Java Code Examples for cn.nukkit.level.ChunkManager#setBlockIdAt()
The following examples show how to use
cn.nukkit.level.ChunkManager#setBlockIdAt() .
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Example 1
Source File: ObjectTree.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - 1); for (int yy = y - 3 + this.getTreeHeight(); yy <= y + this.getTreeHeight(); ++yy) { double yOff = yy - (y + this.getTreeHeight()); int mid = (int) (1 - yOff / 2); for (int xx = x - mid; xx <= x + mid; ++xx) { int xOff = Math.abs(xx - x); for (int zz = z - mid; zz <= z + mid; ++zz) { int zOff = Math.abs(zz - z); if (xOff == mid && zOff == mid && (yOff == 0 || random.nextBoundedInt(2) == 0)) { continue; } if (!Block.solid[level.getBlockIdAt(xx, yy, zz)]) { level.setBlockIdAt(xx, yy, zz, this.getLeafBlock()); level.setBlockDataAt(xx, yy, zz, this.getType()); } } } } }
Example 2
Source File: ObjectTallGrass.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) { int[][] arr = { {Block.DANDELION, 0}, {Block.POPPY, 0}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1} }; int arrC = arr.length - 1; for (int c = 0; c < count; c++) { int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius)); int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius)); if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) { int[] t = arr[random.nextRange(0, arrC)]; level.setBlockIdAt(x, (int) (pos.y + 1), z, t[0]); level.setBlockDataAt(x, (int) (pos.y + 1), z, t[1]); } } }
Example 3
Source File: ObjectTree.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - 1); for (int yy = y - 3 + this.getTreeHeight(); yy <= y + this.getTreeHeight(); ++yy) { double yOff = yy - (y + this.getTreeHeight()); int mid = (int) (1 - yOff / 2); for (int xx = x - mid; xx <= x + mid; ++xx) { int xOff = Math.abs(xx - x); for (int zz = z - mid; zz <= z + mid; ++zz) { int zOff = Math.abs(zz - z); if (xOff == mid && zOff == mid && (yOff == 0 || random.nextBoundedInt(2) == 0)) { continue; } if (!Block.solid[level.getBlockIdAt(xx, yy, zz)]) { level.setBlockIdAt(xx, yy, zz, this.getLeafBlock()); level.setBlockDataAt(xx, yy, zz, this.getType()); } } } } }
Example 4
Source File: ObjectTallGrass.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) { int[][] arr = { {Block.DANDELION, 0}, {Block.POPPY, 0}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1}, {Block.TALL_GRASS, 1} }; int arrC = arr.length - 1; for (int c = 0; c < count; c++) { int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius)); int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius)); if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) { int[] t = arr[random.nextRange(0, arrC)]; level.setBlockIdAt(x, (int) (pos.y + 1), z, t[0]); level.setBlockDataAt(x, (int) (pos.y + 1), z, t[1]); } } }
Example 5
Source File: ObjectTree.java From Jupiter with GNU General Public License v3.0 | 5 votes |
protected void placeTrunk(ChunkManager level, int x, int y, int z, NukkitRandom random, int trunkHeight) { // The base dirt block level.setBlockIdAt(x, y - 1, z, Block.DIRT); for (int yy = 0; yy < trunkHeight; ++yy) { int blockId = level.getBlockIdAt(x, y + yy, z); if (this.overridable.containsKey(blockId)) { level.setBlockIdAt(x, y + yy, z, this.getTrunkBlock()); level.setBlockDataAt(x, y + yy, z, this.getType()); } } }
Example 6
Source File: ObjectTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
protected void placeTrunk(ChunkManager level, int x, int y, int z, NukkitRandom random, int trunkHeight) { // The base dirt block level.setBlockIdAt(x, y - 1, z, Block.DIRT); for (int yy = 0; yy < trunkHeight; ++yy) { int blockId = level.getBlockIdAt(x, y + yy, z); if (this.overridable(blockId)) { level.setBlockIdAt(x, y + yy, z, this.getTrunkBlock()); level.setBlockDataAt(x, y + yy, z, this.getType()); } } }
Example 7
Source File: BasicPopulator.java From Jupiter with GNU General Public License v3.0 | 4 votes |
protected void setBlock(ChunkManager level, Vector3 v, Block b) { level.setBlockIdAt((int) v.x, (int) v.y, (int) v.z, b.getId()); level.setBlockDataAt((int) v.x, (int) v.y, (int) v.z, b.getDamage()); }
Example 8
Source File: ObjectSpruceTree.java From Jupiter with GNU General Public License v3.0 | 4 votes |
@Override public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.treeHeight = random.nextBoundedInt(4) + 6; int topSize = this.getTreeHeight() - (1 + random.nextBoundedInt(2)); int lRadius = 2 + random.nextBoundedInt(2); this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - random.nextBoundedInt(3)); int radius = random.nextBoundedInt(2); int maxR = 1; int minR = 0; for (int yy = 0; yy <= topSize; ++yy) { int yyy = y + this.treeHeight - yy; for (int xx = x - radius; xx <= x + radius; ++xx) { int xOff = Math.abs(xx - x); for (int zz = z - radius; zz <= z + radius; ++zz) { int zOff = Math.abs(zz - z); if (xOff == radius && zOff == radius && radius > 0) { continue; } if (!Block.solid[level.getBlockIdAt(xx, yyy, zz)]) { level.setBlockIdAt(xx, yyy, zz, this.getLeafBlock()); level.setBlockDataAt(xx, yyy, zz, this.getType()); } } } if (radius >= maxR) { radius = minR; minR = 1; if (++maxR > lRadius) { maxR = lRadius; } } else { ++radius; } } }
Example 9
Source File: ObjectOre.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public void placeObject(ChunkManager level, int x, int y, int z) { int clusterSize = this.type.clusterSize; double angle = this.random.nextFloat() * Math.PI; Vector2 offset = VectorMath.getDirection2D(angle).multiply(clusterSize).divide(8); double x1 = x + 8 + offset.x; double x2 = x + 8 - offset.x; double z1 = z + 8 + offset.y; double z2 = z + 8 - offset.y; double y1 = y + this.random.nextBoundedInt(3) + 2; double y2 = y + this.random.nextBoundedInt(3) + 2; for (int count = 0; count <= clusterSize; ++count) { double seedX = x1 + (x2 - x1) * count / clusterSize; double seedY = y1 + (y2 - y1) * count / clusterSize; double seedZ = z1 + (z2 - z1) * count / clusterSize; double size = ((Math.sin(count * (Math.PI / clusterSize)) + 1) * this.random.nextFloat() * clusterSize / 16 + 1) / 2; int startX = (int) (seedX - size); int startY = (int) (seedY - size); int startZ = (int) (seedZ - size); int endX = (int) (seedX + size); int endY = (int) (seedY + size); int endZ = (int) (seedZ + size); for (x = startX; x <= endX; ++x) { double sizeX = (x + 0.5 - seedX) / size; sizeX *= sizeX; if (sizeX < 1) { for (y = startY; y <= endY; ++y) { double sizeY = (y + 0.5 - seedY) / size; sizeY *= sizeY; if (y > 0 && (sizeX + sizeY) < 1) { for (z = startZ; z <= endZ; ++z) { double sizeZ = (z + 0.5 - seedZ) / size; sizeZ *= sizeZ; if ((sizeX + sizeY + sizeZ) < 1 && level.getBlockIdAt(x, y, z) == replaceId) { level.setBlockIdAt(x, y, z, this.type.material.getId()); if (this.type.material.getDamage() != 0) { level.setBlockDataAt(x, y, z, this.type.material.getDamage()); } } } } } } } } }
Example 10
Source File: BasicGenerator.java From Jupiter with GNU General Public License v3.0 | 4 votes |
protected void setBlock(ChunkManager level, Vector3 v, Block b) { level.setBlockIdAt((int) v.x, (int) v.y, (int) v.z, b.getId()); level.setBlockDataAt((int) v.x, (int) v.y, (int) v.z, b.getDamage()); }
Example 11
Source File: BasicPopulator.java From Nukkit with GNU General Public License v3.0 | 4 votes |
protected void setBlock(ChunkManager level, Vector3 v, Block b) { level.setBlockIdAt((int) v.x, (int) v.y, (int) v.z, b.getId()); level.setBlockDataAt((int) v.x, (int) v.y, (int) v.z, b.getDamage()); }
Example 12
Source File: ObjectSpruceTree.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.treeHeight = random.nextBoundedInt(4) + 6; int topSize = this.getTreeHeight() - (1 + random.nextBoundedInt(2)); int lRadius = 2 + random.nextBoundedInt(2); this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - random.nextBoundedInt(3)); int radius = random.nextBoundedInt(2); int maxR = 1; int minR = 0; for (int yy = 0; yy <= topSize; ++yy) { int yyy = y + this.treeHeight - yy; for (int xx = x - radius; xx <= x + radius; ++xx) { int xOff = Math.abs(xx - x); for (int zz = z - radius; zz <= z + radius; ++zz) { int zOff = Math.abs(zz - z); if (xOff == radius && zOff == radius && radius > 0) { continue; } if (!Block.solid[level.getBlockIdAt(xx, yyy, zz)]) { level.setBlockIdAt(xx, yyy, zz, this.getLeafBlock()); level.setBlockDataAt(xx, yyy, zz, this.getType()); } } } if (radius >= maxR) { radius = minR; minR = 1; if (++maxR > lRadius) { maxR = lRadius; } } else { ++radius; } } }
Example 13
Source File: ObjectOre.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public void placeObject(ChunkManager level, int x, int y, int z) { int clusterSize = this.type.clusterSize; double angle = this.random.nextFloat() * Math.PI; Vector2 offset = VectorMath.getDirection2D(angle).multiply(clusterSize).divide(8); double x1 = x + 8 + offset.x; double x2 = x + 8 - offset.x; double z1 = z + 8 + offset.y; double z2 = z + 8 - offset.y; double y1 = y + this.random.nextBoundedInt(3) + 2; double y2 = y + this.random.nextBoundedInt(3) + 2; for (int count = 0; count <= clusterSize; ++count) { double seedX = x1 + (x2 - x1) * count / clusterSize; double seedY = y1 + (y2 - y1) * count / clusterSize; double seedZ = z1 + (z2 - z1) * count / clusterSize; double size = ((Math.sin(count * (Math.PI / clusterSize)) + 1) * this.random.nextFloat() * clusterSize / 16 + 1) / 2; int startX = (int) (seedX - size); int startY = (int) (seedY - size); int startZ = (int) (seedZ - size); int endX = (int) (seedX + size); int endY = (int) (seedY + size); int endZ = (int) (seedZ + size); for (x = startX; x <= endX; ++x) { double sizeX = (x + 0.5 - seedX) / size; sizeX *= sizeX; if (sizeX < 1) { for (y = startY; y <= endY; ++y) { double sizeY = (y + 0.5 - seedY) / size; sizeY *= sizeY; if (y > 0 && (sizeX + sizeY) < 1) { for (z = startZ; z <= endZ; ++z) { double sizeZ = (z + 0.5 - seedZ) / size; sizeZ *= sizeZ; if ((sizeX + sizeY + sizeZ) < 1 && level.getBlockIdAt(x, y, z) == replaceId) { level.setBlockIdAt(x, y, z, this.type.material.getId()); if (this.type.material.getDamage() != 0) { level.setBlockDataAt(x, y, z, this.type.material.getDamage()); } } } } } } } } }
Example 14
Source File: BasicGenerator.java From Nukkit with GNU General Public License v3.0 | 4 votes |
protected void setBlock(ChunkManager level, Vector3 v, Block b) { level.setBlockIdAt((int) v.x, (int) v.y, (int) v.z, b.getId()); level.setBlockDataAt((int) v.x, (int) v.y, (int) v.z, b.getDamage()); }