Java Code Examples for net.minecraft.client.gui.inventory.GuiInventory#drawEntityOnScreen()
The following examples show how to use
net.minecraft.client.gui.inventory.GuiInventory#drawEntityOnScreen() .
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Example 1
Source File: PlayerDisplay.java From Hyperium with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void draw(int x, double y, boolean config) { GlStateManager.pushMatrix(); GlStateManager.color(1, 1, 1); GlStateManager.translate(x, y, 0); RenderHelper.enableStandardItemLighting(); GlStateManager.enableAlpha(); GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.enableAlpha(); GlStateManager.enableDepth(); GlStateManager.rotate(30, 0, 1.0F, 0); GuiInventory.drawEntityOnScreen(0, 100, 50, 0, 0, Minecraft.getMinecraft().thePlayer); GlStateManager.depthFunc(GL11.GL_LEQUAL); GlStateManager.resetColor(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableDepth(); GlStateManager.popMatrix(); }
Example 2
Source File: GuiInventoryTFC.java From TFC2 with GNU General Public License v3.0 | 6 votes |
@Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); if(player.getEntityData().hasKey("craftingTable")) Core.bindTexture(UPPER_TEXTURE); else Core.bindTexture(UPPER_TEXTURE_2X2); int k = this.guiLeft; int l = this.guiTop; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, 102); //Draw the player avatar GuiInventory.drawEntityOnScreen(k + 51, l + 75, 30, k + 51 - this.xSizeLow, l + 75 - 50 - this.ySizeLow, this.mc.player); PlayerInventory.drawInventory(this, width, height, ySize - PlayerInventory.invYSize); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }