Java Code Examples for codechicken.lib.packet.PacketCustom#writePos()
The following examples show how to use
codechicken.lib.packet.PacketCustom#writePos() .
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Example 1
Source File: TileEnderTank.java From EnderStorage with MIT License | 5 votes |
@Override public void sendSyncPacket() { PacketCustom packet = new PacketCustom(EnderStorageNetwork.NET_CHANNEL, 5); packet.writePos(getPos()); packet.writeFluidStack(s_liquid); packet.sendToChunk(TileEnderTank.this); }
Example 2
Source File: TileEnderTank.java From EnderStorage with MIT License | 4 votes |
private void sendSyncPacket() { PacketCustom packet = new PacketCustom(EnderStorageNetwork.NET_CHANNEL, 6); packet.writePos(getPos()); packet.writeBoolean(a_pressure); packet.sendToChunk(TileEnderTank.this); }
Example 3
Source File: NEIClientPacketHandler.java From NotEnoughItems with MIT License | 4 votes |
public static void sendMobSpawnerID(int x, int y, int z, String mobtype) { PacketCustom packet = new PacketCustom(channel, 15); packet.writePos(new BlockPos(x, y, z)); packet.writeString(mobtype); packet.sendToServer(); }
Example 4
Source File: CustomParticleHandler.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 3 votes |
/** * Call from {@link Block#addLandingEffects} * Provided the model bound is an instance of IModelParticleProvider, you will have landing particles just handled for you. * * @param world The world. * @param pos The position of the block. * @param entity The entity. * @param numParticles The number of particles to spawn. * @return Always true for this, basically just return the result of this method inside {@link Block#addLandingEffects} */ public static boolean handleLandingEffects(ServerWorld world, BlockPos pos, LivingEntity entity, int numParticles) { PacketCustom packet = new PacketCustom(CCLNetwork.NET_CHANNEL, C_ADD_LANDING_EFFECTS); packet.writePos(pos); packet.writeVector(Vector3.fromEntity(entity)); packet.writeVarInt(numParticles); packet.sendToPlayer((ServerPlayerEntity) entity); return true; }