranslateZ()); root.getChildren().add(cameraTransform); Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED); scene.setCamera(camera); scene.setFill(Color.BLACK); initFirstPersonControls(scene); stage.setTitle("Hello World!"); stage.setScene(scene); stage.show(); }