Java Code Examples for org.jbox2d.common.Vec2#set()
The following examples show how to use
org.jbox2d.common.Vec2#set() .
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Example 1
Source File: Distance.java From jbox2d with BSD 2-Clause "Simplified" License | 6 votes |
/** * this returns pooled objects. don't keep or modify them * * @return */ public void getClosestPoint(final Vec2 out) { switch (m_count) { case 0: assert (false); out.setZero(); return; case 1: out.set(m_v1.w); return; case 2: case22.set(m_v2.w).mulLocal(m_v2.a); case2.set(m_v1.w).mulLocal(m_v1.a).addLocal(case22); out.set(case2); return; case 3: out.setZero(); return; default: assert (false); out.setZero(); return; } }
Example 2
Source File: DynamicTreeTest.java From jbox2d with BSD 2-Clause "Simplified" License | 6 votes |
public void MoveAABB(AABB aabb) { Vec2 d = new Vec2(); d.x = MathUtils.randomFloat(rand, -0.5f, 0.5f); d.y = MathUtils.randomFloat(rand, -0.5f, 0.5f); // d.x = 2.0f; // d.y = 0.0f; aabb.lowerBound.addLocal(d); aabb.upperBound.addLocal(d); Vec2 c0 = aabb.lowerBound.add(aabb.upperBound).mulLocal(.5f); Vec2 min = new Vec2(); min.set(-worldExtent, 0.0f); Vec2 max = new Vec2(); max.set(worldExtent, 2.0f * worldExtent); Vec2 c = MathUtils.clamp(c0, min, max); aabb.lowerBound.addLocal(c.sub(c0)); aabb.upperBound.addLocal(c.sub(c0)); }
Example 3
Source File: TestbedTest.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public boolean reportParticle(int index) { Vec2 p = world.getParticlePositionBuffer()[index]; if (shape.testPoint(xf, p)) { Vec2 v = world.getParticleVelocityBuffer()[index]; v.set(velocity); } return true; }
Example 4
Source File: PolygonShape.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public final void computeCentroidToOut(final Vec2[] vs, final int count, final Vec2 out) { assert (count >= 3); out.set(0.0f, 0.0f); float area = 0.0f; // pRef is the reference point for forming triangles. // It's location doesn't change the result (except for rounding error). final Vec2 pRef = pool1; pRef.setZero(); final Vec2 e1 = pool2; final Vec2 e2 = pool3; final float inv3 = 1.0f / 3.0f; for (int i = 0; i < count; ++i) { // Triangle vertices. final Vec2 p1 = pRef; final Vec2 p2 = vs[i]; final Vec2 p3 = i + 1 < count ? vs[i + 1] : vs[0]; e1.set(p2).subLocal(p1); e2.set(p3).subLocal(p1); final float D = Vec2.cross(e1, e2); final float triangleArea = 0.5f * D; area += triangleArea; // Area weighted centroid e1.set(p1).addLocal(p2).addLocal(p3).mulLocal(triangleArea * inv3); out.addLocal(e1); } // Centroid assert (area > Settings.EPSILON); out.mulLocal(1.0f / area); }
Example 5
Source File: DistanceTest.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void initTest(boolean argDeserialized) { input.transformA = new Transform(); input.transformB = new Transform(); { m_transformA = new Transform(); m_transformA.setIdentity(); m_transformA.p.set(0.0f, -0.2f); m_polygonA = new PolygonShape(); m_polygonA.setAsBox(10.0f, 0.2f); } { m_positionB = new Vec2(); m_positionB.set(12.017401f, 0.13678508f); m_angleB = -0.0109265f; m_transformB = new Transform(); m_transformB.set(m_positionB, m_angleB); m_polygonB = new PolygonShape(); m_polygonB.setAsBox(2.0f, 0.1f); } for (int i = 0; i < v.length; i++) { v[i] = new Vec2(); } }
Example 6
Source File: DynamicTreeTest.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public void GetRandomAABB(AABB aabb) { Vec2 w = new Vec2(); w.set(2.0f * m_proxyExtent, 2.0f * m_proxyExtent); // aabb.lowerBound.x = -m_proxyExtent; // aabb.lowerBound.y = -m_proxyExtent + worldExtent; aabb.lowerBound.x = MathUtils.randomFloat(rand, -worldExtent, worldExtent); aabb.lowerBound.y = MathUtils.randomFloat(rand, 0.0f, 2.0f * worldExtent); aabb.upperBound.set(aabb.lowerBound).addLocal(w); }
Example 7
Source File: StackTest.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public float op(Vec2 argVec) { argVec.set(MathUtils.randomFloat(-100, 100), MathUtils.randomFloat(-100, 100)); argVec.mulLocal(3.2f); float s = argVec.length(); argVec.normalize(); return s; }
Example 8
Source File: PoolingPerf.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public float op(Vec2 argVec) { argVec.set(MathUtils.randomFloat(-100, 100), MathUtils.randomFloat(-100, 100)); argVec.mulLocal(3.2f); float s = argVec.length(); argVec.normalize(); return s; }
Example 9
Source File: MouseJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void solveVelocityConstraints(final SolverData data) { Vec2 vB = data.velocities[m_indexB].v; float wB = data.velocities[m_indexB].w; // Cdot = v + cross(w, r) final Vec2 Cdot = pool.popVec2(); Vec2.crossToOutUnsafe(wB, m_rB, Cdot); Cdot.addLocal(vB); final Vec2 impulse = pool.popVec2(); final Vec2 temp = pool.popVec2(); temp.set(m_impulse).mulLocal(m_gamma).addLocal(m_C).addLocal(Cdot).negateLocal(); Mat22.mulToOutUnsafe(m_mass, temp, impulse); Vec2 oldImpulse = temp; oldImpulse.set(m_impulse); m_impulse.addLocal(impulse); float maxImpulse = data.step.dt * m_maxForce; if (m_impulse.lengthSquared() > maxImpulse * maxImpulse) { m_impulse.mulLocal(maxImpulse / m_impulse.length()); } impulse.set(m_impulse).subLocal(oldImpulse); vB.x += m_invMassB * impulse.x; vB.y += m_invMassB * impulse.y; wB += m_invIB * Vec2.cross(m_rB, impulse); // data.velocities[m_indexB].v.set(vB); data.velocities[m_indexB].w = wB; pool.pushVec2(3); }
Example 10
Source File: Distance.java From jbox2d with BSD 2-Clause "Simplified" License | 5 votes |
public void getWitnessPoints(Vec2 pA, Vec2 pB) { switch (m_count) { case 0: assert (false); break; case 1: pA.set(m_v1.wA); pB.set(m_v1.wB); break; case 2: case2.set(m_v1.wA).mulLocal(m_v1.a); pA.set(m_v2.wA).mulLocal(m_v2.a).addLocal(case2); // m_v1.a * m_v1.wA + m_v2.a * m_v2.wA; // *pB = m_v1.a * m_v1.wB + m_v2.a * m_v2.wB; case2.set(m_v1.wB).mulLocal(m_v1.a); pB.set(m_v2.wB).mulLocal(m_v2.a).addLocal(case2); break; case 3: pA.set(m_v1.wA).mulLocal(m_v1.a); case3.set(m_v2.wA).mulLocal(m_v2.a); case33.set(m_v3.wA).mulLocal(m_v3.a); pA.addLocal(case3).addLocal(case33); pB.set(pA); // *pA = m_v1.a * m_v1.wA + m_v2.a * m_v2.wA + m_v3.a * m_v3.wA; // *pB = *pA; break; default: assert (false); break; } }
Example 11
Source File: WeldJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
@Override public boolean solvePositionConstraints(final SolverData data) { Vec2 cA = data.positions[m_indexA].c; float aA = data.positions[m_indexA].a; Vec2 cB = data.positions[m_indexB].c; float aB = data.positions[m_indexB].a; final Rot qA = pool.popRot(); final Rot qB = pool.popRot(); final Vec2 temp = pool.popVec2(); final Vec2 rA = pool.popVec2(); final Vec2 rB = pool.popVec2(); qA.set(aA); qB.set(aB); float mA = m_invMassA, mB = m_invMassB; float iA = m_invIA, iB = m_invIB; Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), rA); Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), rB); float positionError, angularError; final Mat33 K = pool.popMat33(); final Vec2 C1 = pool.popVec2(); final Vec2 P = pool.popVec2(); K.ex.x = mA + mB + rA.y * rA.y * iA + rB.y * rB.y * iB; K.ey.x = -rA.y * rA.x * iA - rB.y * rB.x * iB; K.ez.x = -rA.y * iA - rB.y * iB; K.ex.y = K.ey.x; K.ey.y = mA + mB + rA.x * rA.x * iA + rB.x * rB.x * iB; K.ez.y = rA.x * iA + rB.x * iB; K.ex.z = K.ez.x; K.ey.z = K.ez.y; K.ez.z = iA + iB; if (m_frequencyHz > 0.0f) { C1.set(cB).addLocal(rB).subLocal(cA).subLocal(rA); positionError = C1.length(); angularError = 0.0f; K.solve22ToOut(C1, P); P.negateLocal(); cA.x -= mA * P.x; cA.y -= mA * P.y; aA -= iA * Vec2.cross(rA, P); cB.x += mB * P.x; cB.y += mB * P.y; aB += iB * Vec2.cross(rB, P); } else { C1.set(cB).addLocal(rB).subLocal(cA).subLocal(rA); float C2 = aB - aA - m_referenceAngle; positionError = C1.length(); angularError = MathUtils.abs(C2); final Vec3 C = pool.popVec3(); final Vec3 impulse = pool.popVec3(); C.set(C1.x, C1.y, C2); K.solve33ToOut(C, impulse); impulse.negateLocal(); P.set(impulse.x, impulse.y); cA.x -= mA * P.x; cA.y -= mA * P.y; aA -= iA * (Vec2.cross(rA, P) + impulse.z); cB.x += mB * P.x; cB.y += mB * P.y; aB += iB * (Vec2.cross(rB, P) + impulse.z); pool.pushVec3(2); } // data.positions[m_indexA].c.set(cA); data.positions[m_indexA].a = aA; // data.positions[m_indexB].c.set(cB); data.positions[m_indexB].a = aB; pool.pushVec2(5); pool.pushRot(2); pool.pushMat33(1); return positionError <= Settings.linearSlop && angularError <= Settings.angularSlop; }
Example 12
Source File: MouseJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void getAnchorA(Vec2 argOut) { argOut.set(m_targetA); }
Example 13
Source File: WeldJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void getReactionForce(float inv_dt, Vec2 argOut) { argOut.set(m_impulse.x, m_impulse.y); argOut.mulLocal(inv_dt); }
Example 14
Source File: FrictionJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
/** * @see org.jbox2d.dynamics.joints.Joint#initVelocityConstraints(org.jbox2d.dynamics.TimeStep) */ @Override public void initVelocityConstraints(final SolverData data) { m_indexA = m_bodyA.m_islandIndex; m_indexB = m_bodyB.m_islandIndex; m_localCenterA.set(m_bodyA.m_sweep.localCenter); m_localCenterB.set(m_bodyB.m_sweep.localCenter); m_invMassA = m_bodyA.m_invMass; m_invMassB = m_bodyB.m_invMass; m_invIA = m_bodyA.m_invI; m_invIB = m_bodyB.m_invI; float aA = data.positions[m_indexA].a; Vec2 vA = data.velocities[m_indexA].v; float wA = data.velocities[m_indexA].w; float aB = data.positions[m_indexB].a; Vec2 vB = data.velocities[m_indexB].v; float wB = data.velocities[m_indexB].w; final Vec2 temp = pool.popVec2(); final Rot qA = pool.popRot(); final Rot qB = pool.popRot(); qA.set(aA); qB.set(aB); // Compute the effective mass matrix. Rot.mulToOutUnsafe(qA, temp.set(m_localAnchorA).subLocal(m_localCenterA), m_rA); Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB); // J = [-I -r1_skew I r2_skew] // [ 0 -1 0 1] // r_skew = [-ry; rx] // Matlab // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB] // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB] // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB] float mA = m_invMassA, mB = m_invMassB; float iA = m_invIA, iB = m_invIB; final Mat22 K = pool.popMat22(); K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y; K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y; K.ey.x = K.ex.y; K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x; K.invertToOut(m_linearMass); m_angularMass = iA + iB; if (m_angularMass > 0.0f) { m_angularMass = 1.0f / m_angularMass; } if (data.step.warmStarting) { // Scale impulses to support a variable time step. m_linearImpulse.mulLocal(data.step.dtRatio); m_angularImpulse *= data.step.dtRatio; final Vec2 P = pool.popVec2(); P.set(m_linearImpulse); temp.set(P).mulLocal(mA); vA.subLocal(temp); wA -= iA * (Vec2.cross(m_rA, P) + m_angularImpulse); temp.set(P).mulLocal(mB); vB.addLocal(temp); wB += iB * (Vec2.cross(m_rB, P) + m_angularImpulse); pool.pushVec2(1); } else { m_linearImpulse.setZero(); m_angularImpulse = 0.0f; } // data.velocities[m_indexA].v.set(vA); if( data.velocities[m_indexA].w != wA) { assert(data.velocities[m_indexA].w != wA); } data.velocities[m_indexA].w = wA; // data.velocities[m_indexB].v.set(vB); data.velocities[m_indexB].w = wB; pool.pushRot(2); pool.pushVec2(1); pool.pushMat22(1); }
Example 15
Source File: Body.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
/** * Set the mass properties to override the mass properties of the fixtures. Note that this changes * the center of mass position. Note that creating or destroying fixtures can also alter the mass. * This function has no effect if the body isn't dynamic. * * @param massData the mass properties. */ public final void setMassData(MassData massData) { // TODO_ERIN adjust linear velocity and torque to account for movement of center. assert (m_world.isLocked() == false); if (m_world.isLocked() == true) { return; } if (m_type != BodyType.DYNAMIC) { return; } m_invMass = 0.0f; m_I = 0.0f; m_invI = 0.0f; m_mass = massData.mass; if (m_mass <= 0.0f) { m_mass = 1f; } m_invMass = 1.0f / m_mass; if (massData.I > 0.0f && (m_flags & e_fixedRotationFlag) == 0) { m_I = massData.I - m_mass * Vec2.dot(massData.center, massData.center); assert (m_I > 0.0f); m_invI = 1.0f / m_I; } final Vec2 oldCenter = m_world.getPool().popVec2(); // Move center of mass. oldCenter.set(m_sweep.c); m_sweep.localCenter.set(massData.center); // m_sweep.c0 = m_sweep.c = Mul(m_xf, m_sweep.localCenter); Transform.mulToOutUnsafe(m_xf, m_sweep.localCenter, m_sweep.c0); m_sweep.c.set(m_sweep.c0); // Update center of mass velocity. // m_linearVelocity += Cross(m_angularVelocity, m_sweep.c - oldCenter); final Vec2 temp = m_world.getPool().popVec2(); temp.set(m_sweep.c).subLocal(oldCenter); Vec2.crossToOut(m_angularVelocity, temp, temp); m_linearVelocity.addLocal(temp); m_world.getPool().pushVec2(2); }
Example 16
Source File: MotorJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
/** * Get the target linear offset, in frame A, in meters. */ public void getLinearOffset(Vec2 out) { out.set(m_linearOffset); }
Example 17
Source File: MotorJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void getAnchorB(Vec2 out) { out.set(m_bodyB.getPosition()); }
Example 18
Source File: MotorJoint.java From jbox2d with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void getAnchorA(Vec2 out) { out.set(m_bodyA.getPosition()); }
Example 19
Source File: DebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 2 votes |
/** * takes the screen coordinates and puts the corresponding world coordinates in argWorld. * * @param screenX * @param screenY * @param argWorld */ public void getScreenToWorldToOut(float screenX, float screenY, Vec2 argWorld) { argWorld.set(screenX, screenY); viewportTransform.getScreenToWorld(argWorld, argWorld); }
Example 20
Source File: DebugDraw.java From jbox2d with BSD 2-Clause "Simplified" License | 2 votes |
/** * Takes the world coordinates and puts the corresponding screen coordinates in argScreen. * * @param worldX * @param worldY * @param argScreen */ public void getWorldToScreenToOut(float worldX, float worldY, Vec2 argScreen) { argScreen.set(worldX, worldY); viewportTransform.getWorldToScreen(argScreen, argScreen); }