Java Code Examples for com.jme3.scene.Mesh#getId()
The following examples show how to use
com.jme3.scene.Mesh#getId() .
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Example 1
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void renderMeshVertexArray(Mesh mesh, int lod, int count, VertexBuffer instanceData) { if (mesh.getId() == -1) { updateVertexArray(mesh, instanceData); } else { // TODO: Check if it was updated } if (context.boundVertexArray != mesh.getId()) { gl3.glBindVertexArray(mesh.getId()); context.boundVertexArray = mesh.getId(); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); VertexBuffer indices; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); }
Example 2
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void updateDisplayList(Mesh mesh) { if (mesh.getId() != -1) { // delete list first gl.glDeleteLists(mesh.getId(), mesh.getId()); mesh.setId(-1); } // create new display list // first set state to NULL applyRenderState(RenderState.NULL); // disable lighting setLighting(null); int id = gl.glGenLists(1); mesh.setId(id); gl.glNewList(id, gl.GL_COMPILE); renderMeshDefault(mesh, 0, 1); gl.glEndList(); }
Example 3
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void updateDisplayList(Mesh mesh) { GL gl = GLContext.getCurrentGL(); if (mesh.getId() != -1) { // delete list first gl.getGL2().glDeleteLists(mesh.getId(), mesh.getId()); mesh.setId(-1); } // create new display list // first set state to NULL applyRenderState(RenderState.NULL); // disable lighting setLighting(null); int id = gl.getGL2().glGenLists(1); mesh.setId(id); gl.getGL2().glNewList(id, GL2.GL_COMPILE); renderMeshDefault(mesh, 0, 1); gl.getGL2().glEndList(); }
Example 4
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void updateVertexArray(Mesh mesh, VertexBuffer instanceData) { int id = mesh.getId(); if (id == -1) { IntBuffer temp = intBuf1; gl3.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id) { gl3.glBindVertexArray(id); context.boundVertexArray = id; } VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } if (instanceData != null) { setVertexAttrib(instanceData, null); } for (VertexBuffer vb : mesh.getBufferList().getArray()) { if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 5
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void updateVertexArray(Mesh mesh) { int id = mesh.getId(); if (id == -1) { IntBuffer temp = intBuf1; ARBVertexArrayObject.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id) { ARBVertexArrayObject.glBindVertexArray(id); context.boundVertexArray = id; } VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } IntMap<VertexBuffer> buffers = mesh.getBuffers(); for (Entry<VertexBuffer> entry : buffers) { VertexBuffer vb = entry.getValue(); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 6
Source File: LwjglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void renderMeshVertexArray(Mesh mesh, int lod, int count) { if (mesh.getId() == -1){ updateVertexArray(mesh); }else{ // TODO: Check if it was updated } if (context.boundVertexArray != mesh.getId()) { ARBVertexArrayObject.glBindVertexArray(mesh.getId()); context.boundVertexArray = mesh.getId(); } // IntMap<VertexBuffer> buffers = mesh.getBuffers(); VertexBuffer indices = null; if (mesh.getNumLodLevels() > 0) { indices = mesh.getLodLevel(lod); } else { indices = mesh.getBuffer(Type.Index); } if (indices != null) { drawTriangleList(indices, mesh, count); } else { drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount()); } clearVertexAttribs(); clearTextureUnits(); }
Example 7
Source File: MeshPropertyBuilder.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@Override @FxThread protected void buildForImpl(@NotNull final Object object, @Nullable final Object parent, @NotNull final VBox container, @NotNull final ModelChangeConsumer changeConsumer) { if (!(object instanceof Mesh)) return; final Mesh mesh = (Mesh) object; final Mesh.Mode mode = mesh.getMode(); final int id = mesh.getId(); final int instanceCount = mesh.getInstanceCount(); final int vertexCount = mesh.getVertexCount(); final int numLodLevels = mesh.getNumLodLevels(); final int triangleCount = mesh.getTriangleCount(); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> idControl = new DefaultSinglePropertyControl<>(id, Messages.MODEL_PROPERTY_ID, changeConsumer); idControl.setSyncHandler(Mesh::getId); idControl.setToStringFunction(value -> Integer.toString(value)); idControl.setEditObject(mesh); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> instanceCountControl = new DefaultSinglePropertyControl<>(instanceCount, Messages.MODEL_PROPERTY_INSTANCE_COUNT, changeConsumer); instanceCountControl.setSyncHandler(Mesh::getInstanceCount); instanceCountControl.setToStringFunction(value -> Integer.toString(value)); instanceCountControl.setEditObject(mesh); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> vertexCountControl = new DefaultSinglePropertyControl<>(vertexCount, Messages.MODEL_PROPERTY_VERTEX_COUNT, changeConsumer); vertexCountControl.setSyncHandler(Mesh::getVertexCount); vertexCountControl.setToStringFunction(value -> Integer.toString(value)); vertexCountControl.setEditObject(mesh); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> triangleCountControl = new DefaultSinglePropertyControl<>(triangleCount, Messages.MODEL_PROPERTY_TRIANGLE_COUNT, changeConsumer); triangleCountControl.setSyncHandler(Mesh::getTriangleCount); triangleCountControl.setToStringFunction(value -> Integer.toString(value)); triangleCountControl.setEditObject(mesh); final DefaultSinglePropertyControl<ModelChangeConsumer, Mesh, Integer> numLodLevelsControl = new DefaultSinglePropertyControl<>(numLodLevels, Messages.MODEL_PROPERTY_NUM_LOD_LEVELS, changeConsumer); numLodLevelsControl.setSyncHandler(Mesh::getNumLodLevels); numLodLevelsControl.setToStringFunction(value -> Integer.toString(value)); numLodLevelsControl.setEditObject(mesh); final EnumPropertyControl<ModelChangeConsumer, Mesh, Mesh.Mode> modeControl = new EnumPropertyControl<>(mode, Messages.MODEL_PROPERTY_MODE, changeConsumer, MODES); modeControl.setApplyHandler(Mesh::setMode); modeControl.setSyncHandler(Mesh::getMode); modeControl.setEditObject(mesh); FXUtils.addToPane(idControl, container); FXUtils.addToPane(instanceCountControl, container); FXUtils.addToPane(vertexCountControl, container); FXUtils.addToPane(triangleCountControl, container); FXUtils.addToPane(numLodLevelsControl, container); FXUtils.addToPane(modeControl, container); }
Example 8
Source File: GdxRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void updateVertexArray(Mesh mesh) { logger.log(Level.INFO, "updateVertexArray({0})", mesh); int id = mesh.getId(); /* if (id == -1){ IntBuffer temp = intBuf1; // ARBVertexArrayObject.glGenVertexArrays(temp); GLES20.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id){ // ARBVertexArrayObject.glBindVertexArray(id); GLES20.glBindVertexArray(id); context.boundVertexArray = id; } */ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 9
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDisplayList(Mesh mesh) { if (mesh.getId() == -1) { updateDisplayList(mesh); } gl.glCallList(mesh.getId()); }
Example 10
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void updateVertexArray(Mesh mesh) { logger.log(Level.INFO, "updateVertexArray({0})", mesh); int id = mesh.getId(); /* if (id == -1){ IntBuffer temp = intBuf1; // ARBVertexArrayObject.glGenVertexArrays(temp); GLES20.glGenVertexArrays(temp); id = temp.get(0); mesh.setId(id); } if (context.boundVertexArray != id){ // ARBVertexArrayObject.glBindVertexArray(id); GLES20.glBindVertexArray(id); context.boundVertexArray = id; } */ VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); if (interleavedData != null && interleavedData.isUpdateNeeded()) { updateBufferData(interleavedData); } SafeArrayList<VertexBuffer> buffersList = mesh.getBufferList(); for (int i = 0; i < buffersList.size(); i++) { VertexBuffer vb = buffersList.get(i); if (vb.getBufferType() == Type.InterleavedData || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers || vb.getBufferType() == Type.Index) { continue; } if (vb.getStride() == 0) { // not interleaved setVertexAttrib(vb); } else { // interleaved setVertexAttrib(vb, interleavedData); } } }
Example 11
Source File: JoglRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void renderMeshDisplayList(Mesh mesh) { if (mesh.getId() == -1) { updateDisplayList(mesh); } GLContext.getCurrentGL().getGL2().glCallList(mesh.getId()); }