Java Code Examples for com.badlogic.gdx.scenes.scene2d.Stage#getWidth()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.Stage#getWidth() .
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Example 1
Source File: Window.java From uracer-kotd with Apache License 2.0 | 5 votes |
void keepWithinStage () { if (!keepWithinStage) return; Stage stage = getStage(); if (getParent() == stage.getRoot()) { float parentWidth = stage.getWidth(); float parentHeight = stage.getHeight(); if (getX() < 0) setX(0); if (getRight() > parentWidth) setX(parentWidth - getWidth()); if (getY() < 0) setY(0); if (getTop() > parentHeight) setY(parentHeight - getHeight()); } }
Example 2
Source File: ShowDragDieAnimation.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override protected Actor getActorToShow() { PvePlayState playState = resources.get("playState"); Stage stage = resources.get("stage"); float x = stage.getWidth() / 2 - 10; float y = 36; Vector2 stagePosition = getTarget().localToStageCoordinates(new Vector2(x, y)); Vector2 stageTarget = playState.world.getController(ViewController.class).getScreenRectangle(2, 1).getCenter(new Vector2()); TutorialUpArrow arrow = new TutorialUpArrow(); arrow.setPosition(x, y); arrow.setHeight(stageTarget.y - stagePosition.y); return arrow; }
Example 3
Source File: Hint.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
public void show(Stage stage, float stageX, float stageY) { if (shown || stage == null) return; shown = true; stage.addActor(table); updateTableWidth(Float.MAX_VALUE); // if actor is too high, try to place it left or right if (table.getHeight() + stageY + TOUCH_OFFSET > stage.getHeight() - SCREEN_EDGE_OFFSET) { if (stageX > stage.getWidth() / 2) { //left updateTableWidth(stageX - TOUCH_OFFSET - SCREEN_EDGE_OFFSET); table.setX(stageX - TOUCH_OFFSET - table.getWidth()); } else { //right updateTableWidth(stage.getWidth() - stageX - TOUCH_OFFSET - SCREEN_EDGE_OFFSET); table.setX(stageX + TOUCH_OFFSET); } table.setY(MathUtils.clamp(stageY - table.getHeight() / 2, SCREEN_EDGE_OFFSET, stage.getHeight() - table.getHeight() - SCREEN_EDGE_OFFSET)); } else { table.setPosition( MathUtils.clamp(stageX - table.getWidth() / 2, SCREEN_EDGE_OFFSET, stage.getWidth() - table.getWidth() - SCREEN_EDGE_OFFSET), stageY + TOUCH_OFFSET ); } table.clearActions(); table.getColor().a = 0; table.addAction(alpha(1, 0.25f)); }
Example 4
Source File: PathFinderTests.java From gdx-ai with Apache License 2.0 | 5 votes |
@Override public void create () { Gdx.gl.glClearColor(.3f, .3f, .3f, 1); skin = new Skin(Gdx.files.internal("data/uiskin.json")); // Enable color markup BitmapFont font = skin.get("default-font", BitmapFont.class); font.getData().markupEnabled = true; stage = new Stage(); stage.setDebugAll(DEBUG_STAGE); stageWidth = stage.getWidth(); stageHeight = stage.getHeight(); Gdx.input.setInputProcessor(new InputMultiplexer(stage)); Stack stack = new Stack(); stage.addActor(stack); stack.setSize(stageWidth, stageHeight); testsTable = new Table(); stack.add(testsTable); // Create behavior selection window List<String> testList = createTestList(); algorithmSelectionWindow = addBehaviorSelectionWindow("Path Finder Tests", testList, 0, -1); // Set selected test changeTest(0); stage.addActor(new FpsLabel("FPS: ", skin)); }
Example 5
Source File: MessageTests.java From gdx-ai with Apache License 2.0 | 5 votes |
@Override public void create () { Gdx.gl.glClearColor(.3f, .3f, .3f, 1); skin = new Skin(Gdx.files.internal("data/uiskin.json")); stage = new Stage(); stage.setDebugAll(DEBUG_STAGE); stageWidth = stage.getWidth(); stageHeight = stage.getHeight(); Gdx.input.setInputProcessor(stage); // Add translucent panel (it's only visible when AI is paused) final Image translucentPanel = new Image(skin, "translucent"); translucentPanel.setSize(stageWidth, stageHeight); translucentPanel.setVisible(false); stage.addActor(translucentPanel); // Create test selection window List<String> testList = createTestList(); testSelectionWindow = addTestSelectionWindow("Tests", testList, 0, -1); // Create status bar Table statusBar = new Table(skin); statusBar.left().bottom(); statusBar.row().height(26); statusBar.add(pauseButton = new PauseButton(translucentPanel, skin)).width(90).left(); statusBar.add(new FpsLabel("FPS: ", skin)).padLeft(15); statusBar.add(testDescriptionLabel = new Label("", skin)).padLeft(15); stage.addActor(statusBar); // Set selected behavior changeTest(0); }
Example 6
Source File: SteeringBehaviorsTest.java From gdx-ai with Apache License 2.0 | 4 votes |
@Override public void create () { Gdx.gl.glClearColor(.3f, .3f, .3f, 1); greenFish = new TextureRegion(new Texture("data/green_fish.png")); cloud = new TextureRegion(new Texture("data/particle-cloud.png")); badlogicSmall = new TextureRegion(new Texture("data/badlogicsmall.jpg")); target = new TextureRegion(new Texture("data/target.png")); skin = new Skin(Gdx.files.internal("data/uiskin.json")); stage = new Stage(); stage.setDebugAll(DEBUG_STAGE); stageWidth = stage.getWidth(); stageHeight = stage.getHeight(); Gdx.input.setInputProcessor(new InputMultiplexer(stage)); // Add translucent panel (it's only visible when AI is paused) final Image translucentPanel = new Image(skin, "translucent"); translucentPanel.setSize(stageWidth, stageHeight); translucentPanel.setVisible(false); stage.addActor(translucentPanel); // Create test selection window Array<List<String>> engineTests = new Array<List<String>>(); for (int k = 0; k < tests.length; k++) { engineTests.add(createTestList(k)); } testSelectionWindow = addTestSelectionWindow("Behaviors", ENGINES, engineTests, 0, -1); // Create status bar Table statusBar = new Table(skin); statusBar.left().bottom(); statusBar.row().height(26); statusBar.add(pauseButton = new PauseButton(translucentPanel, skin)).width(90).left(); statusBar.add(new FpsLabel("FPS: ", skin)).padLeft(15); statusBar.add(testHelpLabel = new Label("", skin)).padLeft(15); stage.addActor(statusBar); // Set selected behavior changeTest(0, 0); }