Java Code Examples for com.jme3.renderer.Renderer#setTexture()
The following examples show how to use
com.jme3.renderer.Renderer#setTexture() .
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Example 1
Source File: Material.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private int applyOverrides(Renderer renderer, Shader shader, SafeArrayList<MatParamOverride> overrides, int unit) { for (MatParamOverride override : overrides.getArray()) { VarType type = override.getVarType(); MatParam paramDef = def.getMaterialParam(override.getName()); if (paramDef == null || paramDef.getVarType() != type || !override.isEnabled()) { continue; } Uniform uniform = shader.getUniform(override.getPrefixedName()); if (override.getValue() != null) { if (type.isTextureType()) { renderer.setTexture(unit, (Texture) override.getValue()); uniform.setValue(VarType.Int, unit); unit++; } else { uniform.setValue(type, override.getValue()); } } else { uniform.clearValue(); } } return unit; }
Example 2
Source File: Material.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * Preloads this material for the given render manager. * <p> * Preloading the material can ensure that when the material is first * used for rendering, there won't be any delay since the material has * been already been setup for rendering. * * @param rm The render manager to preload for */ public void preload(RenderManager rm) { autoSelectTechnique(rm); Renderer r = rm.getRenderer(); TechniqueDef techDef = technique.getDef(); Collection<MatParam> params = paramValues.values(); for (MatParam param : params) { if (param instanceof MatParamTexture) { MatParamTexture texParam = (MatParamTexture) param; r.setTexture(0, texParam.getTextureValue()); } else { if (!techDef.isUsingShaders()) { continue; } technique.updateUniformParam(param.getName(), param.getVarType(), param.getValue(), true); } } Shader shader = technique.getShader(); if (techDef.isUsingShaders()) { r.setShader(shader); } }
Example 3
Source File: MatParamTexture.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void apply(Renderer r, Technique technique) { TechniqueDef techDef = technique.getDef(); r.setTexture(getUnit(), getTextureValue()); if (techDef.isUsingShaders()) { technique.updateUniformParam(getPrefixedName(), getVarType(), getUnit(), true); } }
Example 4
Source File: MatParamTexture.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void apply(Renderer r, Technique technique, int paramIndex) { TechniqueDef techDef = technique.getDef(); r.setTexture(getUnit(), getTextureValue()); if (techDef.isUsingShaders()) { technique.updateUniformParam(paramIndex, getVarType(), getUnit(), true); } }
Example 5
Source File: Material.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
private int updateShaderMaterialParameters(Renderer renderer, Shader shader, SafeArrayList<MatParamOverride> worldOverrides, SafeArrayList<MatParamOverride> forcedOverrides) { int unit = 0; if (worldOverrides != null) { unit = applyOverrides(renderer, shader, worldOverrides, unit); } if (forcedOverrides != null) { unit = applyOverrides(renderer, shader, forcedOverrides, unit); } for (int i = 0; i < paramValues.size(); i++) { MatParam param = paramValues.getValue(i); VarType type = param.getVarType(); if (isBO(type)) { final ShaderBufferBlock bufferBlock = shader.getBufferBlock(param.getPrefixedName()); bufferBlock.setBufferObject((BufferObject) param.getValue()); } else { Uniform uniform = shader.getUniform(param.getPrefixedName()); if (uniform.isSetByCurrentMaterial()) { continue; } if (type.isTextureType()) { renderer.setTexture(unit, (Texture) param.getValue()); uniform.setValue(VarType.Int, unit); unit++; } else { uniform.setValue(type, param.getValue()); } } } //TODO HACKY HACK remove this when texture unit is handled by the uniform. return unit; }