Java Code Examples for org.newdawn.slick.Color#multiply()
The following examples show how to use
org.newdawn.slick.Color#multiply() .
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Example 1
Source File: Renderer.java From FEMultiPlayer-V2 with GNU General Public License v3.0 | 6 votes |
/** * Draw rectangle. * * @param x0 the x0 * @param y0 the y0 * @param x1 the x1 * @param y1 the y1 * @param depth the depth * @param c0 the c0 * @param c1 the c1 * @param c2 the c2 * @param c3 the c3 */ public static void drawRectangle(float x0, float y0, float x1, float y1, float depth, Color c0, Color c1, Color c2, Color c3) { glDisable(GL_TEXTURE_2D); glBegin(GL_QUADS); c0 = c0.multiply(color); c1 = c1.multiply(color); c2 = c2.multiply(color); c3 = c3.multiply(color); glColor4f(c0.r, c0.g, c0.b, c0.a); glVertex3f(x0, y0, depth); glColor4f(c1.r, c1.g, c1.b, c1.a); glVertex3f(x1, y0, depth); glColor4f(c2.r, c2.g, c2.b, c2.a); glVertex3f(x1, y1, depth); glColor4f(c3.r, c3.g, c3.b, c3.a); glVertex3f(x0, y1, depth); glEnd(); glEnable(GL_TEXTURE_2D); if(clip != null && !clip.persistent) clip.destroy(); }
Example 2
Source File: Renderer.java From FEMultiPlayer-V2 with GNU General Public License v3.0 | 6 votes |
/** * Draw line. * * @param x0 the x0 * @param y0 the y0 * @param x the x * @param y the y * @param width the width * @param depth the depth * @param c1 the c1 * @param c2 the c2 */ public static void drawLine(float x0, float y0, float x, float y, float width, float depth, Color c1, Color c2) { glDisable(GL_TEXTURE_2D); glLineWidth(width); // glLoadIdentity(); glBegin(GL_LINES); c1 = c1.multiply(color); c2 = c2.multiply(color); glColor4f(c1.r, c1.g, c1.b, c1.a); glVertex3f(x0, y0, depth); glColor4f(c2.r, c2.g, c2.b, c2.a); glVertex3f(x, y, depth); glEnd(); glEnable(GL_TEXTURE_2D); if(clip != null && !clip.persistent) clip.destroy(); }
Example 3
Source File: Renderer.java From FEMultiplayer with GNU General Public License v3.0 | 6 votes |
public static void drawRectangle(float x0, float y0, float x1, float y1, float depth, Color c0, Color c1, Color c2, Color c3) { glDisable(GL_TEXTURE_2D); glBegin(GL_QUADS); c0 = c0.multiply(color); c1 = c1.multiply(color); c2 = c2.multiply(color); c3 = c3.multiply(color); glColor4f(c0.r, c0.g, c0.b, c0.a); glVertex3f(x0, y0, depth); glColor4f(c1.r, c1.g, c1.b, c1.a); glVertex3f(x1, y0, depth); glColor4f(c2.r, c2.g, c2.b, c2.a); glVertex3f(x1, y1, depth); glColor4f(c3.r, c3.g, c3.b, c3.a); glVertex3f(x0, y1, depth); glEnd(); glEnable(GL_TEXTURE_2D); if(clip != null && !clip.persistent) clip.destroy(); }
Example 4
Source File: Renderer.java From FEMultiplayer with GNU General Public License v3.0 | 6 votes |
public static void drawLine(float x0, float y0, float x, float y, float width, float depth, Color c1, Color c2) { glDisable(GL_TEXTURE_2D); glLineWidth(width); // glLoadIdentity(); glBegin(GL_LINES); c1 = c1.multiply(color); c2 = c2.multiply(color); glColor4f(c1.r, c1.g, c1.b, c1.a); glVertex3f(x0, y0, depth); glColor4f(c2.r, c2.g, c2.b, c2.a); glVertex3f(x, y, depth); glEnd(); glEnable(GL_TEXTURE_2D); if(clip != null && !clip.persistent) clip.destroy(); }
Example 5
Source File: Renderer.java From FEMultiPlayer-V2 with GNU General Public License v3.0 | 5 votes |
/** * Draw triangle. * * @param x0 the x0 * @param y0 the y0 * @param x the x * @param y the y * @param x2 the x2 * @param y2 the y2 * @param depth the depth * @param c the c */ public static void drawTriangle(float x0, float y0, float x, float y, float x2, float y2, float depth, Color c) { c.bind(); glDisable(GL_TEXTURE_2D); c = c.multiply(color); glColor4f(c.r, c.g, c.b, c.a); glBegin(GL_TRIANGLES); glVertex3f(x0, y0, depth); glVertex3f(x, y, depth); glVertex3f(x2, y2, depth); glEnd(); glEnable(GL_TEXTURE_2D); if(clip != null && !clip.persistent) clip.destroy(); }
Example 6
Source File: Renderer.java From FEMultiplayer with GNU General Public License v3.0 | 5 votes |
public static void drawTriangle(float x0, float y0, float x, float y, float x2, float y2, float depth, Color c) { c.bind(); glDisable(GL_TEXTURE_2D); c = c.multiply(color); glColor4f(c.r, c.g, c.b, c.a); glBegin(GL_TRIANGLES); glVertex3f(x0, y0, depth); glVertex3f(x, y, depth); glVertex3f(x2, y2, depth); glEnd(); glEnable(GL_TEXTURE_2D); if(clip != null && !clip.persistent) clip.destroy(); }