Java Code Examples for com.jme3.texture.Image#getEfficentData()
The following examples show how to use
com.jme3.texture.Image#getEfficentData() .
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Example 1
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * <code>updateTexImageData</code> activates and binds the texture * @param img * @param type * @param mips */ public void updateTexImageData(Image img, Texture.Type type, boolean mips) { int texId = img.getId(); if (texId == -1) { // create texture if (verboseLogging) { logger.info("GLES20.glGenTexture(1, buffer)"); } GLES20.glGenTextures(1, intBuf1); texId = intBuf1.get(0); img.setId(texId); objManager.registerForCleanup(img); statistics.onNewTexture(); } // bind texture int target = convertTextureType(type); if (context.boundTextureUnit != 0) { if (verboseLogging) { logger.info("GLES20.glActiveTexture(GLES20.GL_TEXTURE0)"); } GLES20.glActiveTexture(GLES20.GL_TEXTURE0); context.boundTextureUnit = 0; } if (context.boundTextures[0] != img) { if (verboseLogging) { logger.info("GLES20.glBindTexture(" + target + ", " + texId + ")"); } GLES20.glBindTexture(target, texId); context.boundTextures[0] = img; } if (target == GLES20.GL_TEXTURE_CUBE_MAP) { // Upload a cube map / sky box @SuppressWarnings("unchecked") List<Bitmap> bmps = (List<Bitmap>) img.getEfficentData(); if (bmps != null) { // Native android bitmap if (bmps.size() != 6) { throw new UnsupportedOperationException("Invalid texture: " + img + "Cubemap textures must contain 6 data units."); } for (int i = 0; i < 6; i++) { TextureUtil.uploadTextureBitmap(GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i), false, powerOf2); } } else { // Standard jme3 image data List<ByteBuffer> data = img.getData(); if (data.size() != 6) { logger.log(Level.WARNING, "Invalid texture: {0}\n" + "Cubemap textures must contain 6 data units.", img); return; } for (int i = 0; i < 6; i++) { TextureUtil.uploadTexture(img, GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, 0, tdc, false, powerOf2); } } } else { TextureUtil.uploadTexture(img, target, 0, 0, tdc, false, powerOf2); if (verboseLogging) { logger.info("GLES20.glTexParameteri(" + target + "GLES11.GL_GENERATE_MIMAP, GLES20.GL_TRUE)"); } if (!img.hasMipmaps() && mips) { // No pregenerated mips available, // generate from base level if required if (verboseLogging) { logger.info("GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D)"); } GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); } } img.clearUpdateNeeded(); }
Example 2
Source File: SkyFactory.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public static Spatial createSky(AssetManager assetManager, Texture west, Texture east, Texture north, Texture south, Texture up, Texture down, Vector3f normalScale, int sphereRadius) { final Sphere sphereMesh = new Sphere(10, 10, sphereRadius, false, true); Geometry sky = new Geometry("Sky", sphereMesh); sky.setQueueBucket(Bucket.Sky); sky.setCullHint(Spatial.CullHint.Never); sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO)); Image westImg = west.getImage(); Image eastImg = east.getImage(); Image northImg = north.getImage(); Image southImg = south.getImage(); Image upImg = up.getImage(); Image downImg = down.getImage(); checkImagesForCubeMap(westImg, eastImg, northImg, southImg, upImg, downImg); Image cubeImage = new Image(westImg.getFormat(), westImg.getWidth(), westImg.getHeight(), null); cubeImage.addData(westImg.getData(0)); cubeImage.addData(eastImg.getData(0)); cubeImage.addData(downImg.getData(0)); cubeImage.addData(upImg.getData(0)); cubeImage.addData(southImg.getData(0)); cubeImage.addData(northImg.getData(0)); if (westImg.getEfficentData() != null){ // also consilidate efficient data ArrayList<Object> efficientData = new ArrayList<Object>(6); efficientData.add(westImg.getEfficentData()); efficientData.add(eastImg.getEfficentData()); efficientData.add(downImg.getEfficentData()); efficientData.add(upImg.getEfficentData()); efficientData.add(southImg.getEfficentData()); efficientData.add(northImg.getEfficentData()); cubeImage.setEfficentData(efficientData); } TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); cubeMap.setAnisotropicFilter(0); cubeMap.setMagFilter(Texture.MagFilter.Bilinear); cubeMap.setMinFilter(Texture.MinFilter.NearestNoMipMaps); cubeMap.setWrap(Texture.WrapMode.EdgeClamp); Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md"); skyMat.setTexture("Texture", cubeMap); skyMat.setVector3("NormalScale", normalScale); sky.setMaterial(skyMat); return sky; }