Java Code Examples for cn.nukkit.level.format.generic.BaseFullChunk#setBlockLight()
The following examples show how to use
cn.nukkit.level.format.generic.BaseFullChunk#setBlockLight() .
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Example 1
Source File: PopulatorLava.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.random = random; if (random.nextRange(0, 100) < 5) { this.level = level; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) { chunk.setBlock(x, y, z, Block.LAVA); chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]); this.lavaSpread(bx + x, y, bz + z); } } } }
Example 2
Source File: PopulatorGroundFire.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) { chunk.setBlock(x, y, z, Block.FIRE); chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]); } } }
Example 3
Source File: PopulatorLava.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.random = random; if (random.nextRange(0, 100) < 5) { this.level = level; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) { chunk.setBlock(x, y, z, Block.LAVA); chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]); this.lavaSpread(bx + x, y, bz + z); } } } }
Example 4
Source File: PopulatorGroundFire.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) { chunk.setBlock(x, y, z, Block.FIRE); chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]); } } }
Example 5
Source File: Nether.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void generateChunk(int chunkX, int chunkZ) { int baseX = chunkX << 4; int baseZ = chunkZ << 4; this.nukkitRandom.setSeed(chunkX * localSeed1 ^ chunkZ * localSeed2 ^ this.level.getSeed()); BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); for (int x = 0; x < 16; ++x) { for (int z = 0; z < 16; ++z) { Biome biome = EnumBiome.HELL.biome; chunk.setBiomeId(x, z, biome.getId()); chunk.setBlockId(x, 0, z, Block.BEDROCK); for (int y = 115; y < 127; ++y) { chunk.setBlockId(x, y, z, Block.NETHERRACK); } chunk.setBlockId(x, 127, z, Block.BEDROCK); for (int y = 1; y < 127; ++y) { if (getNoise(baseX | x, y, baseZ | z) > 0) { chunk.setBlockId(x, y, z, Block.NETHERRACK); } else if (y <= this.lavaHeight) { chunk.setBlockId(x, y, z, Block.STILL_LAVA); chunk.setBlockLight(x, y + 1, z, 15); } } } } for (Populator populator : this.generationPopulators) { populator.populate(this.level, chunkX, chunkZ, this.nukkitRandom, chunk); } }
Example 6
Source File: NukkitQueue.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public boolean removeSectionLighting(BaseFullChunk section, int layer, boolean hasSky) { int minY = layer << 4; int maxY = minY + 15; for (int y = minY; y < maxY; y++) { for (int z = 0; z < 16; z++) { for (int x = 0; x < 16; x++) { section.setBlockSkyLight(x, y, z, 0); section.setBlockLight(x, y, z, 0); } } } return true; }
Example 7
Source File: NukkitQueue.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public boolean removeLighting(BaseFullChunk sections, RelightMode mode, boolean hasSky) { for (int y = 0; y < 256; y++) { for (int z = 0; z < 16; z++) { for (int x = 0; x < 16; x++) { sections.setBlockSkyLight(x, y, z, 0); sections.setBlockLight(x, y, z, 0); } } } return true; }
Example 8
Source File: NukkitQueue.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
@Override public void setBlockLight(BaseFullChunk chunkSection, int x, int y, int z, int value) { chunkSection.setBlockLight(x & 15, y, z & 15, value); }