Java Code Examples for javafx.scene.SceneAntialiasing#BALANCED
The following examples show how to use
javafx.scene.SceneAntialiasing#BALANCED .
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Example 1
Source File: MarsViewer.java From mars-sim with GNU General Public License v3.0 | 7 votes |
@Override public void start(Stage stage) { Group group = buildScene(); Scene scene = new Scene( new StackPane(group), VIEWPORT_SIZE, VIEWPORT_SIZE, true, SceneAntialiasing.BALANCED ); scene.setFill(Color.rgb(10, 10, 40)); scene.setCamera(new PerspectiveCamera()); stage.setScene(scene); stage.show(); stage.setFullScreen(true); rotateAroundYAxis(group).play(); }
Example 2
Source File: Viewer3d.java From phoebus with Eclipse Public License 1.0 | 5 votes |
/** @param disabled Disable mouse interaction? * @throws Exception on error */ public Viewer3d (final boolean disabled) throws Exception { axes = buildAxes(); view.getChildren().add(axes); root = new Group(view); root.setDepthTest(DepthTest.ENABLE); scene = new SubScene(root, 1024, 768, true, SceneAntialiasing.BALANCED); scene.setManaged(false); scene.setFill(Color.GRAY); scene.heightProperty().bind(heightProperty()); scene.widthProperty().bind(widthProperty()); buildCamera(); scene.setCamera(camera); // Legend, placed on top of 3D scene final HBox legend = new HBox(10, createAxisLabel("X Axis", Color.RED), createAxisLabel("Y Axis", Color.GREEN), createAxisLabel("Z Axis", Color.BLUE)); legend.setPadding(new Insets(10)); getChildren().setAll(scene, legend); if (! disabled) handleMouse(this); }
Example 3
Source File: ContentModel.java From gluon-samples with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void buildSubScene() { root3D.getChildren().add(autoScalingGroup); subScene = new SubScene(root3D, paneW, paneH, true, SceneAntialiasing.BALANCED); subScene.setCamera(camera); subScene.setFill(Color.CADETBLUE); setListeners(true); }
Example 4
Source File: CameraViewTest.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
@Override public void start(Stage stage) throws Exception { loadSubScene(); root.setStyle("-fx-background-color: DEEPSKYBLUE;"); Scene scene = new Scene(root, 810,610, true, SceneAntialiasing.BALANCED); scene.setFill(Color.TRANSPARENT); stage.setTitle("MiniMapTest"); stage.setScene(scene); //stage.initStyle(StageStyle.TRANSPARENT); stage.show(); stage.setMaximized(true); cameraView.startViewing(); }
Example 5
Source File: OctahedronTest.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
@Override public void start(Stage stage) { shapeGroup.getChildren().clear(); generateShapes(); root.getChildren().add(shapeGroup); camera = new AdvancedCamera(); controller = new FPSController(); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setFieldOfView(42); camera.setController(controller); Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED); scene.setCamera(camera); scene.setFill(Color.BLACK); controller.setScene(scene); scene.setOnKeyPressed(event -> { //What key did the user press? KeyCode keycode = event.getCode(); if(keycode == KeyCode.SPACE) { shapeGroup.getChildren().clear(); generateShapes(); } }); stage.setTitle("Random Octahedrons!"); stage.setScene(scene); stage.show(); stage.setFullScreen(false); stage.setFullScreenExitHint(""); }
Example 6
Source File: Drag3DObject.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private void showStage(Stage stage) { Scene scene = new Scene(root, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.web("3d3d3d")); loadCamera(scene); loadControls(scene); stage.setTitle("F(X)yz Sample: 3D Dragging"); stage.setScene(scene); stage.show(); }
Example 7
Source File: TrapezoidTest.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
@Override public void start(Stage stage) { shapeGroup.getChildren().clear(); generateShapes(); root.getChildren().add(shapeGroup); camera = new AdvancedCamera(); controller = new FPSController(); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setFieldOfView(42); camera.setController(controller); Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED); scene.setCamera(camera); scene.setFill(Color.BLACK); controller.setScene(scene); scene.setOnKeyPressed(event -> { //What key did the user press? KeyCode keycode = event.getCode(); if(keycode == KeyCode.SPACE) { shapeGroup.getChildren().clear(); generateShapes(); } }); stage.setTitle("Random Trapezoids!"); stage.setScene(scene); stage.show(); stage.setFullScreen(false); stage.setFullScreenExitHint(""); }
Example 8
Source File: HistogramTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); histogram = new Histogram(1000, 1, true); sceneRoot.getChildren().addAll(histogram); int size = 30; float[][] arrayY = new float[2 * size][2 * size]; for (int i = -size; i < size; i++) { for (int j = -size; j < size; j++) { //Transcedental Gradient double xterm = (Math.cos(Math.PI * i / size) * Math.cos(Math.PI * i / size)); double yterm = (Math.cos(Math.PI * j / size) * Math.cos(Math.PI * j / size)); arrayY[i + size][j + size] = (float) (10 * ((xterm + yterm) * (xterm + yterm))); } } histogram.setHeightData(arrayY, 1, 4, Color.SKYBLUE, false, true); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if (event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if (keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if (keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if (keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if (keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); histogram.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if (event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if (event.isMiddleButtonDown()) { angleZ.set(fixedZAngle - (scenez - event.getSceneY())); } else { angleX.set(fixedXAngle - (scenex - event.getSceneY())); } angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz HistogramTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 9
Source File: ScatterPlotMeshTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); scatterPlotMesh = new ScatterPlotMesh(1000, 1, true); sceneRoot.getChildren().addAll(scatterPlotMesh); ArrayList<Double> dataX = new ArrayList<>(); ArrayList<Double> dataY = new ArrayList<>(); ArrayList<Double> dataZ = new ArrayList<>(); for(int i=-250;i<250;i++) { dataX.add(new Double(i)); dataY.add(new Double(Math.sin(i)*50)+i); dataZ.add(new Double(Math.cos(i)*50)+i); } scatterPlotMesh.setXYZData(dataX, dataY, dataZ); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); scatterPlotMesh.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz ScatterPlotTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 10
Source File: SurfacePlotTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); int size = 10; float [][] arrayY = new float[2*size][2*size]; //The Sombrero for(int i=-size;i<size;i++) { for(int j=-size;j<size;j++) { double R = Math.sqrt((i * i) + (j * j)) + 0.00000000000000001; arrayY[i+size][j+size] = ((float) -(Math.sin(R)/R)) * 100; } } surfacePlot = new SurfacePlot(arrayY, 10, Color.AQUA, false, false); sceneRoot.getChildren().addAll(surfacePlot); PointLight light = new PointLight(Color.WHITE); sceneRoot.getChildren().add(light); light.setTranslateZ(sceneWidth / 2); light.setTranslateY(-sceneHeight + 10); PointLight light2 = new PointLight(Color.WHITE); sceneRoot.getChildren().add(light2); light2.setTranslateZ(-sceneWidth + 10); light2.setTranslateY(-sceneHeight + 10); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); surfacePlot.getTransforms().addAll(xRotate, yRotate, zRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz SurfacePlotTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 11
Source File: BillBoardBehaviorTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
private void createSubscene(){ subScene = new SubScene(root, 800, 600, true, SceneAntialiasing.BALANCED); camera = new PerspectiveCamera(true); cameraTransform.setTranslate(0, 0, 0); cameraTransform.getChildren().addAll(camera); camera.setNearClip(0.1); camera.setFarClip(100000.0); camera.setFieldOfView(35); camera.setTranslateZ(-cameraDistance); cameraTransform.ry.setAngle(-45.0); cameraTransform.rx.setAngle(-10.0); //add a Point Light for better viewing of the grid coordinate system PointLight light = new PointLight(Color.WHITE); cameraTransform.getChildren().add(light); light.setTranslateX(camera.getTranslateX()); light.setTranslateY(camera.getTranslateY()); light.setTranslateZ(camera.getTranslateZ()); root.getChildren().add(cameraTransform); subScene.setCamera(camera); initFirstPersonControls(subScene); skyBox = new Skybox(new Image("http://www.zfight.com/misc/images/textures/envmaps/violentdays_large.jpg"), 100000, camera); //Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest Group torusGroup = new Group(); for (int i = 0; i < 10; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat() * 300) + 50); float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1); int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1); int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); boolean ambientRandom = r.nextBoolean(); boolean fillRandom = r.nextBoolean(); if(i == 0){ torusGroup.getChildren().add(bill); } TorusMesh torus = new TorusMesh(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); //torus.getTransforms().add(translate); torusGroup.getChildren().add(torus); } root.getChildren().addAll(skyBox, torusGroup); rootPane.getChildren().add(subScene); //Enable subScene resizing subScene.widthProperty().bind(rootPane.widthProperty()); subScene.heightProperty().bind(rootPane.heightProperty()); subScene.setFocusTraversable(true); }
Example 12
Source File: PolyLine3DTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); ArrayList<Point3D> points = new ArrayList<>(); for(int i=-250;i<250;i++) { points.add(new Point3D( (float) i, (float) Math.sin(i)*50+i, (float) Math.cos(i)*50+i)); } polyLine3D = new PolyLine3D(points,3,Color.STEELBLUE); sceneRoot.getChildren().addAll(polyLine3D); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); polyLine3D.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz ScatterPlotTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 13
Source File: ScatterPlotTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); scatterPlot = new ScatterPlot(1000, 1, true); sceneRoot.getChildren().addAll(scatterPlot); ArrayList<Double> dataX = new ArrayList<>(); ArrayList<Double> dataY = new ArrayList<>(); ArrayList<Double> dataZ = new ArrayList<>(); for(int i=-250;i<250;i++) { dataX.add(new Double(i)); dataY.add(new Double(Math.sin(i)*50)+i); dataZ.add(new Double(Math.cos(i)*50)+i); } scatterPlot.setXYZData(dataX, dataY, dataZ); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); scatterPlot.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz ScatterPlotTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 14
Source File: ConeTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage stage) { Group coneGroup = new Group(); for (int i = 0; i < 100; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat()*100) + 25); float randomHeight = (float) ((r.nextFloat()*300)+ 75); int randomDivisions = (int) ((r.nextFloat()*50) + 5); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Cone cone = new Cone(randomDivisions, randomRadius, randomHeight, randomColor); cone.setEmissiveLightingColor(randomColor); cone.setEmissiveLightingOn(r.nextBoolean()); cone.setDrawMode(r.nextBoolean() ? DrawMode.FILL : DrawMode.LINE); double translationX = Math.random() * 1024; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); cone.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); coneGroup.getChildren().add(cone); } root.getChildren().add(coneGroup); camera = new AdvancedCamera(); controller = new FPSController(); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setFieldOfView(42); camera.setController(controller); Scene scene = new Scene(new StackPane(root), 1024, 668, true, SceneAntialiasing.BALANCED); scene.setCamera(camera); scene.setFill(Color.BLACK); controller.setScene(scene); stage.setTitle("Random Cones!"); stage.setScene(scene); stage.show(); stage.setFullScreen(false); stage.setFullScreenExitHint(""); }
Example 15
Source File: Viewer3DFX.java From paintera with GNU General Public License v2.0 | 4 votes |
public Viewer3DFX(final double width, final double height) { super(); this.root = new Group(); this.sceneGroup = new Group(); this.meshesGroup = new Group(); sceneGroup.getChildren().add(meshesGroup); this.setWidth(width); this.setHeight(height); this.scene = new SubScene(root, width, height, true, SceneAntialiasing.BALANCED); this.scene.fillProperty().bind(backgroundFill); this.camera = new PerspectiveCamera(true); this.camera.setNearClip(0.01); this.camera.setFarClip(10.0); this.camera.setTranslateY(0); this.camera.setTranslateX(0); this.camera.setTranslateZ(0); this.camera.setFieldOfView(90); this.scene.setCamera(this.camera); this.cameraGroup = new Group(); this.getChildren().add(this.scene); this.root.getChildren().addAll(cameraGroup, sceneGroup); this.scene.widthProperty().bind(widthProperty()); this.scene.heightProperty().bind(heightProperty()); lightSpot.setTranslateX(-10); lightSpot.setTranslateY(-10); lightSpot.setTranslateZ(-10); lightFill.setTranslateX(10); this.cameraGroup.getChildren().addAll(camera, lightAmbient, lightSpot, lightFill); this.cameraGroup.getTransforms().add(cameraTransform); this.handler = new Scene3DHandler(this); this.root.visibleProperty().bind(this.meshesEnabled); final AffineTransform3D cameraAffineTransform = Transforms.fromTransformFX(cameraTransform); this.handler.addAffineListener(sceneTransform -> { final AffineTransform3D sceneToWorldTransform = Transforms.fromTransformFX(sceneTransform).inverse(); eyeToWorldTransformProperty.set(sceneToWorldTransform.concatenate(cameraAffineTransform)); }); final InvalidationListener sizeChangedListener = obs -> viewFrustumProperty.set( new ViewFrustum(camera, new double[] {getWidth(), getHeight()}) ); widthProperty().addListener(sizeChangedListener); heightProperty().addListener(sizeChangedListener); // set initial value sizeChangedListener.invalidated(null); }
Example 16
Source File: FPSControllerTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage stage) { Group root = new Group(); //Make a bunch of semi random Torusesessses(toroids?) and stuff : from torustest Group torusGroup = new Group(); for (int i = 0; i < 30; i++) { Random r = new Random(); //A lot of magic numbers in here that just artificially constrain the math float randomRadius = (float) ((r.nextFloat() * 300) + 50); float randomTubeRadius = (float) ((r.nextFloat() * 100) + 1); int randomTubeDivisions = (int) ((r.nextFloat() * 64) + 1); int randomRadiusDivisions = (int) ((r.nextFloat() * 64) + 1); Color randomColor = new Color(r.nextDouble(), r.nextDouble(), r.nextDouble(), r.nextDouble()); Torus torus = new Torus(randomTubeDivisions, randomRadiusDivisions, randomRadius, randomTubeRadius, randomColor); torus.setEmissiveLightingColor(randomColor); torus.setEmissiveLightingOn(r.nextBoolean()); double translationX = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationX *= -1; } double translationY = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationY *= -1; } double translationZ = Math.random() * 1024 * 1.95; if (Math.random() >= 0.5) { translationZ *= -1; } Translate translate = new Translate(translationX, translationY, translationZ); Rotate rotateX = new Rotate(Math.random() * 360, Rotate.X_AXIS); Rotate rotateY = new Rotate(Math.random() * 360, Rotate.Y_AXIS); Rotate rotateZ = new Rotate(Math.random() * 360, Rotate.Z_AXIS); torus.getTransforms().addAll(translate, rotateX, rotateY, rotateZ); //torus.getTransforms().add(translate); torusGroup.getChildren().add(torus); } root.getChildren().add(torusGroup); Scene scene = new Scene(root, 1400, 1000, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); stage.setTitle("SimpleFPSControllerTest"); stage.setScene(scene); stage.show(); //stage.setMaximized(true); FPSController controller = new FPSController(); controller.setScene(scene); controller.setMouseLookEnabled(true); AdvancedCamera camera = new AdvancedCamera(); camera.setController(controller); root.getChildren().add(camera); scene.setCamera(camera); }
Example 17
Source File: ScatterPlotColorTest.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
@Override public void start(Stage primaryStage) throws Exception { Group sceneRoot = new Group(); Scene scene = new Scene(sceneRoot, sceneWidth, sceneHeight, true, SceneAntialiasing.BALANCED); scene.setFill(Color.BLACK); camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.setTranslateZ(-1000); scene.setCamera(camera); scatterPlot = new ScatterPlot(1000, 1, true); sceneRoot.getChildren().addAll(scatterPlot); List<Double> dataX = new ArrayList<>(); List<Double> dataY = new ArrayList<>(); List<Double> dataZ = new ArrayList<>(); List<Color> colors = new ArrayList<>(); int k = 0; for(int i=-250;i<250;i++) { dataX.add(new Double(i)); dataY.add(Math.sin(i)*50+i); dataZ.add(Math.cos(i)*50+i); colors.add(new Color(Math.abs(i) / 250D, Math.abs(dataY.get(k)) / 300D, Math.abs(dataZ.get(k) / 300D), 0.25)); k++; } scatterPlot.setXYZData(dataX, dataY, dataZ, colors); scene.setOnKeyPressed(event -> { double change = 10.0; //Add shift modifier to simulate "Running Speed" if(event.isShiftDown()) { change = 50.0; } //What key did the user press? KeyCode keycode = event.getCode(); //Step 2c: Add Zoom controls if(keycode == KeyCode.W) { camera.setTranslateZ(camera.getTranslateZ() + change); } if(keycode == KeyCode.S) { camera.setTranslateZ(camera.getTranslateZ() - change); } //Step 2d: Add Strafe controls if(keycode == KeyCode.A) { camera.setTranslateX(camera.getTranslateX() - change); } if(keycode == KeyCode.D) { camera.setTranslateX(camera.getTranslateX() + change); } }); //Add a Mouse Handler for Rotations Rotate xRotate = new Rotate(0, Rotate.X_AXIS); Rotate yRotate = new Rotate(0, Rotate.Y_AXIS); Rotate zRotate = new Rotate(0, Rotate.Z_AXIS); scatterPlot.getTransforms().addAll(xRotate, yRotate); //Use Binding so your rotation doesn't have to be recreated xRotate.angleProperty().bind(angleX); yRotate.angleProperty().bind(angleY); zRotate.angleProperty().bind(angleZ); //Start Tracking mouse movements only when a button is pressed scene.setOnMousePressed(event -> { scenex = event.getSceneX(); sceney = event.getSceneY(); fixedXAngle = angleX.get(); fixedYAngle = angleY.get(); if(event.isMiddleButtonDown()) { scenez = event.getSceneX(); fixedZAngle = angleZ.get(); } }); //Angle calculation will only change when the button has been pressed scene.setOnMouseDragged(event -> { if(event.isMiddleButtonDown()) angleZ.set(fixedZAngle - (scenez - event.getSceneY())); else angleX.set(fixedXAngle - (scenex - event.getSceneY())); angleY.set(fixedYAngle + sceney - event.getSceneX()); }); primaryStage.setTitle("F(X)yz ScatterPlotColorTest"); primaryStage.setScene(scene); primaryStage.show(); }
Example 18
Source File: Tutorial.java From FXTutorials with MIT License | 4 votes |
private Parent createContent() { Cube c = new Cube(1, Color.GREEN); c.setTranslateX(-1); c.setRotationAxis(Rotate.Y_AXIS); c.setRotate(45); Cube c2 = new Cube(1, Color.BLUE); c2.setTranslateX(1); c2.setRotationAxis(Rotate.Y_AXIS); c2.setRotate(45); Cube c3 = new Cube(1, Color.RED); c3.setRotationAxis(Rotate.Y_AXIS); c3.setRotate(45); camera = new PerspectiveCamera(true); translate = new Translate(0, 0, -10); rotate = new Rotate(0, new Point3D(0, 1, 0)); camera.getTransforms().addAll(translate, rotate); PointLight light = new PointLight(Color.WHITE); light.setTranslateX(3); light.setTranslateZ(-5); TranslateTransition tt = new TranslateTransition(Duration.seconds(2), light); tt.setFromX(-3); tt.setToX(3); tt.setAutoReverse(true); tt.setCycleCount(Animation.INDEFINITE); AmbientLight globalLight = new AmbientLight(Color.WHITE.deriveColor(0, 1, 0.2, 1)); worldRoot.getChildren().addAll(c, c2, c3, globalLight, light); SubScene subScene = new SubScene(worldRoot, 800, 600, true, SceneAntialiasing.BALANCED); subScene.setCamera(camera); tt.play(); return new Group(new Rectangle(800, 600), subScene); }
Example 19
Source File: Simple3DSphereApp.java From mars-sim with GNU General Public License v3.0 | 4 votes |
public Parent createContent() throws Exception { Image dImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-d.jpg").toExternalForm()); Image nImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-n.jpg").toExternalForm()); Image sImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-s.jpg").toExternalForm()); Image siImage = new Image(Simple3DSphereApp.class.getResource("/maps/earth-l.jpg").toExternalForm()); material = new PhongMaterial(); material.setDiffuseColor(Color.WHITE); material.diffuseMapProperty().bind( Bindings.when(diffuseMap).then(dImage).otherwise((Image) null)); material.setSpecularColor(Color.TRANSPARENT); material.specularMapProperty().bind( Bindings.when(specularMap).then(sImage).otherwise((Image) null)); material.bumpMapProperty().bind( Bindings.when(bumpMap).then(nImage).otherwise((Image) null)); material.selfIlluminationMapProperty().bind( Bindings.when(selfIlluminationMap).then(siImage).otherwise((Image) null)); earth = new Sphere(5); earth.setMaterial(material); earth.setRotationAxis(Rotate.Y_AXIS); // Create and position camera PerspectiveCamera camera = new PerspectiveCamera(true); camera.getTransforms().addAll( new Rotate(-20, Rotate.Y_AXIS), new Rotate(-20, Rotate.X_AXIS), new Translate(0, 0, -20)); sun = new PointLight(Color.rgb(255, 243, 234)); sun.translateXProperty().bind(sunDistance.multiply(-0.82)); sun.translateYProperty().bind(sunDistance.multiply(-0.41)); sun.translateZProperty().bind(sunDistance.multiply(-0.41)); sun.lightOnProperty().bind(sunLight); AmbientLight ambient = new AmbientLight(Color.rgb(1, 1, 1)); // Build the Scene Graph Group root = new Group(); root.getChildren().add(camera); root.getChildren().add(earth); root.getChildren().add(sun); root.getChildren().add(ambient); RotateTransition rt = new RotateTransition(Duration.seconds(24), earth); rt.setByAngle(360); rt.setInterpolator(Interpolator.LINEAR); rt.setCycleCount(Animation.INDEFINITE); rt.play(); // Use a SubScene SubScene subScene = new SubScene(root, 400, 300, true, SceneAntialiasing.BALANCED); subScene.setFill(Color.TRANSPARENT); subScene.setCamera(camera); return new Group(subScene); }
Example 20
Source File: Qubit3D.java From strangefx with BSD 3-Clause "New" or "Revised" License | 4 votes |
private void createQubit() { PerspectiveCamera camera = new PerspectiveCamera(true); camera.setNearClip(0.1); camera.setFarClip(10000.0); camera.getTransforms().addAll(rotateX, rotateY, new Translate(0, 0, -200)); FrustumMesh plane = new FrustumMesh(50, 50, 1, 1, new Point3D(0, -0.5f, 0), new Point3D(0, 0.5f, 0)); plane.setMaterial(new PhongMaterial(Color.web("#ccdd3320"))); SegmentedSphereMesh innerSphere = new SegmentedSphereMesh(40, 0, 0, 50, new Point3D(0, 0, 0)); innerSphere.setMaterial(new PhongMaterial(Color.web("#ff800080"))); SegmentedSphereMesh frameSphere = new SegmentedSphereMesh(20, 0, 0, 50, new Point3D(0, 0, 0)); frameSphere.setMaterial(new PhongMaterial(Color.BLACK)); frameSphere.setDrawMode(DrawMode.LINE); FrustumMesh rod = new FrustumMesh(2, 2, 1, 1, new Point3D(0, 0, 0), new Point3D(50, 0, 0)); rod.setMaterial(new PhongMaterial(Color.web("#0080ff"))); SegmentedSphereMesh smallSphere = new SegmentedSphereMesh(20, 0, 0, 4, new Point3D(50, 0, 0)); smallSphere.setMaterial(new PhongMaterial(Color.web("#0080ff"))); rodSphere = new Group(smallSphere, rod); Group group = new Group(plane, rodSphere, innerSphere, frameSphere, new AmbientLight(Color.BISQUE)); SubScene subScene = new SubScene(group, 100, 100, true, SceneAntialiasing.BALANCED); subScene.setCamera(camera); subScene.setOnMousePressed(event -> { mouseOldX = event.getSceneX(); mouseOldY = event.getSceneY(); }); subScene.setOnMouseDragged(event -> { rotateX.setAngle(rotateX.getAngle() - (event.getSceneY() - mouseOldY)); rotateY.setAngle(rotateY.getAngle() + (event.getSceneX() - mouseOldX)); mouseOldX = event.getSceneX(); mouseOldY = event.getSceneY(); }); getChildren().add(subScene); rodSphere.getTransforms().setAll(myRotate); }