Java Code Examples for org.lwjgl.util.vector.Vector3f#add()
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org.lwjgl.util.vector.Vector3f#add() .
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Example 1
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, bpb blockPartRotation) { if (blockPartRotation != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (blockPartRotation.b) { case a: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (blockPartRotation.d) { if (Math.abs(blockPartRotation.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(blockPartRotation.a), var2, var3); } }
Example 2
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, bgj var1) { if (var1 != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (var1.b) { case a: Matrix4f.rotate(var1.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(var1.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(var1.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (var1.d) { if (Math.abs(var1.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(var1.a), var2, var3); } }
Example 3
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, bof blockPartRotation) { if (blockPartRotation != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (blockPartRotation.b) { case a: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (blockPartRotation.d) { if (Math.abs(blockPartRotation.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(blockPartRotation.a), var2, var3); } }
Example 4
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, brg blockPartRotation) { if (blockPartRotation != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (blockPartRotation.b) { case a: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (blockPartRotation.d) { if (Math.abs(blockPartRotation.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(blockPartRotation.a), var2, var3); } }
Example 5
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, bvq blockPartRotation) { if (blockPartRotation != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (blockPartRotation.b) { case a: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (blockPartRotation.d) { if (Math.abs(blockPartRotation.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(blockPartRotation.a), var2, var3); } }
Example 6
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, bgj var1) { if (var1 != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (var1.b) { case a: Matrix4f.rotate(var1.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(var1.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(var1.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (var1.d) { if (Math.abs(var1.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(var1.a), var2, var3); } }
Example 7
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, bre blockPartRotation) { if (blockPartRotation != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (blockPartRotation.b) { case a: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (blockPartRotation.d) { if (Math.abs(blockPartRotation.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(blockPartRotation.a), var2, var3); } }
Example 8
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, bpb blockPartRotation) { if (blockPartRotation != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (blockPartRotation.b) { case a: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (blockPartRotation.d) { if (Math.abs(blockPartRotation.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(blockPartRotation.a), var2, var3); } }
Example 9
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, boi blockPartRotation) { if (blockPartRotation != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (blockPartRotation.b) { case a: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (blockPartRotation.d) { if (Math.abs(blockPartRotation.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(blockPartRotation.a), var2, var3); } }
Example 10
Source File: FaceBakery.java From The-5zig-Mod with MIT License | 5 votes |
private void a(Vector3f vector, bvs blockPartRotation) { if (blockPartRotation != null) { Matrix4f var2 = this.a(); Vector3f var3 = new Vector3f(0.0F, 0.0F, 0.0F); switch (blockPartRotation.b) { case a: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(1.0F, 0.0F, 0.0F), var2, var2); var3.set(0.0F, 1.0F, 1.0F); break; case b: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 1.0F, 0.0F), var2, var2); var3.set(1.0F, 0.0F, 1.0F); break; case c: Matrix4f.rotate(blockPartRotation.c * 0.017453292F, new Vector3f(0.0F, 0.0F, 1.0F), var2, var2); var3.set(1.0F, 1.0F, 0.0F); } if (blockPartRotation.d) { if (Math.abs(blockPartRotation.c) == 22.5F) { var3.scale(fieldA); } else { var3.scale(fieldB); } Vector3f.add(var3, new Vector3f(1.0F, 1.0F, 1.0F), var3); } else { var3.set(1.0F, 1.0F, 1.0F); } this.a(vector, new Vector3f(blockPartRotation.a), var2, var3); } }
Example 11
Source File: Colour.java From LowPolyWater with The Unlicense | 5 votes |
public static Colour add(Colour colour1, Colour colour2, Colour dest) { if (dest == null) { return new Colour(Vector3f.add(colour1.col, colour2.col, null)); } else { Vector3f.add(colour1.col, colour2.col, dest.col); return dest; } }
Example 12
Source File: Vertex.java From OpenGL-Animation with The Unlicense | 5 votes |
public void averageTangents(){ if(tangents.isEmpty()){ return; } for(Vector3f tangent : tangents){ Vector3f.add(averagedTangent, tangent, averagedTangent); } averagedTangent.normalise(); }
Example 13
Source File: Frustum.java From tectonicus with BSD 3-Clause "New" or "Revised" License | 5 votes |
public Vector3f[] getClearQuad(Vector3f eye, Vector3f right, Vector3f up) { Vector3f[] result = new Vector3f[4]; result[0] = new Vector3f(eye); result[1] = new Vector3f(eye); result[2] = new Vector3f(eye); result[3] = new Vector3f(eye); final float rightScale = getVisibleWorldWidth(); Vector3f rightScaled = new Vector3f(right.x * rightScale, right.y * rightScale, right.z * rightScale); final float upScale = getVisibleWorldHeight(); Vector3f upScaled = new Vector3f(up.x * upScale, up.y * upScale, up.z * upScale); Vector3f.add(result[0], upScaled, result[0]); Vector3f.sub(result[0], rightScaled, result[0]); Vector3f.add(result[1], upScaled, result[1]); Vector3f.add(result[1], rightScaled, result[1]); Vector3f.sub(result[2], upScaled, result[2]); Vector3f.add(result[2], rightScaled, result[2]); Vector3f.sub(result[3], upScaled, result[3]); Vector3f.sub(result[3], rightScaled, result[3]); return result; }
Example 14
Source File: GData4.java From ldparteditor with MIT License | 4 votes |
/** * FOR Cut, Copy, Paste and TEXMAP ONLY! * * @param v1 * @param v2 * @param v3 * @param v4 * @param xn * @param yn * @param zn * @param parent * @param c */ public GData4(Vertex v1, Vertex v2, Vertex v3, Vertex v4, GData1 parent, GColour c) { super(parent); this.colourNumber = c.getColourNumber(); this.r = c.getR(); this.g = c.getG(); this.b = c.getB(); this.a = c.getA(); this.x1 = v1.x; this.y1 = v1.y; this.z1 = v1.z; this.x2 = v2.x; this.y2 = v2.y; this.z2 = v2.z; this.x3 = v3.x; this.y3 = v3.y; this.z3 = v3.z; this.x4 = v4.x; this.y4 = v4.y; this.z4 = v4.z; this.X1 = v1.X; this.Y1 = v1.Y; this.Z1 = v1.Z; this.X2 = v2.X; this.Y2 = v2.Y; this.Z2 = v2.Z; this.X3 = v3.X; this.Y3 = v3.Y; this.Z3 = v3.Z; this.X4 = v4.X; this.Y4 = v4.Y; this.Z4 = v4.Z; final Vector3f[] normals = new Vector3f[] { new Vector3f(), new Vector3f(), new Vector3f(), new Vector3f() }; { final Vector3f[] lineVectors = new Vector3f[] { new Vector3f(), new Vector3f(), new Vector3f(), new Vector3f() }; Vector3f.sub(new Vector3f(v2.x, v2.y, v2.z), new Vector3f(v1.x, v1.y, v1.z), lineVectors[0]); Vector3f.sub(new Vector3f(v3.x, v3.y, v3.z), new Vector3f(v2.x, v2.y, v2.z), lineVectors[1]); Vector3f.sub(new Vector3f(v4.x, v4.y, v4.z), new Vector3f(v3.x, v3.y, v3.z), lineVectors[2]); Vector3f.sub(new Vector3f(v1.x, v1.y, v1.z), new Vector3f(v4.x, v4.y, v4.z), lineVectors[3]); Vector3f.cross(lineVectors[0], lineVectors[1], normals[0]); Vector3f.cross(lineVectors[1], lineVectors[2], normals[1]); Vector3f.cross(lineVectors[2], lineVectors[3], normals[2]); Vector3f.cross(lineVectors[3], lineVectors[0], normals[3]); } Vector3f normal = new Vector3f(); for (int i = 0; i < 4; i++) { Vector3f.add(normals[i], normal, normal); } this.xn = -normal.x; this.yn = -normal.y; this.zn = -normal.z; }
Example 15
Source File: GData4.java From ldparteditor with MIT License | 4 votes |
public GData4(final int colourNumber, float r, float g, float b, float a, Vertex v1, Vertex v2, Vertex v3, Vertex v4, GData1 parent, DatFile datFile) { super(parent); this.colourNumber = colourNumber; this.r = r; this.g = g; this.b = b; this.a = a; this.x1 = v1.x; this.y1 = v1.y; this.z1 = v1.z; this.x2 = v2.x; this.y2 = v2.y; this.z2 = v2.z; this.x3 = v3.x; this.y3 = v3.y; this.z3 = v3.z; this.x4 = v4.x; this.y4 = v4.y; this.z4 = v4.z; this.X1 = v1.X; this.Y1 = v1.Y; this.Z1 = v1.Z; this.X2 = v2.X; this.Y2 = v2.Y; this.Z2 = v2.Z; this.X3 = v3.X; this.Y3 = v3.Y; this.Z3 = v3.Z; this.X4 = v4.X; this.Y4 = v4.Y; this.Z4 = v4.Z; final Vector3f[] normals = new Vector3f[] { new Vector3f(), new Vector3f(), new Vector3f(), new Vector3f() }; { final Vector3f[] lineVectors = new Vector3f[] { new Vector3f(), new Vector3f(), new Vector3f(), new Vector3f() }; Vector3f.sub(new Vector3f(v2.x, v2.y, v2.z), new Vector3f(v1.x, v1.y, v1.z), lineVectors[0]); Vector3f.sub(new Vector3f(v3.x, v3.y, v3.z), new Vector3f(v2.x, v2.y, v2.z), lineVectors[1]); Vector3f.sub(new Vector3f(v4.x, v4.y, v4.z), new Vector3f(v3.x, v3.y, v3.z), lineVectors[2]); Vector3f.sub(new Vector3f(v1.x, v1.y, v1.z), new Vector3f(v4.x, v4.y, v4.z), lineVectors[3]); Vector3f.cross(lineVectors[0], lineVectors[1], normals[0]); Vector3f.cross(lineVectors[1], lineVectors[2], normals[1]); Vector3f.cross(lineVectors[2], lineVectors[3], normals[2]); Vector3f.cross(lineVectors[3], lineVectors[0], normals[3]); } Vector3f normal = new Vector3f(); for (int i = 0; i < 4; i++) { Vector3f.add(normals[i], normal, normal); } this.xn = -normal.x; this.yn = -normal.y; this.zn = -normal.z; datFile.getVertexManager().add(this); }