Java Code Examples for com.google.zxing.common.detector.MathUtils#distance()
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com.google.zxing.common.detector.MathUtils#distance() .
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Example 1
Source File: Detector.java From ScreenCapture with MIT License | 4 votes |
/** * <p>This method traces a line from a point in the image, in the direction towards another point. * It begins in a black region, and keeps going until it finds white, then black, then white again. * It reports the distance from the start to this point.</p> * * <p>This is used when figuring out how wide a finder pattern is, when the finder pattern * may be skewed or rotated.</p> */ private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY) { // Mild variant of Bresenham's algorithm; // see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm boolean steep = Math.abs(toY - fromY) > Math.abs(toX - fromX); if (steep) { int temp = fromX; fromX = fromY; fromY = temp; temp = toX; toX = toY; toY = temp; } int dx = Math.abs(toX - fromX); int dy = Math.abs(toY - fromY); int error = -dx / 2; int xstep = fromX < toX ? 1 : -1; int ystep = fromY < toY ? 1 : -1; // In black pixels, looking for white, first or second time. int state = 0; // Loop up until x == toX, but not beyond int xLimit = toX + xstep; for (int x = fromX, y = fromY; x != xLimit; x += xstep) { int realX = steep ? y : x; int realY = steep ? x : y; // Does current pixel mean we have moved white to black or vice versa? // Scanning black in state 0,2 and white in state 1, so if we find the wrong // color, advance to next state or end if we are in state 2 already if ((state == 1) == image.get(realX, realY)) { if (state == 2) { return MathUtils.distance(x, y, fromX, fromY); } state++; } error += dy; if (error > 0) { if (y == toY) { break; } y += ystep; error -= dx; } } // Found black-white-black; give the benefit of the doubt that the next pixel outside the image // is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a // small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this. if (state == 2) { return MathUtils.distance(toX + xstep, toY, fromX, fromY); } // else we didn't find even black-white-black; no estimate is really possible return Float.NaN; }
Example 2
Source File: Detector.java From Tesseract-OCR-Scanner with Apache License 2.0 | 4 votes |
/** * <p>This method traces a line from a point in the image, in the direction towards another point. * It begins in a black region, and keeps going until it finds white, then black, then white again. * It reports the distance from the start to this point.</p> * * <p>This is used when figuring out how wide a finder pattern is, when the finder pattern * may be skewed or rotated.</p> */ private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY) { // Mild variant of Bresenham's algorithm; // see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm boolean steep = Math.abs(toY - fromY) > Math.abs(toX - fromX); if (steep) { int temp = fromX; fromX = fromY; fromY = temp; temp = toX; toX = toY; toY = temp; } int dx = Math.abs(toX - fromX); int dy = Math.abs(toY - fromY); int error = -dx / 2; int xstep = fromX < toX ? 1 : -1; int ystep = fromY < toY ? 1 : -1; // In black pixels, looking for white, first or second time. int state = 0; // Loop up until x == toX, but not beyond int xLimit = toX + xstep; for (int x = fromX, y = fromY; x != xLimit; x += xstep) { int realX = steep ? y : x; int realY = steep ? x : y; // Does current pixel mean we have moved white to black or vice versa? // Scanning black in state 0,2 and white in state 1, so if we find the wrong // color, advance to next state or end if we are in state 2 already if ((state == 1) == image.get(realX, realY)) { if (state == 2) { return MathUtils.distance(x, y, fromX, fromY); } state++; } error += dy; if (error > 0) { if (y == toY) { break; } y += ystep; error -= dx; } } // Found black-white-black; give the benefit of the doubt that the next pixel outside the image // is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a // small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this. if (state == 2) { return MathUtils.distance(toX + xstep, toY, fromX, fromY); } // else we didn't find even black-white-black; no estimate is really possible return Float.NaN; }
Example 3
Source File: Detector.java From barcodescanner-lib-aar with MIT License | 4 votes |
/** * <p>This method traces a line from a point in the image, in the direction towards another point. * It begins in a black region, and keeps going until it finds white, then black, then white again. * It reports the distance from the start to this point.</p> * * <p>This is used when figuring out how wide a finder pattern is, when the finder pattern * may be skewed or rotated.</p> */ private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY) { // Mild variant of Bresenham's algorithm; // see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm boolean steep = Math.abs(toY - fromY) > Math.abs(toX - fromX); if (steep) { int temp = fromX; fromX = fromY; fromY = temp; temp = toX; toX = toY; toY = temp; } int dx = Math.abs(toX - fromX); int dy = Math.abs(toY - fromY); int error = -dx / 2; int xstep = fromX < toX ? 1 : -1; int ystep = fromY < toY ? 1 : -1; // In black pixels, looking for white, first or second time. int state = 0; // Loop up until x == toX, but not beyond int xLimit = toX + xstep; for (int x = fromX, y = fromY; x != xLimit; x += xstep) { int realX = steep ? y : x; int realY = steep ? x : y; // Does current pixel mean we have moved white to black or vice versa? // Scanning black in state 0,2 and white in state 1, so if we find the wrong // color, advance to next state or end if we are in state 2 already if ((state == 1) == image.get(realX, realY)) { if (state == 2) { return MathUtils.distance(x, y, fromX, fromY); } state++; } error += dy; if (error > 0) { if (y == toY) { break; } y += ystep; error -= dx; } } // Found black-white-black; give the benefit of the doubt that the next pixel outside the image // is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a // small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this. if (state == 2) { return MathUtils.distance(toX + xstep, toY, fromX, fromY); } // else we didn't find even black-white-black; no estimate is really possible return Float.NaN; }
Example 4
Source File: Detector.java From QrCodeScanner with GNU General Public License v3.0 | 4 votes |
/** * <p>This method traces a line from a point in the image, in the direction towards another point. * It begins in a black region, and keeps going until it finds white, then black, then white again. * It reports the distance from the start to this point.</p> * * <p>This is used when figuring out how wide a finder pattern is, when the finder pattern * may be skewed or rotated.</p> */ private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY) { // Mild variant of Bresenham's algorithm; // see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm boolean steep = Math.abs(toY - fromY) > Math.abs(toX - fromX); if (steep) { int temp = fromX; fromX = fromY; fromY = temp; temp = toX; toX = toY; toY = temp; } int dx = Math.abs(toX - fromX); int dy = Math.abs(toY - fromY); int error = -dx / 2; int xstep = fromX < toX ? 1 : -1; int ystep = fromY < toY ? 1 : -1; // In black pixels, looking for white, first or second time. int state = 0; // Loop up until x == toX, but not beyond int xLimit = toX + xstep; for (int x = fromX, y = fromY; x != xLimit; x += xstep) { int realX = steep ? y : x; int realY = steep ? x : y; // Does current pixel mean we have moved white to black or vice versa? // Scanning black in state 0,2 and white in state 1, so if we find the wrong // color, advance to next state or end if we are in state 2 already if ((state == 1) == image.get(realX, realY)) { if (state == 2) { return MathUtils.distance(x, y, fromX, fromY); } state++; } error += dy; if (error > 0) { if (y == toY) { break; } y += ystep; error -= dx; } } // Found black-white-black; give the benefit of the doubt that the next pixel outside the image // is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a // small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this. if (state == 2) { return MathUtils.distance(toX + xstep, toY, fromX, fromY); } // else we didn't find even black-white-black; no estimate is really possible return Float.NaN; }
Example 5
Source File: Detector.java From reacteu-app with MIT License | 4 votes |
/** * <p>This method traces a line from a point in the image, in the direction towards another point. * It begins in a black region, and keeps going until it finds white, then black, then white again. * It reports the distance from the start to this point.</p> * * <p>This is used when figuring out how wide a finder pattern is, when the finder pattern * may be skewed or rotated.</p> */ private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY) { // Mild variant of Bresenham's algorithm; // see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm boolean steep = Math.abs(toY - fromY) > Math.abs(toX - fromX); if (steep) { int temp = fromX; fromX = fromY; fromY = temp; temp = toX; toX = toY; toY = temp; } int dx = Math.abs(toX - fromX); int dy = Math.abs(toY - fromY); int error = -dx >> 1; int xstep = fromX < toX ? 1 : -1; int ystep = fromY < toY ? 1 : -1; // In black pixels, looking for white, first or second time. int state = 0; // Loop up until x == toX, but not beyond int xLimit = toX + xstep; for (int x = fromX, y = fromY; x != xLimit; x += xstep) { int realX = steep ? y : x; int realY = steep ? x : y; // Does current pixel mean we have moved white to black or vice versa? // Scanning black in state 0,2 and white in state 1, so if we find the wrong // color, advance to next state or end if we are in state 2 already if ((state == 1) == image.get(realX, realY)) { if (state == 2) { return MathUtils.distance(x, y, fromX, fromY); } state++; } error += dy; if (error > 0) { if (y == toY) { break; } y += ystep; error -= dx; } } // Found black-white-black; give the benefit of the doubt that the next pixel outside the image // is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a // small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this. if (state == 2) { return MathUtils.distance(toX + xstep, toY, fromX, fromY); } // else we didn't find even black-white-black; no estimate is really possible return Float.NaN; }
Example 6
Source File: Detector.java From Telegram with GNU General Public License v2.0 | 4 votes |
/** * <p>This method traces a line from a point in the image, in the direction towards another point. * It begins in a black region, and keeps going until it finds white, then black, then white again. * It reports the distance from the start to this point.</p> * * <p>This is used when figuring out how wide a finder pattern is, when the finder pattern * may be skewed or rotated.</p> */ private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY) { // Mild variant of Bresenham's algorithm; // see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm boolean steep = Math.abs(toY - fromY) > Math.abs(toX - fromX); if (steep) { int temp = fromX; fromX = fromY; fromY = temp; temp = toX; toX = toY; toY = temp; } int dx = Math.abs(toX - fromX); int dy = Math.abs(toY - fromY); int error = -dx / 2; int xstep = fromX < toX ? 1 : -1; int ystep = fromY < toY ? 1 : -1; // In black pixels, looking for white, first or second time. int state = 0; // Loop up until x == toX, but not beyond int xLimit = toX + xstep; for (int x = fromX, y = fromY; x != xLimit; x += xstep) { int realX = steep ? y : x; int realY = steep ? x : y; // Does current pixel mean we have moved white to black or vice versa? // Scanning black in state 0,2 and white in state 1, so if we find the wrong // color, advance to next state or end if we are in state 2 already if ((state == 1) == image.get(realX, realY)) { if (state == 2) { return MathUtils.distance(x, y, fromX, fromY); } state++; } error += dy; if (error > 0) { if (y == toY) { break; } y += ystep; error -= dx; } } // Found black-white-black; give the benefit of the doubt that the next pixel outside the image // is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a // small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this. if (state == 2) { return MathUtils.distance(toX + xstep, toY, fromX, fromY); } // else we didn't find even black-white-black; no estimate is really possible return Float.NaN; }
Example 7
Source File: Detector.java From ZXing-Orient with Apache License 2.0 | 4 votes |
private static float distance(ResultPoint a, ResultPoint b) { return MathUtils.distance(a.getX(), a.getY(), b.getX(), b.getY()); }
Example 8
Source File: Detector.java From weex with Apache License 2.0 | 4 votes |
private static float distance(ResultPoint a, ResultPoint b) { return MathUtils.distance(a.getX(), a.getY(), b.getX(), b.getY()); }
Example 9
Source File: Detector.java From analyzer-of-android-for-Apache-Weex with Apache License 2.0 | 4 votes |
/** * <p>This method traces a line from a point in the image, in the direction towards another point. * It begins in a black region, and keeps going until it finds white, then black, then white again. * It reports the distance from the start to this point.</p> * * <p>This is used when figuring out how wide a finder pattern is, when the finder pattern * may be skewed or rotated.</p> */ private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY) { // Mild variant of Bresenham's algorithm; // see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm boolean steep = Math.abs(toY - fromY) > Math.abs(toX - fromX); if (steep) { int temp = fromX; fromX = fromY; fromY = temp; temp = toX; toX = toY; toY = temp; } int dx = Math.abs(toX - fromX); int dy = Math.abs(toY - fromY); int error = -dx / 2; int xstep = fromX < toX ? 1 : -1; int ystep = fromY < toY ? 1 : -1; // In black pixels, looking for white, first or second time. int state = 0; // Loop up until x == toX, but not beyond int xLimit = toX + xstep; for (int x = fromX, y = fromY; x != xLimit; x += xstep) { int realX = steep ? y : x; int realY = steep ? x : y; // Does current pixel mean we have moved white to black or vice versa? // Scanning black in state 0,2 and white in state 1, so if we find the wrong // color, advance to next state or end if we are in state 2 already if ((state == 1) == image.get(realX, realY)) { if (state == 2) { return MathUtils.distance(x, y, fromX, fromY); } state++; } error += dy; if (error > 0) { if (y == toY) { break; } y += ystep; error -= dx; } } // Found black-white-black; give the benefit of the doubt that the next pixel outside the image // is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a // small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this. if (state == 2) { return MathUtils.distance(toX + xstep, toY, fromX, fromY); } // else we didn't find even black-white-black; no estimate is really possible return Float.NaN; }
Example 10
Source File: Detector.java From analyzer-of-android-for-Apache-Weex with Apache License 2.0 | 4 votes |
private static float distance(Point a, Point b) { return MathUtils.distance(a.getX(), a.getY(), b.getX(), b.getY()); }
Example 11
Source File: Detector.java From analyzer-of-android-for-Apache-Weex with Apache License 2.0 | 4 votes |
private static float distance(ResultPoint a, ResultPoint b) { return MathUtils.distance(a.getX(), a.getY(), b.getX(), b.getY()); }
Example 12
Source File: Detector.java From weex with Apache License 2.0 | 4 votes |
/** * <p>This method traces a line from a point in the image, in the direction towards another point. * It begins in a black region, and keeps going until it finds white, then black, then white again. * It reports the distance from the start to this point.</p> * * <p>This is used when figuring out how wide a finder pattern is, when the finder pattern * may be skewed or rotated.</p> */ private float sizeOfBlackWhiteBlackRun(int fromX, int fromY, int toX, int toY) { // Mild variant of Bresenham's algorithm; // see http://en.wikipedia.org/wiki/Bresenham's_line_algorithm boolean steep = Math.abs(toY - fromY) > Math.abs(toX - fromX); if (steep) { int temp = fromX; fromX = fromY; fromY = temp; temp = toX; toX = toY; toY = temp; } int dx = Math.abs(toX - fromX); int dy = Math.abs(toY - fromY); int error = -dx / 2; int xstep = fromX < toX ? 1 : -1; int ystep = fromY < toY ? 1 : -1; // In black pixels, looking for white, first or second time. int state = 0; // Loop up until x == toX, but not beyond int xLimit = toX + xstep; for (int x = fromX, y = fromY; x != xLimit; x += xstep) { int realX = steep ? y : x; int realY = steep ? x : y; // Does current pixel mean we have moved white to black or vice versa? // Scanning black in state 0,2 and white in state 1, so if we find the wrong // color, advance to next state or end if we are in state 2 already if ((state == 1) == image.get(realX, realY)) { if (state == 2) { return MathUtils.distance(x, y, fromX, fromY); } state++; } error += dy; if (error > 0) { if (y == toY) { break; } y += ystep; error -= dx; } } // Found black-white-black; give the benefit of the doubt that the next pixel outside the image // is "white" so this last point at (toX+xStep,toY) is the right ending. This is really a // small approximation; (toX+xStep,toY+yStep) might be really correct. Ignore this. if (state == 2) { return MathUtils.distance(toX + xstep, toY, fromX, fromY); } // else we didn't find even black-white-black; no estimate is really possible return Float.NaN; }
Example 13
Source File: ResultPoint.java From barcodescanner-lib-aar with MIT License | 2 votes |
/** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static float distance(ResultPoint pattern1, ResultPoint pattern2) { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y); }
Example 14
Source File: ResultPoint.java From weex with Apache License 2.0 | 2 votes |
/** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static float distance(ResultPoint pattern1, ResultPoint pattern2) { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y); }
Example 15
Source File: ResultPoint.java From Telegram-FOSS with GNU General Public License v2.0 | 2 votes |
/** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static float distance(ResultPoint pattern1, ResultPoint pattern2) { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y); }
Example 16
Source File: ResultPoint.java From analyzer-of-android-for-Apache-Weex with Apache License 2.0 | 2 votes |
/** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static float distance(ResultPoint pattern1, ResultPoint pattern2) { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y); }
Example 17
Source File: ResultPoint.java From ZXing-Orient with Apache License 2.0 | 2 votes |
/** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static float distance(ResultPoint pattern1, ResultPoint pattern2) { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y); }
Example 18
Source File: ResultPoint.java From QrCodeScanner with GNU General Public License v3.0 | 2 votes |
/** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static float distance(ResultPoint pattern1, ResultPoint pattern2) { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y); }
Example 19
Source File: ResultPoint.java From Tesseract-OCR-Scanner with Apache License 2.0 | 2 votes |
/** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static float distance(ResultPoint pattern1, ResultPoint pattern2) { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y); }
Example 20
Source File: ResultPoint.java From Telegram with GNU General Public License v2.0 | 2 votes |
/** * @param pattern1 first pattern * @param pattern2 second pattern * @return distance between two points */ public static float distance(ResultPoint pattern1, ResultPoint pattern2) { return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y); }