Java Code Examples for org.jbox2d.common.Settings#minParticleBufferCapacity()
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org.jbox2d.common.Settings#minParticleBufferCapacity() .
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Example 1
Source File: ParticleSystem.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public void addContact(int a, int b) { assert(a != b); Vec2 pa = m_positionBuffer.data[a]; Vec2 pb = m_positionBuffer.data[b]; float dx = pb.x - pa.x; float dy = pb.y - pa.y; float d2 = dx * dx + dy * dy; // assert(d2 != 0); if (d2 < m_squaredDiameter) { if (m_contactCount >= m_contactCapacity) { int oldCapacity = m_contactCapacity; int newCapacity = m_contactCount != 0 ? 2 * m_contactCount : Settings.minParticleBufferCapacity; m_contactBuffer = BufferUtils.reallocateBuffer(ParticleContact.class, m_contactBuffer, oldCapacity, newCapacity); m_contactCapacity = newCapacity; } float invD = d2 != 0 ? MathUtils.sqrt(1 / d2) : Float.MAX_VALUE; ParticleContact contact = m_contactBuffer[m_contactCount]; contact.indexA = a; contact.indexB = b; contact.flags = m_flagsBuffer.data[a] | m_flagsBuffer.data[b]; contact.weight = 1 - d2 * invD * m_inverseDiameter; contact.normal.x = invD * dx; contact.normal.y = invD * dy; m_contactCount++; } }
Example 2
Source File: ParticleSystem.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
public int createParticle(ParticleDef def) { if (m_count >= m_internalAllocatedCapacity) { int capacity = m_count != 0 ? 2 * m_count : Settings.minParticleBufferCapacity; capacity = limitCapacity(capacity, m_maxCount); capacity = limitCapacity(capacity, m_flagsBuffer.userSuppliedCapacity); capacity = limitCapacity(capacity, m_positionBuffer.userSuppliedCapacity); capacity = limitCapacity(capacity, m_velocityBuffer.userSuppliedCapacity); capacity = limitCapacity(capacity, m_colorBuffer.userSuppliedCapacity); capacity = limitCapacity(capacity, m_userDataBuffer.userSuppliedCapacity); if (m_internalAllocatedCapacity < capacity) { m_flagsBuffer.data = reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false); m_positionBuffer.data = reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false); m_velocityBuffer.data = reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false); m_accumulationBuffer = BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity, capacity, false); m_accumulation2Buffer = BufferUtils.reallocateBuffer(Vec2.class, m_accumulation2Buffer, 0, m_internalAllocatedCapacity, capacity, true); m_depthBuffer = BufferUtils.reallocateBuffer(m_depthBuffer, 0, m_internalAllocatedCapacity, capacity, true); m_colorBuffer.data = reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true); m_groupBuffer = BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0, m_internalAllocatedCapacity, capacity, false); m_userDataBuffer.data = reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true); m_internalAllocatedCapacity = capacity; } } if (m_count >= m_internalAllocatedCapacity) { return Settings.invalidParticleIndex; } int index = m_count++; m_flagsBuffer.data[index] = def.flags; m_positionBuffer.data[index].set(def.position); // assertNotSamePosition(); m_velocityBuffer.data[index].set(def.velocity); m_groupBuffer[index] = null; if (m_depthBuffer != null) { m_depthBuffer[index] = 0; } if (m_colorBuffer.data != null || def.color != null) { m_colorBuffer.data = requestParticleBuffer(m_colorBuffer.dataClass, m_colorBuffer.data); m_colorBuffer.data[index].set(def.color); } if (m_userDataBuffer.data != null || def.userData != null) { m_userDataBuffer.data = requestParticleBuffer(m_userDataBuffer.dataClass, m_userDataBuffer.data); m_userDataBuffer.data[index] = def.userData; } if (m_proxyCount >= m_proxyCapacity) { int oldCapacity = m_proxyCapacity; int newCapacity = m_proxyCount != 0 ? 2 * m_proxyCount : Settings.minParticleBufferCapacity; m_proxyBuffer = BufferUtils.reallocateBuffer(Proxy.class, m_proxyBuffer, oldCapacity, newCapacity); m_proxyCapacity = newCapacity; } m_proxyBuffer[m_proxyCount++].index = index; return index; }
Example 3
Source File: ParticleSystem.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
public void joinParticleGroups(ParticleGroup groupA, ParticleGroup groupB) { assert (groupA != groupB); RotateBuffer(groupB.m_firstIndex, groupB.m_lastIndex, m_count); assert (groupB.m_lastIndex == m_count); RotateBuffer(groupA.m_firstIndex, groupA.m_lastIndex, groupB.m_firstIndex); assert (groupA.m_lastIndex == groupB.m_firstIndex); int particleFlags = 0; for (int i = groupA.m_firstIndex; i < groupB.m_lastIndex; i++) { particleFlags |= m_flagsBuffer.data[i]; } updateContacts(true); if ((particleFlags & k_pairFlags) != 0) { for (int k = 0; k < m_contactCount; k++) { final ParticleContact contact = m_contactBuffer[k]; int a = contact.indexA; int b = contact.indexB; if (a > b) { int temp = a; a = b; b = temp; } if (groupA.m_firstIndex <= a && a < groupA.m_lastIndex && groupB.m_firstIndex <= b && b < groupB.m_lastIndex) { if (m_pairCount >= m_pairCapacity) { int oldCapacity = m_pairCapacity; int newCapacity = m_pairCount != 0 ? 2 * m_pairCount : Settings.minParticleBufferCapacity; m_pairBuffer = BufferUtils.reallocateBuffer(Pair.class, m_pairBuffer, oldCapacity, newCapacity); m_pairCapacity = newCapacity; } Pair pair = m_pairBuffer[m_pairCount]; pair.indexA = a; pair.indexB = b; pair.flags = contact.flags; pair.strength = MathUtils.min(groupA.m_strength, groupB.m_strength); pair.distance = MathUtils.distance(m_positionBuffer.data[a], m_positionBuffer.data[b]); m_pairCount++; } } } if ((particleFlags & k_triadFlags) != 0) { VoronoiDiagram diagram = new VoronoiDiagram(groupB.m_lastIndex - groupA.m_firstIndex); for (int i = groupA.m_firstIndex; i < groupB.m_lastIndex; i++) { if ((m_flagsBuffer.data[i] & ParticleType.b2_zombieParticle) == 0) { diagram.addGenerator(m_positionBuffer.data[i], i); } } diagram.generate(getParticleStride() / 2); JoinParticleGroupsCallback callback = new JoinParticleGroupsCallback(); callback.system = this; callback.groupA = groupA; callback.groupB = groupB; diagram.getNodes(callback); } for (int i = groupB.m_firstIndex; i < groupB.m_lastIndex; i++) { m_groupBuffer[i] = groupA; } int groupFlags = groupA.m_groupFlags | groupB.m_groupFlags; groupA.m_groupFlags = groupFlags; groupA.m_lastIndex = groupB.m_lastIndex; groupB.m_firstIndex = groupB.m_lastIndex; destroyParticleGroup(groupB); if ((groupFlags & ParticleGroupType.b2_solidParticleGroup) != 0) { computeDepthForGroup(groupA); } }
Example 4
Source File: ParticleSystem.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
public void callback(int a, int b, int c) { final Vec2 pa = system.m_positionBuffer.data[a]; final Vec2 pb = system.m_positionBuffer.data[b]; final Vec2 pc = system.m_positionBuffer.data[c]; final float dabx = pa.x - pb.x; final float daby = pa.y - pb.y; final float dbcx = pb.x - pc.x; final float dbcy = pb.y - pc.y; final float dcax = pc.x - pa.x; final float dcay = pc.y - pa.y; float maxDistanceSquared = Settings.maxTriadDistanceSquared * system.m_squaredDiameter; if (dabx * dabx + daby * daby < maxDistanceSquared && dbcx * dbcx + dbcy * dbcy < maxDistanceSquared && dcax * dcax + dcay * dcay < maxDistanceSquared) { if (system.m_triadCount >= system.m_triadCapacity) { int oldCapacity = system.m_triadCapacity; int newCapacity = system.m_triadCount != 0 ? 2 * system.m_triadCount : Settings.minParticleBufferCapacity; system.m_triadBuffer = BufferUtils.reallocateBuffer(Triad.class, system.m_triadBuffer, oldCapacity, newCapacity); system.m_triadCapacity = newCapacity; } Triad triad = system.m_triadBuffer[system.m_triadCount]; triad.indexA = a; triad.indexB = b; triad.indexC = c; triad.flags = system.m_flagsBuffer.data[a] | system.m_flagsBuffer.data[b] | system.m_flagsBuffer.data[c]; triad.strength = def.strength; final float midPointx = (float) 1 / 3 * (pa.x + pb.x + pc.x); final float midPointy = (float) 1 / 3 * (pa.y + pb.y + pc.y); triad.pa.x = pa.x - midPointx; triad.pa.y = pa.y - midPointy; triad.pb.x = pb.x - midPointx; triad.pb.y = pb.y - midPointy; triad.pc.x = pc.x - midPointx; triad.pc.y = pc.y - midPointy; triad.ka = -(dcax * dabx + dcay * daby); triad.kb = -(dabx * dbcx + daby * dbcy); triad.kc = -(dbcx * dcax + dbcy * dcay); triad.s = Vec2.cross(pa, pb) + Vec2.cross(pb, pc) + Vec2.cross(pc, pa); system.m_triadCount++; } }
Example 5
Source File: ParticleSystem.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
public void callback(int a, int b, int c) { // Create a triad if it will contain particles from both groups. int countA = ((a < groupB.m_firstIndex) ? 1 : 0) + ((b < groupB.m_firstIndex) ? 1 : 0) + ((c < groupB.m_firstIndex) ? 1 : 0); if (countA > 0 && countA < 3) { int af = system.m_flagsBuffer.data[a]; int bf = system.m_flagsBuffer.data[b]; int cf = system.m_flagsBuffer.data[c]; if ((af & bf & cf & k_triadFlags) != 0) { final Vec2 pa = system.m_positionBuffer.data[a]; final Vec2 pb = system.m_positionBuffer.data[b]; final Vec2 pc = system.m_positionBuffer.data[c]; final float dabx = pa.x - pb.x; final float daby = pa.y - pb.y; final float dbcx = pb.x - pc.x; final float dbcy = pb.y - pc.y; final float dcax = pc.x - pa.x; final float dcay = pc.y - pa.y; float maxDistanceSquared = Settings.maxTriadDistanceSquared * system.m_squaredDiameter; if (dabx * dabx + daby * daby < maxDistanceSquared && dbcx * dbcx + dbcy * dbcy < maxDistanceSquared && dcax * dcax + dcay * dcay < maxDistanceSquared) { if (system.m_triadCount >= system.m_triadCapacity) { int oldCapacity = system.m_triadCapacity; int newCapacity = system.m_triadCount != 0 ? 2 * system.m_triadCount : Settings.minParticleBufferCapacity; system.m_triadBuffer = BufferUtils.reallocateBuffer(Triad.class, system.m_triadBuffer, oldCapacity, newCapacity); system.m_triadCapacity = newCapacity; } Triad triad = system.m_triadBuffer[system.m_triadCount]; triad.indexA = a; triad.indexB = b; triad.indexC = c; triad.flags = af | bf | cf; triad.strength = MathUtils.min(groupA.m_strength, groupB.m_strength); final float midPointx = (float) 1 / 3 * (pa.x + pb.x + pc.x); final float midPointy = (float) 1 / 3 * (pa.y + pb.y + pc.y); triad.pa.x = pa.x - midPointx; triad.pa.y = pa.y - midPointy; triad.pb.x = pb.x - midPointx; triad.pb.y = pb.y - midPointy; triad.pc.x = pc.x - midPointx; triad.pc.y = pc.y - midPointy; triad.ka = -(dcax * dabx + dcay * daby); triad.kb = -(dabx * dbcx + daby * dbcy); triad.kc = -(dbcx * dcax + dbcy * dcay); triad.s = Vec2.cross(pa, pb) + Vec2.cross(pb, pc) + Vec2.cross(pc, pa); system.m_triadCount++; } } } }
Example 6
Source File: ParticleSystem.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
@Override public boolean reportFixture(Fixture fixture) { if (fixture.isSensor()) { return true; } final Shape shape = fixture.getShape(); Body b = fixture.getBody(); Vec2 bp = b.getWorldCenter(); float bm = b.getMass(); float bI = b.getInertia() - bm * b.getLocalCenter().lengthSquared(); float invBm = bm > 0 ? 1 / bm : 0; float invBI = bI > 0 ? 1 / bI : 0; int childCount = shape.getChildCount(); for (int childIndex = 0; childIndex < childCount; childIndex++) { AABB aabb = fixture.getAABB(childIndex); final float aabblowerBoundx = aabb.lowerBound.x - system.m_particleDiameter; final float aabblowerBoundy = aabb.lowerBound.y - system.m_particleDiameter; final float aabbupperBoundx = aabb.upperBound.x + system.m_particleDiameter; final float aabbupperBoundy = aabb.upperBound.y + system.m_particleDiameter; int firstProxy = lowerBound( system.m_proxyBuffer, system.m_proxyCount, computeTag(system.m_inverseDiameter * aabblowerBoundx, system.m_inverseDiameter * aabblowerBoundy)); int lastProxy = upperBound( system.m_proxyBuffer, system.m_proxyCount, computeTag(system.m_inverseDiameter * aabbupperBoundx, system.m_inverseDiameter * aabbupperBoundy)); for (int proxy = firstProxy; proxy != lastProxy; ++proxy) { int a = system.m_proxyBuffer[proxy].index; Vec2 ap = system.m_positionBuffer.data[a]; if (aabblowerBoundx <= ap.x && ap.x <= aabbupperBoundx && aabblowerBoundy <= ap.y && ap.y <= aabbupperBoundy) { float d; final Vec2 n = tempVec; d = fixture.computeDistance(ap, childIndex, n); if (d < system.m_particleDiameter) { float invAm = (system.m_flagsBuffer.data[a] & ParticleType.b2_wallParticle) != 0 ? 0 : system .getParticleInvMass(); final float rpx = ap.x - bp.x; final float rpy = ap.y - bp.y; float rpn = rpx * n.y - rpy * n.x; if (system.m_bodyContactCount >= system.m_bodyContactCapacity) { int oldCapacity = system.m_bodyContactCapacity; int newCapacity = system.m_bodyContactCount != 0 ? 2 * system.m_bodyContactCount : Settings.minParticleBufferCapacity; system.m_bodyContactBuffer = BufferUtils.reallocateBuffer(ParticleBodyContact.class, system.m_bodyContactBuffer, oldCapacity, newCapacity); system.m_bodyContactCapacity = newCapacity; } ParticleBodyContact contact = system.m_bodyContactBuffer[system.m_bodyContactCount]; contact.index = a; contact.body = b; contact.weight = 1 - d * system.m_inverseDiameter; contact.normal.x = -n.x; contact.normal.y = -n.y; contact.mass = 1 / (invAm + invBm + invBI * rpn * rpn); system.m_bodyContactCount++; } } } } return true; }