Java Code Examples for com.jme3.scene.control.Control#setSpatial()
The following examples show how to use
com.jme3.scene.control.Control#setSpatial() .
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Example 1
Source File: Spatial.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Removes the first control that is an instance of the given class. * * @see Spatial#addControl(com.jme3.scene.control.Control) */ public void removeControl(Class<? extends Control> controlType) { boolean before = requiresUpdates(); for (int i = 0; i < controls.size(); i++) { if (controlType.isAssignableFrom(controls.get(i).getClass())) { Control control = controls.remove(i); control.setSpatial(null); break; // added to match the javadoc -pspeed } } boolean after = requiresUpdates(); // If the requirement to be updated has changed // then we need to let the parent node know so it // can rebuild its update list. if( parent != null && before != after ) { parent.invalidateUpdateList(); } }
Example 2
Source File: Spatial.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Removes the given control from this spatial's controls. * * @param control The control to remove * @return True if the control was successfully removed. False if the * control is not assigned to this spatial. * * @see Spatial#addControl(com.jme3.scene.control.Control) */ public boolean removeControl(Control control) { boolean before = requiresUpdates(); boolean result = controls.remove(control); if (result) { control.setSpatial(null); } boolean after = requiresUpdates(); // If the requirement to be updated has changed // then we need to let the parent node know so it // can rebuild its update list. if( parent != null && before != after ) { parent.invalidateUpdateList(); } return result; }
Example 3
Source File: Spatial.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Removes the first control that is an instance of the given class. * * @see Spatial#addControl(com.jme3.scene.control.Control) */ public void removeControl(Class<? extends Control> controlType) { boolean before = requiresUpdates(); for (int i = 0; i < controls.size(); i++) { if (controlType.isAssignableFrom(controls.get(i).getClass())) { Control control = controls.remove(i); control.setSpatial(null); break; // added to match the javadoc -pspeed } } boolean after = requiresUpdates(); // If the requirement to be updated has changed // then we need to let the parent node know so it // can rebuild its update list. if (parent != null && before != after) { parent.invalidateUpdateList(); } }
Example 4
Source File: Spatial.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * Removes the given control from this spatial's controls. * * @param control The control to remove * @return True if the control was successfully removed. False if the * control is not assigned to this spatial. * * @see Spatial#addControl(com.jme3.scene.control.Control) */ public boolean removeControl(Control control) { boolean before = requiresUpdates(); boolean result = controls.remove(control); if (result) { control.setSpatial(null); } boolean after = requiresUpdates(); // If the requirement to be updated has changed // then we need to let the parent node know so it // can rebuild its update list. if (parent != null && before != after) { parent.invalidateUpdateList(); } return result; }
Example 5
Source File: Spatial.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Add a control to the list of controls. * @param control The control to add. * * @see Spatial#removeControl(java.lang.Class) */ public void addControl(Control control) { boolean before = requiresUpdates(); controls.add(control); control.setSpatial(this); boolean after = requiresUpdates(); // If the requirement to be updated has changed // then we need to let the parent node know so it // can rebuild its update list. if( parent != null && before != after ) { parent.invalidateUpdateList(); } }
Example 6
Source File: Spatial.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Add a control to the list of controls. * * @param control The control to add. * * @see Spatial#removeControl(java.lang.Class) */ public void addControl(Control control) { boolean before = requiresUpdates(); controls.add(control); control.setSpatial(this); boolean after = requiresUpdates(); // If the requirement to be updated has changed // then we need to let the parent node know so it // can rebuild its update list. if (parent != null && before != after) { parent.invalidateUpdateList(); } }
Example 7
Source File: Spatial.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * Removes the first control that is an instance of the given class. * * @see Spatial#addControl(com.jme3.scene.control.Control) */ public void removeControl(Class<? extends Control> controlType) { for (int i = 0; i < controls.size(); i++) { if (controlType.isAssignableFrom(controls.get(i).getClass())) { Control control = controls.remove(i); control.setSpatial(null); } } }
Example 8
Source File: Spatial.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
/** * The old clone() method that did not use the new Cloner utility. */ public Spatial oldClone(boolean cloneMaterial) { try { Spatial clone = (Spatial) super.clone(); if (worldBound != null) { clone.worldBound = worldBound.clone(); } clone.worldLights = worldLights.clone(); clone.localLights = localLights.clone(); // Set the new owner of the light lists clone.localLights.setOwner(clone); clone.worldLights.setOwner(clone); clone.worldOverrides = new SafeArrayList<>(MatParamOverride.class); clone.localOverrides = new SafeArrayList<>(MatParamOverride.class); for (MatParamOverride override : localOverrides) { clone.localOverrides.add((MatParamOverride) override.clone()); } // No need to force cloned to update. // This node already has the refresh flags // set below so it will have to update anyway. clone.worldTransform = worldTransform.clone(); clone.localTransform = localTransform.clone(); if (clone instanceof Node) { Node node = (Node) this; Node nodeClone = (Node) clone; nodeClone.children = new SafeArrayList<Spatial>(Spatial.class); for (Spatial child : node.children) { Spatial childClone = child.clone(cloneMaterial); childClone.parent = nodeClone; nodeClone.children.add(childClone); } } clone.parent = null; clone.setBoundRefresh(); clone.setTransformRefresh(); clone.setLightListRefresh(); clone.setMatParamOverrideRefresh(); clone.controls = new SafeArrayList<Control>(Control.class); for (int i = 0; i < controls.size(); i++) { Control newControl = controls.get(i).cloneForSpatial(clone); newControl.setSpatial(clone); clone.controls.add(newControl); } if (userData != null) { clone.userData = (HashMap<String, Savable>) userData.clone(); } return clone; } catch (CloneNotSupportedException ex) { throw new AssertionError(); } }
Example 9
Source File: Spatial.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 3 votes |
/** * Removes the given control from this spatial's controls. * * @param control The control to remove * @return True if the control was successfuly removed. False if * the control is not assigned to this spatial. * * @see Spatial#addControl(com.jme3.scene.control.Control) */ public boolean removeControl(Control control) { boolean result = controls.remove(control); if (result) { control.setSpatial(null); } return result; }
Example 10
Source File: Spatial.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 2 votes |
/** * Add a control to the list of controls. * @param control The control to add. * * @see Spatial#removeControl(java.lang.Class) */ public void addControl(Control control) { controls.add(control); control.setSpatial(this); }