net.minecraft.client.render.Camera Java Examples
The following examples show how to use
net.minecraft.client.render.Camera.
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Example #1
Source File: RenderUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
public static void offsetRender() { Camera camera = BlockEntityRenderDispatcher.INSTANCE.camera; Vec3d camPos = camera.getPos(); GL11.glRotated(MathHelper.wrapDegrees(camera.getPitch()), 1, 0, 0); GL11.glRotated(MathHelper.wrapDegrees(camera.getYaw() + 180.0), 0, 1, 0); GL11.glTranslated(-camPos.x, -camPos.y, -camPos.z); }
Example #2
Source File: RenderUtils.java From bleachhack-1.14 with GNU General Public License v3.0 | 5 votes |
public static void offsetRender() { Camera camera = BlockEntityRenderDispatcher.INSTANCE.camera; Vec3d camPos = camera.getPos(); GL11.glRotated(MathHelper.wrapDegrees(camera.getPitch()), 1, 0, 0); GL11.glRotated(MathHelper.wrapDegrees(camera.getYaw() + 180.0), 0, 1, 0); GL11.glTranslated(-camPos.x, -camPos.y, -camPos.z); }
Example #3
Source File: MixinGameRenderer.java From bleachhack-1.14 with GNU General Public License v3.0 | 4 votes |
@Inject(at = @At("HEAD"), method = "renderHand(Lnet/minecraft/client/render/Camera;F)V", cancellable = true) private void renderHand(Camera camera_1, float float_1, CallbackInfo info) { Event3DRender event = new Event3DRender(); BleachHack.eventBus.post(event); if (event.isCancelled()) info.cancel(); }
Example #4
Source File: MixinGameRenderer.java From bleachhack-1.14 with GNU General Public License v3.0 | 4 votes |
@Inject(at = @At("HEAD"), method = "renderHand(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/Camera;F)V", cancellable = true) private void renderHand(MatrixStack matrixStack_1, Camera camera_1, float float_1, CallbackInfo info) { Event3DRender event = new Event3DRender(); BleachHack.eventBus.post(event); if (event.isCancelled()) info.cancel(); }
Example #5
Source File: MixinGameRenderer.java From bleachhack-1.14 with GNU General Public License v3.0 | 4 votes |
@Inject(at = @At("HEAD"), method = "renderHand(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/Camera;F)V", cancellable = true) private void renderHand(MatrixStack matrixStack_1, Camera camera_1, float float_1, CallbackInfo info) { Event3DRender event = new Event3DRender(); BleachHack.eventBus.post(event); if (event.isCancelled()) info.cancel(); }
Example #6
Source File: ShapesRenderer.java From fabric-carpet with MIT License | 4 votes |
public void render(Camera camera, float partialTick) { IWorld iWorld = this.client.world; DimensionType dimensionType = iWorld.getDimension().getType(); if (shapes.get(dimensionType) == null || shapes.get(dimensionType).isEmpty()) return; long currentTime = client.world.getTime(); RenderSystem.disableTexture(); RenderSystem.enableDepthTest(); RenderSystem.depthFunc(515); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); //RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); //RenderSystem.shadeModel(7425); RenderSystem.shadeModel(GL11.GL_FLAT); RenderSystem.enableAlphaTest(); RenderSystem.alphaFunc(GL11.GL_GREATER, 0.003f); RenderSystem.disableCull(); RenderSystem.disableLighting(); RenderSystem.depthMask(false); //RenderSystem.polygonOffset(-3f, -3f); //RenderSystem.enablePolygonOffset(); //Entity entity = this.client.gameRenderer.getCamera().getFocusedEntity(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferBuilder = tessellator.getBuffer(); // render double cameraX = camera.getPos().x; double cameraY = camera.getPos().y; double cameraZ = camera.getPos().z; synchronized (shapes) { shapes.get(dimensionType).long2ObjectEntrySet().removeIf( entry -> entry.getValue().isExpired(currentTime) ); shapes.get(dimensionType).values().forEach( s -> { if ( s.shouldRender(dimensionType)) s.renderFaces(tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick); } ); //lines shapes.get(dimensionType).values().forEach( s -> { if ( s.shouldRender(dimensionType)) s.renderLines(tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick); } ); } RenderSystem.enableCull(); RenderSystem.depthMask(true); RenderSystem.lineWidth(1.0F); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); RenderSystem.enableTexture(); RenderSystem.shadeModel(7424); }
Example #7
Source File: WorldRenderer_scarpetRenderMixin.java From fabric-carpet with MIT License | 4 votes |
@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/debug/DebugRenderer;render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;DDD)V")) private void renderScarpetThings(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f matrix4f, CallbackInfo ci) { if (CarpetClient.shapes != null) CarpetClient.shapes.render(camera, tickDelta); }