com.jme3.font.BitmapText Java Examples

The following examples show how to use com.jme3.font.BitmapText. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: CubeField.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
/**
 * Initializes game 
 */
@Override
public void simpleInitApp() {
    Logger.getLogger("com.jme3").setLevel(Level.WARNING);

    flyCam.setEnabled(false);
    setDisplayStatView(false);

    Keys();

    defaultFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    pressStart = new BitmapText(defaultFont, false);
    fpsScoreText = new BitmapText(defaultFont, false);

    loadText(fpsScoreText, "Current Score: 0", defaultFont, 0, 2, 0);
    loadText(pressStart, "PRESS ENTER", defaultFont, 0, 5, 0);
    
    player = createPlayer();
    rootNode.attachChild(player);
    cubeField = new ArrayList<Geometry>();
    obstacleColors = new ArrayList<ColorRGBA>();

    gameReset();
}
 
Example #2
Source File: DetailedProfilerState.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
public boolean setColor(BitmapText t, double value, double totalTime, boolean isParent, boolean expended) {

        boolean dimmed = isParent && expended;
        boolean insignificant = false;

        if (value > 1000000000.0 / 30.0) {
            t.setColor(dimmed ? dimmedRed : ColorRGBA.Red);
        } else if (value > 1000000000.0 / 60.0) {
            t.setColor(dimmed ? dimmedOrange : ColorRGBA.Orange);
        } else if (value > totalTime / 3) {
            t.setColor(dimmed ? dimmedGreen : ColorRGBA.Green);
        } else if (value < 30000) {
            t.setColor(ColorRGBA.DarkGray);
            insignificant = true;
        } else {
            t.setColor(dimmed ? dimmedWhite : ColorRGBA.White);
        }
        return insignificant;
    }
 
Example #3
Source File: StatsView.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
public StatsView(String name, AssetManager manager, Statistics stats){
    super(name);

    setQueueBucket(Bucket.Gui);
    setCullHint(CullHint.Never);

    statistics = stats;
    statistics.setEnabled(enabled);

    statLabels = statistics.getLabels();
    statData = new int[statLabels.length];

    BitmapFont font = manager.loadFont("Interface/Fonts/Console.fnt");
    statText = new BitmapText(font);
    statText.setLocalTranslation(0, statText.getLineHeight() * statLabels.length, 0);
    attachChild(statText);

    addControl(this);
}
 
Example #4
Source File: TestObjGroupsLoading.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void simpleInitApp() {

    // load scene with following structure:
    // Chair 1 (just mesh without name) and named groups: Chair 2, Pillow 2, Podium
    Spatial scene = assetManager.loadModel(new ModelKey("OBJLoaderTest/TwoChairs.obj"));
    // add light to make it visible
    scene.addLight(new AmbientLight(ColorRGBA.White));
    // attach scene to the root
    rootNode.attachChild(scene);
    
    // configure camera for best scene viewing
    cam.setLocation(new Vector3f(-3, 4, 3));
    cam.lookAtDirection(new Vector3f(0, -0.5f, -1), Vector3f.UNIT_Y);
    flyCam.setMoveSpeed(10);
    
    // create display to indicate pointed geometry name
    pointerDisplay = new BitmapText(guiFont);
    pointerDisplay.setBox(new Rectangle(0, settings.getHeight(), settings.getWidth(), settings.getHeight()/2));
    pointerDisplay.setAlignment(BitmapFont.Align.Center);
    pointerDisplay.setVerticalAlignment(BitmapFont.VAlign.Center);
    guiNode.attachChild(pointerDisplay);
    
    initCrossHairs();
}
 
Example #5
Source File: TestImageRaster.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
private void convertAndPutImage(Image image, float posX, float posY) {
    Texture tex = new Texture2D(image);
    tex.setMagFilter(MagFilter.Nearest);
    tex.setMinFilter(MinFilter.NearestNoMipMaps);
    tex.setAnisotropicFilter(16);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setTexture("ColorMap", tex);

    Quad q = new Quad(5, 5);
    Geometry g = new Geometry("quad", q);
    g.setLocalTranslation(posX, posY - 5, -0.0001f);
    g.setMaterial(mat);
    rootNode.attachChild(g);

    BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText txt = new BitmapText(fnt);
    txt.setBox(new Rectangle(0, 0, 5, 5));
    txt.setQueueBucket(RenderQueue.Bucket.Transparent);
    txt.setSize(0.5f);
    txt.setText(image.getFormat().name());
    txt.setLocalTranslation(posX, posY, 0);
    rootNode.attachChild(txt);
}
 
Example #6
Source File: CubeField.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
/**
 * Initializes game 
 */
@Override
public void simpleInitApp() {
    Logger.getLogger("com.jme3").setLevel(Level.WARNING);

    flyCam.setEnabled(false);
    statsView.setCullHint(CullHint.Always);

    Keys();

    defaultFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    pressStart = new BitmapText(defaultFont, false);
    fpsScoreText = new BitmapText(defaultFont, false);

    loadText(fpsScoreText, "Current Score: 0", defaultFont, 0, 2, 0);
    loadText(pressStart, "PRESS ENTER", defaultFont, 0, 5, 0);
    
    player = createPlayer();
    rootNode.attachChild(player);
    cubeField = new ArrayList<Geometry>();
    obstacleColors = new ArrayList<ColorRGBA>();

    gameReset();
}
 
Example #7
Source File: TestBitmapText3D.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
@Override
public void simpleInitApp() {
    Quad q = new Quad(6, 3);
    Geometry g = new Geometry("quad", q);
    g.setLocalTranslation(0, -3, -0.0001f);
    g.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    rootNode.attachChild(g);

    BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText txt = new BitmapText(fnt, false);
    txt.setBox(new Rectangle(0, 0, 6, 3));
    txt.setQueueBucket(Bucket.Transparent);
    txt.setSize( 0.5f );
    txt.setText(txtB);
    rootNode.attachChild(txt);
}
 
Example #8
Source File: JmeBitmapText.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 6 votes vote down vote up
@Override
protected Sheet createSheet() {
    //TODO: multithreading..
    Sheet sheet = super.createSheet();
    Sheet.Set set = Sheet.createPropertiesSet();
    set.setDisplayName("BitmapText");
    set.setName(BitmapText.class.getName());
    BitmapText obj = geom;//getLookup().lookup(Spatial.class);
    if (obj == null) {
        return sheet;
    }

    set.put(makeProperty(obj, String.class, "getText", "setText", "Text"));
    set.put(makeProperty(obj, ColorRGBA.class, "getColor", "setColor", "Color"));
    set.put(makeProperty(obj, BitmapFont.class, "getFont", "Font"));

    sheet.put(set);
    return sheet;

}
 
Example #9
Source File: TestBitmapFont.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void simpleInitApp() {
    inputManager.addMapping("WordWrap", new KeyTrigger(KeyInput.KEY_TAB));
    inputManager.addListener(keyListener, "WordWrap");
    inputManager.addRawInputListener(textListener);

    BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
    txt = new BitmapText(fnt, false);
    txt.setBox(new Rectangle(0, 0, settings.getWidth(), settings.getHeight()));
    txt.setSize(fnt.getPreferredSize() * 2f);
    txt.setText(txtB);
    txt.setLocalTranslation(0, txt.getHeight(), 0);
    guiNode.attachChild(txt);

    txt2 = new BitmapText(fnt, false);
    txt2.setSize(fnt.getPreferredSize() * 1.2f);
    txt2.setText("Text without restriction. \nText without restriction. Text without restriction. Text without restriction");
    txt2.setLocalTranslation(0, txt2.getHeight(), 0);
    guiNode.attachChild(txt2);

    txt3 = new BitmapText(fnt, false);
    txt3.setBox(new Rectangle(0, 0, settings.getWidth(), 0));
    txt3.setText("Press Tab to toggle word-wrap. type text and enter to input text");
    txt3.setLocalTranslation(0, settings.getHeight()/2, 0);
    guiNode.attachChild(txt3);
}
 
Example #10
Source File: TestResizableApp.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void simpleInitApp() {
    flyCam.setDragToRotate(true);
    
    Box b = new Box(1, 1, 1);
    Geometry geom = new Geometry("Box", b);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
    geom.setMaterial(mat);
    rootNode.attachChild(geom);
    
    txt = new BitmapText(loadGuiFont(), false);
    txt.setText("Drag the corners of the application to resize it.\n" +
                "Current Size: " + settings.getWidth() + "x" + settings.getHeight());
    txt.setLocalTranslation(0, settings.getHeight(), 0);
    guiNode.attachChild(txt);
}
 
Example #11
Source File: TestBitmapText3D.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void simpleInitApp() {
    Quad q = new Quad(6, 3);
    Geometry g = new Geometry("quad", q);
    g.setLocalTranslation(0, -3, -0.0001f);
    g.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    rootNode.attachChild(g);

    BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText txt = new BitmapText(fnt, false);
    txt.setBox(new Rectangle(0, 0, 6, 3));
    txt.setQueueBucket(Bucket.Transparent);
    txt.setSize( 0.5f );
    txt.setText(txtB);
    rootNode.attachChild(txt);
}
 
Example #12
Source File: TerrainTestModifyHeight.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
protected void initCrossHairs() {
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}
 
Example #13
Source File: TestOpenCLLibraries.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void simpleInitApp() {
    BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
    Context clContext = context.getOpenCLContext();
    if (clContext == null) {
        BitmapText txt = new BitmapText(fnt);
        txt.setText("No OpenCL Context created!\nSee output log for details.");
        txt.setLocalTranslation(5, settings.getHeight() - 5, 0);
        guiNode.attachChild(txt);
        return;
    }
    CommandQueue clQueue = clContext.createQueue(clContext.getDevices().get(0));
    
    StringBuilder str = new StringBuilder();
    str.append("OpenCL Context created:\n  Platform: ")
            .append(clContext.getDevices().get(0).getPlatform().getName())
            .append("\n  Devices: ").append(clContext.getDevices());
    str.append("\nTests:");
    str.append("\n  Random numbers: ").append(testRandom(clContext, clQueue));
    str.append("\n  Matrix3f: ").append(testMatrix3f(clContext, clQueue));
    str.append("\n  Matrix4f: ").append(testMatrix4f(clContext, clQueue));
    
    clQueue.release();
    
    BitmapText txt1 = new BitmapText(fnt);
    txt1.setText(str.toString());
    txt1.setLocalTranslation(5, settings.getHeight() - 5, 0);
    guiNode.attachChild(txt1);
    
    flyCam.setEnabled(false);
    inputManager.setCursorVisible(true);
}
 
Example #14
Source File: AndroidApplication.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
/**
 * Attaches FPS statistics to guiNode and displays it on the screen.
 *
 */
public void loadFPSText() {
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    fpsText = new BitmapText(guiFont, false);
    fpsText.setLocalTranslation(0, fpsText.getLineHeight(), 0);
    fpsText.setText("Frames per second");
    guiNode.attachChild(fpsText);
}
 
Example #15
Source File: RenderDeviceJme.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public void renderFont(RenderFont font, String str, int x, int y, Color color, float sizeX, float sizeY) {        
        if (str.length() == 0)
            return;

        if (font instanceof RenderFontNull)
            return;

        RenderFontJme jmeFont = (RenderFontJme) font;
        
        String key = font+str+color.getColorString();
        BitmapText text = textCacheLastFrame.get(key);
        if (text == null) {
            text = jmeFont.createText();
            text.setText(str);
            text.updateLogicalState(0);
        }
        textCacheCurrentFrame.put(key, text);

        niftyMat.setColor("Color", convertColor(color, tempColor));
        niftyMat.setBoolean("UseTex", true);
        niftyMat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
//        niftyMat.getAdditionalRenderState().setBlendMode(convertBlend());
        text.setMaterial(niftyMat);

        float width = text.getLineWidth();
        float height = text.getLineHeight();

        float x0 = x + 0.5f * width  * (1f - sizeX);
        float y0 = y + 0.5f * height * (1f - sizeY);

        tempMat.loadIdentity();
        tempMat.setTranslation(x0, getHeight() - y0, 0);
        tempMat.setScale(sizeX, sizeY, 0);

        rm.setWorldMatrix(tempMat);
        text.render(rm);
        
//        System.out.println("renderFont");
    }
 
Example #16
Source File: RenderDeviceJme.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public void endFrame() {
        HashMap<String, BitmapText> temp = textCacheLastFrame;
        textCacheLastFrame = textCacheCurrentFrame;
        textCacheCurrentFrame = temp;
        textCacheCurrentFrame.clear();
        
//        System.exit(1);
    }
 
Example #17
Source File: TerrainTest.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
public void loadHintText() {
    hintText = new BitmapText(guiFont, false);
    hintText.setSize(guiFont.getCharSet().getRenderedSize());
    hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
    hintText.setText("Hit T to switch to wireframe,  P to switch to tri-planar texturing");
    guiNode.attachChild(hintText);
}
 
Example #18
Source File: TestBrickWall.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
protected void initCrossHairs() {
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}
 
Example #19
Source File: TestBrickTower.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
protected void initCrossHairs() {
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}
 
Example #20
Source File: HelloPhysics.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
/** A plus sign used as crosshairs to help the player with aiming.*/
protected void initCrossHairs() {
  guiNode.detachAllChildren();
  guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
  BitmapText ch = new BitmapText(guiFont, false);
  ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
  ch.setText("+");        // fake crosshairs :)
  ch.setLocalTranslation( // center
    settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
    settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
  guiNode.attachChild(ch);
}
 
Example #21
Source File: HelloAssets.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
@Override
public void simpleInitApp() {

    /** Load a teapot model (OBJ file from test-data) */
    Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
    Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
    teapot.setMaterial(mat_default);
    rootNode.attachChild(teapot);

    /** Create a wall (Box with material and texture from test-data) */
    Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
    Spatial wall = new Geometry("Box", box );
    Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
    wall.setMaterial(mat_brick);
    wall.setLocalTranslation(2.0f,-2.5f,0.0f);
    rootNode.attachChild(wall);

    /** Display a line of text (default font from test-data) */
    guiNode.detachAllChildren();
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText helloText = new BitmapText(guiFont, false);
    helloText.setSize(guiFont.getCharSet().getRenderedSize());
    helloText.setText("Hello World");
    helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
    guiNode.attachChild(helloText);

    /** Load a Ninja model (OgreXML + material + texture from test_data) */
    Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
    ninja.scale(0.05f, 0.05f, 0.05f);
    ninja.rotate(0.0f, -3.0f, 0.0f);
    ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
    rootNode.attachChild(ninja);
    /** You must add a light to make the model visible */
    DirectionalLight sun = new DirectionalLight();
    sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal());
    rootNode.addLight(sun);
}
 
Example #22
Source File: HelloPicking.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
/** A centred plus sign to help the player aim. */
protected void initCrossHairs() {
  guiNode.detachAllChildren();
  guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
  BitmapText ch = new BitmapText(guiFont, false);
  ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
  ch.setText("+"); // crosshairs
  ch.setLocalTranslation( // center
    settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
    settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
  guiNode.attachChild(ch);
}
 
Example #23
Source File: TestBitmapFontLayout.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
protected void setupInstructionsNote() {
    // Add some instructional text
    String instructions = "WASD/Cursor Keys = scroll\n"
                        + "+/- = zoom\n"
                        + "space = reset view\n"
                        + "0 = reset zoom\n";
    BitmapText note = new BitmapText(guiFont);
    note.setText(instructions);
    note.setColor(new ColorRGBA(0, 0.3f, 0, 1));
    note.updateLogicalState(0.1f);
    
    BoundingBox bb = (BoundingBox)note.getWorldBound();        
    
    note.setLocalTranslation(cam.getWidth() - bb.getXExtent() * 2 - 20, 
                             cam.getHeight() - 20, 10);                
    
    guiNode.attachChild(note);
    
    BitmapText note2 = note.clone();
    note2.setColor(ColorRGBA.Black);
    note2.move(1, -1, -2);
    guiNode.attachChild(note2);

    BitmapText note3 = note.clone();
    note3.setColor(ColorRGBA.White);
    note3.move(-1, 1, -1);
    guiNode.attachChild(note3);
    
}
 
Example #24
Source File: RenderFontJme.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
/**
 * Initialize the font.
 * @param name font filename
 */
public RenderFontJme(String name, NiftyJmeDisplay display) {
    this.display = display;
    font = display.getAssetManager().loadFont(name);
    if (font == null) {
        throw new RuntimeException( "Font not loaded:" + name );
    }
    text = new BitmapText(font);
    actualSize = font.getPreferredSize();
    text.setSize(actualSize);
}
 
Example #25
Source File: HelloOpenCL.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void simpleInitApp() {
    BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
    Context clContext = context.getOpenCLContext();
    if (clContext == null) {
        BitmapText txt = new BitmapText(fnt);
        txt.setText("No OpenCL Context created!\nSee output log for details.");
        txt.setLocalTranslation(5, settings.getHeight() - 5, 0);
        guiNode.attachChild(txt);
        return;
    }
    CommandQueue clQueue = clContext.createQueue();
    
    StringBuilder str = new StringBuilder();
    str.append("OpenCL Context created:\n  Platform: ")
            .append(clContext.getDevices().get(0).getPlatform().getName())
            .append("\n  Devices: ").append(clContext.getDevices());
    str.append("\nTests:");
    str.append("\n  Buffers: ").append(testBuffer(clContext, clQueue));
    str.append("\n  Kernel: ").append(testKernel(clContext, clQueue));
    str.append("\n  Images: ").append(testImages(clContext, clQueue));
    
    clQueue.release();
    
    BitmapText txt1 = new BitmapText(fnt);
    txt1.setText(str.toString());
    txt1.setLocalTranslation(5, settings.getHeight() - 5, 0);
    guiNode.attachChild(txt1);
    
    flyCam.setEnabled(false);
    inputManager.setCursorVisible(true);
}
 
Example #26
Source File: TestBatchNodeTower.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
protected void initCrossHairs() {
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}
 
Example #27
Source File: RenderFontJme.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * Initialize the font.
 * @param name font filename
 * @param display
 */
public RenderFontJme(String name, NiftyJmeDisplay display) {
    font = display.getAssetManager().loadFont(name);
    text = new BitmapText(font);
    actualSize = font.getPreferredSize();
    text.setSize(actualSize);
}
 
Example #28
Source File: TestBatchNodeTower.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
protected void initCrossHairs() {
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}
 
Example #29
Source File: TestRtlBitmapText.java    From jmonkeyengine with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void simpleInitApp() {
    BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
    // A right to left BitmapText
    BitmapText txt = new BitmapText(fnt, true);
    txt.setBox(new Rectangle(0, 0, 150, 0));
    txt.setLineWrapMode(LineWrapMode.Word);
    txt.setAlignment(BitmapFont.Align.Right);
    txt.setText(text);
    txt.setLocalTranslation(cam.getWidth() / 2, cam.getHeight() / 2, 0);
    guiNode.attachChild(txt);
}
 
Example #30
Source File: TestBoneRagdoll.java    From MikuMikuStudio with BSD 2-Clause "Simplified" License 5 votes vote down vote up
protected void initCrossHairs() {
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}