Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Table#setBackground()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Table#setBackground() .
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Example 1
Source File: TutorialMessageWindow.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override protected void initialize() { Table table = new Table(Config.skin); table.setBackground(Config.skin.getDrawable("ui-tutorial-window-background")); label = new LocLabel("", DieMessageWindow.ACTIVE); label.setWrap(true); label.setAlignment(Align.center); table.setTouchable(Touchable.disabled); Label tapToContinue = new LocLabel("tap-to-continue", DieMessageWindow.INACTIVE); tapToContinue.setWrap(true); tapToContinue.setAlignment(Align.center); if (image != null) { image.setTouchable(Touchable.disabled); table.add(image).padTop(-15 - dy).row(); } final Cell<LocLabel> cell = table.add(label).width(100); if (forceLabelHeight) cell.height(labelHeight); cell.row(); table.add(new Image(Config.skin, "ui-tutorial-window-line")).padTop(4).row(); table.add(tapToContinue).width(80).row(); this.table.add(table); }
Example 2
Source File: DieMessageWindow.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override protected void initialize() { Table table = new Table(Config.skin); table.setBackground(Config.skin.getDrawable("ui-tutorial-window-background")); label = new LocLabel("", ACTIVE); label.setWrap(true); label.setAlignment(Align.center); table.setTouchable(Touchable.disabled); Label tapToContinue = new LocLabel("tap-to-continue", INACTIVE); tapToContinue.setWrap(true); tapToContinue.setAlignment(Align.center); table.add(imageTable).padTop(6).row(); table.add(label).width(100).row(); table.add(new Image(Config.skin, "ui-tutorial-window-line")).padTop(4).row(); table.add(tapToContinue).width(80).row(); this.table.add(table); }
Example 3
Source File: SignInWindow.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override protected void doShow(String signInReasonKey) { Table content = new Table(Config.skin); content.setBackground("ui-store-window-background"); content.defaults().pad(4); LocLabel label = new LocLabel(signInReasonKey); label.setWrap(true); label.setAlignment(Align.center); Button button = new Button(Config.skin); button.defaults().pad(2); button.add(new LocLabel("ui-sign-in")).padTop(1).padLeft(4).expand().right(); button.add(new Tile("ui/button/services-icon")).padTop(4).padBottom(2).padRight(4).expand().left(); button.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { signIn = true; hide(); } }); content.add(label).width(130).row(); content.add(button).width(70).padBottom(8); table.add(content); }
Example 4
Source File: DialogLoading.java From skin-composer with MIT License | 5 votes |
public void populate() { Table t = getContentTable(); Label label = new Label("Loading...", main.getSkin(), "title"); label.setAlignment(Align.center); t.add(label); t.row(); Table table = new Table(main.getSkin()); table.setBackground(main.getLoadingAnimation()); t.add(table); }
Example 5
Source File: CreatureQueueWindow.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override protected void initialize() { creaturesList.defaults().pad(2); creaturesList.padTop(12); Image left = new Image(Config.skin, "ui-creature-queue-gradient-left"); left.setScaling(Scaling.stretchY); left.setAlign(Align.left); left.setTouchable(Touchable.disabled); Image right = new Image(Config.skin, "ui-creature-queue-gradient-right"); right.setScaling(Scaling.stretchY); right.setAlign(Align.right); right.setTouchable(Touchable.disabled); Stack stack = new Stack(); stack.add(new ScrollPane(creaturesList, new ScrollPane.ScrollPaneStyle())); stack.add(left); stack.add(right); Table content = new Table(Config.skin); content.setTouchable(Touchable.enabled); content.setBackground("ui-inventory-ability-window-background"); content.defaults().pad(2); content.add(new LocLabel("ui-turns-order")).row(); content.add(new Image(Config.skin, "ui-creature-info-line")).width(100).row(); content.add(stack).maxWidth(table.getStage().getWidth() - 45).padRight(4).padLeft(4).row(); table.add(content); }
Example 6
Source File: ProfessionAbilityDescriptionWindow.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override protected void doShow(Params params) { Table content = new Table(Config.skin); content.defaults().pad(2); content.setBackground("ui-creature-info-background"); content.setTouchable(Touchable.enabled); table.add(content); Image image = new Image(Config.skin, "ability/" + params.ability.name + "-icon"); Image line = new Image(Config.skin, "ui-creature-info-line"); Thesaurus.Params dp = Thesaurus.params(); params.ability.fillDescriptionParams(dp, params.creature); Label desc = new LocLabel(params.ability.locDescKey(), dp); desc.setWrap(true); desc.setAlignment(Align.center); content.add(image).size(image.getWidth() * 2, image.getHeight() * 2).padBottom(-6).padTop(0).row(); content.add(new LocLabel(params.ability.locNameKey())).padBottom(3).row(); content.add(line).width(50).row(); content.add(desc).width(120).row(); if (!params.ability.requirement.isSatisfied(params.creature.description)) { Label label = new LocLabel(params.ability.requirement.describe(params.creature.description), StoreWindow.INACTIVE); label.setWrap(true); label.setAlignment(Align.center); content.add(label).padLeft(4).padRight(4).padBottom(3).width(120).row(); } }
Example 7
Source File: Hint.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
public Hint(String locKey, ObjectMap<String, String> params) { label = new LocLabel(locKey, params, TEXT_COLOR); label.setWrap(true); label.setAlignment(Align.center); table = new Table(Config.skin); table.setBackground("ui/hint-background"); labelCell = table.add(label).expand().fill().minWidth(60); }
Example 8
Source File: InvitesWindow.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override protected void initialize() { Table content = new Table(Config.skin); content.setTouchable(Touchable.enabled); content.setBackground("ui-store-window-background"); content.add(new ScrollPane(list)).size(100, 100); table.add(content); }
Example 9
Source File: CCPanel.java From cocos-ui-libgdx with Apache License 2.0 | 5 votes |
@Override public Actor parse(CocoStudioUIEditor editor, ObjectData widget) { Table table = new Table(); Size size = widget.getSize(); if (widget.getComboBoxIndex() == 0) { // 无颜色 } else if (widget.getComboBoxIndex() == 1 && widget.getBackColorAlpha() != 0) {// 单色 Pixmap pixmap = new Pixmap((int) size.getX(), (int) size.getY(), Format.RGBA8888); pixmap.setColor(editor.getColor(widget.getSingleColor(), widget.getBackColorAlpha())); pixmap.fill(); Drawable d = new TextureRegionDrawable(new TextureRegion( new Texture(pixmap))); table.setBackground(d); pixmap.dispose(); } if (widget.getFileData() != null) {// Panel的图片并不是拉伸平铺的!!.但是这里修改为填充 Drawable tr = editor.findDrawable(widget, widget.getFileData()); if (tr != null) { Image bg = new Image(tr); bg.setPosition((size.getX() - bg.getWidth()) / 2, (size.getY() - bg.getHeight()) / 2); // bg.setFillParent(true); bg.setTouchable(Touchable.disabled); table.addActor(bg); } } table.setClip(widget.isClipAble()); return table; }
Example 10
Source File: MonsterLabelManager.java From riiablo with Apache License 2.0 | 5 votes |
MonsterLabel() { label = new Table(); label.setBackground(new PaletteIndexedColorDrawable(Riiablo.colors.darkRed) {{ setTopHeight(VERTICAL_PADDING); setBottomHeight(VERTICAL_PADDING); setLeftWidth(HORIZONTAL_PADDING); setRightWidth(HORIZONTAL_PADDING); }}); label.add(name = new com.riiablo.widget.Label(Riiablo.fonts.font16)); label.pack(); add(label).space(4).center().row(); add(type = new Label(Riiablo.fonts.ReallyTheLastSucker)).row(); pack(); }
Example 11
Source File: TabbedPane.java From gdx-ai with Apache License 2.0 | 5 votes |
private void initialize () { setTouchable(Touchable.enabled); tabTitleTable = new Table(); tabBodyStack = new Stack(); selectedIndex = -1; // Create 1st row Cell<?> leftCell = add(new Image(style.titleBegin)); Cell<?> midCell = add(tabTitleTable); Cell<?> rightCell = add(new Image(style.titleEnd)); switch (tabTitleAlign) { case Align.left: leftCell.width(((Image)leftCell.getActor()).getWidth()).bottom(); midCell.left(); rightCell.expandX().fillX().bottom(); break; case Align.right: leftCell.expandX().fillX().bottom(); midCell.right(); rightCell.width(((Image)rightCell.getActor()).getWidth()).bottom(); break; case Align.center: leftCell.expandX().fillX().bottom(); midCell.center(); rightCell.expandX().fillX().bottom(); break; default: throw new IllegalArgumentException("TabbedPane align must be one of left, center, right"); } // Create 2nd row row(); Table t = new Table(); t.setBackground(style.bodyBackground); t.add(tabBodyStack); add(t).colspan(3).expand().fill(); }
Example 12
Source File: ProfessionAbilityPlayWindow.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
@Override protected void doShow(Params params) { callback = params.callback; Table content = new Table(Config.skin); content.defaults().pad(2); content.setBackground("ui-creature-info-background"); content.setTouchable(Touchable.enabled); table.add(content); Image image = new Image(Config.skin, "ability/" + params.ability.name + "-icon"); Image line = new Image(Config.skin, "ui-creature-info-line"); TextButton use = new LocTextButton("ui-use-ability"); Thesaurus.Params dp = Thesaurus.params(); params.ability.fillDescriptionParams(dp, params.creature); Label desc = new LocLabel(params.ability.locDescKey(), dp); desc.setWrap(true); desc.setAlignment(Align.center); content.add(image).size(image.getWidth() * 2, image.getHeight() * 2).padBottom(-6).padTop(0).row(); content.add(new LocLabel(params.ability.locNameKey())).padBottom(3).row(); content.add(line).width(50).row(); content.add(desc).width(120).row(); content.add(use).padBottom(6).padTop(6).width(90).row(); Thesaurus.LocalizationData reason = new Thesaurus.LocalizationData(); if (!params.ability.action.canBeApplied(params.creature, reason)) { use.setDisabled(true); CooldownEffect cooldown = params.creature.get(Attribute.cooldownFor(params.ability.name)); LocLabel label; if (cooldown == null) { label = new LocLabel(reason.key, reason.params, StoreWindow.INACTIVE); } else { Thesaurus.Params p = Thesaurus.params() .with("desc", cooldown.locDescKey()) .with("turn-count", String.valueOf(cooldown.getTurnCount())) .with("die", params.creature.description.nameLocKey()); params.ability.fillDescriptionParams(p, params.creature); label = new LocLabel("ui-creature-info-window-effect-description", p, StoreWindow.INACTIVE); } label.setWrap(true); label.setAlignment(Align.center); content.add(label).padLeft(4).padRight(4).padBottom(3).width(120).row(); } else { use.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { doUse = true; hide(); } }); } }
Example 13
Source File: ConflictWindow.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
@Override protected void doShow(Params params) { callback = params.callback; Table content = new Table(Config.skin); content.defaults().pad(2); content.setTouchable(Touchable.enabled); content.setBackground("ui-store-window-background"); LocLabel desc = new LocLabel("ui-conflict-description"); desc.setWrap(true); desc.setAlignment(Align.center); Table diff = new Table(Config.skin); diff.defaults().uniform().pad(1); UserData local = params.localData; UserData server = params.serverData; diff.add(String.valueOf(local.numPassedLevels()), "default", AboutWindow.INACTIVE).expandX(); final Tile levels = new Tile("ui/conflict-window/levels"); Hint.make(levels, "ui-conflict-window-levels"); diff.add(levels); diff.add(String.valueOf(server.numPassedLevels()), "default", AboutWindow.INACTIVE).expandX(); diff.row(); diff.add(String.valueOf(local.diceCount()), "default", AboutWindow.INACTIVE); final Tile dice = new Tile("ui/conflict-window/dice"); Hint.make(dice, "ui-conflict-window-dice"); diff.add(dice); diff.add(String.valueOf(server.diceCount()), "default", AboutWindow.INACTIVE); diff.row(); Item coin = Config.items.get("coin"); diff.add(String.valueOf(local.getItemCount(coin)), "default", AboutWindow.INACTIVE); final Tile coins = new Tile("ui/conflict-window/coins"); Hint.make(coins, "ui-conflict-window-coins"); diff.add(coins); diff.add(String.valueOf(server.getItemCount(coin)), "default", AboutWindow.INACTIVE); diff.row(); diff.add(String.valueOf(local.potionsCount()), "default", AboutWindow.INACTIVE); final Tile potions = new Tile("ui/conflict-window/potions"); Hint.make(potions, "ui-conflict-window-potions"); diff.add(potions); diff.add(String.valueOf(server.potionsCount()), "default", AboutWindow.INACTIVE); diff.row(); diff.add(String.valueOf(local.itemsCount(Item.Type.ingredient)), "default", AboutWindow.INACTIVE); final Tile ingredients = new Tile("ui/conflict-window/ingredients"); Hint.make(ingredients, "ui-conflict-window-ingredients"); diff.add(ingredients); diff.add(String.valueOf(server.itemsCount(Item.Type.ingredient)), "default", AboutWindow.INACTIVE); LocTextButton useLocal = new LocTextButton("ui-use-local"); useLocal.addListener(listener(GameMapState.ConflictResolution.useLocal)); LocTextButton useServer = new LocTextButton("ui-use-server"); useServer.addListener(listener(GameMapState.ConflictResolution.useServer)); Table buttons = new Table(); buttons.defaults().uniformX(); buttons.add(useLocal).expandX().fillX().padRight(3); buttons.add(useServer).expandX().fillX(); content.add(new LocLabel("ui-conflict-header")).padBottom(0).row(); content.add(desc).width(130).padTop(0).row(); content.add(new Tile("ui-creature-info-line")).width(80).pad(4).row(); content.add(diff).width(110).padBottom(3).row(); content.add(buttons).expandX().fillX(); table.add(content); }
Example 14
Source File: CCScrollView.java From cocos-ui-libgdx with Apache License 2.0 | 4 votes |
@Override public Actor parse(CocoStudioUIEditor editor, ObjectData widget) { ScrollPaneStyle style = new ScrollPaneStyle(); if (widget.getFileData() != null) { style.background = editor .findDrawable(widget, widget.getFileData()); } ScrollPane scrollPane = new ScrollPane(null, style); if ("Vertical_Horizontal".equals(widget.getScrollDirectionType())) { scrollPane.setForceScroll(true, true); } else if ("Horizontal".equals(widget.getScrollDirectionType())) { scrollPane.setForceScroll(true, false); } else if ("Vertical".equals(widget.getScrollDirectionType())) { scrollPane.setForceScroll(false, true); } scrollPane.setClamp(widget.isClipAble()); scrollPane.setFlickScroll(widget.isIsBounceEnabled()); Table table = new Table(); table.setSize(widget.getInnerNodeSize().getWidth(), widget .getInnerNodeSize().getHeight()); if (widget.getComboBoxIndex() == 0) {// 无颜色 } else if (widget.getComboBoxIndex() == 1) {// 单色 Pixmap pixmap = new Pixmap((int) table.getWidth(), (int) table.getHeight(), Format.RGBA8888); Color color = editor.getColor(widget.getSingleColor(), widget.getBackColorAlpha()); pixmap.setColor(color); pixmap.fill(); Drawable drawable = new TextureRegionDrawable(new TextureRegion( new Texture(pixmap))); table.setBackground(drawable); pixmap.dispose(); } scrollPane.setWidget(table); return scrollPane; }
Example 15
Source File: TableTiledBackgroundLmlAttribute.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
@Override public void process(final LmlParser parser, final LmlTag tag, final Table actor, final String rawAttributeData) { Skin skin = parser.getData().getDefaultSkin(); TiledDrawable drawable = skin.getTiledDrawable(parser.parseString(rawAttributeData, actor)); actor.setBackground(drawable); }
Example 16
Source File: Editor.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public void create() { if (EditorLogger.debugMode()) { EngineLogger.setDebug(); } Gdx.graphics.setWindowedMode(Math.max((int) (Gdx.graphics.getDisplayMode().width * 0.9), 1920 / 2), Math.max((int) (Gdx.graphics.getDisplayMode().height * 0.9), 1080 / 2)); skin = new BladeSkin(Gdx.files.internal(SKIN)); VisUI.load(); FileChooser.setDefaultPrefsName("com.bladecoder.engineeditor.filechooser"); /*** STAGE SETUP ***/ stage = new Stage(new ScreenViewport()); Gdx.input.setInputProcessor(stage); setCtx(); Message.init(skin); scnEditor = new ScnEditor(skin); scnEditor.setBackground("background"); skin.getFont("default-font").getData().markupEnabled = true; // RIGHT PANEL ScenePanel scenePanel = new ScenePanel(skin); ActorPanel actorPanel = new ActorPanel(skin); Table rightPanel = new Table(skin); rightPanel.top().left(); rightPanel.add(actorPanel).expand().fill().left(); rightPanel.setBackground("background"); SplitPane splitPaneRight = new SplitPane(scnEditor, rightPanel, false, skin); splitPaneRight.setSplitAmount(0.75f); // LEFT PANEL ProjectPanel projectPanel = new ProjectPanel(skin); Image img = new Image(Ctx.assetManager.getIcon("title")); img.setScaling(Scaling.none); img.setAlign(Align.left); Table leftPanel = new Table(skin); leftPanel.top().left().padLeft(10); leftPanel.add(img).expand().fill().padBottom(20).padTop(20).padLeft(0).left(); leftPanel.row(); leftPanel.add(new ProjectToolbar(skin)).expandX().fill().left(); leftPanel.row(); leftPanel.add(projectPanel).expand().fill().left(); leftPanel.row(); leftPanel.add(scenePanel).expand().fill().left(); leftPanel.setBackground("background"); SplitPane splitPaneLeft = new SplitPane(leftPanel, splitPaneRight, false, skin); splitPaneLeft.setFillParent(true); splitPaneLeft.setSplitAmount(0.25f); stage.addActor(splitPaneLeft); // LOAD LAST OPEN PROJECT String lastProject = Ctx.project.getEditorConfig().getProperty(Project.LAST_PROJECT_PROP, ""); final File lastProjectFile = new File(lastProject); if (!lastProject.isEmpty() && lastProjectFile.exists()) { EditorLogger.debug("Loading previous project: " + lastProject); try { EditorUtils.checkVersionAndLoadProject(lastProjectFile, stage, skin); } catch (Exception e) { EditorLogger.error("Error loading previous project.", e); Ctx.project.closeProject(); } } stage.setScrollFocus(scnEditor.getScnWidget()); stage.setKeyboardFocus(scnEditor.getScnWidget()); // TooltipManager.getInstance().instant(); TooltipManager.getInstance().initialTime = 0.2f; TooltipManager.getInstance().hideAll(); TooltipManager.getInstance().subsequentTime = 0.2f; }