Java Code Examples for net.minecraft.util.math.Vec3d#addVector()
The following examples show how to use
net.minecraft.util.math.Vec3d#addVector() .
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Example 1
Source File: DiscreteMovementCommandsImplementation.java From malmo with MIT License | 6 votes |
private RayTraceResult getObjectMouseOver(DiscreteMovementCommand command) { RayTraceResult mop = null; if (command.equals(DiscreteMovementCommand.USE)) mop = Minecraft.getMinecraft().objectMouseOver; else if (command.equals(DiscreteMovementCommand.JUMPUSE)) { long partialTicks = 0; //Minecraft.timer.renderPartialTicks Entity viewer = Minecraft.getMinecraft().player; double blockReach = Minecraft.getMinecraft().playerController.getBlockReachDistance(); Vec3d eyePos = viewer.getPositionEyes(partialTicks); Vec3d lookVec = viewer.getLook(partialTicks); int yOffset = 1; // For the jump Vec3d searchVec = eyePos.addVector(lookVec.xCoord * blockReach, yOffset + lookVec.yCoord * blockReach, lookVec.zCoord * blockReach); mop = Minecraft.getMinecraft().world.rayTraceBlocks(eyePos, searchVec, false, false, false); } return mop; }
Example 2
Source File: SoundPhysics.java From Sound-Physics with GNU General Public License v3.0 | 5 votes |
private static Vec3d offsetSoundByName(Vec3d soundPos, Vec3d playerPos, String name, String soundCategory) { double offsetX = 0.0; double offsetY = 0.0; double offsetZ = 0.0; double offsetTowardsPlayer = 0.0; Vec3d toPlayerVector = playerPos.subtract(soundPos).normalize(); //names if (name.matches(".*step.*")) { offsetY = 0.1; } //categories if (soundCategory.matches("block") || soundCategory.matches("record")) { offsetTowardsPlayer = 0.89; } if (soundPos.yCoord % 1.0 < 0.001 && soundPos.yCoord > 0.01) { offsetY = 0.1; } offsetX += toPlayerVector.xCoord * offsetTowardsPlayer; offsetY += toPlayerVector.yCoord * offsetTowardsPlayer; offsetZ += toPlayerVector.zCoord * offsetTowardsPlayer; //soundPos.xCoord += offsetX; //soundPos.yCoord += offsetY; //soundPos.zCoord += offsetZ; soundPos = soundPos.addVector(offsetX, offsetY, offsetZ); //logDetailed("Offset sound by " + offsetX + ", " + offsetY + ", " + offsetZ); return soundPos; }
Example 3
Source File: HandMethods.java From pycode-minecraft with MIT License | 5 votes |
public void sidle(float distance) { Vec3d pos = this.hand.getPositionVector(); float rotation = this.hand.rotationYaw - 90; float f1 = -MathHelper.sin(rotation * 0.017453292F); float f2 = MathHelper.cos(rotation * 0.017453292F); pos = pos.addVector(distance * f1, 0, distance * f2); this.hand.setPosition(pos.xCoord, pos.yCoord, pos.zCoord); }
Example 4
Source File: HandEntity.java From pycode-minecraft with MIT License | 5 votes |
public void moveForward(float distance) { Vec3d pos = this.getPositionVector(); float f1 = -MathHelper.sin(this.rotationYaw * 0.017453292F); float f2 = MathHelper.cos(this.rotationYaw * 0.017453292F); pos = pos.addVector(distance * f1, 0, distance * f2); this.setPosition(pos.xCoord, pos.yCoord, pos.zCoord); }
Example 5
Source File: DrinkWaterHandler.java From TFC2 with GNU General Public License v3.0 | 5 votes |
public RayTraceResult rayTrace(EntityPlayer player, double blockReachDistance, float partialTicks) { Vec3d vec3d = player.getPositionEyes(partialTicks); Vec3d vec3d1 = player.getLook(partialTicks); Vec3d vec3d2 = vec3d.addVector(vec3d1.xCoord * blockReachDistance, vec3d1.yCoord * blockReachDistance, vec3d1.zCoord * blockReachDistance); return player.world.rayTraceBlocks(vec3d, vec3d2, false, false, true); }
Example 6
Source File: ItemFirestarter.java From TFC2 with GNU General Public License v3.0 | 5 votes |
public RayTraceResult rayTrace(EntityLivingBase player, double blockReachDistance, float partialTicks) { Vec3d vec3d = player.getPositionEyes(partialTicks); Vec3d vec3d1 = player.getLook(partialTicks); Vec3d vec3d2 = vec3d.addVector(vec3d1.xCoord * blockReachDistance, vec3d1.yCoord * blockReachDistance, vec3d1.zCoord * blockReachDistance); return player.world.rayTraceBlocks(vec3d, vec3d2, false, false, true); }
Example 7
Source File: DirectionalityRenderer.java From Signals with GNU General Public License v3.0 | 4 votes |
private void build(TIntObjectHashMap<BakedRenderer> bakedRenderers, ImmutableList<NetworkRail<MCPos>> edge){ for(int edgeIndex = 1; edgeIndex < edge.size() - 1; edgeIndex++) { NetworkRail<MCPos> prevRail = edge.get(edgeIndex - 1); MCNetworkRail curRail = (MCNetworkRail)edge.get(edgeIndex); NetworkRail<MCPos> nextRail = edge.get(edgeIndex + 1); EnumHeading prevHeading = curRail.getPos().getRelativeHeading(prevRail.getPos()); EnumHeading nextHeading = nextRail.getPos().getRelativeHeading(curRail.getPos()); if(prevHeading == null || nextHeading == null || prevHeading != nextHeading || curRail.getPos().getDimID() != nextRail.getPos().getDimID() || curRail.getPos().getDimID() != prevRail.getPos().getDimID()) continue; BakedRenderer bakedRenderer = bakedRenderers.get(curRail.getPos().getDimID()); if(bakedRenderer == null) { bakedRenderer = new BakedRenderer(); bakedRenderers.put(curRail.getPos().getDimID(), bakedRenderer); } MCPos pos = curRail.getPos(); EnumFacing facing = HeadingUtils.toFacing(nextHeading).getOpposite(); EnumFacing rotatedFacing = facing.rotateY(); EnumFacing rotatedFacing2 = facing.rotateYCCW(); int yOffset = AbstractRailRenderer.getRailHeightOffset(curRail, facing); Vec3d posVec = new Vec3d(pos.getX() + 0.5, pos.getY() + (yOffset != 0 ? 0.6001 : 0.1001), pos.getZ() + 0.5); double arrowSize = 0.1; double spacing = 0.1; for(int i = -2; i < -1; i++) { Vec3d shiftedPosVec = posVec.addVector(facing.getFrontOffsetX() * spacing * i, spacing * i * yOffset + 0.001, facing.getFrontOffsetZ() * spacing * i); Vec3d vecBack = shiftedPosVec.addVector(facing.getFrontOffsetX() * arrowSize, arrowSize * yOffset, facing.getFrontOffsetZ() * arrowSize); Vec3d c1 = vecBack.addVector(rotatedFacing.getFrontOffsetX() * arrowSize, 0, rotatedFacing.getFrontOffsetZ() * arrowSize); Vec3d c2 = vecBack.addVector(rotatedFacing2.getFrontOffsetX() * arrowSize, 0, rotatedFacing2.getFrontOffsetZ() * arrowSize); bakedRenderer.add(shiftedPosVec.x, shiftedPosVec.y, shiftedPosVec.z); bakedRenderer.add(c1.x, c1.y, c1.z); //buffer.pos(shiftedPosVec.x, shiftedPosVec.y, shiftedPosVec.z).color(r, g, b, 1).endVertex(); bakedRenderer.add(c2.x, c2.y, c2.z); } } }