Java Code Examples for be.tarsos.dsp.AudioEvent#getOverlap()
The following examples show how to use
be.tarsos.dsp.AudioEvent#getOverlap() .
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Example 1
Source File: DelayEffect.java From cythara with GNU General Public License v3.0 | 6 votes |
@Override public boolean process(AudioEvent audioEvent) { float[] audioFloatBuffer = audioEvent.getFloatBuffer(); int overlap = audioEvent.getOverlap(); for(int i = overlap ; i < audioFloatBuffer.length ; i++){ if(position >= echoBuffer.length){ position = 0; } //output is the input added with the decayed echo audioFloatBuffer[i] = audioFloatBuffer[i] + echoBuffer[position] * decay; //store the sample in the buffer; echoBuffer[position] = audioFloatBuffer[i]; position++; } applyNewEchoLength(); return true; }
Example 2
Source File: IIRFilter.java From cythara with GNU General Public License v3.0 | 6 votes |
@Override public boolean process(AudioEvent audioEvent) { float[] audioFloatBuffer = audioEvent.getFloatBuffer(); for (int i = audioEvent.getOverlap(); i < audioFloatBuffer.length; i++) { //shift the in array System.arraycopy(in, 0, in, 1, in.length - 1); in[0] = audioFloatBuffer[i]; //calculate y based on a and b coefficients //and in and out. float y = 0; for(int j = 0 ; j < a.length ; j++){ y += a[j] * in[j]; } for(int j = 0 ; j < b.length ; j++){ y += b[j] * out[j]; } //shift the out array System.arraycopy(out, 0, out, 1, out.length - 1); out[0] = y; audioFloatBuffer[i] = y; } return true; }
Example 3
Source File: PercussionOnsetDetector.java From cythara with GNU General Public License v3.0 | 5 votes |
@Override public boolean process(AudioEvent audioEvent) { float[] audioFloatBuffer = audioEvent.getFloatBuffer(); this.processedSamples += audioFloatBuffer.length; this.processedSamples -= audioEvent.getOverlap(); fft.forwardTransform(audioFloatBuffer); fft.modulus(audioFloatBuffer, currentMagnitudes); int binsOverThreshold = 0; for (int i = 0; i < currentMagnitudes.length; i++) { if (priorMagnitudes[i] > 0.f) { double diff = 10 * Math.log10(currentMagnitudes[i] / priorMagnitudes[i]); if (diff >= threshold) { binsOverThreshold++; } } priorMagnitudes[i] = currentMagnitudes[i]; } if (dfMinus2 < dfMinus1 && dfMinus1 >= binsOverThreshold && dfMinus1 > ((100 - sensitivity) * audioFloatBuffer.length) / 200) { float timeStamp = processedSamples / sampleRate; handler.handleOnset(timeStamp,-1); } dfMinus2 = dfMinus1; dfMinus1 = binsOverThreshold; return true; }
Example 4
Source File: AndroidAudioPlayer.java From cythara with GNU General Public License v3.0 | 5 votes |
/** * {@inheritDoc} */ @Override public boolean process(AudioEvent audioEvent) { int overlapInSamples = audioEvent.getOverlap(); int stepSizeInSamples = audioEvent.getBufferSize() - overlapInSamples; byte[] byteBuffer = audioEvent.getByteBuffer(); //int ret = audioTrack.write(audioEvent.getFloatBuffer(),overlapInSamples,stepSizeInSamples,AudioTrack.WRITE_BLOCKING); int ret = audioTrack.write(byteBuffer,overlapInSamples*2,stepSizeInSamples*2); if (ret < 0) { Log.e(TAG, "AudioTrack.write returned error code " + ret); } return true; }
Example 5
Source File: ComplexOnsetDetector.java From cythara with GNU General Public License v3.0 | 4 votes |
private void onsetDetection(AudioEvent audioEvent){ //calculate the complex fft (the magnitude and phase) float[] data = audioEvent.getFloatBuffer().clone(); float[] power = new float[data.length/2]; float[] phase = new float[data.length/2]; fft.powerPhaseFFT(data, power, phase); float onsetValue = 0; for(int j = 0 ; j < power.length ; j++){ //int imgIndex = (power.length - 1) * 2 - j; // compute the predicted phase dev1[j] = 2.f * theta1[j] - theta2[j]; // compute the euclidean distance in the complex domain // sqrt ( r_1^2 + r_2^2 - 2 * r_1 * r_2 * \cos ( \phi_1 - \phi_2 ) ) onsetValue += Math.sqrt(Math.abs(Math.pow(oldmag[j],2) + Math.pow(power[j],2) - 2. * oldmag[j] *power[j] * Math.cos(dev1[j] - phase[j]))); /* swap old phase data (need to remember 2 frames behind)*/ theta2[j] = theta1[j]; theta1[j] = phase[j]; /* swap old magnitude data (1 frame is enough) */ oldmag[j]= power[j]; } lastOnsetValue = onsetValue; boolean isOnset = peakPicker.pickPeak(onsetValue); if(isOnset){ if(audioEvent.isSilence(silenceThreshold)){ isOnset = false; } else { double delay = ((audioEvent.getOverlap() * 4.3 ))/ audioEvent.getSampleRate(); double onsetTime = audioEvent.getTimeStamp() - delay; if(onsetTime - lastOnset > minimumInterOnsetInterval){ handler.handleOnset(onsetTime,peakPicker.getLastPeekValue()); lastOnset = onsetTime; } } } }
Example 6
Source File: FlangerEffect.java From cythara with GNU General Public License v3.0 | 4 votes |
@Override public boolean process(AudioEvent audioEvent) { float[] audioFloatBuffer = audioEvent.getFloatBuffer(); int overlap = audioEvent.getOverlap(); // Divide f by two, to counter rectifier below, which effectively // doubles the frequency double twoPIf = 2 * Math.PI * lfoFrequency / 2.0; double time = audioEvent.getTimeStamp(); double timeStep = 1.0 / sampleRate; for (int i = overlap; i < audioFloatBuffer.length; i++) { // Calculate the LFO delay value with a sine wave: //fix by hans bickel double lfoValue = (flangerBuffer.length - 1) * Math.sin(twoPIf * time); // add a time step, each iteration time += timeStep; // Make the delay a positive integer int delay = (int) (Math.round(Math.abs(lfoValue))); // store the current sample in the delay buffer; if (writePosition >= flangerBuffer.length) { writePosition = 0; } flangerBuffer[writePosition] = audioFloatBuffer[i]; // find out the position to read the delayed sample: int readPosition = writePosition - delay; if (readPosition < 0) { readPosition += flangerBuffer.length; } //increment the write position writePosition++; // Output is the input summed with the value at the delayed flanger // buffer audioFloatBuffer[i] = dry * audioFloatBuffer[i] + wet * flangerBuffer[readPosition]; } return true; }