com.mojang.blaze3d.platform.GlStateManager Java Examples
The following examples show how to use
com.mojang.blaze3d.platform.GlStateManager.
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Example #1
Source File: ScreenDrawing.java From LibGui with MIT License | 6 votes |
/** * Draws a textured rectangle. * * @param x the x coordinate of the box on-screen * @param y the y coordinate of the box on-screen * @param width the width of the box on-screen * @param height the height of the box on-screen * @param texture the Identifier for the texture * @param u1 the left edge of the texture * @param v1 the top edge of the texture * @param u2 the right edge of the texture * @param v2 the bottom edge of the texture * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint * @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible) * @since 2.0.0 */ public static void texturedRect(int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color, float opacity) { MinecraftClient.getInstance().getTextureManager().bindTexture(texture); //float scale = 0.00390625F; if (width <= 0) width = 1; if (height <= 0) height = 1; float r = (color >> 16 & 255) / 255.0F; float g = (color >> 8 & 255) / 255.0F; float b = (color & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.enableBlend(); //GlStateManager.disableTexture2D(); RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE); //I thought GL_QUADS was deprecated but okay, sure. buffer.vertex(x, y + height, 0).color(r, g, b, opacity).texture(u1, v2).next(); buffer.vertex(x + width, y + height, 0).color(r, g, b, opacity).texture(u2, v2).next(); buffer.vertex(x + width, y, 0).color(r, g, b, opacity).texture(u2, v1).next(); buffer.vertex(x, y, 0).color(r, g, b, opacity).texture(u1, v1).next(); tessellator.draw(); //GlStateManager.enableTexture2D(); RenderSystem.disableBlend(); }
Example #2
Source File: ScreenDrawing.java From LibGui with MIT License | 6 votes |
/** * Draws an untextured rectangle of the specified RGB color. */ public static void coloredRect(int left, int top, int width, int height, int color) { if (width <= 0) width = 1; if (height <= 0) height = 1; float a = (color >> 24 & 255) / 255.0F; float r = (color >> 16 & 255) / 255.0F; float g = (color >> 8 & 255) / 255.0F; float b = (color & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.enableBlend(); RenderSystem.disableTexture(); RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR); //I thought GL_QUADS was deprecated but okay, sure. buffer.vertex(left, top + height, 0.0D).color(r, g, b, a).next(); buffer.vertex(left + width, top + height, 0.0D).color(r, g, b, a).next(); buffer.vertex(left + width, top, 0.0D).color(r, g, b, a).next(); buffer.vertex(left, top, 0.0D).color(r, g, b, a).next(); tessellator.draw(); RenderSystem.enableTexture(); RenderSystem.disableBlend(); }
Example #3
Source File: WTextField.java From LibGui with MIT License | 6 votes |
@Environment(EnvType.CLIENT) private void invertedRect(int x, int y, int width, int height) { Tessellator tessellator_1 = Tessellator.getInstance(); BufferBuilder bufferBuilder_1 = tessellator_1.getBuffer(); RenderSystem.color4f(0.0F, 0.0F, 255.0F, 255.0F); RenderSystem.disableTexture(); RenderSystem.enableColorLogicOp(); RenderSystem.logicOp(GlStateManager.LogicOp.OR_REVERSE); bufferBuilder_1.begin(GL11.GL_QUADS, VertexFormats.POSITION); bufferBuilder_1.vertex(x, y+height, 0.0D).next(); bufferBuilder_1.vertex(x+width, y+height, 0.0D).next(); bufferBuilder_1.vertex(x+width, y, 0.0D).next(); bufferBuilder_1.vertex(x, y, 0.0D).next(); tessellator_1.draw(); RenderSystem.disableColorLogicOp(); RenderSystem.enableTexture(); }
Example #4
Source File: GuiAddBlock.java From XRay-Mod with GNU General Public License v3.0 | 6 votes |
static void renderPreview(int x, int y, float r, float g, float b) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder tessellate = tessellator.getBuffer(); RenderSystem.enableBlend(); RenderSystem.disableTexture(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.color4f(r/255, g/255, b/255, 1); tessellate.begin(7, DefaultVertexFormats.POSITION); tessellate.pos(x, y, 0.0D).endVertex(); tessellate.pos(x, y + 45, 0.0D).endVertex(); tessellate.pos(x + 202, y + 45, 0.0D).endVertex(); tessellate.pos(x + 202, y, 0.0D).endVertex(); tessellator.draw(); RenderSystem.enableTexture(); RenderSystem.disableBlend(); }
Example #5
Source File: GuiSelectionScreen.java From XRay-Mod with GNU General Public License v3.0 | 6 votes |
@Override // @mcp: func_230432_a_ = render public void func_230432_a_(MatrixStack stack, int entryIdx, int top, int left, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean p_194999_5_, float partialTicks) { BlockData blockData = this.block; FontRenderer font = Minecraft.getInstance().fontRenderer; // @mcp: func_238407_a_ = drawString font.func_238407_a_(stack, ITextProperties.func_240652_a_(blockData.getEntryName()), left + 40, top + 7, 0xFFFFFF); font.func_238407_a_(stack, ITextProperties.func_240652_a_(blockData.isDrawing() ? "Enabled" : "Disabled"), left + 40, top + 17, blockData.isDrawing() ? Color.GREEN.getRGB() : Color.RED.getRGB()); RenderHelper.enableStandardItemLighting(); Minecraft.getInstance().getItemRenderer().renderItemAndEffectIntoGUI(blockData.getItemStack(), left + 15, top + 7); RenderHelper.disableStandardItemLighting(); if (mouseX > left && mouseX < (left + entryWidth) && mouseY > top && mouseY < (top + entryHeight) && mouseY < (this.parent.getTop() + this.parent.getHeight()) && mouseY > this.parent.getTop()) { this.parent.parent.func_238654_b_( stack, Arrays.asList(new TranslationTextComponent("xray.tooltips.edit1"), new TranslationTextComponent("xray.tooltips.edit2")), left + 15, (entryIdx == this.parent.func_231039_at__().size() - 1 ? (top - (entryHeight - 20)) : (top + (entryHeight + 15))) // @mcp: func_231039_at__ = getEntries ); // @mcp: func_230457_a_ = renderTooltip } RenderSystem.enableAlphaTest(); RenderSystem.enableBlend(); RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); Minecraft.getInstance().getRenderManager().textureManager.bindTexture(GuiSelectionScreen.CIRCLE); GuiBase.drawTexturedQuadFit((left + entryWidth) - 37, top + (entryHeight / 2f) - 9, 14, 14, new int[]{255, 255, 255}, 50f); GuiBase.drawTexturedQuadFit((left + entryWidth) - 35, top + (entryHeight / 2f) - 7, 10, 10, blockData.getColor()); RenderSystem.disableAlphaTest(); RenderSystem.disableBlend(); }
Example #6
Source File: TextureUtils.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 6 votes |
public static void prepareTexture(int target, int texture, int min_mag_filter, int wrap) { GlStateManager.texParameter(target, GL11.GL_TEXTURE_MIN_FILTER, min_mag_filter); GlStateManager.texParameter(target, GL11.GL_TEXTURE_MAG_FILTER, min_mag_filter); if (target == GL11.GL_TEXTURE_2D) { GlStateManager.bindTexture(target); } else { GL11.glBindTexture(target, texture); } switch (target) { case GL12.GL_TEXTURE_3D: GlStateManager.texParameter(target, GL12.GL_TEXTURE_WRAP_R, wrap); case GL11.GL_TEXTURE_2D: GlStateManager.texParameter(target, GL11.GL_TEXTURE_WRAP_T, wrap); case GL11.GL_TEXTURE_1D: GlStateManager.texParameter(target, GL11.GL_TEXTURE_WRAP_S, wrap); } }
Example #7
Source File: ToggleButton.java From MiningGadgets with MIT License | 6 votes |
@Override public void renderButton(int p_renderButton_1_, int p_renderButton_2_, float p_renderButton_3_) { Color activeColor = this.enabled ? Color.GREEN : Color.RED; RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param, GlStateManager.SourceFactor.ONE.param, GlStateManager.DestFactor.ZERO.param); RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param); RenderSystem.disableTexture(); RenderSystem.color4f(activeColor.getRed() / 255f, activeColor.getGreen() / 255f, activeColor.getBlue() / 255f, this.enabled ? .4f : .6f); blit(this.x, this.y, 0, 0, this.width, this.height); RenderSystem.enableTexture(); RenderSystem.color4f(1f, 1f, 1f, 1f); Minecraft.getInstance().getTextureManager().bindTexture(texture); blit(this.x +2, this.y + 5, 0, 0, 16, 16, 16, 16); }
Example #8
Source File: GuiEnderItemStorage.java From EnderStorage with MIT License | 6 votes |
protected void drawGuiContainerBackgroundLayer(float f, int i, int j) { GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F); TextureUtils.changeTexture(container.chestInv.getSize() == 0 ? "textures/gui/container/dispenser.png" : "textures/gui/container/generic_54.png"); int x = (width - xSize) / 2; int y = (height - ySize) / 2; switch (container.chestInv.getSize()) { case 0: case 2: blit(x, y, 0, 0, xSize, ySize); break; case 1: blit(x, y, 0, 0, xSize, 71); blit(x, y + 71, 0, 126, xSize, 96); break; } }
Example #9
Source File: RenderCustomEndPortal.java From EnderStorage with MIT License | 5 votes |
@Override @SuppressWarnings ("deprecation") public void clearRenderState() { RenderSystem.popMatrix(); RenderSystem.matrixMode(GL11.GL_MODELVIEW); RenderSystem.popMatrix();//Pop stack here. GlStateManager.disableTexGen(GlStateManager.TexGen.S); GlStateManager.disableTexGen(GlStateManager.TexGen.T); GlStateManager.disableTexGen(GlStateManager.TexGen.R); GlStateManager.disableTexGen(GlStateManager.TexGen.Q); state.renderStates.forEach(RenderState::clearRenderState); }
Example #10
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 5 votes |
public static void beforeRenderFont(OffsetPoint offsetPoint) { disableDepthTest(); GlStateManager.pushMatrix(); polygonModeFill(); GlStateManager.translated(offsetPoint.getX(), offsetPoint.getY() + 0.002D, offsetPoint.getZ()); GlStateManager.normal3f(0.0F, 1.0F, 0.0F); GlStateManager.rotatef(0.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotatef(90.0F, 1.0F, 0.0F, 0.0F); GlStateManager.scalef(-0.0175F, -0.0175F, 0.0175F); enableTexture(); enableBlend(); GlStateManager.blendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); depthMaskTrue(); }
Example #11
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 5 votes |
public static void beforeRender() { enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); lineWidth2(); disableTexture(); GlStateManager.disableCull(); enableDepthTest(); if (ConfigManager.alwaysVisible.get()) { GlStateManager.clear(GL11.GL_DEPTH_BUFFER_BIT, Minecraft.IS_RUNNING_ON_MAC); } }
Example #12
Source File: Render.java From XRay-Mod with GNU General Public License v3.0 | 5 votes |
@Override public void apply() { RenderSystem.disableTexture(); RenderSystem.disableDepthTest(); RenderSystem.depthMask( false ); RenderSystem.polygonMode( GL_FRONT_AND_BACK, GL_LINE ); RenderSystem.blendFunc( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA ); RenderSystem.enableBlend(); RenderSystem.lineWidth( (float) Configuration.general.outlineThickness.get().doubleValue() ); }
Example #13
Source File: RenderCustomEndPortal.java From EnderStorage with MIT License | 5 votes |
@Override @SuppressWarnings ("deprecation") public void setupRenderState() { state.renderStates.forEach(RenderState::setupRenderState); RenderSystem.disableLighting(); RenderSystem.pushMatrix();//Apply stack here. mat.glApply(); RenderSystem.pushMatrix(); GlStateManager.translated(projectedView.x, f11, projectedView.z); GlStateManager.texGenMode(GlStateManager.TexGen.S, GL11.GL_OBJECT_LINEAR); GlStateManager.texGenMode(GlStateManager.TexGen.T, GL11.GL_OBJECT_LINEAR); GlStateManager.texGenMode(GlStateManager.TexGen.R, GL11.GL_OBJECT_LINEAR); GlStateManager.texGenMode(GlStateManager.TexGen.Q, GL11.GL_EYE_LINEAR); GlStateManager.texGenParam(GlStateManager.TexGen.S, GL11.GL_OBJECT_PLANE, bufferTexData(1.0F, 0.0F, 0.0F, 0.0F)); GlStateManager.texGenParam(GlStateManager.TexGen.T, GL11.GL_OBJECT_PLANE, bufferTexData(0.0F, 0.0F, 1.0F, 0.0F)); GlStateManager.texGenParam(GlStateManager.TexGen.R, GL11.GL_OBJECT_PLANE, bufferTexData(0.0F, 0.0F, 0.0F, 1.0F)); GlStateManager.texGenParam(GlStateManager.TexGen.Q, GL11.GL_EYE_PLANE, bufferTexData(0.0F, 1.0F, 0.0F, 0.0F)); GlStateManager.enableTexGen(GlStateManager.TexGen.S); GlStateManager.enableTexGen(GlStateManager.TexGen.T); GlStateManager.enableTexGen(GlStateManager.TexGen.R); GlStateManager.enableTexGen(GlStateManager.TexGen.Q); RenderSystem.popMatrix(); RenderSystem.matrixMode(GL11.GL_TEXTURE); RenderSystem.pushMatrix(); RenderSystem.loadIdentity(); RenderSystem.translatef(0.0F, System.currentTimeMillis() % 700000L / 700000F, 0.0F); RenderSystem.scalef(f6, f6, f6); RenderSystem.translatef(0.5F, 0.5F, 0.0F); RenderSystem.rotatef((idx * idx * 4321 + idx * 9) * 2.0F, 0.0F, 0.0F, 1.0F); RenderSystem.translatef(-0.5F, -0.5F, 0.0F); RenderSystem.translated(-projectedView.x, -projectedView.z, -projectedView.y); float f92 = f8 + (float) projectedView.y; RenderSystem.translated((projectedView.x * f5) / f92, (projectedView.z * f5) / f92, -projectedView.y + 20); }
Example #14
Source File: DireButton.java From MiningGadgets with MIT License | 5 votes |
@Override public void render(int mouseX, int mouseY, float partialTicks) { if (this.visible) { FontRenderer fontrenderer = Minecraft.getInstance().fontRenderer; Minecraft.getInstance().getTextureManager().bindTexture(WIDGETS_LOCATION); RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); this.isHovered = isMouseOver(mouseX, mouseY); RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param, GlStateManager.SourceFactor.ONE.param, GlStateManager.DestFactor.ZERO.param); RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param); this.blit(this.x, this.y, 0, 46, this.width / 2, this.height); this.blit(this.x + this.width / 2, this.y, 200 - this.width / 2, 46, this.width / 2, this.height); int bottomToDraw = 2; this.blit(this.x, this.y + this.height - bottomToDraw, 0, 66 - bottomToDraw, this.width / 2, bottomToDraw); this.blit(this.x + this.width / 2, this.y + this.height - bottomToDraw, 200 - this.width / 2, 66 - bottomToDraw, this.width / 2, bottomToDraw); int j = 14737632; if (this.packedFGColor != 0) { j = this.packedFGColor; } else if (!this.active) { j = 10526880; } else if (this.isHovered) { j = 16777120; } this.drawCenteredString(fontrenderer, this.getMessage(), this.x + this.width / 2, this.y + (this.height - 7) / 2, j); } }
Example #15
Source File: Peek.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
@SubscribeEvent public void onGuiDraw(GuiScreenEvent.DrawScreenEvent.Post event) { if (!(event.getGui() instanceof ContainerScreen<?>)) return; ContainerScreen<?> screen = (ContainerScreen<?>) event.getGui(); if (screen.getSlotUnderMouse() == null) return; if (!(screen.getSlotUnderMouse().getStack().getItem() instanceof BlockItem)) return; if (!(((BlockItem) screen.getSlotUnderMouse().getStack().getItem()).getBlock() instanceof ContainerBlock)) return; NonNullList<ItemStack> items = NonNullList.withSize(27, new ItemStack(Items.AIR)); CompoundNBT nbt = screen.getSlotUnderMouse().getStack().getTag(); if (nbt != null && nbt.contains("BlockEntityTag")) { CompoundNBT itemnbt = nbt.getCompound("BlockEntityTag"); if (itemnbt.contains("Items")) ItemStackHelper.loadAllItems(itemnbt, items); } GlStateManager.translatef(0.0F, 0.0F, 500.0F); Block block = ((BlockItem) screen.getSlotUnderMouse().getStack().getItem()).getBlock(); int count = block instanceof HopperBlock || block instanceof DispenserBlock ? 18 : 0; for (ItemStack i: items) { if (count > 26) break; int x = event.getMouseX() + 8 + (17 * (count % 9)); int y = event.getMouseY() - 68 + (17 * (count / 9)); if (i.getItem() != Items.AIR) { Screen.fill(x, y, x+17, y+17, 0x90000000); Screen.fill(x, y, x+17, y+1, 0xff000000); Screen.fill(x, y+1, x+1, y+17, 0xff000000); Screen.fill(x+16, y+1, x+17, y+17, 0xff000000); Screen.fill(x+1, y+16, x+17, y+17, 0xff000000); } mc.getItemRenderer().renderItemAndEffectIntoGUI(i, x, y); mc.getItemRenderer().renderItemOverlayIntoGUI(mc.fontRenderer, i, x, y, i.getCount() > 1 ? i.getCount() + "" : ""); count++; } }
Example #16
Source File: RenderUtilImpl.java From Sandbox with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void drawRepeating(int x, int y, int u, int v, int width, int height, float repeatWidth, float repeatHeight, int texWidth, int texHeight) { GlStateManager.disableLighting(); GlStateManager.disableFog(); Tessellator tessellator_1 = Tessellator.getInstance(); BufferBuilder bufferBuilder_1 = tessellator_1.getBuffer(); GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F); bufferBuilder_1.begin(7, VertexFormats.POSITION_COLOR_TEXTURE); bufferBuilder_1.vertex(x, y + height, 0.0D).color(255, 255, 255, 255).texture(u / (float) texWidth, (v + repeatHeight) / (float) texHeight).next(); bufferBuilder_1.vertex(x + width, y + height, 0.0D).color(255, 255, 255, 255).texture((u + repeatWidth) / (float) texWidth, (float) (v + repeatHeight) / (float) texHeight).next(); bufferBuilder_1.vertex(x + width, y, 0.0D).color(255, 255, 255, 255).texture((u + repeatWidth) / (float) texWidth, v / (float) texHeight).next(); bufferBuilder_1.vertex(x, y, 0.0D).color(255, 255, 255, 255).texture(u / (float) texWidth, v / (float) texHeight).next(); tessellator_1.draw(); }
Example #17
Source File: Particles_1_12_2.java From multiconnect with MIT License | 5 votes |
@SuppressWarnings("deprecation") @Override public void buildGeometry(VertexConsumer vc, Camera camera, float delta) { if (!(vc instanceof BufferBuilder)) return; float alpha = (ticks + delta) / maxTicks; alpha *= alpha; alpha = 2 - (alpha * 2); if (alpha > 1) alpha = 1; alpha *= 0.2; RenderSystem.disableLighting(); final float radius = 0.125f; Vec3d cameraPos = camera.getPos(); float x = (float) (this.x - cameraPos.getX()); float y = (float) (this.y - cameraPos.getY()); float z = (float) (this.z - cameraPos.getZ()); float light = world.getBrightness(new BlockPos(this.x, this.y, this.z)); textureManager.bindTexture(FOOTPRINT_TEXTURE); RenderSystem.enableBlend(); RenderSystem.blendFunc(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA); ((BufferBuilder) vc).begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE_COLOR); vc.vertex(x - radius, y, z + radius).texture(0, 1).color(light, light, light, alpha).next(); vc.vertex(x + radius, y, z + radius).texture(1, 1).color(light, light, light, alpha).next(); vc.vertex(x + radius, y, z - radius).texture(1, 0).color(light, light, light, alpha).next(); vc.vertex(x - radius, y, z - radius).texture(0, 0).color(light, light, light, alpha).next(); Tessellator.getInstance().draw(); RenderSystem.disableBlend(); RenderSystem.enableLighting(); }
Example #18
Source File: DownloadScreen.java From Sandbox with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void render(int mouseX, int mouseY, float partialTicks) { super.render(mouseX, mouseY, partialTicks); String right = "Preparing Addon " + addon + " of " + dls.length; String right2 = ""; if (dl.hasStarted()) { right = "Downloading Addon " + addon + " of " + dls.length; int percent = (int) ((dl.getCurrentSize() * 100) / dl.getTotalSize()); right2 = percent + "% " + humanReadableByteCount(dl.getCurrentSize()) + "/" + humanReadableByteCount(dl.getTotalSize()); } if (dl.isComplete()) { right = "Completed Addon Download " + addon + " of " + dls.length; nextAddon(); } fill(0, 0, width, height, RED.getRGB()); fill(0, height - 20, width, height, DARK.darker().getRGB()); fill(width - font.getStringWidth(right) - 4, height - 34, width, height, DARK.darker().getRGB()); GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.enableAlphaTest(); minecraft.getTextureManager().bindTexture(new Identifier("sandbox", "textures/gui/sandbox.png")); GlStateManager.color4f(1, 1, 1, 1); int int_6 = (this.minecraft.getWindow().getScaledWidth() - 256) / 2; int int_8 = (this.minecraft.getWindow().getScaledHeight() - 256) / 2; this.blit(int_6, int_8, 0, 0, 256, 256); GlStateManager.popMatrix(); drawCenteredString(font, "Connecting to Sandbox", (int) (width / 2f), (int) ((height / 2f) + (width / 3) / 2) - 20, WHITE.getRGB()); drawRightText(right, width, height - 30, WHITE.getRGB()); drawCenteredString(font, right2, width - (font.getStringWidth(right) / 2), height - 14, WHITE.getRGB()); font.drawWithShadow("Joining Private Session", 3, height - 14, WHITE.getRGB()); }
Example #19
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void disableAlphaTest() { GlStateManager.disableAlphaTest(); }
Example #20
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void enableAlphaTest() { GlStateManager.enableAlphaTest(); }
Example #21
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void disableTexture() { GlStateManager.disableTexture(); }
Example #22
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void enableTexture() { GlStateManager.enableTexture(); }
Example #23
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void blendFuncGui() { GlStateManager.blendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ZERO, GL11.GL_ONE); }
Example #24
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void shadeModelSmooth() { GlStateManager.shadeModel(GL11.GL_SMOOTH); }
Example #25
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void shadeModelFlat() { GlStateManager.shadeModel(GL11.GL_FLAT); }
Example #26
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void lineWidth2() { GlStateManager.lineWidth(2f); }
Example #27
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void polygonModeLine() { GlStateManager.polygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); }
Example #28
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void polygonModeFill() { GlStateManager.polygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); }
Example #29
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void polygonOffsetMinusOne() { GlStateManager.polygonOffset(-1.f, -1.f); }
Example #30
Source File: RenderHelper.java From BoundingBoxOutlineReloaded with MIT License | 4 votes |
public static void enablePolygonOffsetLine() { GlStateManager.enableLineOffset(); }