Java Code Examples for org.bukkit.event.block.BlockSpreadEvent#isCancelled()

The following examples show how to use org.bukkit.event.block.BlockSpreadEvent#isCancelled() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: ChunkEventHelper.java    From ClaimChunk with MIT License 5 votes vote down vote up
public static void handleSpreadEvent(@Nonnull BlockSpreadEvent e) {
    if (e.isCancelled()) return;

    // Only cancel fire spreading
    if (e.getBlock().getType() == Material.FIRE) {
        cancelWorldEvent(e.getBlock().getChunk(), e, "blockFireSpread");
    }
}
 
Example 2
Source File: BlockFire.java    From Carbon with GNU Lesser General Public License v3.0 4 votes vote down vote up
@SuppressWarnings("deprecation")
@Override
public void a(World world, int i, int j, int k, Random random) {
	if(world.getGameRules().getBoolean("doFireTick")) {
		boolean flag = world.getType(i, j - 1, k) == Blocks.NETHERRACK;
		if(((world.worldProvider instanceof WorldProviderTheEnd)) && (world.getType(i, j - 1, k) == Blocks.BEDROCK)) {
			flag = true;
		}
		if(!canPlace(world, i, j, k)) {
			fireExtinguished(world, i, j, k);
		}
		if((!flag) && (world.Q()) && ((world.isRainingAt(i, j, k)) || (world.isRainingAt(i - 1, j, k)) || (world.isRainingAt(i + 1, j, k)) || (world.isRainingAt(i, j, k - 1)) || (world.isRainingAt(i, j, k + 1)))) {
			fireExtinguished(world, i, j, k);
		}
		else {
			int l = world.getData(i, j, k);
			if(l < 15) {
				world.setData(i, j, k, l + random.nextInt(3) / 2, 4);
			}
			world.a(i, j, k, this, a(world) + random.nextInt(10));
			if((!flag) && (!e(world, i, j, k))) {
				if((!World.a(world, i, j - 1, k)) || (l > 3)) {
					fireExtinguished(world, i, j, k);
				}
			}
			else if((!flag) && (!e(world, i, j - 1, k)) && (l == 15) && (random.nextInt(4) == 0)) {
				fireExtinguished(world, i, j, k);
			}
			else {
				boolean flag1 = world.z(i, j, k);
				byte b0 = 0;
				if(flag1) {
					b0 = -50;
				}
				a(world, i + 1, j, k, 300 + b0, random, l);
				a(world, i - 1, j, k, 300 + b0, random, l);
				a(world, i, j - 1, k, 250 + b0, random, l);
				a(world, i, j + 1, k, 250 + b0, random, l);
				a(world, i, j, k - 1, 300 + b0, random, l);
				a(world, i, j, k + 1, 300 + b0, random, l);
				for(int i1 = i - 1; i1 <= i + 1; i1++) {
					for(int j1 = k - 1; j1 <= k + 1; j1++) {
						for(int k1 = j - 1; k1 <= j + 4; k1++) {
							if((i1 != i) || (k1 != j) || (j1 != k)) {
								int l1 = 100;
								if(k1 > j + 1) {
									l1 += (k1 - (j + 1)) * 100;
								}
								int i2 = m(world, i1, k1, j1);
								if(i2 > 0) {
									int j2 = (i2 + 40 + world.difficulty.a() * 7) / (l + 30);
									if(flag1) {
										j2 /= 2;
									}
									if((j2 > 0) && (random.nextInt(l1) <= j2) && ((!world.Q()) || (!world.isRainingAt(i1, k1, j1))) && (!world.isRainingAt(i1 - 1, k1, k)) && (!world.isRainingAt(i1 + 1, k1, j1)) && (!world.isRainingAt(i1, k1, j1 - 1)) && (!world.isRainingAt(i1, k1, j1 + 1))) {
										int k2 = l + random.nextInt(5) / 4;
										if(k2 > 15) {
											k2 = 15;
										}
										if((world.getType(i1, k1, j1) != this) && (!CraftEventFactory.callBlockIgniteEvent(world, i1, k1, j1, i, j, k).isCancelled())) {
											Server server = world.getServer();
											org.bukkit.World bworld = world.getWorld();
											BlockState blockState = bworld.getBlockAt(i1, k1, j1).getState();
											blockState.setTypeId(Block.getId(this));
											blockState.setData(new MaterialData(Block.getId(this), (byte) k2));

											BlockSpreadEvent spreadEvent = new BlockSpreadEvent(blockState.getBlock(), bworld.getBlockAt(i, j, k), blockState);
											server.getPluginManager().callEvent(spreadEvent);
											if(!spreadEvent.isCancelled()) {
												blockState.update(true);
											}
										}
									}
								}
							}
						}
					}
				}
			}
		}
	}
}