Java Code Examples for org.apache.commons.math3.geometry.partitioning.Region#getTree()
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org.apache.commons.math3.geometry.partitioning.Region#getTree() .
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Example 1
Source File: NPEfix10_ten_s.java From coming with MIT License | 6 votes |
/** Build a parallellepipedic box boundary. * @param xMin low bound along the x direction * @param xMax high bound along the x direction * @param yMin low bound along the y direction * @param yMax high bound along the y direction * @param zMin low bound along the z direction * @param zMax high bound along the z direction * @param tolerance tolerance below which points are considered identical * @return boundary tree * @since 3.3 */ private static BSPTree<Euclidean3D> buildBoundary(final double xMin, final double xMax, final double yMin, final double yMax, final double zMin, final double zMax, final double tolerance) { // FIX // if ((xMin >= xMax - tolerance) || (yMin >= yMax - tolerance) || (zMin >= zMax - tolerance)) { // // too thin box, build an empty polygons set // return new BSPTree<Euclidean3D>(Boolean.FALSE); // } final Plane pxMin = new Plane(new Vector3D(xMin, 0, 0), Vector3D.MINUS_I, tolerance); final Plane pxMax = new Plane(new Vector3D(xMax, 0, 0), Vector3D.PLUS_I, tolerance); final Plane pyMin = new Plane(new Vector3D(0, yMin, 0), Vector3D.MINUS_J, tolerance); final Plane pyMax = new Plane(new Vector3D(0, yMax, 0), Vector3D.PLUS_J, tolerance); final Plane pzMin = new Plane(new Vector3D(0, 0, zMin), Vector3D.MINUS_K, tolerance); final Plane pzMax = new Plane(new Vector3D(0, 0, zMax), Vector3D.PLUS_K, tolerance); @SuppressWarnings("unchecked") final Region<Euclidean3D> boundary = new RegionFactory<Euclidean3D>().buildConvex(pxMin, pxMax, pyMin, pyMax, pzMin, pzMax); return boundary.getTree(false); }
Example 2
Source File: PolyhedronsSet.java From astor with GNU General Public License v2.0 | 6 votes |
/** Build a parallellepipedic box boundary. * @param xMin low bound along the x direction * @param xMax high bound along the x direction * @param yMin low bound along the y direction * @param yMax high bound along the y direction * @param zMin low bound along the z direction * @param zMax high bound along the z direction * @param tolerance tolerance below which points are considered identical * @return boundary tree * @since 3.3 */ private static BSPTree<Euclidean3D> buildBoundary(final double xMin, final double xMax, final double yMin, final double yMax, final double zMin, final double zMax, final double tolerance) { if ((xMin >= xMax - tolerance) || (yMin >= yMax - tolerance) || (zMin >= zMax - tolerance)) { // too thin box, build an empty polygons set return new BSPTree<Euclidean3D>(Boolean.FALSE); } final Plane pxMin = new Plane(new Vector3D(xMin, 0, 0), Vector3D.MINUS_I, tolerance); final Plane pxMax = new Plane(new Vector3D(xMax, 0, 0), Vector3D.PLUS_I, tolerance); final Plane pyMin = new Plane(new Vector3D(0, yMin, 0), Vector3D.MINUS_J, tolerance); final Plane pyMax = new Plane(new Vector3D(0, yMax, 0), Vector3D.PLUS_J, tolerance); final Plane pzMin = new Plane(new Vector3D(0, 0, zMin), Vector3D.MINUS_K, tolerance); final Plane pzMax = new Plane(new Vector3D(0, 0, zMax), Vector3D.PLUS_K, tolerance); @SuppressWarnings("unchecked") final Region<Euclidean3D> boundary = new RegionFactory<Euclidean3D>().buildConvex(pxMin, pxMax, pyMin, pyMax, pzMin, pzMax); return boundary.getTree(false); }
Example 3
Source File: PolyhedronsSet.java From astor with GNU General Public License v2.0 | 6 votes |
/** Build a parallellepipedic box boundary. * @param xMin low bound along the x direction * @param xMax high bound along the x direction * @param yMin low bound along the y direction * @param yMax high bound along the y direction * @param zMin low bound along the z direction * @param zMax high bound along the z direction * @param tolerance tolerance below which points are considered identical * @return boundary tree * @since 3.3 */ private static BSPTree<Euclidean3D> buildBoundary(final double xMin, final double xMax, final double yMin, final double yMax, final double zMin, final double zMax, final double tolerance) { if ((xMin >= xMax - tolerance) || (yMin >= yMax - tolerance) || (zMin >= zMax - tolerance)) { // too thin box, build an empty polygons set return new BSPTree<Euclidean3D>(Boolean.FALSE); } final Plane pxMin = new Plane(new Vector3D(xMin, 0, 0), Vector3D.MINUS_I, tolerance); final Plane pxMax = new Plane(new Vector3D(xMax, 0, 0), Vector3D.PLUS_I, tolerance); final Plane pyMin = new Plane(new Vector3D(0, yMin, 0), Vector3D.MINUS_J, tolerance); final Plane pyMax = new Plane(new Vector3D(0, yMax, 0), Vector3D.PLUS_J, tolerance); final Plane pzMin = new Plane(new Vector3D(0, 0, zMin), Vector3D.MINUS_K, tolerance); final Plane pzMax = new Plane(new Vector3D(0, 0, zMax), Vector3D.PLUS_K, tolerance); @SuppressWarnings("unchecked") final Region<Euclidean3D> boundary = new RegionFactory<Euclidean3D>().buildConvex(pxMin, pxMax, pyMin, pyMax, pzMin, pzMax); return boundary.getTree(false); }
Example 4
Source File: NPEfix10_ten_t.java From coming with MIT License | 5 votes |
/** Build a parallellepipedic box boundary. * @param xMin low bound along the x direction * @param xMax high bound along the x direction * @param yMin low bound along the y direction * @param yMax high bound along the y direction * @param zMin low bound along the z direction * @param zMax high bound along the z direction * @param tolerance tolerance below which points are considered identical * @return boundary tree * @since 3.3 */ private static BSPTree<Euclidean3D> buildBoundary(final double xMin, final double xMax, final double yMin, final double yMax, final double zMin, final double zMax, final double tolerance) { // FIX // if ((xMin >= xMax - tolerance) || (yMin >= yMax - tolerance) || (zMin >= zMax - tolerance)) { // // too thin box, build an empty polygons set // return new BSPTree<Euclidean3D>(Boolean.FALSE); // } if ((xMin >= xMax - tolerance) || (yMin >= yMax - tolerance) || (zMin >= zMax - tolerance)) { // too thin box, build an empty polygons set return new BSPTree<Euclidean3D>(Boolean.FALSE); } final Plane pxMin = new Plane(new Vector3D(xMin, 0, 0), Vector3D.MINUS_I, tolerance); final Plane pxMax = new Plane(new Vector3D(xMax, 0, 0), Vector3D.PLUS_I, tolerance); final Plane pyMin = new Plane(new Vector3D(0, yMin, 0), Vector3D.MINUS_J, tolerance); final Plane pyMax = new Plane(new Vector3D(0, yMax, 0), Vector3D.PLUS_J, tolerance); final Plane pzMin = new Plane(new Vector3D(0, 0, zMin), Vector3D.MINUS_K, tolerance); final Plane pzMax = new Plane(new Vector3D(0, 0, zMax), Vector3D.PLUS_K, tolerance); @SuppressWarnings("unchecked") final Region<Euclidean3D> boundary = new RegionFactory<Euclidean3D>().buildConvex(pxMin, pxMax, pyMin, pyMax, pzMin, pzMax); return boundary.getTree(false); }
Example 5
Source File: PolyhedronsSet.java From astor with GNU General Public License v2.0 | 5 votes |
/** Build a parallellepipedic box boundary. * @param xMin low bound along the x direction * @param xMax high bound along the x direction * @param yMin low bound along the y direction * @param yMax high bound along the y direction * @param zMin low bound along the z direction * @param zMax high bound along the z direction * @return boundary tree */ private static BSPTree<Euclidean3D> buildBoundary(final double xMin, final double xMax, final double yMin, final double yMax, final double zMin, final double zMax) { final Plane pxMin = new Plane(new Vector3D(xMin, 0, 0), Vector3D.MINUS_I); final Plane pxMax = new Plane(new Vector3D(xMax, 0, 0), Vector3D.PLUS_I); final Plane pyMin = new Plane(new Vector3D(0, yMin, 0), Vector3D.MINUS_J); final Plane pyMax = new Plane(new Vector3D(0, yMax, 0), Vector3D.PLUS_J); final Plane pzMin = new Plane(new Vector3D(0, 0, zMin), Vector3D.MINUS_K); final Plane pzMax = new Plane(new Vector3D(0, 0, zMax), Vector3D.PLUS_K); @SuppressWarnings("unchecked") final Region<Euclidean3D> boundary = new RegionFactory<Euclidean3D>().buildConvex(pxMin, pxMax, pyMin, pyMax, pzMin, pzMax); return boundary.getTree(false); }
Example 6
Source File: PolyhedronsSet.java From astor with GNU General Public License v2.0 | 5 votes |
/** Build a parallellepipedic box boundary. * @param xMin low bound along the x direction * @param xMax high bound along the x direction * @param yMin low bound along the y direction * @param yMax high bound along the y direction * @param zMin low bound along the z direction * @param zMax high bound along the z direction * @return boundary tree */ private static BSPTree<Euclidean3D> buildBoundary(final double xMin, final double xMax, final double yMin, final double yMax, final double zMin, final double zMax) { final Plane pxMin = new Plane(new Vector3D(xMin, 0, 0), Vector3D.MINUS_I); final Plane pxMax = new Plane(new Vector3D(xMax, 0, 0), Vector3D.PLUS_I); final Plane pyMin = new Plane(new Vector3D(0, yMin, 0), Vector3D.MINUS_J); final Plane pyMax = new Plane(new Vector3D(0, yMax, 0), Vector3D.PLUS_J); final Plane pzMin = new Plane(new Vector3D(0, 0, zMin), Vector3D.MINUS_K); final Plane pzMax = new Plane(new Vector3D(0, 0, zMax), Vector3D.PLUS_K); @SuppressWarnings("unchecked") final Region<Euclidean3D> boundary = new RegionFactory<Euclidean3D>().buildConvex(pxMin, pxMax, pyMin, pyMax, pzMin, pzMax); return boundary.getTree(false); }
Example 7
Source File: PolyhedronsSet.java From astor with GNU General Public License v2.0 | 5 votes |
/** Build a parallellepipedic box boundary. * @param xMin low bound along the x direction * @param xMax high bound along the x direction * @param yMin low bound along the y direction * @param yMax high bound along the y direction * @param zMin low bound along the z direction * @param zMax high bound along the z direction * @return boundary tree */ private static BSPTree<Euclidean3D> buildBoundary(final double xMin, final double xMax, final double yMin, final double yMax, final double zMin, final double zMax) { final Plane pxMin = new Plane(new Vector3D(xMin, 0, 0), Vector3D.MINUS_I); final Plane pxMax = new Plane(new Vector3D(xMax, 0, 0), Vector3D.PLUS_I); final Plane pyMin = new Plane(new Vector3D(0, yMin, 0), Vector3D.MINUS_J); final Plane pyMax = new Plane(new Vector3D(0, yMax, 0), Vector3D.PLUS_J); final Plane pzMin = new Plane(new Vector3D(0, 0, zMin), Vector3D.MINUS_K); final Plane pzMax = new Plane(new Vector3D(0, 0, zMax), Vector3D.PLUS_K); @SuppressWarnings("unchecked") final Region<Euclidean3D> boundary = new RegionFactory<Euclidean3D>().buildConvex(pxMin, pxMax, pyMin, pyMax, pzMin, pzMax); return boundary.getTree(false); }
Example 8
Source File: PolyhedronsSet.java From astor with GNU General Public License v2.0 | 5 votes |
/** Build a parallellepipedic box boundary. * @param xMin low bound along the x direction * @param xMax high bound along the x direction * @param yMin low bound along the y direction * @param yMax high bound along the y direction * @param zMin low bound along the z direction * @param zMax high bound along the z direction * @return boundary tree */ private static BSPTree<Euclidean3D> buildBoundary(final double xMin, final double xMax, final double yMin, final double yMax, final double zMin, final double zMax) { final Plane pxMin = new Plane(new Vector3D(xMin, 0, 0), Vector3D.MINUS_I); final Plane pxMax = new Plane(new Vector3D(xMax, 0, 0), Vector3D.PLUS_I); final Plane pyMin = new Plane(new Vector3D(0, yMin, 0), Vector3D.MINUS_J); final Plane pyMax = new Plane(new Vector3D(0, yMax, 0), Vector3D.PLUS_J); final Plane pzMin = new Plane(new Vector3D(0, 0, zMin), Vector3D.MINUS_K); final Plane pzMax = new Plane(new Vector3D(0, 0, zMax), Vector3D.PLUS_K); @SuppressWarnings("unchecked") final Region<Euclidean3D> boundary = new RegionFactory<Euclidean3D>().buildConvex(pxMin, pxMax, pyMin, pyMax, pzMin, pzMax); return boundary.getTree(false); }