cn.nukkit.level.ChunkManager Java Examples
The following examples show how to use
cn.nukkit.level.ChunkManager.
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Example #1
Source File: PopulatorLava.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) { this.random = random; if (random.nextRange(0, 100) < 5) { this.level = level; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) { chunk.setBlock(x, y, z, Block.LAVA); chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]); this.lavaSpread(bx + x, y, bz + z); } } } }
Example #2
Source File: ObjectTree.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public boolean canPlaceObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { int radiusToCheck = 0; for (int yy = 0; yy < this.getTreeHeight() + 3; ++yy) { if (yy == 1 || yy == this.getTreeHeight()) { ++radiusToCheck; } for (int xx = -radiusToCheck; xx < (radiusToCheck + 1); ++xx) { for (int zz = -radiusToCheck; zz < (radiusToCheck + 1); ++zz) { if (!this.overridable(level.getBlockIdAt(x + xx, y + yy, z + zz))) { return false; } } } } return true; }
Example #3
Source File: PopulatorLava.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.random = random; if (random.nextRange(0, 100) < 5) { this.level = level; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) { chunk.setBlock(x, y, z, Block.LAVA); chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]); this.lavaSpread(bx + x, y, bz + z); } } } }
Example #4
Source File: SavannaTreePopulator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new ObjectSavannaTree().generate(level, random, v.setComponents(x, y, z)); } }
Example #5
Source File: JungleTreePopulator.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new NewJungleTree(4 + random.nextBoundedInt(7)).generate(level, random, v.setComponents(x, y, z)); } }
Example #6
Source File: SwampTreePopulator.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new ObjectSwampTree().generate(level, random, v.setComponents(x, y, z)); } }
Example #7
Source File: PopulatorCaves.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.random = new Random(); this.random.setSeed(level.getSeed()); long worldLong1 = this.random.nextLong(); long worldLong2 = this.random.nextLong(); int size = this.checkAreaSize; for (int x = chunkX - size; x <= chunkX + size; x++) for (int z = chunkZ - size; z <= chunkZ + size; z++) { long randomX = x * worldLong1; long randomZ = z * worldLong2; this.random.setSeed(randomX ^ randomZ ^ level.getSeed()); generateChunk(x, z, level.getChunk(chunkX, chunkZ)); } }
Example #8
Source File: PopulatorLava.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.random = random; if (random.nextRange(0, 100) < 5) { this.level = level; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) { chunk.setBlock(x, y, z, Block.LAVA); chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]); this.lavaSpread(bx + x, y, bz + z); } } } }
Example #9
Source File: PopulatorTallGrass.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX * 16, chunkX * 16 + 15); int z = NukkitMath.randomRange(random, chunkZ * 16, chunkZ * 16 + 15); int y = this.getHighestWorkableBlock(x, z); if (y != -1 && this.canTallGrassStay(x, y, z)) { this.level.setBlockIdAt(x, y, z, Block.DOUBLE_PLANT); this.level.setBlockDataAt(x, y, z, 2); this.level.setBlockIdAt(x, y + 1, z, Block.DOUBLE_PLANT); this.level.setBlockDataAt(x, y + 1, z, 10); } } }
Example #10
Source File: MushroomPopulator.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new BigMushroom(type).generate(level, random, v.setComponents(x, y, z)); } }
Example #11
Source File: PopulatorGroundFire.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) { chunk.setBlock(x, y, z, Block.FIRE); chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]); } } }
Example #12
Source File: ObjectTree.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public boolean canPlaceObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { int radiusToCheck = 0; for (int yy = 0; yy < this.getTreeHeight() + 3; ++yy) { if (yy == 1 || yy == this.getTreeHeight()) { ++radiusToCheck; } for (int xx = -radiusToCheck; xx < (radiusToCheck + 1); ++xx) { for (int zz = -radiusToCheck; zz < (radiusToCheck + 1); ++zz) { if (!this.overridable(level.getBlockIdAt(x + xx, y + yy, z + zz))) { return false; } } } } return true; }
Example #13
Source File: HugeTreesGenerator.java From Jupiter with GNU General Public License v3.0 | 6 votes |
/** * grow leaves in a circle */ protected void growLeavesLayer(ChunkManager worldIn, Vector3 layerCenter, int width) { int i = width * width; for (int j = -width; j <= width; ++j) { for (int k = -width; k <= width; ++k) { if (j * j + k * k <= i) { Vector3 blockpos = layerCenter.add(j, 0, k); int id = worldIn.getBlockIdAt((int) blockpos.x, (int) blockpos.y, (int) blockpos.z); if (id == Block.AIR || id == Block.LEAVES) { this.setBlockAndNotifyAdequately(worldIn, blockpos, this.leavesMetadata); } } } } }
Example #14
Source File: ObjectTree.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - 1); for (int yy = y - 3 + this.getTreeHeight(); yy <= y + this.getTreeHeight(); ++yy) { double yOff = yy - (y + this.getTreeHeight()); int mid = (int) (1 - yOff / 2); for (int xx = x - mid; xx <= x + mid; ++xx) { int xOff = Math.abs(xx - x); for (int zz = z - mid; zz <= z + mid; ++zz) { int zOff = Math.abs(zz - z); if (xOff == mid && zOff == mid && (yOff == 0 || random.nextBoundedInt(2) == 0)) { continue; } if (!Block.solid[level.getBlockIdAt(xx, yy, zz)]) { level.setBlockIdAt(xx, yy, zz, this.getLeafBlock()); level.setBlockDataAt(xx, yy, zz, this.getType()); } } } } }
Example #15
Source File: ObjectTree.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public static void growTree(ChunkManager level, int x, int y, int z, NukkitRandom random, int type) { ObjectTree tree; switch (type) { case BlockSapling.SPRUCE: tree = new ObjectSpruceTree(); break; case BlockSapling.BIRCH: tree = new ObjectBirchTree(); break; case BlockSapling.JUNGLE: tree = new ObjectJungleTree(); break; case BlockSapling.BIRCH_TALL: tree = new ObjectTallBirchTree(); break; case BlockSapling.OAK: default: tree = new ObjectOakTree(); //todo: more complex treeeeeeeeeeeeeeeee break; } if (tree.canPlaceObject(level, x, y, z, random)) { tree.placeObject(level, x, y, z, random); } }
Example #16
Source File: JungleFloorPopulator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new NewJungleTree(1, 0).generate(level, random, v.setComponents(x, y, z)); } }
Example #17
Source File: PopulatorFlower.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; if (flowerTypes.size() == 0) { this.addType(Block.RED_FLOWER, BlockFlower.TYPE_POPPY); this.addType(Block.DANDELION, 0); } int endNum = this.flowerTypes.size(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX * 16, chunkX * 16 + 15); int z = NukkitMath.randomRange(random, chunkZ * 16, chunkZ * 16 + 15); int y = this.getHighestWorkableBlock(x, z); if (y != -1 && this.canFlowerStay(x, y, z)) { int[] type = this.flowerTypes.get(random.nextRange(0, endNum - 1)); this.level.setBlockIdAt(x, y, z, type[0]); this.level.setBlockDataAt(x, y, z, type[1]); } } }
Example #18
Source File: SwampTreePopulator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new ObjectSwampTree().generate(level, random, v.setComponents(x, y, z)); } }
Example #19
Source File: JungleTreePopulator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new NewJungleTree(4 + random.nextBoundedInt(7)).generate(level, random, v.setComponents(x, y, z)); } }
Example #20
Source File: HugeTreesGenerator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
/** * grow leaves in a circle with the outsides being within the circle */ protected void growLeavesLayerStrict(ChunkManager worldIn, Vector3 layerCenter, int width) { int i = width * width; for (int j = -width; j <= width + 1; ++j) { for (int k = -width; k <= width + 1; ++k) { int l = j - 1; int i1 = k - 1; if (j * j + k * k <= i || l * l + i1 * i1 <= i || j * j + i1 * i1 <= i || l * l + k * k <= i) { Vector3 blockpos = layerCenter.add(j, 0, k); int id = worldIn.getBlockIdAt((int) blockpos.x, (int) blockpos.y, (int) blockpos.z); if (id == Block.AIR || id == Block.LEAVES) { this.setBlockAndNotifyAdequately(worldIn, blockpos, this.leavesMetadata); } } } } }
Example #21
Source File: ObjectTallGrass.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) { int[][] arr = { {Block.DANDELION, 0}, {Block.POPPY, 0}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1} }; int arrC = arr.length - 1; for (int c = 0; c < count; c++) { int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius)); int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius)); if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) { int[] t = arr[random.nextRange(0, arrC)]; level.setBlockIdAt(x, (int) (pos.y + 1), z, t[0]); level.setBlockDataAt(x, (int) (pos.y + 1), z, t[1]); } } }
Example #22
Source File: NewJungleTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private void addHangingVine(ChunkManager worldIn, BlockVector3 pos, int meta) { this.addVine(worldIn, pos, meta); int i = 4; for (pos = pos.down(); i > 0 && worldIn.getBlockIdAt(pos.x, pos.y, pos.z) == Block.AIR; --i) { this.addVine(worldIn, pos, meta); pos = pos.down(); } }
Example #23
Source File: PopulatorGroundFire.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override protected int getHighestWorkableBlock(ChunkManager level, int x, int z, FullChunk chunk) { int y; for (y = 0; y <= 127; ++y) { int b = chunk.getBlockId(x, y, z); if (b == Block.AIR) { break; } } return y == 0 ? -1 : y; }
Example #24
Source File: PopulatorTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } ObjectTree.growTree(this.level, x, y, z, random, this.type); } }
Example #25
Source File: PopulatorGlowStone.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(chunk, x & 0xF, z & 0xF); if (y != -1 && level.getBlockIdAt(x, y, z) != NETHERRACK) { int count = NukkitMath.randomRange(random, 40, 60); for (int i = 0; i < count; i++) { level.setBlockAt(x + (random.nextBoundedInt(7) - 3), y + (random.nextBoundedInt(9) - 4), z + (random.nextBoundedInt(7) - 3), GLOWSTONE); } } }
Example #26
Source File: ObjectSavannaTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private void placeLeafAt(ChunkManager worldIn, Vector3 pos) { int material = worldIn.getBlockIdAt(pos.getFloorX(), pos.getFloorY(), pos.getFloorZ()); if (material == Block.AIR || material == Block.LEAVES) { this.setBlockAndNotifyAdequately(worldIn, pos, LEAF); } }
Example #27
Source File: ObjectBigSpruceTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.treeHeight = random.nextBoundedInt(15) + 20; int topSize = this.treeHeight - (int) (this.treeHeight * leafStartHeightMultiplier); int lRadius = baseLeafRadius + random.nextBoundedInt(2); this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - random.nextBoundedInt(3)); this.placeLeaves(level, topSize, lRadius, x, y, z, random); }
Example #28
Source File: ObjectSpruceTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void placeLeaves(ChunkManager level, int topSize, int lRadius, int x, int y, int z, NukkitRandom random) { int radius = random.nextBoundedInt(2); int maxR = 1; int minR = 0; for (int yy = 0; yy <= topSize; ++yy) { int yyy = y + this.treeHeight - yy; for (int xx = x - radius; xx <= x + radius; ++xx) { int xOff = Math.abs(xx - x); for (int zz = z - radius; zz <= z + radius; ++zz) { int zOff = Math.abs(zz - z); if (xOff == radius && zOff == radius && radius > 0) { continue; } if (!Block.solid[level.getBlockIdAt(xx, yyy, zz)]) { level.setBlockAt(xx, yyy, zz, this.getLeafBlock(), this.getType()); } } } if (radius >= maxR) { radius = minR; minR = 1; if (++maxR > lRadius) { maxR = lRadius; } } else { ++radius; } } }
Example #29
Source File: NewJungleTree.java From Jupiter with GNU General Public License v3.0 | 5 votes |
private void addHangingVine(ChunkManager worldIn, BlockVector3 pos, int meta) { this.addVine(worldIn, pos, meta); int i = 4; for (pos = pos.down(); i > 0 && worldIn.getBlockIdAt(pos.x, pos.y, pos.z) == Block.AIR; --i) { this.addVine(worldIn, pos, meta); pos = pos.down(); } }
Example #30
Source File: PopulatorOre.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { for (OreType type : this.oreTypes) { ObjectOre ore = new ObjectOre(random, type, replaceId); for (int i = 0; i < ore.type.clusterCount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int y = NukkitMath.randomRange(random, ore.type.minHeight, ore.type.maxHeight); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); if (ore.canPlaceObject(level, x, y, z)) { ore.placeObject(level, x, y, z); } } } }