Java Code Examples for cn.nukkit.utils.Rail#Orientation
The following examples show how to use
cn.nukkit.utils.Rail#Orientation .
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Example 1
Source File: BlockRailActivator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
protected boolean canPowered(Vector3 pos, Rail.Orientation state, int power, boolean relative) { Block block = level.getBlock(pos); if (!(block instanceof BlockRailActivator)) { return false; } Rail.Orientation base = ((BlockRailActivator) block).getOrientation(); return (state != Rail.Orientation.STRAIGHT_EAST_WEST || base != Rail.Orientation.STRAIGHT_NORTH_SOUTH && base != Rail.Orientation.ASCENDING_NORTH && base != Rail.Orientation.ASCENDING_SOUTH) && (state != Rail.Orientation.STRAIGHT_NORTH_SOUTH || base != Rail.Orientation.STRAIGHT_EAST_WEST && base != Rail.Orientation.ASCENDING_EAST && base != Rail.Orientation.ASCENDING_WEST) && (level.isBlockPowered(pos) || checkSurrounding(pos, relative, power + 1)); }
Example 2
Source File: BlockRailPowered.java From Nukkit with GNU General Public License v3.0 | 6 votes |
protected boolean canPowered(Vector3 pos, Rail.Orientation state, int power, boolean relative) { Block block = level.getBlock(pos); // What! My block is air??!! Impossible! XD if (!(block instanceof BlockRailPowered)) { return false; } // Sometimes the rails are diffrent orientation Rail.Orientation base = ((BlockRailPowered) block).getOrientation(); // Possible way how to know when the rail is activated is rail were directly powered // OR recheck the surrounding... Which will returns here =w= return (state != Rail.Orientation.STRAIGHT_EAST_WEST || base != Rail.Orientation.STRAIGHT_NORTH_SOUTH && base != Rail.Orientation.ASCENDING_NORTH && base != Rail.Orientation.ASCENDING_SOUTH) && (state != Rail.Orientation.STRAIGHT_NORTH_SOUTH || base != Rail.Orientation.STRAIGHT_EAST_WEST && base != Rail.Orientation.ASCENDING_EAST && base != Rail.Orientation.ASCENDING_WEST) && (level.isBlockPowered(pos) || checkSurrounding(pos, relative, power + 1)); }
Example 3
Source File: BlockRailPowered.java From Jupiter with GNU General Public License v3.0 | 6 votes |
protected boolean canPowered(Vector3 pos, Rail.Orientation state, int power, boolean relative) { Block block = level.getBlock(pos); // What! My block is air??!! Impossible! XD if (!(block instanceof BlockRailPowered)) { return false; } // Sometimes the rails are diffrent orientation Rail.Orientation base = ((BlockRailPowered) block).getOrientation(); // Possible way how to know when the rail is activated is rail were directly powered // OR recheck the surrounding... Which will returns here =w= return (state != Rail.Orientation.STRAIGHT_EAST_WEST || base != Rail.Orientation.STRAIGHT_NORTH_SOUTH && base != Rail.Orientation.ASCENDING_NORTH && base != Rail.Orientation.ASCENDING_SOUTH) && (state != Rail.Orientation.STRAIGHT_NORTH_SOUTH || base != Rail.Orientation.STRAIGHT_EAST_WEST && base != Rail.Orientation.ASCENDING_EAST && base != Rail.Orientation.ASCENDING_WEST) && (level.isBlockPowered(pos) || checkSurrounding(pos, relative, power + 1)); }
Example 4
Source File: BlockRailPowered.java From Nukkit with GNU General Public License v3.0 | 6 votes |
protected boolean canPowered(Vector3 pos, Rail.Orientation state, int power, boolean relative) { Block block = level.getBlock(pos); // What! My block is air??!! Impossible! XD if (!(block instanceof BlockRailPowered)) { return false; } // Sometimes the rails are diffrent orientation Rail.Orientation base = ((BlockRailPowered) block).getOrientation(); // Possible way how to know when the rail is activated is rail were directly powered // OR recheck the surrounding... Which will returns here =w= return (state != Rail.Orientation.STRAIGHT_EAST_WEST || base != Rail.Orientation.STRAIGHT_NORTH_SOUTH && base != Rail.Orientation.ASCENDING_NORTH && base != Rail.Orientation.ASCENDING_SOUTH) && (state != Rail.Orientation.STRAIGHT_NORTH_SOUTH || base != Rail.Orientation.STRAIGHT_EAST_WEST && base != Rail.Orientation.ASCENDING_EAST && base != Rail.Orientation.ASCENDING_WEST) && (level.isBlockPowered(pos) || checkSurrounding(pos, relative, power + 1)); }
Example 5
Source File: BlockRailActivator.java From Jupiter with GNU General Public License v3.0 | 6 votes |
protected boolean canPowered(Vector3 pos, Rail.Orientation state, int power, boolean relative) { Block block = level.getBlock(pos); if (!(block instanceof BlockRailActivator)) { return false; } Rail.Orientation base = ((BlockRailActivator) block).getOrientation(); return (state != Rail.Orientation.STRAIGHT_EAST_WEST || base != Rail.Orientation.STRAIGHT_NORTH_SOUTH && base != Rail.Orientation.ASCENDING_NORTH && base != Rail.Orientation.ASCENDING_SOUTH) && (state != Rail.Orientation.STRAIGHT_NORTH_SOUTH || base != Rail.Orientation.STRAIGHT_EAST_WEST && base != Rail.Orientation.ASCENDING_EAST && base != Rail.Orientation.ASCENDING_WEST) && (level.isBlockPowered(pos) || checkSurrounding(pos, relative, power + 1)); }
Example 6
Source File: ItemMinecartChest.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartChest minecart = (EntityMinecartChest) Entity.createEntity("MinecartChest", level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); if(minecart == null) { return false; } if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } minecart.spawnToAll(); return true; } return false; }
Example 7
Source File: ItemMinecartChest.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartChest minecart = new EntityMinecartChest( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example 8
Source File: ItemMinecartHopper.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartHopper minecart = new EntityMinecartHopper( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example 9
Source File: ItemMinecart.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartEmpty minecart = (EntityMinecartEmpty) Entity.createEntity("MinecartRideable", level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); if(minecart == null) { return false; } if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } minecart.spawnToAll(); return true; } return false; }
Example 10
Source File: ItemMinecartTNT.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartTNT minecart = new EntityMinecartTNT( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example 11
Source File: ItemMinecartHopper.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartHopper minecart = (EntityMinecartHopper) Entity.createEntity("MinecartHopper", level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); if(minecart == null) { return false; } if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } minecart.spawnToAll(); return true; } return false; }
Example 12
Source File: ItemMinecartTNT.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartTNT minecart = (EntityMinecartTNT) Entity.createEntity("MinecartTnt", level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); if(minecart == null) { return false; } if (player.isSurvival()) { Item item = player.getInventory().getItemInHand(); item.setCount(item.getCount() - 1); player.getInventory().setItemInHand(item); } minecart.spawnToAll(); return true; } return false; }
Example 13
Source File: ItemMinecart.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartEmpty minecart = new EntityMinecartEmpty( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example 14
Source File: ItemMinecartChest.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) { if (Rail.isRailBlock(target)) { Rail.Orientation type = ((BlockRail) target).getOrientation(); double adjacent = 0.0D; if (type.isAscending()) { adjacent = 0.5D; } EntityMinecartChest minecart = new EntityMinecartChest( level.getChunk(target.getFloorX() >> 4, target.getFloorZ() >> 4), new CompoundTag("") .putList(new ListTag<>("Pos") .add(new DoubleTag("", target.getX() + 0.5)) .add(new DoubleTag("", target.getY() + 0.0625D + adjacent)) .add(new DoubleTag("", target.getZ() + 0.5))) .putList(new ListTag<>("Motion") .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0)) .add(new DoubleTag("", 0))) .putList(new ListTag<>("Rotation") .add(new FloatTag("", 0)) .add(new FloatTag("", 0))) ); minecart.spawnToAll(); count -= 1; return true; } return false; }
Example 15
Source File: BlockRailPowered.java From Nukkit with GNU General Public License v3.0 | 4 votes |
/** * Check the surrounding of the rail * * @param pos The rail position * @param relative The relative of the rail that will be checked * @param power The count of the rail that had been counted * @return Boolean of the surrounding area. Where the powered rail on! */ protected boolean checkSurrounding(Vector3 pos, boolean relative, int power) { // The powered rail can power up to 8 blocks only if (power >= 8) { return false; } // The position of the floor numbers int dx = pos.getFloorX(); int dy = pos.getFloorY(); int dz = pos.getFloorZ(); // First: get the base block BlockRail block; Block block2 = level.getBlock(new Vector3(dx, dy, dz)); // Second: check if the rail is Powered rail if (Rail.isRailBlock(block2)) { block = (BlockRail) block2; } else { return false; } // Used to check if the next ascending rail should be what Rail.Orientation base = null; boolean onStraight = true; // Third: Recalculate the base position switch (block.getOrientation()) { case STRAIGHT_NORTH_SOUTH: if (relative) { dz++; } else { dz--; } break; case STRAIGHT_EAST_WEST: if (relative) { dx--; } else { dx++; } break; case ASCENDING_EAST: if (relative) { dx--; } else { dx++; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_WEST: if (relative) { dx--; dy++; onStraight = false; } else { dx++; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_NORTH: if (relative) { dz++; } else { dz--; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; case ASCENDING_SOUTH: if (relative) { dz++; dy++; onStraight = false; } else { dz--; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; default: // Unable to determinate the rail orientation // Wrong rail? return false; } // Next check the if rail is on power state return canPowered(new Vector3(dx, dy, dz), base, power, relative) || onStraight && canPowered(new Vector3(dx, dy - 1, dz), base, power, relative); }
Example 16
Source File: BlockRailActivator.java From Jupiter with GNU General Public License v3.0 | 4 votes |
/** * Check the surrounding of the rail * * @param pos The rail position * @param relative The relative of the rail that will be checked * @param power The count of the rail that had been counted * @return Boolean of the surrounding area. Where the powered rail on! */ protected boolean checkSurrounding(Vector3 pos, boolean relative, int power) { if (power >= 8) { return false; } int dx = pos.getFloorX(); int dy = pos.getFloorY(); int dz = pos.getFloorZ(); BlockRail block; Block block2 = level.getBlock(new Vector3(dx, dy, dz)); if (Rail.isRailBlock(block2)) { block = (BlockRail) block2; } else { return false; } Rail.Orientation base = null; boolean onStraight = true; switch (block.getOrientation()) { case STRAIGHT_NORTH_SOUTH: if (relative) { dz++; } else { dz--; } break; case STRAIGHT_EAST_WEST: if (relative) { dx--; } else { dx++; } break; case ASCENDING_EAST: if (relative) { dx--; } else { dx++; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_WEST: if (relative) { dx--; dy++; onStraight = false; } else { dx++; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_NORTH: if (relative) { dz++; } else { dz--; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; case ASCENDING_SOUTH: if (relative) { dz++; dy++; onStraight = false; } else { dz--; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; default: return false; } return canPowered(new Vector3(dx, dy, dz), base, power, relative) || onStraight && canPowered(new Vector3(dx, dy - 1, dz), base, power, relative); }
Example 17
Source File: BlockRailActivator.java From Nukkit with GNU General Public License v3.0 | 4 votes |
/** * Check the surrounding of the rail * * @param pos The rail position * @param relative The relative of the rail that will be checked * @param power The count of the rail that had been counted * @return Boolean of the surrounding area. Where the powered rail on! */ protected boolean checkSurrounding(Vector3 pos, boolean relative, int power) { if (power >= 8) { return false; } int dx = pos.getFloorX(); int dy = pos.getFloorY(); int dz = pos.getFloorZ(); BlockRail block; Block block2 = level.getBlock(new Vector3(dx, dy, dz)); if (Rail.isRailBlock(block2)) { block = (BlockRail) block2; } else { return false; } Rail.Orientation base = null; boolean onStraight = true; switch (block.getOrientation()) { case STRAIGHT_NORTH_SOUTH: if (relative) { dz++; } else { dz--; } break; case STRAIGHT_EAST_WEST: if (relative) { dx--; } else { dx++; } break; case ASCENDING_EAST: if (relative) { dx--; } else { dx++; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_WEST: if (relative) { dx--; dy++; onStraight = false; } else { dx++; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_NORTH: if (relative) { dz++; } else { dz--; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; case ASCENDING_SOUTH: if (relative) { dz++; dy++; onStraight = false; } else { dz--; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; default: return false; } return canPowered(new Vector3(dx, dy, dz), base, power, relative) || onStraight && canPowered(new Vector3(dx, dy - 1, dz), base, power, relative); }
Example 18
Source File: BlockRailPowered.java From Jupiter with GNU General Public License v3.0 | 4 votes |
/** * Check the surrounding of the rail * * @param pos The rail position * @param relative The relative of the rail that will be checked * @param power The count of the rail that had been counted * @return Boolean of the surrounding area. Where the powered rail on! */ protected boolean checkSurrounding(Vector3 pos, boolean relative, int power) { // The powered rail can power up to 8 blocks only if (power >= 8) { return false; } // The position of the floor numbers int dx = pos.getFloorX(); int dy = pos.getFloorY(); int dz = pos.getFloorZ(); // First: get the base block BlockRail block; Block block2 = level.getBlock(new Vector3(dx, dy, dz)); // Second: check if the rail is Powered rail if (Rail.isRailBlock(block2)) { block = (BlockRail) block2; } else { return false; } // Used to check if the next ascending rail should be what Rail.Orientation base = null; boolean onStraight = true; // Third: Recalculate the base position switch (block.getOrientation()) { case STRAIGHT_NORTH_SOUTH: if (relative) { dz++; } else { dz--; } break; case STRAIGHT_EAST_WEST: if (relative) { dx--; } else { dx++; } break; case ASCENDING_EAST: if (relative) { dx--; } else { dx++; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_WEST: if (relative) { dx--; dy++; onStraight = false; } else { dx++; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_NORTH: if (relative) { dz++; } else { dz--; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; case ASCENDING_SOUTH: if (relative) { dz++; dy++; onStraight = false; } else { dz--; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; default: // Unable to determinate the rail orientation // Wrong rail? return false; } // Next check the if rail is on power state return canPowered(new Vector3(dx, dy, dz), base, power, relative) || onStraight && canPowered(new Vector3(dx, dy - 1, dz), base, power, relative); }
Example 19
Source File: BlockRailPowered.java From Nukkit with GNU General Public License v3.0 | 4 votes |
/** * Check the surrounding of the rail * * @param pos The rail position * @param relative The relative of the rail that will be checked * @param power The count of the rail that had been counted * @return Boolean of the surrounding area. Where the powered rail on! */ protected boolean checkSurrounding(Vector3 pos, boolean relative, int power) { // The powered rail can power up to 8 blocks only if (power >= 8) { return false; } // The position of the floor numbers int dx = pos.getFloorX(); int dy = pos.getFloorY(); int dz = pos.getFloorZ(); // First: get the base block BlockRail block; Block block2 = level.getBlock(new Vector3(dx, dy, dz)); // Second: check if the rail is Powered rail if (Rail.isRailBlock(block2)) { block = (BlockRail) block2; } else { return false; } // Used to check if the next ascending rail should be what Rail.Orientation base = null; boolean onStraight = true; // Third: Recalculate the base position switch (block.getOrientation()) { case STRAIGHT_NORTH_SOUTH: if (relative) { dz++; } else { dz--; } break; case STRAIGHT_EAST_WEST: if (relative) { dx--; } else { dx++; } break; case ASCENDING_EAST: if (relative) { dx--; } else { dx++; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_WEST: if (relative) { dx--; dy++; onStraight = false; } else { dx++; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_NORTH: if (relative) { dz++; } else { dz--; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; case ASCENDING_SOUTH: if (relative) { dz++; dy++; onStraight = false; } else { dz--; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; default: // Unable to determinate the rail orientation // Wrong rail? return false; } // Next check the if rail is on power state return canPowered(new Vector3(dx, dy, dz), base, power, relative) || onStraight && canPowered(new Vector3(dx, dy - 1, dz), base, power, relative); }
Example 20
Source File: BlockRailActivator.java From Nukkit with GNU General Public License v3.0 | 4 votes |
/** * Check the surrounding of the rail * * @param pos The rail position * @param relative The relative of the rail that will be checked * @param power The count of the rail that had been counted * @return Boolean of the surrounding area. Where the powered rail on! */ protected boolean checkSurrounding(Vector3 pos, boolean relative, int power) { if (power >= 8) { return false; } int dx = pos.getFloorX(); int dy = pos.getFloorY(); int dz = pos.getFloorZ(); BlockRail block; Block block2 = level.getBlock(new Vector3(dx, dy, dz)); if (Rail.isRailBlock(block2)) { block = (BlockRail) block2; } else { return false; } Rail.Orientation base = null; boolean onStraight = true; switch (block.getOrientation()) { case STRAIGHT_NORTH_SOUTH: if (relative) { dz++; } else { dz--; } break; case STRAIGHT_EAST_WEST: if (relative) { dx--; } else { dx++; } break; case ASCENDING_EAST: if (relative) { dx--; } else { dx++; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_WEST: if (relative) { dx--; dy++; onStraight = false; } else { dx++; } base = Rail.Orientation.STRAIGHT_EAST_WEST; break; case ASCENDING_NORTH: if (relative) { dz++; } else { dz--; dy++; onStraight = false; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; case ASCENDING_SOUTH: if (relative) { dz++; dy++; onStraight = false; } else { dz--; } base = Rail.Orientation.STRAIGHT_NORTH_SOUTH; break; default: return false; } return canPowered(new Vector3(dx, dy, dz), base, power, relative) || onStraight && canPowered(new Vector3(dx, dy - 1, dz), base, power, relative); }