com.jme3.material.RenderState.BlendMode Java Examples
The following examples show how to use
com.jme3.material.RenderState.BlendMode.
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Example #1
Source File: TextEntryComponent.java From Lemur with BSD 3-Clause "New" or "Revised" License | 6 votes |
public TextEntryComponent( DocumentModel model, BitmapFont font ) { this.font = font; this.bitmapText = new BitmapText(font); bitmapText.setLineWrapMode(LineWrapMode.Clip); // Can't really do this since we don't know what // bucket it will actually end up in Gui or regular. //bitmapText.setQueueBucket( Bucket.Transparent ); this.model = model; // Create a versioned reference for watching for updates, external or otherwise this.modelRef = model.createReference(); this.caratRef = model.createCaratReference(); cursorQuad = new Quad(getCursorWidth(), bitmapText.getLineHeight()); cursor = new Geometry( "cursor", cursorQuad ); GuiMaterial mat = GuiGlobals.getInstance().createMaterial(new ColorRGBA(1,1,1,0.75f), false); cursor.setMaterial(mat.getMaterial()); cursor.getMaterial().getAdditionalRenderState().setBlendMode(BlendMode.Alpha); cursor.setUserData("layer", 1); bitmapText.attachChild(cursor); if( model.getText() != null ) { resetText(); } }
Example #2
Source File: TextEntryComponent.java From Lemur with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public TextEntryComponent clone() { TextEntryComponent result = (TextEntryComponent)super.clone(); result.bitmapText = new BitmapText(font); bitmapText.setLineWrapMode(LineWrapMode.Clip); result.model = model.clone(); result.preferredSize = null; result.textBox = null; result.keyHandler = result.new KeyHandler(); result.cursorQuad = new Quad(getCursorWidth(), bitmapText.getLineHeight()); result.cursor = new Geometry("cursor", cursorQuad); GuiMaterial mat = GuiGlobals.getInstance().createMaterial(new ColorRGBA(1,1,1,0.75f), false); result.cursor.setMaterial(mat.getMaterial()); result.cursor.getMaterial().getAdditionalRenderState().setBlendMode(BlendMode.Alpha); result.bitmapText.attachChild(cursor); result.resetText(); return result; }
Example #3
Source File: TerrainTestModifyHeight.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createMarker() { // collision marker Sphere sphere = new Sphere(8, 8, 0.5f); marker = new Geometry("Marker"); marker.setMesh(sphere); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", new ColorRGBA(251f/255f, 130f/255f, 0f, 0.6f)); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); marker.setMaterial(mat); rootNode.attachChild(marker); // surface normal marker Arrow arrow = new Arrow(new Vector3f(0,1,0)); markerNormal = new Geometry("MarkerNormal"); markerNormal.setMesh(arrow); markerNormal.setMaterial(mat); rootNode.attachChild(markerNormal); }
Example #4
Source File: TestPostWater.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createBox() { //creating a transluscent box box = new Geometry("box", new Box(new Vector3f(0, 0, 0), 50, 50, 50)); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f)); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); //mat.getAdditionalRenderState().setDepthWrite(false); //mat.getAdditionalRenderState().setDepthTest(false); box.setMaterial(mat); box.setQueueBucket(Bucket.Translucent); //creating a post view port // ViewPort post=renderManager.createPostView("transpPost", cam); // post.setClearFlags(false, true, true); box.setLocalTranslation(-600, 0, 300); //attaching the box to the post viewport //Don't forget to updateGeometricState() the box in the simpleUpdate // post.attachScene(box); rootNode.attachChild(box); }
Example #5
Source File: TestPostWater.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void createBox() { //creating a transluscent box box = new Geometry("box", new Box(50, 50, 50)); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f)); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); //mat.getAdditionalRenderState().setDepthWrite(false); //mat.getAdditionalRenderState().setDepthTest(false); box.setMaterial(mat); box.setQueueBucket(Bucket.Translucent); //creating a post view port // ViewPort post=renderManager.createPostView("transpPost", cam); // post.setClearFlags(false, true, true); box.setLocalTranslation(-600, 0, 300); //attaching the box to the post viewport //Don't forget to updateGeometricState() the box in the simpleUpdate // post.attachScene(box); rootNode.attachChild(box); }
Example #6
Source File: TerrainTestModifyHeight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void createMarker() { // collision marker Sphere sphere = new Sphere(8, 8, 0.5f); marker = new Geometry("Marker"); marker.setMesh(sphere); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", new ColorRGBA(251f/255f, 130f/255f, 0f, 0.6f)); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); marker.setMaterial(mat); rootNode.attachChild(marker); // surface normal marker Arrow arrow = new Arrow(new Vector3f(0,1,0)); markerNormal = new Geometry("MarkerNormal"); markerNormal.setMesh(arrow); markerNormal.setMaterial(mat); rootNode.attachChild(markerNormal); }
Example #7
Source File: StatsAppState.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
public void loadDarken() { Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", new ColorRGBA(0,0,0,0.5f)); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); darkenFps = new Geometry("StatsDarken", new Quad(200, fpsText.getLineHeight())); darkenFps.setMaterial(mat); darkenFps.setLocalTranslation(0, 0, -1); darkenFps.setCullHint(showFps && darkenBehind ? CullHint.Never : CullHint.Always); guiNode.attachChild(darkenFps); darkenStats = new Geometry("StatsDarken", new Quad(200, statsView.getHeight())); darkenStats.setMaterial(mat); darkenStats.setLocalTranslation(0, fpsText.getHeight(), -1); darkenStats.setCullHint(showStats && darkenBehind ? CullHint.Never : CullHint.Always); guiNode.attachChild(darkenStats); }
Example #8
Source File: GLRenderer.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void changeBlendMode(RenderState.BlendMode blendMode) { if (blendMode != context.blendMode) { if (blendMode == RenderState.BlendMode.Off) { gl.glDisable(GL.GL_BLEND); } else if (context.blendMode == RenderState.BlendMode.Off) { gl.glEnable(GL.GL_BLEND); } context.blendMode = blendMode; } }
Example #9
Source File: SceneComposerToolController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private Material getAudioMarkerMaterial() { if (audioMarkerMaterial == null) { Material mat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); Texture tex = manager.loadTexture("com/jme3/gde/scenecomposer/audionode.gif"); mat.setTexture("ColorMap", tex); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); audioMarkerMaterial = mat; } return audioMarkerMaterial; }
Example #10
Source File: SceneComposerToolController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private Material getLightMarkerMaterial() { if (lightMarkerMaterial == null) { Material mat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); Texture tex = manager.loadTexture("com/jme3/gde/scenecomposer/lightbulb32.png"); mat.setTexture("ColorMap", tex); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); lightMarkerMaterial = mat; } return lightMarkerMaterial; }
Example #11
Source File: Picture.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * Set the texture to put on the picture. * * @param assetManager The {@link AssetManager} to use to load the material. * @param tex The texture * @param useAlpha If true, the picture will appear transparent and allow * objects behind it to appear through. If false, the transparent * portions will be the image's color at that pixel. */ public void setTexture(AssetManager assetManager, Texture2D tex, boolean useAlpha){ if (getMaterial() == null){ Material mat = new Material(assetManager, "Common/MatDefs/Gui/Gui.j3md"); mat.setColor("Color", ColorRGBA.White); setMaterial(mat); } material.getAdditionalRenderState().setBlendMode(useAlpha ? BlendMode.Alpha : BlendMode.Off); material.setTexture("Texture", tex); }
Example #12
Source File: J3MLoader.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void readRenderStateStatement(String statement) throws IOException{ String[] split = statement.split(whitespacePattern); if (split[0].equals("Wireframe")){ renderState.setWireframe(parseBoolean(split[1])); }else if (split[0].equals("FaceCull")){ renderState.setFaceCullMode(FaceCullMode.valueOf(split[1])); }else if (split[0].equals("DepthWrite")){ renderState.setDepthWrite(parseBoolean(split[1])); }else if (split[0].equals("DepthTest")){ renderState.setDepthTest(parseBoolean(split[1])); }else if (split[0].equals("Blend")){ renderState.setBlendMode(BlendMode.valueOf(split[1])); }else if (split[0].equals("AlphaTestFalloff")){ renderState.setAlphaTest(true); renderState.setAlphaFallOff(Float.parseFloat(split[1])); }else if (split[0].equals("PolyOffset")){ float factor = Float.parseFloat(split[1]); float units = Float.parseFloat(split[2]); renderState.setPolyOffset(factor, units); }else if (split[0].equals("ColorWrite")){ renderState.setColorWrite(parseBoolean(split[1])); }else if (split[0].equals("PointSprite")){ renderState.setPointSprite(parseBoolean(split[1])); }else{ throwIfNequal(null, split[0]); } }
Example #13
Source File: TerrainSplatTexture.java From OpenRTS with MIT License | 5 votes |
public void buildMaterial() { mat = new Material(am, "matdefs/MyTerrainLighting.j3md"); Texture2D alpha0 = new Texture2D(new Image(Image.Format.RGBA8, atlas.getWidth(), atlas.getHeight(), atlas.getBuffer(0))); mat.setTexture("AlphaMap", alpha0); // mat.setTexture("AlphaMap", am.loadTexture("textures/alphatest.png")); Texture2D alpha1 = new Texture2D(new Image(Image.Format.RGBA8, atlas.getWidth(), atlas.getHeight(), atlas.getBuffer(1))); mat.setTexture("AlphaMap_1", alpha1); if(transp){ mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // mat.setFloat("AlphaDiscardThreshold", 0.5f); } for (int i = 0; i < 12; i++) { if (diffuseMaps.size() > i) { if (i == 0) { mat.setTexture("DiffuseMap", diffuseMaps.get(i)); } else { mat.setTexture("DiffuseMap_" + i, diffuseMaps.get(i)); } mat.setFloat("DiffuseMap_" + i + "_scale", scales.get(i).floatValue()); if (normaMaps.get(i) != null) { if (i == 0) { mat.setTexture("NormalMap", normaMaps.get(i)); } else { mat.setTexture("NormalMap_" + i, normaMaps.get(i)); } } } } }
Example #14
Source File: J3MLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void readRenderStateStatement(Statement statement) throws IOException{ String[] split = statement.getLine().split(whitespacePattern); if (split[0].equals("Wireframe")){ renderState.setWireframe(parseBoolean(split[1])); }else if (split[0].equals("FaceCull")){ renderState.setFaceCullMode(FaceCullMode.valueOf(split[1])); }else if (split[0].equals("DepthWrite")){ renderState.setDepthWrite(parseBoolean(split[1])); }else if (split[0].equals("DepthTest")){ renderState.setDepthTest(parseBoolean(split[1])); }else if (split[0].equals("Blend")){ renderState.setBlendMode(BlendMode.valueOf(split[1])); }else if (split[0].equals("BlendEquation")){ renderState.setBlendEquation(BlendEquation.valueOf(split[1])); }else if (split[0].equals("BlendEquationAlpha")){ renderState.setBlendEquationAlpha(RenderState.BlendEquationAlpha.valueOf(split[1])); }else if (split[0].equals("AlphaTestFalloff")){ // Ignore for backwards compatbility }else if (split[0].equals("PolyOffset")){ float factor = Float.parseFloat(split[1]); float units = Float.parseFloat(split[2]); renderState.setPolyOffset(factor, units); }else if (split[0].equals("ColorWrite")){ renderState.setColorWrite(parseBoolean(split[1])); }else if (split[0].equals("PointSprite")){ // Ignore for backwards compatbility }else if (split[0].equals("DepthFunc")){ renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1])); }else if (split[0].equals("AlphaFunc")){ renderState.setAlphaFunc(RenderState.TestFunction.valueOf(split[1])); }else if (split[0].equals("LineWidth")){ renderState.setLineWidth(Float.parseFloat(split[1])); } else { throw new MatParseException(null, split[0], statement); } }
Example #15
Source File: Picture.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Set the texture to put on the picture. * * @param assetManager The {@link AssetManager} to use to load the material. * @param tex The texture * @param useAlpha If true, the picture will appear transparent and allow * objects behind it to appear through. If false, the transparent * portions will be the image's color at that pixel. */ public void setTexture(AssetManager assetManager, Texture2D tex, boolean useAlpha){ if (getMaterial() == null){ Material mat = new Material(assetManager, "Common/MatDefs/Gui/Gui.j3md"); mat.setColor("Color", ColorRGBA.White); setMaterial(mat); } material.getAdditionalRenderState().setBlendMode(useAlpha ? BlendMode.Alpha : BlendMode.Off); material.setTexture("Texture", tex); }
Example #16
Source File: ListBox.java From Lemur with BSD 3-Clause "New" or "Revised" License | 5 votes |
@StyleDefaults(ELEMENT_ID) public static void initializeDefaultStyles( Styles styles, Attributes attrs ) { ElementId parent = new ElementId(ELEMENT_ID); //QuadBackgroundComponent quad = new QuadBackgroundComponent(new ColorRGBA(0.5f, 0.5f, 0.5f, 1)); QuadBackgroundComponent quad = new QuadBackgroundComponent(new ColorRGBA(0.8f, 0.9f, 0.1f, 1)); quad.getMaterial().getMaterial().getAdditionalRenderState().setBlendMode(BlendMode.Exclusion); styles.getSelector(parent.child(SELECTOR_ID), null).set("background", quad, false); }
Example #17
Source File: FbxMaterial.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private Material createMaterial() { Material m = new Material(scene.assetManager, "Common/MatDefs/Light/Lighting.j3md"); m.setName(name); ambientColor.multLocal(ambientFactor); diffuseColor.multLocal(diffuseFactor); specularColor.multLocal(specularFactor); m.setColor("Ambient", new ColorRGBA(ambientColor.x, ambientColor.y, ambientColor.z, 1)); m.setColor("Diffuse", new ColorRGBA(diffuseColor.x, diffuseColor.y, diffuseColor.z, 1)); m.setColor("Specular", new ColorRGBA(specularColor.x, specularColor.y, specularColor.z, 1)); m.setFloat("Shininess", shininessExponent); m.setBoolean("UseMaterialColors", true); m.setFloat("AlphaDiscardThreshold", 0.5f); // TODO replace with right way in JME to set "Aplha Test" m.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); return m; }
Example #18
Source File: TestJoystick.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public ButtonView( String name, float x, float y, float width, float height ) { super( "Button:" + name ); setLocalTranslation( x, y, -0.5f ); material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); material.setColor( "Color", hilite ); material.getAdditionalRenderState().setBlendMode( BlendMode.Alpha ); Geometry g = new Geometry( "highlight", new Quad(width, height) ); g.setMaterial(material); attachChild(g); resetState(); }
Example #19
Source File: IconComponent.java From Lemur with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected void createIcon() { Vector2f imageSize = getEffectiveIconSize(); float width = iconScale.x * imageSize.x; float height = iconScale.y * imageSize.y; Quad q = new Quad(width, height); icon = new Geometry("icon:" + imagePath, q); if( material == null ) { material = GuiGlobals.getInstance().createMaterial(lit); material.setColor(color); material.setTexture(image); material.getMaterial().getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // AlphaTest and AlphaFalloff are deprecated in favor of the material // parameter... in fact in current JME there are no-ops. //material.getMaterial().getAdditionalRenderState().setAlphaTest(true); //material.getMaterial().getAdditionalRenderState().setAlphaFallOff(0.01f); material.getMaterial().setFloat("AlphaDiscardThreshold", 0.1f); } icon.setMaterial(material.getMaterial()); // Leave it invisible until the first time we are reshaped. // Without this, there is a noticeable one-frame jump from // 0,0,0 to it's proper position. icon.setCullHint(CullHint.Always); // Just in case but it should never happen if( isAttached() ) { getNode().attachChild(icon); } }
Example #20
Source File: TbtQuadBackgroundComponent.java From Lemur with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected void createMaterial() { material = GuiGlobals.getInstance().createMaterial(texture, lit); if( color != null ) { material.setColor(color); } material.getMaterial().getAdditionalRenderState().setBlendMode(BlendMode.Alpha); }
Example #21
Source File: QuadBackgroundComponent.java From Lemur with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected void createMaterial() { material = GuiGlobals.getInstance().createMaterial(color, lit); if( texture != null ) { material.setTexture(texture); } material.getMaterial().getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // AlphaTest and AlphaFalloff are deprecated in favor of the material // parameter... in fact in current JME there are no-ops. //material.getMaterial().getAdditionalRenderState().setAlphaTest(true); //material.getMaterial().getAdditionalRenderState().setAlphaFallOff(0.1f); material.getMaterial().setFloat("AlphaDiscardThreshold", 0.1f); }
Example #22
Source File: MaterialManager.java From OpenRTS with MIT License | 4 votes |
private static void initBaseMaterials() { ColorRGBA lotColorBase = new ColorRGBA(200f / 255f, 200f / 255f, 200f / 255f, 255f / 255f); ColorRGBA concreteColor = new ColorRGBA(90f / 255f, 100f / 255f, 255f / 255f, 255f / 255f); ColorRGBA redConcreteColor = ColorRGBA.Red; ColorRGBA blueConcreteColor = ColorRGBA.Blue; ColorRGBA yellowConcreteColor = ColorRGBA.Yellow; ColorRGBA cyanConcreteColor = new ColorRGBA(0, 1, 1, 0.4f); ColorRGBA blackConcreteColor = ColorRGBA.Black; ColorRGBA greenConcreteColor = ColorRGBA.Green; ColorRGBA floorColor = ColorRGBA.Gray; ColorRGBA windowsColor = ColorRGBA.White; ColorRGBA itemColor = ColorRGBA.LightGray; ColorRGBA roadsColor = ColorRGBA.LightGray; ColorRGBA terrainColor = new ColorRGBA(0f / 255f, 50f / 255f, 14f / 255f, 255f / 255f); am.registerLocator("assets/", FileLocator.class); contourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); contourMaterial.setColor("Color", blackConcreteColor); blockContourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); blockContourMaterial.setColor("Color", redConcreteColor); lotContourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); lotContourMaterial.setColor("Color", blueConcreteColor); lotMaterial1 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); lotMaterial1.setColor("Color", lotColorBase); lotMaterial2 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); lotMaterial2.setColor("Color", lotColorBase); lotMaterial3 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); lotMaterial3.setColor("Color", lotColorBase); // debug material debugMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); debugMaterial.setColor("Color", redConcreteColor); // debug texture material // debugTextureMaterial = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); // debugTextureMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); // debugTextureMaterial.setTexture("DiffuseMap", assetManager.loadTexture("Textures/UVTest.jpg")); // debugTextureMaterial.setFloat("Shininess", 128f); // [0,128] // Red Material redMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); redMaterial.setColor("Color", redConcreteColor); redMaterial.setColor("GlowColor", redConcreteColor); // Concrete Material yellowMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); yellowMaterial.setColor("Color", yellowConcreteColor); // Concrete Material cyanMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); cyanMaterial.setColor("Color", cyanConcreteColor); cyanMaterial.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // Concrete Material blackMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); blackMaterial.setColor("Color", blackConcreteColor); // Concrete Material greenMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); greenMaterial.setColor("Color", greenConcreteColor); greenMaterial.setColor("GlowColor", greenConcreteColor); // Item Material itemMaterial = new Material(am, "Common/MatDefs/Light/Lighting.j3md"); itemMaterial.setColor("Diffuse", itemColor); itemMaterial.setBoolean("UseMaterialColors", true); // gradient blue for (int i = 0; i < 4; i++) { gradientMaterial.add(new Material(am, "Common/MatDefs/Misc/Unshaded.j3md")); gradientMaterial.get(i).setColor("Color", new ColorRGBA(i * 30 / 255f, i * 30 / 255f, i * 85 / 255f, 1)); } }
Example #23
Source File: TestMaterialCompare.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
public static void main(String[] args) { AssetManager assetManager = JmeSystem.newAssetManager( TestMaterialCompare.class.getResource("/com/jme3/asset/Desktop.cfg")); // Cloned materials Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setName("mat1"); mat1.setColor("Color", ColorRGBA.Blue); Material mat2 = mat1.clone(); mat2.setName("mat2"); testEquality(mat1, mat2, true); // Cloned material with different render states Material mat3 = mat1.clone(); mat3.setName("mat3"); mat3.getAdditionalRenderState().setBlendMode(BlendMode.ModulateX2); testEquality(mat1, mat3, false); // Two separately loaded materials Material mat4 = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); mat4.setName("mat4"); Material mat5 = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); mat5.setName("mat5"); testEquality(mat4, mat5, true); // Comparing same textures TextureKey originalKey = (TextureKey) mat4.getTextureParam("DiffuseMap").getTextureValue().getKey(); TextureKey tex1key = new TextureKey("Models/Sign Post/Sign Post.jpg", false); tex1key.setGenerateMips(true); // Texture keys from the original and the loaded texture // must be identical, otherwise the resultant textures not identical // and thus materials are not identical! if (!originalKey.equals(tex1key)){ System.out.println("TEXTURE KEYS ARE NOT EQUAL"); } Texture tex1 = assetManager.loadTexture(tex1key); mat4.setTexture("DiffuseMap", tex1); testEquality(mat4, mat5, true); // Change some stuff on the texture and compare, materials no longer equal tex1.setWrap(Texture.WrapMode.MirroredRepeat); testEquality(mat4, mat5, false); // Comparing different textures Texture tex2 = assetManager.loadTexture("Interface/Logo/Monkey.jpg"); mat4.setTexture("DiffuseMap", tex2); testEquality(mat4, mat5, false); // Two materials created the same way Material mat6 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat6.setName("mat6"); mat6.setColor("Color", ColorRGBA.Blue); testEquality(mat1, mat6, true); // Changing a material param mat6.setColor("Color", ColorRGBA.Green); testEquality(mat1, mat6, false); }
Example #24
Source File: HelloMaterial.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { /** A simple textured cube -- in good MIP map quality. */ Box boxshape1 = new Box(new Vector3f(-3f,1.1f,0f), 1f,1f,1f); Geometry cube = new Geometry("My Textured Box", boxshape1); Material mat_stl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Texture tex_ml = assetManager.loadTexture("Interface/Logo/Monkey.jpg"); mat_stl.setTexture("ColorMap", tex_ml); cube.setMaterial(mat_stl); rootNode.attachChild(cube); /** A translucent/transparent texture, similar to a window frame. */ Box boxshape3 = new Box(new Vector3f(0f,0f,0f), 1f,1f,0.01f); Geometry window_frame = new Geometry("window frame", boxshape3); Material mat_tt = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat_tt.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); mat_tt.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // activate transparency window_frame.setQueueBucket(Bucket.Transparent); window_frame.setMaterial(mat_tt); rootNode.attachChild(window_frame); /** A cube with its base color "leaking" through a partially transparent texture */ Box boxshape4 = new Box(new Vector3f(3f,-1f,0f), 1f,1f,1f); Geometry cube_leak = new Geometry("Leak-through color cube", boxshape4); Material mat_tl = new Material(assetManager, "Common/MatDefs/Misc/ColoredTextured.j3md"); mat_tl.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); mat_tl.setColor("Color", new ColorRGBA(1f,0f,1f, 1f)); // purple cube_leak.setMaterial(mat_tl); rootNode.attachChild(cube_leak); // cube_leak.setMaterial((Material) assetManager.loadAsset( "Materials/LeakThrough.j3m")); /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */ Sphere rock = new Sphere(32,32, 2f); Geometry shiny_rock = new Geometry("Shiny rock", rock); rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres TangentBinormalGenerator.generate(rock); // for lighting effect Material mat_lit = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat_lit.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg")); mat_lit.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png")); mat_lit.setFloat("Shininess", 5f); // [0,128] shiny_rock.setMaterial(mat_lit); shiny_rock.setLocalTranslation(0,2,-2); // Move it a bit shiny_rock.rotate(1.6f, 0, 0); // Rotate it a bit rootNode.attachChild(shiny_rock); /** Must add a light to make the lit object visible! */ DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(1,0,-2).normalizeLocal()); sun.setColor(ColorRGBA.White); rootNode.addLight(sun); }
Example #25
Source File: HelloMaterial.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { /** A simple textured cube -- in good MIP map quality. */ Box cube1Mesh = new Box( 1f,1f,1f); Geometry cube1Geo = new Geometry("My Textured Box", cube1Mesh); cube1Geo.setLocalTranslation(new Vector3f(-3f,1.1f,0f)); Material cube1Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Texture cube1Tex = assetManager.loadTexture("Interface/Logo/Monkey.jpg"); cube1Mat.setTexture("ColorMap", cube1Tex); cube1Geo.setMaterial(cube1Mat); rootNode.attachChild(cube1Geo); /** A translucent/transparent texture, similar to a window frame. */ Box cube2Mesh = new Box( 1f,1f,0.01f); Geometry cube2Geo = new Geometry("window frame", cube2Mesh); Material cube2Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); cube2Mat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); cube2Mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // activate transparency cube2Geo.setQueueBucket(Bucket.Transparent); cube2Geo.setMaterial(cube2Mat); rootNode.attachChild(cube2Geo); /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */ Sphere sphereMesh = new Sphere(32,32, 2f); Geometry sphereGeo = new Geometry("Shiny rock", sphereMesh); sphereMesh.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres TangentBinormalGenerator.generate(sphereMesh); // for lighting effect Material sphereMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); sphereMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg")); sphereMat.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png")); sphereMat.setBoolean("UseMaterialColors",true); sphereMat.setColor("Diffuse",ColorRGBA.White); sphereMat.setColor("Specular",ColorRGBA.White); sphereMat.setFloat("Shininess", 64f); // [0,128] sphereGeo.setMaterial(sphereMat); //sphereGeo.setMaterial((Material) assetManager.loadMaterial("Materials/MyCustomMaterial.j3m")); sphereGeo.setLocalTranslation(0,2,-2); // Move it a bit sphereGeo.rotate(1.6f, 0, 0); // Rotate it a bit rootNode.attachChild(sphereGeo); /** Must add a light to make the lit object visible! */ DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(1,0,-2).normalizeLocal()); sun.setColor(ColorRGBA.White); rootNode.addLight(sun); }
Example #26
Source File: SceneEditTool.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * Create the axis marker that is selectable */ protected Node createAxisMarker() { float size = 2; float arrowSize = size; float planeSize = size * 0.7f; Quaternion YAW090 = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0)); Quaternion PITCH090 = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0)); redMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); redMat.getAdditionalRenderState().setWireframe(true); redMat.setColor("Color", ColorRGBA.Red); //redMat.getAdditionalRenderState().setDepthTest(false); greenMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); greenMat.getAdditionalRenderState().setWireframe(true); greenMat.setColor("Color", ColorRGBA.Green); //greenMat.getAdditionalRenderState().setDepthTest(false); blueMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); blueMat.getAdditionalRenderState().setWireframe(true); blueMat.setColor("Color", ColorRGBA.Blue); //blueMat.getAdditionalRenderState().setDepthTest(false); yellowMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); yellowMat.getAdditionalRenderState().setWireframe(false); yellowMat.setColor("Color", new ColorRGBA(1f, 1f, 0f, 0.25f)); yellowMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); yellowMat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); //yellowMat.getAdditionalRenderState().setDepthTest(false); cyanMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); cyanMat.getAdditionalRenderState().setWireframe(false); cyanMat.setColor("Color", new ColorRGBA(0f, 1f, 1f, 0.25f)); cyanMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); cyanMat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); //cyanMat.getAdditionalRenderState().setDepthTest(false); magentaMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); magentaMat.getAdditionalRenderState().setWireframe(false); magentaMat.setColor("Color", new ColorRGBA(1f, 0f, 1f, 0.25f)); magentaMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); magentaMat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); //magentaMat.getAdditionalRenderState().setDepthTest(false); orangeMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); orangeMat.getAdditionalRenderState().setWireframe(false); orangeMat.setColor("Color", new ColorRGBA(251f / 255f, 130f / 255f, 0f, 0.4f)); orangeMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); orangeMat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); Node axis = new Node(); // create arrows Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0))); Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0))); Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize))); axis.attachChild(arrowX); axis.attachChild(arrowY); axis.attachChild(arrowZ); // create planes quadXY = new Geometry("quadXY", new Quad(planeSize, planeSize)); quadXZ = new Geometry("quadXZ", new Quad(planeSize, planeSize)); quadXZ.setLocalRotation(PITCH090); quadYZ = new Geometry("quadYZ", new Quad(planeSize, planeSize)); quadYZ.setLocalRotation(YAW090); // axis.attachChild(quadXY); // axis.attachChild(quadXZ); // axis.attachChild(quadYZ); axis.setModelBound(new BoundingBox()); return axis; }
Example #27
Source File: PopupState.java From Lemur with BSD 3-Clause "New" or "Revised" License | 4 votes |
protected GuiMaterial createBlockerMaterial( ColorRGBA color ) { GuiMaterial result = GuiGlobals.getInstance().createMaterial(color, false); Material mat = result.getMaterial(); mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); return result; }