Java Code Examples for org.jfree.ui.TextAnchor#isHalfAscent()

The following examples show how to use org.jfree.ui.TextAnchor#isHalfAscent() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TextFragment.java    From ccu-historian with GNU General Public License v3.0 6 votes vote down vote up
/**
 * Calculates the vertical offset between the baseline and the specified 
 * text anchor.
 * 
 * @param g2  the graphics device.
 * @param anchor  the anchor.
 * 
 * @return the offset.
 */
public float calculateBaselineOffset(Graphics2D g2, TextAnchor anchor) {
    float result = 0.0f;
    final FontMetrics fm = g2.getFontMetrics(this.font);
    final LineMetrics lm = fm.getLineMetrics("ABCxyz", g2);
    if (anchor.isTop()) {
        result = lm.getAscent();
    }
    else if (anchor.isHalfAscent()) {
        result = lm.getAscent() / 2.0f;
    }
    else if (anchor.isVerticalCenter()) {
        result = lm.getAscent() / 2.0f - lm.getDescent() / 2.0f;
    }
    else if (anchor.isBottom()) {
        result = -lm.getDescent() - lm.getLeading();
    }
    return result;                                             
}
 
Example 2
Source File: TextUtils.java    From openstock with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor) {

    float[] result = new float[2];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isVerticalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;

}
 
Example 3
Source File: TextUtils.java    From openstock with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 * @param textBounds  the text bounds (if not <code>null</code>, this
 *                    object will be updated by this method to match the
 *                    string bounds).
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor, Rectangle2D textBounds) {

    float[] result = new float[3];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    result[2] = -ascent;
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isHorizontalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    if (textBounds != null) {
        textBounds.setRect(bounds);
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;
}
 
Example 4
Source File: TextUtils.java    From ccu-historian with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor) {

    float[] result = new float[2];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isVerticalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;

}
 
Example 5
Source File: TextUtils.java    From ccu-historian with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 * @param textBounds  the text bounds (if not <code>null</code>, this
 *                    object will be updated by this method to match the
 *                    string bounds).
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor, Rectangle2D textBounds) {

    float[] result = new float[3];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    result[2] = -ascent;
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isHorizontalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    if (textBounds != null) {
        textBounds.setRect(bounds);
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;
}
 
Example 6
Source File: TextUtilities.java    From ccu-historian with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 * @param textBounds  the text bounds (if not <code>null</code>, this
 *                    object will be updated by this method to match the
 *                    string bounds).
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor, Rectangle2D textBounds) {

    float[] result = new float[3];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = TextUtilities.getTextBounds(text, g2, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    result[2] = -ascent;
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isVerticalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    if (textBounds != null) {
        textBounds.setRect(bounds);
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;

}
 
Example 7
Source File: TextUtilities.java    From ccu-historian with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor) {

    float[] result = new float[2];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = TextUtilities.getTextBounds(text, g2, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isVerticalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;

}
 
Example 8
Source File: TextUtilities.java    From ccu-historian with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the rotation anchor offsets for a
 * string.  These offsets are relative to the text starting coordinate
 * (<code>BASELINE_LEFT</code>).
 *
 * @param g2  the graphics device.
 * @param text  the text.
 * @param anchor  the anchor point.
 *
 * @return The offsets.
 */
private static float[] deriveRotationAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor) {

    float[] result = new float[2];
    FontRenderContext frc = g2.getFontRenderContext();
    LineMetrics metrics = g2.getFont().getLineMetrics(text, frc);
    FontMetrics fm = g2.getFontMetrics();
    Rectangle2D bounds = TextUtilities.getTextBounds(text, g2, fm);
    float ascent = metrics.getAscent();
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isLeft()) {
        xAdj = 0.0f;
    }
    else if (anchor.isHorizontalCenter()) {
        xAdj = (float) bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = descent + leading - (float) bounds.getHeight();
    }
    else if (anchor.isVerticalCenter()) {
        yAdj = descent + leading - (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isHalfAscent()) {
        yAdj = -halfAscent;
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = metrics.getDescent() + metrics.getLeading();
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;

}
 
Example 9
Source File: TextUtils.java    From SIMVA-SoS with Apache License 2.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor) {

    float[] result = new float[2];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isVerticalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;

}
 
Example 10
Source File: TextUtils.java    From SIMVA-SoS with Apache License 2.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 * @param textBounds  the text bounds (if not <code>null</code>, this
 *                    object will be updated by this method to match the
 *                    string bounds).
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor, Rectangle2D textBounds) {

    float[] result = new float[3];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    result[2] = -ascent;
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isHorizontalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    if (textBounds != null) {
        textBounds.setRect(bounds);
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;
}
 
Example 11
Source File: TextUtils.java    From ECG-Viewer with GNU General Public License v2.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor) {

    float[] result = new float[2];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isVerticalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;

}
 
Example 12
Source File: TextUtils.java    From ECG-Viewer with GNU General Public License v2.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 * @param textBounds  the text bounds (if not <code>null</code>, this
 *                    object will be updated by this method to match the
 *                    string bounds).
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor, Rectangle2D textBounds) {

    float[] result = new float[3];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    result[2] = -ascent;
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isHorizontalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    if (textBounds != null) {
        textBounds.setRect(bounds);
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;
}
 
Example 13
Source File: TextUtils.java    From buffer_bci with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor) {

    float[] result = new float[2];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isVerticalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;

}
 
Example 14
Source File: TextUtils.java    From buffer_bci with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 * @param textBounds  the text bounds (if not <code>null</code>, this
 *                    object will be updated by this method to match the
 *                    string bounds).
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor, Rectangle2D textBounds) {

    float[] result = new float[3];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    result[2] = -ascent;
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isHorizontalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    if (textBounds != null) {
        textBounds.setRect(bounds);
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;
}
 
Example 15
Source File: TextUtils.java    From buffer_bci with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor) {

    float[] result = new float[2];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isVerticalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;

}
 
Example 16
Source File: TextUtils.java    From buffer_bci with GNU General Public License v3.0 4 votes vote down vote up
/**
 * A utility method that calculates the anchor offsets for a string.
 * Normally, the (x, y) coordinate for drawing text is a point on the
 * baseline at the left of the text string.  If you add these offsets to
 * (x, y) and draw the string, then the anchor point should coincide with
 * the (x, y) point.
 *
 * @param g2  the graphics device (not <code>null</code>).
 * @param text  the text.
 * @param anchor  the anchor point.
 * @param textBounds  the text bounds (if not <code>null</code>, this
 *                    object will be updated by this method to match the
 *                    string bounds).
 *
 * @return  The offsets.
 */
private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2,
        String text, TextAnchor anchor, Rectangle2D textBounds) {

    float[] result = new float[3];
    FontRenderContext frc = g2.getFontRenderContext();
    Font f = g2.getFont();
    FontMetrics fm = g2.getFontMetrics(f);
    Rectangle2D bounds = getTextBounds(text, fm);
    LineMetrics metrics = f.getLineMetrics(text, frc);
    float ascent = metrics.getAscent();
    result[2] = -ascent;
    float halfAscent = ascent / 2.0f;
    float descent = metrics.getDescent();
    float leading = metrics.getLeading();
    float xAdj = 0.0f;
    float yAdj = 0.0f;

    if (anchor.isHorizontalCenter()) {
        xAdj = (float) -bounds.getWidth() / 2.0f;
    }
    else if (anchor.isRight()) {
        xAdj = (float) -bounds.getWidth();
    }

    if (anchor.isTop()) {
        yAdj = -descent - leading + (float) bounds.getHeight();
    }
    else if (anchor.isHalfAscent()) {
        yAdj = halfAscent;
    }
    else if (anchor.isHorizontalCenter()) {
        yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
    }
    else if (anchor.isBaseline()) {
        yAdj = 0.0f;
    }
    else if (anchor.isBottom()) {
        yAdj = -metrics.getDescent() - metrics.getLeading();
    }
    if (textBounds != null) {
        textBounds.setRect(bounds);
    }
    result[0] = xAdj;
    result[1] = yAdj;
    return result;
}