Java Code Examples for cn.nukkit.level.format.generic.BaseFullChunk#setBlock()
The following examples show how to use
cn.nukkit.level.format.generic.BaseFullChunk#setBlock() .
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Example 1
Source File: PopulatorLava.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.random = random; if (random.nextRange(0, 100) < 5) { this.level = level; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) { chunk.setBlock(x, y, z, Block.LAVA); chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]); this.lavaSpread(bx + x, y, bz + z); } } } }
Example 2
Source File: PopulatorGroundFire.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) { chunk.setBlock(x, y, z, Block.FIRE); chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]); } } }
Example 3
Source File: PopulatorLava.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.random = random; if (random.nextRange(0, 100) < 5) { this.level = level; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) { chunk.setBlock(x, y, z, Block.LAVA); chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]); this.lavaSpread(bx + x, y, bz + z); } } } }
Example 4
Source File: PopulatorGroundFire.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; BaseFullChunk chunk = level.getChunk(chunkX, chunkZ); int bx = chunkX << 4; int bz = chunkZ << 4; int tx = bx + 15; int tz = bz + 15; int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = random.nextRange(0, 15); int z = random.nextRange(0, 15); int y = this.getHighestWorkableBlock(chunk, x, z); if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) { chunk.setBlock(x, y, z, Block.FIRE); chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]); } } }