Java Code Examples for net.minecraft.block.material.Material#water()
The following examples show how to use
net.minecraft.block.material.Material#water() .
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Example 1
Source File: OceanMonument.java From Et-Futurum with The Unlicense | 6 votes |
private static void generatePillar(World world, int x, int y, int z, Block block, int meta) { for (int i = 1; i <= 5; i++) generatePillarSection(world, x, y - i, z, block, meta); y -= 5; for (; y >= 0; y--) { generatePillarSection(world, x, y, z, block, meta); for (int i = 0; i < 4; i++) for (int k = 0; k < 4; k++) if (world.getBlock(x + i, y, z).getMaterial() != Material.water && y > 3) { generatePillarSection(world, x, y - 1, z, block, meta); generatePillarSection(world, x, y - 2, z, block, meta); return; } } }
Example 2
Source File: MoCTools.java From mocreaturesdev with GNU General Public License v3.0 | 6 votes |
public static float distanceToSurface(Entity entity) { //double d = entity.posY + (double)entity.getEyeHeight(); int i = MathHelper.floor_double(entity.posX); int j = MathHelper.floor_double(entity.posY); int k = MathHelper.floor_double(entity.posZ); int l = entity.worldObj.getBlockId(i, j, k); if (l != 0 && Block.blocksList[l].blockMaterial == Material.water) { for (int x = 1; x < 64; x++) { l = entity.worldObj.getBlockId(i, j + x, k); if (l == 0 || Block.blocksList[l].blockMaterial != Material.water) { return (float) x; } } } return 0F; }
Example 3
Source File: ExtendedFluidCollection.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 5 votes |
private static void populateAmmonia() { Fluid tAmmoniaFluid = ModFluidManager.GetNewFluid("Ammonia"); tAmmoniaFluid.setGaseous(true); tAmmoniaFluid.setViscosity(-500); tAmmoniaFluid.setDensity(0); tAmmoniaFluid.setLuminosity(8); tAmmoniaFluid.setTemperature(300); tAmmoniaFluid.setRarity(EnumRarity.epic); // The rarity of the fluid. Used primarily in tool tips. _mAmmonia = new ModSimpleBaseFluid(tAmmoniaFluid, Material.water); // Add potion effects to the fluid if player steps into a pool // Syntax is: new PotionEffect(<potionID>, <duration in ticks>, <level>) // Level 0: Potion Level I // Level 1: Potion Level II // ... // For the duration: Set it low to vanish the effect as soon as the player leaves the pool // If you set the duration to 200, the potion timer will start to tick for 10 seconds after // the player has left the pool. //_mAmmonia.addPotionEffect(new PotionEffect(Potion.blindness.id, 2, 0)); // Same for stacking potion effects, except that you want to set the duration to the amount which will be // ADDED about each 0,5 seconds. So this poison-effect will increase as long as the player has contact with the // fluid block _mAmmonia.addStackingPotionEffect(new PotionEffect(bop_loaded?24:Potion.poison.id, 20, 0)); _mAmmonia.setRegisterBucket(false); // don't register a bucket }
Example 4
Source File: ExtendedFluidCollection.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 5 votes |
private static void populateNitricAcid() { Fluid tNitricAcidFluid = ModFluidManager.GetNewFluid("NitricAcid"); tNitricAcidFluid.setGaseous(false); tNitricAcidFluid.setViscosity(1000); tNitricAcidFluid.setDensity(1); tNitricAcidFluid.setLuminosity(0); tNitricAcidFluid.setTemperature(300); tNitricAcidFluid.setRarity(EnumRarity.epic); // The rarity of the fluid. Used primarily in tool tips. _mNitricAcid = new ModSimpleBaseFluid(tNitricAcidFluid, Material.water); // Add potion effects to the fluid if player steps into a pool // Syntax is: new PotionEffect(<potionID>, <duration in ticks>, <level>) // Level 0: Potion Level I // Level 1: Potion Level II // ... // For the duration: Set it low to vanish the effect as soon as the player leaves the pool // If you set the duration to 200, the potion timer will start to tick for 10 seconds after // the player has left the pool. _mNitricAcid.addPotionEffect(new PotionEffect(Potion.weakness.id, 20, 1)); // Same for stacking potion effects, except that you want to set the duration to the amount which will be // ADDED about each 0,5 seconds. So this poison-effect will increase as long as the player has contact with the // fluid block _mNitricAcid.addStackingPotionEffect(new PotionEffect(Potion.poison.id, 10, 0)); _mNitricAcid.setRegisterBucket(true); // don't register a bucket }
Example 5
Source File: ExtendedFluidCollection.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 5 votes |
private static void populateFermentedBacterialSludge() { Fluid tFermentedBacterialSludge = ModFluidManager.GetNewFluid("FermentedBacterialSludge"); tFermentedBacterialSludge.setGaseous(false); tFermentedBacterialSludge.setViscosity(1000); tFermentedBacterialSludge.setDensity(1); tFermentedBacterialSludge.setLuminosity(8); tFermentedBacterialSludge.setTemperature(300); tFermentedBacterialSludge.setRarity(EnumRarity.epic); // The rarity of the fluid. Used primarily in tool tips. _mFermentedBacterialSludge = new ModSimpleBaseFluid(tFermentedBacterialSludge, Material.water); // Add potion effects to the fluid if player steps into a pool // Syntax is: new PotionEffect(<potionID>, <duration in ticks>, <level>) // Level 0: Potion Level I // Level 1: Potion Level II // ... // For the duration: Set it low to vanish the effect as soon as the player leaves the pool // If you set the duration to 200, the potion timer will start to tick for 10 seconds after // the player has left the pool. // Same for stacking potion effects, except that you want to set the duration to the amount which will be // ADDED about each 0,5 seconds. So this poison-effect will increase as long as the player has contact with the // fluid block _mFermentedBacterialSludge.addStackingPotionEffect(new PotionEffect(bop_loaded?24:Potion.poison.id, 20, 0)); _mFermentedBacterialSludge.addStackingPotionEffect(new PotionEffect(bop_loaded?25:Potion.moveSlowdown.id, 20, 0)); _mFermentedBacterialSludge.setRegisterBucket(true); // don't register a bucket }
Example 6
Source File: ExtendedFluidCollection.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 5 votes |
private static void populateEnrichedBacterialSludge() { Fluid tEnrichedBacterialSludge = ModFluidManager.GetNewFluid("EnrichedBacterialSludge"); tEnrichedBacterialSludge.setGaseous(false); tEnrichedBacterialSludge.setViscosity(1000); tEnrichedBacterialSludge.setDensity(1); tEnrichedBacterialSludge.setLuminosity(15); tEnrichedBacterialSludge.setTemperature(300); tEnrichedBacterialSludge.setRarity(EnumRarity.epic); // The rarity of the fluid. Used primarily in tool tips. _mEnrichedBacterialSludge = new ModSimpleBaseFluid(tEnrichedBacterialSludge, Material.water); // Add potion effects to the fluid if player steps into a pool // Syntax is: new PotionEffect(<potionID>, <duration in ticks>, <level>) // Level 0: Potion Level I // Level 1: Potion Level II // ... // For the duration: Set it low to vanish the effect as soon as the player leaves the pool // If you set the duration to 200, the potion timer will start to tick for 10 seconds after // the player has left the pool. // Same for stacking potion effects, except that you want to set the duration to the amount which will be // ADDED about each 0,5 seconds. So this poison-effect will increase as long as the player has contact with the // fluid block _mEnrichedBacterialSludge.addStackingPotionEffect(new PotionEffect(bop_loaded?24:Potion.poison.id, 40, 0)); _mEnrichedBacterialSludge.addStackingPotionEffect(new PotionEffect(bop_loaded?25:Potion.moveSlowdown.id, 40, 0)); _mEnrichedBacterialSludge.setRegisterBucket(true); // don't register a bucket }
Example 7
Source File: ExtendedFluidCollection.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 5 votes |
private static void populateCompressedOxygen() { Fluid tCompressedOxygenFluid = ModFluidManager.GetNewFluid("CompressedOxygen"); tCompressedOxygenFluid.setGaseous(true); tCompressedOxygenFluid.setViscosity(1); tCompressedOxygenFluid.setDensity(1); tCompressedOxygenFluid.setLuminosity(0); tCompressedOxygenFluid.setTemperature(295); tCompressedOxygenFluid.setRarity(EnumRarity.epic); // The rarity of the fluid. Used primarily in tool tips. _mCompressedOxygen = new ModSimpleBaseFluid(tCompressedOxygenFluid, Material.water); // Add potion effects to the fluid if player steps into a pool // Syntax is: new PotionEffect(<potionID>, <duration in ticks>, <level>) // Level 0: Potion Level I // Level 1: Potion Level II // ... // For the duration: Set it low to vanish the effect as soon as the player leaves the pool // If you set the duration to 200, the potion timer will start to tick for 10 seconds after // the player has left the pool. _mCompressedOxygen.addPotionEffect(new PotionEffect(Potion.weakness.id, 20, 3)); // Same for stacking potion effects, except that you want to set the duration to the amount which will be // ADDED about each 0,5 seconds. So this poison-effect will increase as long as the player has contact with the // fluid block _mCompressedOxygen.addStackingPotionEffect(new PotionEffect(Potion.weakness.id, 20, 3)); _mCompressedOxygen.setRegisterBucket(false); // don't register a bucket }
Example 8
Source File: ExtendedFluidCollection.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 5 votes |
private static void populateCompressedNitrogen() { Fluid tCompressedNitrogenFluid = ModFluidManager.GetNewFluid("CompressedNitrogen"); tCompressedNitrogenFluid.setGaseous(true); tCompressedNitrogenFluid.setViscosity(1); tCompressedNitrogenFluid.setDensity(1); tCompressedNitrogenFluid.setLuminosity(0); tCompressedNitrogenFluid.setTemperature(295); tCompressedNitrogenFluid.setRarity(EnumRarity.epic); // The rarity of the fluid. Used primarily in tool tips. _mCompressedNitrogen = new ModSimpleBaseFluid(tCompressedNitrogenFluid, Material.water); // Add potion effects to the fluid if player steps into a pool // Syntax is: new PotionEffect(<potionID>, <duration in ticks>, <level>) // Level 0: Potion Level I // Level 1: Potion Level II // ... // For the duration: Set it low to vanish the effect as soon as the player leaves the pool // If you set the duration to 200, the potion timer will start to tick for 10 seconds after // the player has left the pool. _mCompressedNitrogen.addPotionEffect(new PotionEffect(Potion.weakness.id, 20, 3)); // Same for stacking potion effects, except that you want to set the duration to the amount which will be // ADDED about each 0,5 seconds. So this poison-effect will increase as long as the player has contact with the // fluid block _mCompressedNitrogen.addStackingPotionEffect(new PotionEffect(Potion.weakness.id, 20, 3)); _mCompressedNitrogen.setRegisterBucket(false); // don't register a bucket }
Example 9
Source File: ExtendedFluidCollection.java From NewHorizonsCoreMod with GNU General Public License v3.0 | 5 votes |
private static void populatePollution() { Fluid tPollution = ModFluidManager.GetNewFluid("Pollution"); tPollution.setGaseous(false); tPollution.setViscosity(1); tPollution.setDensity(1); tPollution.setLuminosity(0); tPollution.setTemperature(295); tPollution.setRarity(EnumRarity.epic); // The rarity of the fluid. Used primarily in tool tips. _mPollution = new ModSimpleBaseFluid(tPollution, Material.water); // Add potion effects to the fluid if player steps into a pool // Syntax is: new PotionEffect(<potionID>, <duration in ticks>, <level>) // Level 0: Potion Level I // Level 1: Potion Level II // ... // For the duration: Set it low to vanish the effect as soon as the player leaves the pool // If you set the duration to 200, the potion timer will start to tick for 10 seconds after // the player has left the pool. _mPollution.addPotionEffect(new PotionEffect(Potion.weakness.id, 20, 3)); // Same for stacking potion effects, except that you want to set the duration to the amount which will be // ADDED about each 0,5 seconds. So this poison-effect will increase as long as the player has contact with the // fluid block _mPollution.addStackingPotionEffect(new PotionEffect(Potion.weakness.id, 20, 3)); _mPollution.addStackingPotionEffect(new PotionEffect(Potion.poison.id, 10, 0)); _mPollution.setRegisterBucket(true); // don't register a bucket }
Example 10
Source File: Sponge.java From Et-Futurum with The Unlicense | 5 votes |
private boolean absorb(World world, int x, int y, int z) { LinkedList<Tuple> linkedlist = Lists.newLinkedList(); ArrayList<WorldCoord> arraylist = Lists.newArrayList(); linkedlist.add(new Tuple(new WorldCoord(x, y, z), 0)); int i = 0; WorldCoord blockpos1; while (!linkedlist.isEmpty()) { Tuple tuple = linkedlist.poll(); blockpos1 = (WorldCoord) tuple.getFirst(); int j = (Integer) tuple.getSecond(); for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) { WorldCoord blockpos2 = blockpos1.add(dir); if (world.getBlock(blockpos2.x, blockpos2.y, blockpos2.z).getMaterial() == Material.water) { world.setBlockToAir(blockpos2.x, blockpos2.y, blockpos2.z); arraylist.add(blockpos2); i++; if (j < 6) linkedlist.add(new Tuple(blockpos2, j + 1)); } } if (i > 64) break; } Iterator<WorldCoord> iterator = arraylist.iterator(); while (iterator.hasNext()) { blockpos1 = iterator.next(); world.notifyBlockOfNeighborChange(blockpos1.x, blockpos1.y, blockpos1.z, Blocks.air); } return i > 0; }
Example 11
Source File: EntityShip.java From archimedes-ships with MIT License | 5 votes |
public static boolean isAABBInLiquidNotFall(World world, AxisAlignedBB aabb) { int i = MathHelper.floor_double(aabb.minX); int j = MathHelper.floor_double(aabb.maxX + 1D); int k = MathHelper.floor_double(aabb.minY); int l = MathHelper.floor_double(aabb.maxY + 1D); int i1 = MathHelper.floor_double(aabb.minZ); int j1 = MathHelper.floor_double(aabb.maxZ + 1D); for (int x = i; x < j; ++x) { for (int y = k; y < l; ++y) { for (int z = i1; z < j1; ++z) { Block block = world.getBlock(x, y, z); if (block != null && (block.getMaterial() == Material.water || block.getMaterial() == Material.lava)) { int j2 = world.getBlockMetadata(x, y, z); double d0 = y + 1; if (j2 < 8) { d0 = y + 1 - j2 / 8.0D; if (d0 >= aabb.minY) { return true; } } } } } } return false; }
Example 12
Source File: CustomSpawner.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
private static boolean canCreatureTypeSpawnAtLocation(EnumCreatureType enumcreaturetype, World world, int i, int j, int k) { if (enumcreaturetype.getCreatureMaterial() == Material.water) { return world.getBlockMaterial(i, j, k).isLiquid() && !world.isBlockNormalCube(i, j + 1, k); } else { return world.isBlockNormalCube(i, j - 1, k) && !world.isBlockNormalCube(i, j, k) && !world.getBlockMaterial(i, j, k).isLiquid() && !world.isBlockNormalCube(i, j + 1, k); } }
Example 13
Source File: BlockBRGenericFluid.java From BigReactors with MIT License | 4 votes |
public BlockBRGenericFluid(Fluid fluid, String unlocalizedName) { super(fluid, Material.water); setBlockName("fluid." + unlocalizedName + ".still"); }
Example 14
Source File: WrapperMaterial.java From ClientBase with MIT License | 4 votes |
public WrapperMaterial getWater() { return new WrapperMaterial(Material.water); }
Example 15
Source File: BlockFluidPneumaticCraft.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
public BlockFluidPneumaticCraft(Fluid fluid){ this(fluid, Material.water); }
Example 16
Source File: MoCBlock.java From mocreaturesdev with GNU General Public License v3.0 | 4 votes |
@Override public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) { int plantID = plant.getPlantID(world, x, y + 1, z); EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); if (plantID == cactus.blockID && blockID == cactus.blockID) { return true; } if (plantID == reed.blockID && blockID == reed.blockID) { return true; } if (plant instanceof BlockFlower) { return true; } switch (plantType) { case Desert: return blockID == sand.blockID; case Nether: return blockID == slowSand.blockID; case Crop: return blockID == tilledField.blockID; case Cave: return isBlockSolidOnSide(world, x, y, z, UP); case Plains: return blockID == grass.blockID || blockID == dirt.blockID; case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; case Beach: boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water || world.getBlockMaterial(x + 1, y, z ) == Material.water || world.getBlockMaterial(x, y, z - 1) == Material.water || world.getBlockMaterial(x, y, z + 1) == Material.water); return isBeach && hasWater; } return false; }
Example 17
Source File: BioFluidBlock.java From bartworks with MIT License | 4 votes |
public BioFluidBlock() { super(FluidLoader.ff, Material.water); this.setBlockName("BioFluidBlock"); //this.setCreativeTab(MainMod.BioTab); this.textureName = "gregtech:fluids/fluid.molten.autogenerated"; }