com.mojang.blaze3d.systems.RenderSystem Java Examples
The following examples show how to use
com.mojang.blaze3d.systems.RenderSystem.
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Example #1
Source File: Render.java From XRay-Mod with GNU General Public License v3.0 | 7 votes |
static void renderBlocks(RenderWorldLastEvent event) { Vector3d view = XRay.mc.gameRenderer.getActiveRenderInfo().getProjectedView(); MatrixStack stack = event.getMatrixStack(); stack.translate(-view.x, -view.y, -view.z); // translate RenderSystem.pushMatrix(); RenderSystem.multMatrix(stack.getLast().getMatrix()); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); Profile.BLOCKS.apply(); // Sets GL state for block drawing syncRenderList.forEach(blockProps -> { buffer.begin( GL_LINES, DefaultVertexFormats.POSITION_COLOR ); renderBlockBounding(buffer, blockProps); tessellator.draw(); } ); Profile.BLOCKS.clean(); RenderSystem.popMatrix(); }
Example #2
Source File: GuiAddBlock.java From XRay-Mod with GNU General Public License v3.0 | 6 votes |
static void renderPreview(int x, int y, float r, float g, float b) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder tessellate = tessellator.getBuffer(); RenderSystem.enableBlend(); RenderSystem.disableTexture(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); RenderSystem.color4f(r/255, g/255, b/255, 1); tessellate.begin(7, DefaultVertexFormats.POSITION); tessellate.pos(x, y, 0.0D).endVertex(); tessellate.pos(x, y + 45, 0.0D).endVertex(); tessellate.pos(x + 202, y + 45, 0.0D).endVertex(); tessellate.pos(x + 202, y, 0.0D).endVertex(); tessellator.draw(); RenderSystem.enableTexture(); RenderSystem.disableBlend(); }
Example #3
Source File: SawmillScreen.java From Survivalist with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override protected void func_230450_a_(MatrixStack matrixStack, float partialTicks, int mouseX, int mouseY) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); this.field_230706_i_.getTextureManager().bindTexture(GUI_TEXTURE_LOCATION); int x = this.guiLeft; int y = this.guiTop; this.func_238474_b_(matrixStack, x, y, 0, 0, xSize, ySize); if (container.isBurning()) { int k = this.getBurnLeftScaled(13); this.func_238474_b_(matrixStack, x + 56, y + 36 + 12 - k, 176, 12 - k, 14, k + 1); } int l = this.getCookProgressScaled(24); this.func_238474_b_(matrixStack, x + 79, y + 34, 176, 14, l + 1, 16); }
Example #4
Source File: WTextField.java From LibGui with MIT License | 6 votes |
@Environment(EnvType.CLIENT) private void invertedRect(int x, int y, int width, int height) { Tessellator tessellator_1 = Tessellator.getInstance(); BufferBuilder bufferBuilder_1 = tessellator_1.getBuffer(); RenderSystem.color4f(0.0F, 0.0F, 255.0F, 255.0F); RenderSystem.disableTexture(); RenderSystem.enableColorLogicOp(); RenderSystem.logicOp(GlStateManager.LogicOp.OR_REVERSE); bufferBuilder_1.begin(GL11.GL_QUADS, VertexFormats.POSITION); bufferBuilder_1.vertex(x, y+height, 0.0D).next(); bufferBuilder_1.vertex(x+width, y+height, 0.0D).next(); bufferBuilder_1.vertex(x+width, y, 0.0D).next(); bufferBuilder_1.vertex(x, y, 0.0D).next(); tessellator_1.draw(); RenderSystem.disableColorLogicOp(); RenderSystem.enableTexture(); }
Example #5
Source File: ToggleButton.java From MiningGadgets with MIT License | 6 votes |
@Override public void renderButton(int p_renderButton_1_, int p_renderButton_2_, float p_renderButton_3_) { Color activeColor = this.enabled ? Color.GREEN : Color.RED; RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param, GlStateManager.SourceFactor.ONE.param, GlStateManager.DestFactor.ZERO.param); RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param); RenderSystem.disableTexture(); RenderSystem.color4f(activeColor.getRed() / 255f, activeColor.getGreen() / 255f, activeColor.getBlue() / 255f, this.enabled ? .4f : .6f); blit(this.x, this.y, 0, 0, this.width, this.height); RenderSystem.enableTexture(); RenderSystem.color4f(1f, 1f, 1f, 1f); Minecraft.getInstance().getTextureManager().bindTexture(texture); blit(this.x +2, this.y + 5, 0, 0, 16, 16, 16, 16); }
Example #6
Source File: ScreenDrawing.java From LibGui with MIT License | 6 votes |
/** * Draws an untextured rectangle of the specified RGB color. */ public static void coloredRect(int left, int top, int width, int height, int color) { if (width <= 0) width = 1; if (height <= 0) height = 1; float a = (color >> 24 & 255) / 255.0F; float r = (color >> 16 & 255) / 255.0F; float g = (color >> 8 & 255) / 255.0F; float b = (color & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.enableBlend(); RenderSystem.disableTexture(); RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR); //I thought GL_QUADS was deprecated but okay, sure. buffer.vertex(left, top + height, 0.0D).color(r, g, b, a).next(); buffer.vertex(left + width, top + height, 0.0D).color(r, g, b, a).next(); buffer.vertex(left + width, top, 0.0D).color(r, g, b, a).next(); buffer.vertex(left, top, 0.0D).color(r, g, b, a).next(); tessellator.draw(); RenderSystem.enableTexture(); RenderSystem.disableBlend(); }
Example #7
Source File: ScreenDrawing.java From LibGui with MIT License | 6 votes |
/** * Draws a textured rectangle. * * @param x the x coordinate of the box on-screen * @param y the y coordinate of the box on-screen * @param width the width of the box on-screen * @param height the height of the box on-screen * @param texture the Identifier for the texture * @param u1 the left edge of the texture * @param v1 the top edge of the texture * @param u2 the right edge of the texture * @param v2 the bottom edge of the texture * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint * @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible) * @since 2.0.0 */ public static void texturedRect(int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color, float opacity) { MinecraftClient.getInstance().getTextureManager().bindTexture(texture); //float scale = 0.00390625F; if (width <= 0) width = 1; if (height <= 0) height = 1; float r = (color >> 16 & 255) / 255.0F; float g = (color >> 8 & 255) / 255.0F; float b = (color & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.enableBlend(); //GlStateManager.disableTexture2D(); RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE); //I thought GL_QUADS was deprecated but okay, sure. buffer.vertex(x, y + height, 0).color(r, g, b, opacity).texture(u1, v2).next(); buffer.vertex(x + width, y + height, 0).color(r, g, b, opacity).texture(u2, v2).next(); buffer.vertex(x + width, y, 0).color(r, g, b, opacity).texture(u2, v1).next(); buffer.vertex(x, y, 0).color(r, g, b, opacity).texture(u1, v1).next(); tessellator.draw(); //GlStateManager.enableTexture2D(); RenderSystem.disableBlend(); }
Example #8
Source File: GuiSelectionScreen.java From XRay-Mod with GNU General Public License v3.0 | 6 votes |
@Override // @mcp: func_230432_a_ = render public void func_230432_a_(MatrixStack stack, int entryIdx, int top, int left, int entryWidth, int entryHeight, int mouseX, int mouseY, boolean p_194999_5_, float partialTicks) { BlockData blockData = this.block; FontRenderer font = Minecraft.getInstance().fontRenderer; // @mcp: func_238407_a_ = drawString font.func_238407_a_(stack, ITextProperties.func_240652_a_(blockData.getEntryName()), left + 40, top + 7, 0xFFFFFF); font.func_238407_a_(stack, ITextProperties.func_240652_a_(blockData.isDrawing() ? "Enabled" : "Disabled"), left + 40, top + 17, blockData.isDrawing() ? Color.GREEN.getRGB() : Color.RED.getRGB()); RenderHelper.enableStandardItemLighting(); Minecraft.getInstance().getItemRenderer().renderItemAndEffectIntoGUI(blockData.getItemStack(), left + 15, top + 7); RenderHelper.disableStandardItemLighting(); if (mouseX > left && mouseX < (left + entryWidth) && mouseY > top && mouseY < (top + entryHeight) && mouseY < (this.parent.getTop() + this.parent.getHeight()) && mouseY > this.parent.getTop()) { this.parent.parent.func_238654_b_( stack, Arrays.asList(new TranslationTextComponent("xray.tooltips.edit1"), new TranslationTextComponent("xray.tooltips.edit2")), left + 15, (entryIdx == this.parent.func_231039_at__().size() - 1 ? (top - (entryHeight - 20)) : (top + (entryHeight + 15))) // @mcp: func_231039_at__ = getEntries ); // @mcp: func_230457_a_ = renderTooltip } RenderSystem.enableAlphaTest(); RenderSystem.enableBlend(); RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); Minecraft.getInstance().getRenderManager().textureManager.bindTexture(GuiSelectionScreen.CIRCLE); GuiBase.drawTexturedQuadFit((left + entryWidth) - 37, top + (entryHeight / 2f) - 9, 14, 14, new int[]{255, 255, 255}, 50f); GuiBase.drawTexturedQuadFit((left + entryWidth) - 35, top + (entryHeight / 2f) - 7, 10, 10, blockData.getColor()); RenderSystem.disableAlphaTest(); RenderSystem.disableBlend(); }
Example #9
Source File: ListWidget.java From Wurst7 with GNU General Public License v3.0 | 6 votes |
protected void renderHoleBackground(int top, int bottom, int topAlpha, int bottomAlpha) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferBuilder = tessellator.getBuffer(); client.getTextureManager() .bindTexture(DrawableHelper.BACKGROUND_TEXTURE); RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); bufferBuilder.begin(7, VertexFormats.POSITION_TEXTURE_COLOR); bufferBuilder.vertex(left, bottom, 0.0D).texture(0.0F, bottom / 32.0F) .color(64, 64, 64, bottomAlpha).next(); bufferBuilder.vertex(left + width, bottom, 0.0D) .texture(width / 32.0F, bottom / 32.0F) .color(64, 64, 64, bottomAlpha).next(); bufferBuilder.vertex(left + width, top, 0.0D) .texture(width / 32.0F, top / 32.0F).color(64, 64, 64, topAlpha) .next(); bufferBuilder.vertex(left, top, 0.0D).texture(0.0F, top / 32.0F) .color(64, 64, 64, topAlpha).next(); tessellator.draw(); }
Example #10
Source File: GuiBase.java From XRay-Mod with GNU General Public License v3.0 | 6 votes |
public static void drawTexturedQuadFit(double x, double y, double width, double height, int[] color, float alpha) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder tessellate = tessellator.getBuffer(); RenderSystem.pushMatrix(); tessellate.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); if ( color != null ) RenderSystem.color4f((float) color[0] / 255, (float) color[1] / 255, (float) color[2] / 255, alpha / 255); tessellate.pos(x + 0, y + height, (double) 0).tex( 0,1).endVertex(); tessellate.pos(x + width, y + height, (double) 0).tex( 1, 1).endVertex(); tessellate.pos(x + width, y + 0, (double) 0).tex( 1,0).endVertex(); tessellate.pos(x + 0, y + 0, (double) 0).tex( 0, 0).endVertex(); tessellator.draw(); RenderSystem.popMatrix(); }
Example #11
Source File: HallowedLoadingScreen.java From the-hallow with MIT License | 6 votes |
@Override public void renderDirtBackground(int i) { // Copied mostly from renderDirtBackground() RenderSystem.disableLighting(); RenderSystem.disableFog(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder builder = tessellator.getBuffer(); minecraft.getTextureManager().bindTexture(backgroundTexture); int brightness = 130; RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); builder.begin(7, VertexFormats.POSITION_TEXTURE_COLOR); builder.vertex(0, height, 0).texture(0, height / 32.0F + i).color(brightness, brightness, brightness, 255).next(); builder.vertex(width, height, 0).texture(width / 32.0F, height / 32.0F + i).color(brightness, brightness, brightness, 255).next(); builder.vertex(width, 0, 0).texture(width / 32.0F, i).color(brightness, brightness, brightness, 255).next(); builder.vertex(0, 0, 0).texture(0, i).color(brightness, brightness, brightness, 255).next(); tessellator.draw(); }
Example #12
Source File: HallowedLoadingScreen.java From the-hallow with MIT License | 6 votes |
@Override public void render(int mouseX, int mouseY, float delta) { renderDirtBackground(0); this.drawCenteredString(font, I18n.translate(message), width / 2, height / 2 - 50, 0xFFFFFF); float scale = 100f; RenderSystem.pushMatrix(); RenderSystem.translatef(width / 2f, height / 2f + 65 + MathHelper.sin(floatingTick / 6.5f) * 25, 500f); RenderSystem.scalef(scale, scale, scale); RenderSystem.rotatef(180, 1, 0, 0); RenderSystem.rotatef(rotation, 0, 1, 0); minecraft.getTextureManager().bindTexture(SpriteAtlasTexture.BLOCK_ATLAS_TEX); minecraft.getItemRenderer().renderGuiItem(pumpkinStack, 0, 0); RenderSystem.popMatrix(); }
Example #13
Source File: SpaceRaceScreen.java From Galacticraft-Rewoven with MIT License | 6 votes |
private void renderButton(MatrixStack stack, TextRenderer textRenderer, Text text, int x, int y, int width, int height) { RenderSystem.disableBlend(); stack.push(); fillSolid(stack.peek().getModel(), x, y, x + width, y + height, 0x0); drawHorizontalLineSolid(stack, x, x + width, y, 0x2d2d2d); drawVerticalLineSolid(stack, x + width, y, y + height, 0x2d2d2d); drawHorizontalLineSolid(stack, x + width, x, y + height, 0x2d2d2d); drawVerticalLineSolid(stack, x, y, y + height, 0x2d2d2d); stack.pop(); RenderSystem.enableBlend(); textRenderer.draw(stack, text, x + (width / 2F) - (textRenderer.getWidth(text) / 2F), y + (height / 2F) - 4F, 0xffffff); }
Example #14
Source File: FilterScreen.java From MiningGadgets with MIT License | 5 votes |
@Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); getMinecraft().getTextureManager().bindTexture(TEXTURE); int x = (this.width - this.xSize) / 2; int y = (this.height - this.ySize) / 2; // Stolen from minecraft chests :D this.blit(x, y, 0, 0, this.xSize, 71); this.blit(x, y + 71, 0, 126, this.xSize, 96); }
Example #15
Source File: ModificationTableScreen.java From MiningGadgets with MIT License | 5 votes |
@Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); getMinecraft().getTextureManager().bindTexture(GUI); int relX = (this.width - this.xSize) / 2; int relY = (this.height - this.ySize) / 2; this.blit(relX - 23, relY, 0, 0, this.xSize + 23, this.ySize); }
Example #16
Source File: SeaponyRenderer.java From MineLittlePony with MIT License | 5 votes |
@Override public void render(GuardianEntity entity, float entityYaw, float tickDelta, MatrixStack stack, VertexConsumerProvider renderContext, int lightUv) { IResizeable resize = (IResizeable)entity; EntityDimensions origin = resize.getCurrentSize(); // aligns the beam to their horns resize.setCurrentSize(EntityDimensions.changing(origin.width, entity instanceof ElderGuardianEntity ? 6 : 3)); super.render(entity, entityYaw, tickDelta, stack, renderContext, lightUv); // The beams in RenderGuardian leave lighting disabled, so we need to change it back. #MojangPls RenderSystem.enableLighting(); resize.setCurrentSize(origin); }
Example #17
Source File: DireButton.java From MiningGadgets with MIT License | 5 votes |
@Override public void render(int mouseX, int mouseY, float partialTicks) { if (this.visible) { FontRenderer fontrenderer = Minecraft.getInstance().fontRenderer; Minecraft.getInstance().getTextureManager().bindTexture(WIDGETS_LOCATION); RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); this.isHovered = isMouseOver(mouseX, mouseY); RenderSystem.enableBlend(); RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param, GlStateManager.SourceFactor.ONE.param, GlStateManager.DestFactor.ZERO.param); RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA.param, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA.param); this.blit(this.x, this.y, 0, 46, this.width / 2, this.height); this.blit(this.x + this.width / 2, this.y, 200 - this.width / 2, 46, this.width / 2, this.height); int bottomToDraw = 2; this.blit(this.x, this.y + this.height - bottomToDraw, 0, 66 - bottomToDraw, this.width / 2, bottomToDraw); this.blit(this.x + this.width / 2, this.y + this.height - bottomToDraw, 200 - this.width / 2, 66 - bottomToDraw, this.width / 2, bottomToDraw); int j = 14737632; if (this.packedFGColor != 0) { j = this.packedFGColor; } else if (!this.active) { j = 10526880; } else if (this.isHovered) { j = 16777120; } this.drawCenteredString(fontrenderer, this.getMessage(), this.x + this.width / 2, this.y + (this.height - 7) / 2, j); } }
Example #18
Source File: EquineRenderManager.java From MineLittlePony with MIT License | 5 votes |
public static void enableModelRenderProfile(boolean skipBlend) { RenderSystem.enableBlend(); if (!skipBlend) { RenderSystem.blendFunc(SrcFactor.SRC_ALPHA, DstFactor.ONE_MINUS_SRC_ALPHA); } RenderSystem.alphaFunc(516, 0.003921569F); }
Example #19
Source File: RenderCustomEndPortal.java From EnderStorage with MIT License | 5 votes |
@Override @SuppressWarnings ("deprecation") public void setupRenderState() { state.renderStates.forEach(RenderState::setupRenderState); RenderSystem.disableLighting(); RenderSystem.pushMatrix();//Apply stack here. mat.glApply(); RenderSystem.pushMatrix(); GlStateManager.translated(projectedView.x, f11, projectedView.z); GlStateManager.texGenMode(GlStateManager.TexGen.S, GL11.GL_OBJECT_LINEAR); GlStateManager.texGenMode(GlStateManager.TexGen.T, GL11.GL_OBJECT_LINEAR); GlStateManager.texGenMode(GlStateManager.TexGen.R, GL11.GL_OBJECT_LINEAR); GlStateManager.texGenMode(GlStateManager.TexGen.Q, GL11.GL_EYE_LINEAR); GlStateManager.texGenParam(GlStateManager.TexGen.S, GL11.GL_OBJECT_PLANE, bufferTexData(1.0F, 0.0F, 0.0F, 0.0F)); GlStateManager.texGenParam(GlStateManager.TexGen.T, GL11.GL_OBJECT_PLANE, bufferTexData(0.0F, 0.0F, 1.0F, 0.0F)); GlStateManager.texGenParam(GlStateManager.TexGen.R, GL11.GL_OBJECT_PLANE, bufferTexData(0.0F, 0.0F, 0.0F, 1.0F)); GlStateManager.texGenParam(GlStateManager.TexGen.Q, GL11.GL_EYE_PLANE, bufferTexData(0.0F, 1.0F, 0.0F, 0.0F)); GlStateManager.enableTexGen(GlStateManager.TexGen.S); GlStateManager.enableTexGen(GlStateManager.TexGen.T); GlStateManager.enableTexGen(GlStateManager.TexGen.R); GlStateManager.enableTexGen(GlStateManager.TexGen.Q); RenderSystem.popMatrix(); RenderSystem.matrixMode(GL11.GL_TEXTURE); RenderSystem.pushMatrix(); RenderSystem.loadIdentity(); RenderSystem.translatef(0.0F, System.currentTimeMillis() % 700000L / 700000F, 0.0F); RenderSystem.scalef(f6, f6, f6); RenderSystem.translatef(0.5F, 0.5F, 0.0F); RenderSystem.rotatef((idx * idx * 4321 + idx * 9) * 2.0F, 0.0F, 0.0F, 1.0F); RenderSystem.translatef(-0.5F, -0.5F, 0.0F); RenderSystem.translated(-projectedView.x, -projectedView.z, -projectedView.y); float f92 = f8 + (float) projectedView.y; RenderSystem.translated((projectedView.x * f5) / f92, (projectedView.z * f5) / f92, -projectedView.y + 20); }
Example #20
Source File: RenderCustomEndPortal.java From EnderStorage with MIT License | 5 votes |
@Override @SuppressWarnings ("deprecation") public void clearRenderState() { RenderSystem.popMatrix(); RenderSystem.matrixMode(GL11.GL_MODELVIEW); RenderSystem.popMatrix();//Pop stack here. GlStateManager.disableTexGen(GlStateManager.TexGen.S); GlStateManager.disableTexGen(GlStateManager.TexGen.T); GlStateManager.disableTexGen(GlStateManager.TexGen.R); GlStateManager.disableTexGen(GlStateManager.TexGen.Q); state.renderStates.forEach(RenderState::clearRenderState); }
Example #21
Source File: CCModelLibrary.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 5 votes |
public static RenderType.State makeIcosState(ResourceLocation texture, boolean lighting) { return RenderType.State.getBuilder()// .texture(new RenderState.TextureState(texture, false, false))// .texturing(new RenderState.TexturingState("icosahedron", () -> { if (!lighting) { RenderSystem.disableLighting(); } }, () -> { }))// .transparency(NO_TRANSPARENCY)// .diffuseLighting(DIFFUSE_LIGHTING_ENABLED)// .lightmap(LIGHTMAP_ENABLED)// .build(false); }
Example #22
Source File: RenderUtils.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 5 votes |
public static RenderType getFluidRenderType() { return RenderType.makeType("ccl:fluid_render", DefaultVertexFormats.POSITION_COLOR_TEX, GL11.GL_QUADS, 256, RenderType.State.getBuilder()// .texture(RenderType.BLOCK_SHEET)// .transparency(RenderType.TRANSLUCENT_TRANSPARENCY)// .texturing(new RenderState.TexturingState("disable_lighting", RenderSystem::disableLighting, SneakyUtils::none))// .build(false)// ); }
Example #23
Source File: VBORenderType.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 5 votes |
@Override public void setupRenderState() { super.setupRenderState(); states.forEach(RenderState::setupRenderState); RenderSystem.pushMatrix(); matrix.glApply(); if (hasLightMap) { RenderSystem.glMultiTexCoord2f(GL13.GL_TEXTURE2, packedLight & 0xFFFF, packedLight >>> 16); } }
Example #24
Source File: DryingRackScreen.java From Survivalist with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override protected void func_230450_a_(MatrixStack matrixStack, float p_230450_2_, int p_230450_3_, int p_230450_4_) { RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f); int x = (field_230708_k_ - xSize) / 2; int y = (field_230709_l_ - ySize) / 2; field_230706_i_.textureManager.bindTexture(guiTextureLocation); this.func_238474_b_(matrixStack, x, y, 0, 0, xSize, ySize); for (int s = 0; s < container.dryTimeRemainingArray.size(); s++) { int mt = DryingRecipe.getDryingTime(field_230706_i_.world, container.getSlot(s).getStack()); int ct = container.dryTimeRemainingArray.get(s); if (ct > 0 && mt > 0) { int sx = x + 44 + 36 * s; int ny = (int) Math.ceil(ct * 20.0 / mt); int sy = 20 - ny; this.func_238474_b_(matrixStack, sx, y + 32 + sy, 176, sy, 9, ny); } } }
Example #25
Source File: Render.java From XRay-Mod with GNU General Public License v3.0 | 5 votes |
@Override public void apply() { RenderSystem.disableTexture(); RenderSystem.disableDepthTest(); RenderSystem.depthMask( false ); RenderSystem.polygonMode( GL_FRONT_AND_BACK, GL_LINE ); RenderSystem.blendFunc( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA ); RenderSystem.enableBlend(); RenderSystem.lineWidth( (float) Configuration.general.outlineThickness.get().doubleValue() ); }
Example #26
Source File: Render.java From XRay-Mod with GNU General Public License v3.0 | 5 votes |
@Override public void clean() { RenderSystem.polygonMode( GL_FRONT_AND_BACK, GL_FILL ); RenderSystem.disableBlend(); RenderSystem.enableDepthTest(); RenderSystem.depthMask( true ); RenderSystem.enableTexture(); }
Example #27
Source File: GuiOverlay.java From XRay-Mod with GNU General Public License v3.0 | 5 votes |
@OnlyIn(Dist.CLIENT) @SubscribeEvent(priority = EventPriority.LOWEST) public static void RenderGameOverlayEvent(RenderGameOverlayEvent event) { // Draw Indicator if(!Controller.isXRayActive() || !Configuration.general.showOverlay.get() || event.isCanceled() || event.getType() != RenderGameOverlayEvent.ElementType.TEXT ) return; RenderSystem.color3f(0, 255, 0); XRay.mc.getTextureManager().bindTexture(circle); Screen.func_238463_a_(event.getMatrixStack(), 5, 5, 0f, 0f, 5, 5, 5, 5); // @mcp: func_238463_a_ = blit (7 parms) = // @mcp: func_238405_a_ = drawStringWithShadow XRay.mc.fontRenderer.func_238405_a_(event.getMatrixStack(), I18n.format("xray.overlay"), 15, 4, 0xffffffff); }
Example #28
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 5 votes |
@Override public void renderFaces(Tessellator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick) { if (shape.fa == 0.0) return; Vec3d vc = shape.relativiseRender(client.world, shape.center, partialTick); RenderSystem.lineWidth(1.0f); drawSphereFaces(tessellator, bufferBuilder, (float)(vc.x-cx), (float)(vc.y-cy), (float)(vc.z-cz), (float)(shape.radius+renderEpsilon), shape.subdivisions, shape.fr, shape.fg, shape.fb, shape.fa); }
Example #29
Source File: SpaceRaceScreen.java From Galacticraft-Rewoven with MIT License | 5 votes |
private void renderHoveredButton(MatrixStack stack, TextRenderer textRenderer, Text text, int x, int y, int width, int height) { RenderSystem.disableBlend(); stack.push(); fillSolid(stack.peek().getModel(), x, y, x + width, y + height, 0x1e1e1e); drawHorizontalLineSolid(stack, x, x + width, y, 0x3c3c3c); drawVerticalLineSolid(stack, x + width, y, y + height, 0x3c3c3c); drawHorizontalLineSolid(stack, x + width, x, y + height, 0x3c3c3c); drawVerticalLineSolid(stack, x, y, y + height, 0x3c3c3c); stack.pop(); RenderSystem.enableBlend(); textRenderer.draw(stack, text, x + (width / 2F) - (textRenderer.getWidth(text) / 2F), y + (height / 2F) - 4F, 0xffffff); }
Example #30
Source File: Particles_1_12_2.java From multiconnect with MIT License | 5 votes |
@SuppressWarnings("deprecation") @Override public void buildGeometry(VertexConsumer vc, Camera camera, float delta) { if (!(vc instanceof BufferBuilder)) return; float alpha = (ticks + delta) / maxTicks; alpha *= alpha; alpha = 2 - (alpha * 2); if (alpha > 1) alpha = 1; alpha *= 0.2; RenderSystem.disableLighting(); final float radius = 0.125f; Vec3d cameraPos = camera.getPos(); float x = (float) (this.x - cameraPos.getX()); float y = (float) (this.y - cameraPos.getY()); float z = (float) (this.z - cameraPos.getZ()); float light = world.getBrightness(new BlockPos(this.x, this.y, this.z)); textureManager.bindTexture(FOOTPRINT_TEXTURE); RenderSystem.enableBlend(); RenderSystem.blendFunc(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA); ((BufferBuilder) vc).begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE_COLOR); vc.vertex(x - radius, y, z + radius).texture(0, 1).color(light, light, light, alpha).next(); vc.vertex(x + radius, y, z + radius).texture(1, 1).color(light, light, light, alpha).next(); vc.vertex(x + radius, y, z - radius).texture(1, 0).color(light, light, light, alpha).next(); vc.vertex(x - radius, y, z - radius).texture(0, 0).color(light, light, light, alpha).next(); Tessellator.getInstance().draw(); RenderSystem.disableBlend(); RenderSystem.enableLighting(); }