Java Code Examples for com.jme3.app.Application#getCamera()
The following examples show how to use
com.jme3.app.Application#getCamera() .
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Example 1
Source File: CameraMovementState.java From Lemur with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override protected void initialize(Application app) { this.camera = app.getCamera(); if( inputMapper == null ) inputMapper = GuiGlobals.getInstance().getInputMapper(); // Most of the movement functions are treated as analog. inputMapper.addAnalogListener(this, CameraMovementFunctions.F_Y_LOOK, CameraMovementFunctions.F_X_LOOK, CameraMovementFunctions.F_MOVE, CameraMovementFunctions.F_ELEVATE, CameraMovementFunctions.F_STRAFE); // Only run mode is treated as a 'state' or a trinary value. // (Positive, Off, Negative) and in this case we only care about // Positive and Off. See CameraMovementFunctions for a description // of alternate ways this could have been done. inputMapper.addStateListener(this, CameraMovementFunctions.F_RUN); }
Example 2
Source File: CameraMovementState.java From Lemur with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override protected void initialize(Application app) { this.camera = app.getCamera(); AppMode.getInstance().onModeEnable( this, MODE_FLY_CAMERA ); InputMapper inputMapper = GuiGlobals.getInstance().getInputMapper(); inputMapper.addDelegate( MainFunctions.F_TOGGLE_MOVEMENT, this, "toggleEnabled" ); inputMapper.addAnalogListener(this, CameraMovementFunctions.F_Y_LOOK, CameraMovementFunctions.F_X_LOOK, CameraMovementFunctions.F_MOVE, CameraMovementFunctions.F_ALTITUDE, CameraMovementFunctions.F_STRAFE); inputMapper.addStateListener(this, CameraMovementFunctions.F_RUN); }
Example 3
Source File: AudioListenerState.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override protected void initialize(Application app) { this.camera = app.getCamera(); this.listener = app.getListener(); }