Java Code Examples for processing.core.PGraphics#createShape()
The following examples show how to use
processing.core.PGraphics#createShape() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: DwSoftGrid3D.java From PixelFlow with MIT License | 6 votes |
private PShape createShape(PGraphics pg){ PShape shp = pg.createShape(PConstants.GROUP); PShape[] shp_grid = new PShape[6]; for(int i = 0; i < shp_grid.length; i++){ shp_grid[i] = pg.createShape(); shp.addChild(shp_grid[i]); } shp_grid[0].setName("gridXYp"); shp_grid[1].setName("gridXYn"); shp_grid[2].setName("gridYZp"); shp_grid[3].setName("gridYZn"); shp_grid[4].setName("gridXZp"); shp_grid[5].setName("gridXZn"); displayGridXY(shp_grid[0], normals[0], 0 , texture_XYp); if(nodes_z > 1) displayGridXY(shp_grid[1], normals[1], nodes_z-1, texture_XYn); displayGridYZ(shp_grid[2], normals[2], 0 , texture_YZp); if(nodes_x > 1) displayGridYZ(shp_grid[3], normals[3], nodes_x-1, texture_YZn); displayGridXZ(shp_grid[4], normals[4], 0 , texture_XZp); if(nodes_y > 1) displayGridXZ(shp_grid[5], normals[5], nodes_y-1, texture_XZn); return shp; }
Example 2
Source File: Icosahedron.java From haxademic with MIT License | 6 votes |
public static PShape createIcosahedron(PGraphics pg, int level, PImage img) { // the icosahedron is created with positions, normals and texture coordinates in the above class Icosahedron ico = new Icosahedron(level); pg.textureMode(P.NORMAL); // set textureMode to normalized (range 0 to 1); PShape mesh = pg.createShape(); // create the initial PShape mesh.beginShape(P.TRIANGLES); // define the PShape type: TRIANGLES mesh.noStroke(); if(img != null) mesh.texture(img); // put all the vertices, uv texture coordinates and normals into the PShape for (int i=0; i<ico.positions.size(); i++) { PVector pos = ico.positions.get(i); PVector t = ico.texCoords.get(i); PVector n = ico.normals.get(i); mesh.normal(n.x, n.y, n.z); mesh.vertex(pos.x, pos.y, pos.z, t.x, t.y); } mesh.endShape(); return mesh; }
Example 3
Source File: DwSoftBall3D.java From PixelFlow with MIT License | 5 votes |
private PShape createShape(PGraphics pg){ int faces_count = mesh.ifs.getFacesCount(); int[][] faces = mesh.ifs.getFaces(); float[] n = new float[3]; // normal buffer PShape shp = pg.createShape(); shp.beginShape(PConstants.TRIANGLES); shp.noStroke(); shp.fill(material_color); for(int i = 0; i < faces_count; i++){ int v0 = faces[i][0]; int v1 = faces[i][1]; int v2 = faces[i][2]; DwParticle3D p0 = particles[v0]; if(p0.all_springs_deactivated) continue; DwParticle3D p1 = particles[v1]; if(p1.all_springs_deactivated) continue; DwParticle3D p2 = particles[v2]; if(p2.all_springs_deactivated) continue; if(FLAT_SHADING){ n[0] = n[1] = n[2] = 0; DwParticle3D.crossAccum(p0, p1, p2, n); shp.normal(n[0], n[1], n[2]); shp.vertex(p0.cx, p0.cy, p0.cz); shp.vertex(p1.cx, p1.cy, p1.cz); shp.vertex(p2.cx, p2.cy, p2.cz); } else { n = normals[v0]; shp.normal(n[0], n[1], n[2]); shp.vertex(p0.cx, p0.cy, p0.cz); n = normals[v1]; shp.normal(n[0], n[1], n[2]); shp.vertex(p1.cx, p1.cy, p1.cz); n = normals[v2]; shp.normal(n[0], n[1], n[2]); shp.vertex(p2.cx, p2.cy, p2.cz); } } shp.endShape(); return shp; }
Example 4
Source File: DwSoftBall2D.java From PixelFlow with MIT License | 5 votes |
private PShape createShape(PGraphics pg) { PShape shp = pg.createShape(); shp.beginShape(); shp.fill(material_color); shp.noStroke(); for(int i = 0; i < num_nodes; i++){ DwParticle2D pa = particles[i]; if(pa.all_springs_deactivated) continue; shp.vertex(pa.cx, pa.cy); } shp.endShape(); return shp; }
Example 5
Source File: DwSoftGrid2D.java From PixelFlow with MIT License | 5 votes |
@Override public void createShapeMesh(PGraphics pg) { PShape shp = pg.createShape(); shp.setName("gridXYp"); displayGridXY(shp, texture_XYp); setShapeMesh(pg.parent, shp); }
Example 6
Source File: DwSoftGrid2D.java From PixelFlow with MIT License | 5 votes |
@Override public void createShapeWireframe(PGraphics pg, DwStrokeStyle style){ PShape shp = pg.createShape(); displayGridXY(shp, texture_XYp); shp.setTexture(null); shp.setFill(false); shp.setStroke(true); shp.setStroke(style.stroke_color); shp.setStrokeWeight(style.stroke_weight); setShapeWireframe(pg.parent, shp); }
Example 7
Source File: DwFoldingSoftBody.java From PixelFlow with MIT License | 5 votes |
private PShape createShape(PGraphics pg){ PShape shp = pg.createShape(); shp.beginShape(PConstants.TRIANGLES); foldingmodel.display(shp, this); shp.endShape(); return shp; }