Java Code Examples for org.newdawn.slick.Graphics#drawRect()
The following examples show how to use
org.newdawn.slick.Graphics#drawRect() .
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Example 1
Source File: DeferredLoadingTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { if (nextResource != null) { g.drawString("Loading: "+nextResource.getDescription(), 100, 100); } int total = LoadingList.get().getTotalResources(); int loaded = LoadingList.get().getTotalResources() - LoadingList.get().getRemainingResources(); float bar = loaded / (float) total; g.fillRect(100,150,loaded*40,20); g.drawRect(100,150,total*40,20); if (started) { image.draw(100,200); font.drawString(100,500,"LOADING COMPLETE"); } }
Example 2
Source File: FontTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { font.drawString(80, 5, "A Font Example", Color.red); font.drawString(100, 32, "We - AV - Here is a more complete line that hopefully"); font.drawString(100, 36 + font.getHeight("We Here is a more complete line that hopefully"), "will show some kerning."); font2.drawString(80, 85, "A Font Example", Color.red); font2.drawString(100, 132, "We - AV - Here is a more complete line that hopefully"); font2.drawString(100, 136 + font2.getHeight("We - Here is a more complete line that hopefully"), "will show some kerning."); image.draw(100,400); String testStr = "Testing Font"; font2.drawString(100, 300, testStr); g.setColor(Color.white); g.drawRect(100,300+font2.getYOffset(testStr),font2.getWidth(testStr),font2.getHeight(testStr)-font2.getYOffset(testStr)); font.drawString(500, 300, testStr); g.setColor(Color.white); g.drawRect(500,300+font.getYOffset(testStr),font.getWidth(testStr),font.getHeight(testStr)-font.getYOffset(testStr)); }
Example 3
Source File: ImageOutTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { g.drawString("T - TGA Snapshot", 10,50); g.drawString("J - JPG Snapshot", 10,70); g.drawString("P - PNG Snapshot", 10,90); g.setDrawMode(Graphics.MODE_ADD); g.drawImage(copy, 200, 300); g.setDrawMode(Graphics.MODE_NORMAL); g.drawString(message, 10,400); g.drawRect(200,0,400,300); g.translate(400, 250); fire.render(); this.g = g; }
Example 4
Source File: TransformTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer contiainer, Graphics g) { g.translate(320,240); g.scale(scale, scale); g.setColor(Color.red); for (int x=0;x<10;x++) { for (int y=0;y<10;y++) { g.fillRect(-500+(x*100), -500+(y*100), 80, 80); } } g.setColor(new Color(1,1,1,0.5f)); g.fillRect(-320,-240,640,480); g.setColor(Color.white); g.drawRect(-320,-240,640,480); }
Example 5
Source File: SimpleButton.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
public void render(Graphics g) { g.setLineWidth(2f); g.setColor(bg); g.fillRect(hitbox.x, hitbox.y, hitbox.width, hitbox.height); g.setColor(fg); font.drawString(hitbox.x + 5, textY, text); if (isHovered) { g.setColor(hoverBorder); } else { g.setColor(border); } g.drawRect(hitbox.x, hitbox.y, hitbox.width, hitbox.height); }
Example 6
Source File: ImageTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { g.drawRect(0,0,image.getWidth(),image.getHeight()); image.draw(0,0); image.draw(500,0,200,100); scaleMe.draw(500,100,200,100); scaled.draw(400,500); Image flipped = scaled.getFlippedCopy(true, false); flipped.draw(520,500); Image flipped2 = flipped.getFlippedCopy(false, true); flipped2.draw(520,380); Image flipped3 = flipped2.getFlippedCopy(true, false); flipped3.draw(400,380); for (int i=0;i<3;i++) { subImage.draw(200+(i*30),300); } g.translate(500, 200); g.rotate(50, 50, rot); g.scale(0.3f,0.3f); image.draw(); g.resetTransform(); rotImage.setRotation(rot); rotImage.draw(100, 200); }
Example 7
Source File: DistanceFieldTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) throws SlickException { String text = "abc"; font.drawString(610,100,text); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.5f); font.drawString(610,150,text); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); g.translate(-50,-130); g.scale(10,10); font.drawString(0,0,text); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.5f); font.drawString(0,26,text); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); g.resetTransform(); g.setColor(Color.lightGray); g.drawString("Original Size on Sheet", 620, 210); g.drawString("10x Scale Up", 40, 575); g.setColor(Color.darkGray); g.drawRect(40, 40, 560,530); g.drawRect(610, 105, 150,100); g.setColor(Color.white); g.drawString("512x512 Font Sheet", 620, 300); g.drawString("NEHE Charset", 620, 320); g.drawString("4096x4096 (8x) Source Image", 620, 340); g.drawString("ScanSize = 20", 620, 360); }
Example 8
Source File: TestState3.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.state.BasicGameState#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics) */ public void render(GameContainer container, StateBasedGame game, Graphics g) { g.setFont(font); g.setColor(Color.blue); g.drawString("This is State 3", 200, 50); g.setColor(Color.white); for (int i=0;i<options.length;i++) { g.drawString(options[i], 400 - (font.getWidth(options[i])/2), 200+(i*50)); if (selected == i) { g.drawRect(200,190+(i*50),400,50); } } }
Example 9
Source File: BigImageTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { original.draw(0,0,new Color(1,1,1,0.4f)); image.draw(x,y); imageX.draw(x+400,y); imageY.draw(x,y+300); scaledSub.draw(x+300,y+300); bigSheet.getSprite(7, 5).draw(50,10); g.setColor(Color.white); g.drawRect(50,10,64,64); g.rotate(x+400, y+165, ang); g.drawImage(sub, x+300, y+100); }
Example 10
Source File: TextField.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
public void render(Graphics g) { Rectangle oldClip = g.getClip(); g.setWorldClip(x,y,width, height); // Someone could have set a color for me to blend... Color clr = g.getColor(); if (backgroundCol != null) { g.setColor(backgroundCol.multiply(clr)); g.fillRect(x, y, width, height); } g.setColor(textCol.multiply(clr)); Font temp = g.getFont(); int cursorpos = font.getWidth(value); int tx = 0; if (cursorpos > width) { tx = width - cursorpos - font.getWidth("_"); } g.translate(tx + 2, 0); g.setFont(font); g.drawString(value, x + 1, y + 1); if (focused) { g.drawString("|", x + cursorpos, y + 1); } g.translate(-tx - 2, 0); if (borderCol != null) { g.setColor(borderCol.multiply(clr)); g.drawRect(x, y, width, height); } g.setColor(clr); g.setFont(temp); g.clearWorldClip(); g.setClip(oldClip); }
Example 11
Source File: UI.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Draws a tooltip, if any, near the current mouse coordinates, * bounded by the container dimensions. * @param g the graphics context */ public static void drawTooltip(Graphics g) { if (tooltipAlpha.getTime() == 0 || tooltip == null || tooltip.isEmpty()) return; int containerWidth = container.getWidth(), containerHeight = container.getHeight(); int margin = containerWidth / 100, textMarginX = 2; int offset = GameImage.CURSOR_MIDDLE.getImage().getWidth() / 2; int lineHeight = Fonts.SMALL.getLineHeight(); int textWidth = textMarginX * 2, textHeight = lineHeight; if (tooltipNewlines) { String[] lines = tooltip.split("\\n"); int maxWidth = Fonts.SMALL.getWidth(lines[0]); for (int i = 1; i < lines.length; i++) { int w = Fonts.SMALL.getWidth(lines[i]); if (w > maxWidth) maxWidth = w; } textWidth += maxWidth; textHeight += lineHeight * (lines.length - 1); } else textWidth += Fonts.SMALL.getWidth(tooltip); // get drawing coordinates int x = input.getMouseX() + offset, y = input.getMouseY() + offset; if (x + textWidth > containerWidth - margin) x = containerWidth - margin - textWidth; else if (x < margin) x = margin; if (y + textHeight > containerHeight - margin) y = containerHeight - margin - textHeight; else if (y < margin) y = margin; // draw tooltip text inside a filled rectangle float alpha = tooltipAlpha.getValue(); float oldAlpha = Colors.BLACK_ALPHA.a; Colors.BLACK_ALPHA.a = alpha; g.setColor(Colors.BLACK_ALPHA); Colors.BLACK_ALPHA.a = oldAlpha; g.fillRect(x, y, textWidth, textHeight); oldAlpha = Colors.DARK_GRAY.a; Colors.DARK_GRAY.a = alpha; g.setColor(Colors.DARK_GRAY); g.setLineWidth(1); g.drawRect(x, y, textWidth, textHeight); Colors.DARK_GRAY.a = oldAlpha; oldAlpha = Colors.WHITE_ALPHA.a; Colors.WHITE_ALPHA.a = alpha; Fonts.SMALL.drawString(x + textMarginX, y, tooltip, Colors.WHITE_ALPHA); Colors.WHITE_ALPHA.a = oldAlpha; }
Example 12
Source File: TextField.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.gui.AbstractComponent#render(org.newdawn.slick.gui.GUIContext, * org.newdawn.slick.Graphics) */ public void render(GUIContext container, Graphics g) { if (lastKey != -1) { if (input.isKeyDown(lastKey)) { if (repeatTimer < System.currentTimeMillis()) { repeatTimer = System.currentTimeMillis() + KEY_REPEAT_INTERVAL; keyPressed(lastKey, lastChar); } } else { lastKey = -1; } } Rectangle oldClip = g.getClip(); g.setWorldClip(x,y,width, height); // Someone could have set a color for me to blend... Color clr = g.getColor(); if (background != null) { g.setColor(background.multiply(clr)); g.fillRect(x, y, width, height); } g.setColor(text.multiply(clr)); Font temp = g.getFont(); int cpos = font.getWidth(value.substring(0, cursorPos)); int tx = 0; if (cpos > width) { tx = width - cpos - font.getWidth("_"); } g.translate(tx + 2, 0); g.setFont(font); g.drawString(value, x + 1, y + 1); if (hasFocus() && visibleCursor) { g.drawString("_", x + 1 + cpos + 2, y + 1); } g.translate(-tx - 2, 0); if (border != null) { g.setColor(border.multiply(clr)); g.drawRect(x, y, width, height); } g.setColor(clr); g.setFont(temp); g.clearWorldClip(); g.setClip(oldClip); }
Example 13
Source File: ScoreData.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Draws the score in-game (smaller and with less information). * @param g the current graphics context * @param vPos the base y position of the scoreboard * @param rank the current rank of this score * @param position the animated position offset * @param data an instance of GameData to draw rank number * @param alpha the transparency of the score * @param isActive if this score is the one currently played */ public void drawSmall(Graphics g, int vPos, int rank, float position, GameData data, float alpha, boolean isActive) { int rectWidth = (int) (145 * GameImage.getUIscale()); //135 int rectHeight = data.getScoreSymbolImage('0').getHeight(); int vertDistance = rectHeight + 10; int yPos = (int) (vPos + position * vertDistance - rectHeight / 2); int xPaddingLeft = Math.max(4, (int) (rectWidth * 0.04f)); int xPaddingRight = Math.max(2, (int) (rectWidth * 0.02f)); int yPadding = Math.max(2, (int) (rectHeight * 0.02f)); String scoreString = String.format(Locale.US, "%,d", score); String comboString = String.format("%dx", combo); String rankString = String.format("%d", rank); Color white = Colors.WHITE_ALPHA, blue = Colors.BLUE_SCOREBOARD, black = Colors.BLACK_ALPHA; float oldAlphaWhite = white.a, oldAlphaBlue = blue.a, oldAlphaBlack = black.a; // rectangle background Color rectColor = isActive ? white : blue; rectColor.a = alpha * 0.2f; g.setColor(rectColor); g.fillRect(0, yPos, rectWidth, rectHeight); black.a = alpha * 0.2f; g.setColor(black); float oldLineWidth = g.getLineWidth(); g.setLineWidth(1f); g.drawRect(0, yPos, rectWidth, rectHeight); g.setLineWidth(oldLineWidth); // rank data.drawSymbolString(rankString, rectWidth, yPos, 1.0f, alpha * 0.2f, true); white.a = blue.a = alpha * 0.75f; // player name if (playerName != null) Fonts.MEDIUM.drawString(xPaddingLeft, yPos + yPadding, playerName, white); // score Fonts.DEFAULT.drawString( xPaddingLeft, yPos + rectHeight - Fonts.DEFAULT.getLineHeight() - yPadding, scoreString, white ); // combo Fonts.DEFAULT.drawString( rectWidth - Fonts.DEFAULT.getWidth(comboString) - xPaddingRight, yPos + rectHeight - Fonts.DEFAULT.getLineHeight() - yPadding, comboString, blue ); white.a = oldAlphaWhite; blue.a = oldAlphaBlue; black.a = oldAlphaBlack; }
Example 14
Source File: GraphicsTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) throws SlickException { g.setColor(Color.white); g.setAntiAlias(true); for (int x=0;x<360;x+=10) { g.drawLine(700,100,(int) (700+(Math.cos(Math.toRadians(x))*100)), (int) (100+(Math.sin(Math.toRadians(x))*100))); } g.setAntiAlias(false); g.setColor(Color.yellow); g.drawString("The Graphics Test!", 300, 50); g.setColor(Color.white); g.drawString("Space - Toggles clipping", 400, 80); g.drawString("Frame rate capped to 100", 400, 120); if (clip) { g.setColor(Color.gray); g.drawRect(100,260,400,100); g.setClip(100,260,400,100); } g.setColor(Color.yellow); g.translate(100, 120); g.fill(poly); g.setColor(Color.blue); g.setLineWidth(3); g.draw(poly); g.setLineWidth(1); g.translate(0, 230); g.draw(poly); g.resetTransform(); g.setColor(Color.magenta); g.drawRoundRect(10, 10, 100, 100, 10); g.fillRoundRect(10, 210, 100, 100, 10); g.rotate(400, 300, ang); g.setColor(Color.green); g.drawRect(200,200,200,200); g.setColor(Color.blue); g.fillRect(250,250,100,100); g.drawImage(image, 300,270); g.setColor(Color.red); g.drawOval(100,100,200,200); g.setColor(Color.red.darker()); g.fillOval(300,300,150,100); g.setAntiAlias(true); g.setColor(Color.white); g.setLineWidth(5.0f); g.drawOval(300,300,150,100); g.setAntiAlias(true); g.resetTransform(); if (clip) { g.clearClip(); } }
Example 15
Source File: NavMeshTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Render the game - in this case render the map and diagnostic data * * @param container The container we're running the game in * @param g The graphics context on which to render */ public void render(GameContainer container, Graphics g) throws SlickException { g.translate(50,50); for (int x=0;x<50;x++) { for (int y=0;y<50;y++) { if (dataMap.blocked(this, x, y)) { g.setColor(Color.gray); g.fillRect((x*10)+1,(y*10)+1,8,8); } } } if (showSpaces) { for (int i=0;i<navMesh.getSpaceCount();i++) { Space space = navMesh.getSpace(i); if (builder.clear(dataMap, space)) { g.setColor(new Color(1,1,0,0.5f)); g.fillRect(space.getX()*10, space.getY()*10, space.getWidth()*10, space.getHeight()*10); } g.setColor(Color.yellow); g.drawRect(space.getX()*10, space.getY()*10, space.getWidth()*10, space.getHeight()*10); if (showLinks) { int links = space.getLinkCount(); for (int j=0;j<links;j++) { Link link = space.getLink(j); g.setColor(Color.red); g.fillRect((link.getX()*10)-2, (link.getY()*10)-2,5,5); } } } } if (path != null) { g.setColor(Color.white); for (int i=0;i<path.length()-1;i++) { g.drawLine(path.getX(i)*10, path.getY(i)*10, path.getX(i+1)*10, path.getY(i+1)*10); } } }
Example 16
Source File: TextField.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * @see org.newdawn.slick.gui.AbstractComponent#render(org.newdawn.slick.gui.GUIContext, * org.newdawn.slick.Graphics) */ @Override public void render(GUIContext container, Graphics g) { if (lastKey != -1) { if (input.isKeyDown(lastKey)) { if (repeatTimer < System.currentTimeMillis()) { repeatTimer = System.currentTimeMillis() + KEY_REPEAT_INTERVAL; keyPressed(lastKey, lastChar); } } else { lastKey = -1; } } Rectangle oldClip = g.getClip(); g.setWorldClip(x,y,width, height); // Someone could have set a color for me to blend... Color clr = g.getColor(); if (background != null) { g.setColor(background.multiply(clr)); g.fillRect(x, y, width, height); } g.setColor(text.multiply(clr)); Font temp = g.getFont(); int cpos = font.getWidth(value.substring(0, cursorPos)); int tx = 0; if (cpos > width) { tx = width - cpos - font.getWidth("_"); } g.translate(tx + 2, 0); g.setFont(font); g.drawString(value, x + 1, y + 1); if (hasFocus() && visibleCursor) { g.drawString("_", x + 1 + cpos + 2, y + 1); } g.translate(-tx - 2, 0); if (border != null) { g.setColor(border.multiply(clr)); g.drawRect(x, y, width, height); } g.setColor(clr); g.setFont(temp); g.clearWorldClip(); g.setClip(oldClip); }
Example 17
Source File: UI.java From opsu-dance with GNU General Public License v3.0 | 4 votes |
/** * Draws a tooltip, if any, near the current mouse coordinates, * bounded by the container dimensions. * @param g the graphics context */ public static void drawTooltip(Graphics g) { if (tooltipAlpha.getTime() == 0 || tooltip == null) return; int margin = width / 100, textMarginX = 2; int lineHeight = Fonts.SMALL.getLineHeight(); int textWidth = textMarginX * 2, textHeight = lineHeight; if (tooltipNewlines) { String[] lines = tooltip.split("\\n"); int maxWidth = Fonts.SMALL.getWidth(lines[0]); for (int i = 1; i < lines.length; i++) { int w = Fonts.SMALL.getWidth(lines[i]); if (w > maxWidth) maxWidth = w; } textWidth += maxWidth; textHeight += lineHeight * (lines.length - 1); } else textWidth += Fonts.SMALL.getWidth(tooltip); // get drawing coordinates int offset = (int) (tooltipOffset * Options.OPTION_CURSOR_SIZE.val / 100.0f); int x = mouseX + offset; int y = mouseY + offset; if (x + textWidth > width - margin) x = width - margin - textWidth; else if (x < margin) x = margin; if (y + textHeight > height - margin) y = height - margin - textHeight; else if (y < margin) y = margin; // draw tooltip text inside a filled rectangle float alpha = tooltipAlpha.getValue(); float oldAlpha = Colors.BLACK_ALPHA.a; Colors.BLACK_ALPHA.a = alpha; g.setColor(Colors.BLACK_ALPHA); Colors.BLACK_ALPHA.a = oldAlpha; g.fillRect(x, y, textWidth, textHeight); oldAlpha = Colors.DARK_GRAY.a; Colors.DARK_GRAY.a = alpha; g.setColor(Colors.DARK_GRAY); g.setLineWidth(1); g.drawRect(x, y, textWidth, textHeight); Colors.DARK_GRAY.a = oldAlpha; oldAlpha = Colors.WHITE_ALPHA.a; Colors.WHITE_ALPHA.a = alpha; Fonts.SMALL.drawString(x + textMarginX, y, tooltip, Colors.WHITE_ALPHA); Colors.WHITE_ALPHA.a = oldAlpha; }
Example 18
Source File: ScoreData.java From opsu-dance with GNU General Public License v3.0 | 4 votes |
/** * Draws the score in-game (smaller and with less information). * @param g the current graphics context * @param vPos the base y position of the scoreboard * @param rank the current rank of this score * @param position the animated position offset * @param data an instance of GameData to draw rank number * @param alpha the transparency of the score * @param isActive if this score is the one currently played */ public void drawSmall(Graphics g, int vPos, int rank, float position, GameData data, float alpha, boolean isActive) { int rectWidth = (int) (145 * GameImage.getUIscale()); //135 int rectHeight = data.getScoreSymbolImage('0').getHeight(); int vertDistance = rectHeight + 10; int yPos = (int) (vPos + position * vertDistance - rectHeight / 2); int xPaddingLeft = Math.max(4, (int) (rectWidth * 0.04f)); int xPaddingRight = Math.max(2, (int) (rectWidth * 0.02f)); int yPadding = Math.max(2, (int) (rectHeight * 0.02f)); String scoreString = String.format(Locale.US, "%,d", score); String comboString = String.format("%dx", combo); String rankString = String.format("%d", rank); Color white = Colors.WHITE_ALPHA, blue = Colors.BLUE_SCOREBOARD, black = Colors.BLACK_ALPHA; float oldAlphaWhite = white.a, oldAlphaBlue = blue.a, oldAlphaBlack = black.a; // rectangle background Color rectColor = isActive ? white : blue; rectColor.a = alpha * 0.2f; g.setColor(rectColor); g.fillRect(0, yPos, rectWidth, rectHeight); black.a = alpha * 0.2f; g.setColor(black); float oldLineWidth = g.getLineWidth(); g.setLineWidth(1f); g.drawRect(0, yPos, rectWidth, rectHeight); g.setLineWidth(oldLineWidth); // rank data.drawSymbolString(rankString, rectWidth, yPos, 1.0f, alpha * 0.2f, true); white.a = blue.a = alpha * 0.75f; // player name if (playerName != null) Fonts.MEDIUMBOLD.drawString(xPaddingLeft, yPos + yPadding, playerName, white); // score Fonts.DEFAULT.drawString( xPaddingLeft, yPos + rectHeight - Fonts.DEFAULT.getLineHeight() - yPadding, scoreString, white ); // combo Fonts.DEFAULT.drawString( rectWidth - Fonts.DEFAULT.getWidth(comboString) - xPaddingRight, yPos + rectHeight - Fonts.DEFAULT.getLineHeight() - yPadding, comboString, blue ); white.a = oldAlphaWhite; blue.a = oldAlphaBlue; black.a = oldAlphaBlack; }
Example 19
Source File: ImageGraphicsTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) throws SlickException { // RENDERING TO AN IMAGE AND THEN DRAWING IT TO THE DISPLAY // Draw graphics and text onto our graphics context from the Image target gTarget.setBackground(new Color(0,0,0,0)); gTarget.clear(); gTarget.rotate(200,160,ang); gTarget.setFont(testFont); gTarget.fillRect(10, 10, 50, 50); gTarget.drawString("HELLO WORLD",10,10); gTarget.drawImage(testImage,100,150); gTarget.drawImage(testImage,100,50); gTarget.drawImage(testImage,50,75); // Note we started by clearing the offscreen graphics area and then end // by calling flush gTarget.flush(); g.setColor(Color.red); g.fillRect(250, 50, 200, 200); // The image has been updated using its graphics context, so now draw the image // to the screen a few times target.draw(300,100); target.draw(300,410,200,150); target.draw(505,410,100,75); // Draw some text on the screen to indicate what we did and put some // nice boxes around the three areas g.setColor(Color.white); g.drawString("Testing On Offscreen Buffer", 300, 80); g.setColor(Color.green); g.drawRect(300, 100, target.getWidth(), target.getHeight()); g.drawRect(300, 410, target.getWidth()/2, target.getHeight()/2); g.drawRect(505, 410, target.getWidth()/4, target.getHeight()/4); // SCREEN COPY EXAMPLE // Put some text and simple graphics on the screen to test copying // from the screen to a target image g.setColor(Color.white); g.drawString("Testing Font On Back Buffer", 10, 100); g.drawString("Using: "+using, 10, 580); g.setColor(Color.red); g.fillRect(10,120,200,5); // Copy the screen area into a destination image int xp = (int) (60 + (Math.sin(ang / 60) * 50)); g.copyArea(cut,xp,50); // Draw the copied image to the screen and put some nice // boxes around the source and the destination cut.draw(30,250); g.setColor(Color.white); g.drawRect(30, 250, cut.getWidth(), cut.getHeight()); g.setColor(Color.gray); g.drawRect(xp, 50, cut.getWidth(), cut.getHeight()); // ALTERING A LOADED IMAGE EXAMPLE // Draw the image we loaded in the init method and then modified // by drawing some text and simple geometry on it preloaded.draw(2,400); g.setColor(Color.blue); g.drawRect(2,400,preloaded.getWidth(),preloaded.getHeight()); }
Example 20
Source File: CurveTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 2 votes |
/** * Draw a marker for a given point * * @param g The graphics context on which to draw * @param p The point to draw */ private void drawMarker(Graphics g, Vector2f p) { g.drawRect(p.x-5, p.y-5,10,10); }