Java Code Examples for javax.swing.JComponent#isOpaque()
The following examples show how to use
javax.swing.JComponent#isOpaque() .
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Example 1
Source File: SeaGlassViewportUI.java From seaglass with Apache License 2.0 | 6 votes |
protected void paint(SeaGlassContext context, Graphics g) { JComponent c = context.getComponent(); JViewport viewport = (JViewport) c; if (c.isOpaque()) { Component view = viewport.getView(); Object ui = (view == null) ? null : invokeGetter(view, "getUI", null); if (ui instanceof ViewportPainter) { ((ViewportPainter) ui).paintViewport(context, g, viewport); } else { if (viewport.getView() != null) { g.setColor(viewport.getView().getBackground()); g.fillRect(0, 0, c.getWidth(), c.getHeight()); } } } }
Example 2
Source File: AquaPanelUI.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
@Override public final void update(final Graphics g, final JComponent c) { if (c.isOpaque()) { AquaUtils.fillRect(g, c); } paint(g, c); }
Example 3
Source File: DnDSupport.java From netbeans with Apache License 2.0 | 5 votes |
private BufferedImage createContentImage( JComponent c, Dimension contentSize ) { GraphicsConfiguration cfg = GraphicsEnvironment.getLocalGraphicsEnvironment() .getDefaultScreenDevice().getDefaultConfiguration(); boolean opaque = c.isOpaque(); c.setOpaque(true); BufferedImage res = cfg.createCompatibleImage(contentSize.width, contentSize.height); Graphics2D g = res.createGraphics(); g.setColor( c.getBackground() ); g.fillRect(0, 0, contentSize.width, contentSize.height); g.setComposite( AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f )); c.paint(g); c.setOpaque(opaque); return res; }
Example 4
Source File: FreeColTextAreaUI.java From freecol with GNU General Public License v2.0 | 5 votes |
@Override public void paintBackground(java.awt.Graphics g) { JComponent c = getComponent(); if (c.isOpaque()) { ImageLibrary.drawTiledImage("image.background.FreeColTextArea", g, c, null); } }
Example 5
Source File: WindowsTaskPaneGroupUI.java From orbit-image-analysis with GNU General Public License v3.0 | 5 votes |
/** * Overriden to paint the background of the component but keeping the rounded * corners. */ public void update(Graphics g, JComponent c) { if (c.isOpaque()) { g.setColor(c.getParent().getBackground()); g.fillRect(0, 0, c.getWidth(), c.getHeight()); g.setColor(c.getBackground()); g.fillRect(0, ROUND_HEIGHT, c.getWidth(), c.getHeight() - ROUND_HEIGHT); } paint(g, c); }
Example 6
Source File: DesktopPanePainter.java From seaglass with Apache License 2.0 | 5 votes |
protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) { if (c.isOpaque()) { DesktopPane panePainter = new DesktopPane(); panePainter.setDimension(new Dimension(width, height)); panePainter.paintIcon(c, g, 0, 0); } }
Example 7
Source File: AquaPanelUI.java From dragonwell8_jdk with GNU General Public License v2.0 | 5 votes |
@Override public final void update(final Graphics g, final JComponent c) { if (c.isOpaque()) { AquaUtils.fillRect(g, c); } paint(g, c); }
Example 8
Source File: FreeColToolTipUI.java From freecol with GNU General Public License v2.0 | 5 votes |
@Override public void paint(Graphics g, JComponent c) { if (c.isOpaque()) { ImageLibrary.drawTiledImage("image.background.FreeColToolTip", g, c, null); } g.setColor(Color.BLACK); // FIXME: find out why this is necessary Graphics2D graphics = (Graphics2D)g; float x = margin; float y = margin; for (String line : lineBreak.split(((JToolTip) c).getTipText())) { if (line.isEmpty()) { y += LEADING; continue; } AttributedCharacterIterator styledText = new AttributedString(line).getIterator(); LineBreakMeasurer measurer = new LineBreakMeasurer(styledText, frc); while (measurer.getPosition() < styledText.getEndIndex()) { TextLayout layout = measurer.nextLayout(maximumWidth); y += (layout.getAscent()); float dx = layout.isLeftToRight() ? 0 : (maximumWidth - layout.getAdvance()); layout.draw(graphics, x + dx, y); y += layout.getDescent() + layout.getLeading(); } } }
Example 9
Source File: AquaPanelUI.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 5 votes |
@Override public final void update(final Graphics g, final JComponent c) { if (c.isOpaque()) { AquaUtils.fillRect(g, c); } paint(g, c); }
Example 10
Source File: FlatViewportUI.java From FlatLaf with Apache License 2.0 | 5 votes |
@Override public void update( Graphics g, JComponent c ) { Component view = ((JViewport)c).getView(); if( c.isOpaque() && view instanceof JTable ) { // paint viewport background in same color as table background g.setColor( view.getBackground() ); g.fillRect( 0, 0, c.getWidth(), c.getHeight() ); paint( g, c ); } else super.update( g, c ); }
Example 11
Source File: FlatProgressBarUI.java From FlatLaf with Apache License 2.0 | 5 votes |
@Override public void update( Graphics g, JComponent c ) { if( c.isOpaque() ) FlatUIUtils.paintParentBackground( g, c ); paint( g, c ); }
Example 12
Source File: AquaPanelUI.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
@Override public final void update(final Graphics g, final JComponent c) { if (c.isOpaque()) { AquaUtils.fillRect(g, c); } paint(g, c); }
Example 13
Source File: FreeColDialog.java From freecol with GNU General Public License v2.0 | 5 votes |
private static void setOpaqueLayerRecursive(Component opaqueComponent) { if (opaqueComponent instanceof JTextArea || opaqueComponent instanceof JLabel) { if (opaqueComponent.isOpaque()) { ((JComponent) opaqueComponent).setOpaque(false); } } else if (opaqueComponent instanceof JPanel) { JComponent panel = (JComponent)opaqueComponent; if (panel.isOpaque()) { panel.setOpaque(false); } iterateOverOpaqueLayersComponents(panel); } }
Example 14
Source File: FlatSpinnerUI.java From FlatLaf with Apache License 2.0 | 4 votes |
@Override public void update( Graphics g, JComponent c ) { float focusWidth = FlatUIUtils.getBorderFocusWidth( c ); float arc = FlatUIUtils.getBorderArc( c ); // fill background if opaque to avoid garbage if user sets opaque to true if( c.isOpaque() && (focusWidth > 0 || arc > 0) ) FlatUIUtils.paintParentBackground( g, c ); Graphics2D g2 = (Graphics2D) g; FlatUIUtils.setRenderingHints( g2 ); int width = c.getWidth(); int height = c.getHeight(); Component nextButton = getHandler().nextButton; int arrowX = nextButton.getX(); int arrowWidth = nextButton.getWidth(); boolean paintButton = !"none".equals( buttonStyle ); boolean enabled = spinner.isEnabled(); boolean isLeftToRight = spinner.getComponentOrientation().isLeftToRight(); // paint background g2.setColor( getBackground( enabled ) ); FlatUIUtils.paintComponentBackground( g2, 0, 0, width, height, focusWidth, arc ); // paint arrow buttons background if( paintButton && enabled ) { g2.setColor( buttonBackground ); Shape oldClip = g2.getClip(); if( isLeftToRight ) g2.clipRect( arrowX, 0, width - arrowX, height ); else g2.clipRect( 0, 0, arrowX + arrowWidth, height ); FlatUIUtils.paintComponentBackground( g2, 0, 0, width, height, focusWidth, arc ); g2.setClip( oldClip ); } // paint vertical line between value and arrow buttons if( paintButton ) { g2.setColor( enabled ? borderColor : disabledBorderColor ); float lw = scale( 1f ); float lx = isLeftToRight ? arrowX : arrowX + arrowWidth - lw; g2.fill( new Rectangle2D.Float( lx, focusWidth, lw, height - 1 - (focusWidth * 2) ) ); } paint( g, c ); }
Example 15
Source File: ComponentUI.java From openjdk-jdk9 with GNU General Public License v2.0 | 3 votes |
/** * Notifies this UI delegate that it is time to paint the specified * component. This method is invoked by <code>JComponent</code> * when the specified component is being painted. * * <p>By default this method fills the specified component with * its background color if its {@code opaque} property is {@code true}, * and then immediately calls {@code paint}. In general this method need * not be overridden by subclasses; all look-and-feel rendering code should * reside in the {@code paint} method. * * @param g the <code>Graphics</code> context in which to paint * @param c the component being painted; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see #paint * @see javax.swing.JComponent#paintComponent */ public void update(Graphics g, JComponent c) { if (c.isOpaque()) { g.setColor(c.getBackground()); g.fillRect(0, 0, c.getWidth(),c.getHeight()); } paint(g, c); }
Example 16
Source File: ComponentUI.java From hottub with GNU General Public License v2.0 | 3 votes |
/** * Notifies this UI delegate that it is time to paint the specified * component. This method is invoked by <code>JComponent</code> * when the specified component is being painted. * * <p>By default this method fills the specified component with * its background color if its {@code opaque} property is {@code true}, * and then immediately calls {@code paint}. In general this method need * not be overridden by subclasses; all look-and-feel rendering code should * reside in the {@code paint} method. * * @param g the <code>Graphics</code> context in which to paint * @param c the component being painted; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see #paint * @see javax.swing.JComponent#paintComponent */ public void update(Graphics g, JComponent c) { if (c.isOpaque()) { g.setColor(c.getBackground()); g.fillRect(0, 0, c.getWidth(),c.getHeight()); } paint(g, c); }
Example 17
Source File: ComponentUI.java From jdk8u-jdk with GNU General Public License v2.0 | 3 votes |
/** * Notifies this UI delegate that it is time to paint the specified * component. This method is invoked by <code>JComponent</code> * when the specified component is being painted. * * <p>By default this method fills the specified component with * its background color if its {@code opaque} property is {@code true}, * and then immediately calls {@code paint}. In general this method need * not be overridden by subclasses; all look-and-feel rendering code should * reside in the {@code paint} method. * * @param g the <code>Graphics</code> context in which to paint * @param c the component being painted; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see #paint * @see javax.swing.JComponent#paintComponent */ public void update(Graphics g, JComponent c) { if (c.isOpaque()) { g.setColor(c.getBackground()); g.fillRect(0, 0, c.getWidth(),c.getHeight()); } paint(g, c); }
Example 18
Source File: ComponentUI.java From jdk8u60 with GNU General Public License v2.0 | 3 votes |
/** * Notifies this UI delegate that it is time to paint the specified * component. This method is invoked by <code>JComponent</code> * when the specified component is being painted. * * <p>By default this method fills the specified component with * its background color if its {@code opaque} property is {@code true}, * and then immediately calls {@code paint}. In general this method need * not be overridden by subclasses; all look-and-feel rendering code should * reside in the {@code paint} method. * * @param g the <code>Graphics</code> context in which to paint * @param c the component being painted; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see #paint * @see javax.swing.JComponent#paintComponent */ public void update(Graphics g, JComponent c) { if (c.isOpaque()) { g.setColor(c.getBackground()); g.fillRect(0, 0, c.getWidth(),c.getHeight()); } paint(g, c); }
Example 19
Source File: ComponentUI.java From jdk8u-jdk with GNU General Public License v2.0 | 3 votes |
/** * Notifies this UI delegate that it is time to paint the specified * component. This method is invoked by <code>JComponent</code> * when the specified component is being painted. * * <p>By default this method fills the specified component with * its background color if its {@code opaque} property is {@code true}, * and then immediately calls {@code paint}. In general this method need * not be overridden by subclasses; all look-and-feel rendering code should * reside in the {@code paint} method. * * @param g the <code>Graphics</code> context in which to paint * @param c the component being painted; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see #paint * @see javax.swing.JComponent#paintComponent */ public void update(Graphics g, JComponent c) { if (c.isOpaque()) { g.setColor(c.getBackground()); g.fillRect(0, 0, c.getWidth(),c.getHeight()); } paint(g, c); }
Example 20
Source File: ComponentUI.java From Bytecoder with Apache License 2.0 | 3 votes |
/** * Notifies this UI delegate that it is time to paint the specified * component. This method is invoked by <code>JComponent</code> * when the specified component is being painted. * * <p>By default this method fills the specified component with * its background color if its {@code opaque} property is {@code true}, * and then immediately calls {@code paint}. In general this method need * not be overridden by subclasses; all look-and-feel rendering code should * reside in the {@code paint} method. * * @param g the <code>Graphics</code> context in which to paint * @param c the component being painted; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see #paint * @see javax.swing.JComponent#paintComponent */ public void update(Graphics g, JComponent c) { if (c.isOpaque()) { g.setColor(c.getBackground()); g.fillRect(0, 0, c.getWidth(),c.getHeight()); } paint(g, c); }