Java Code Examples for com.jme3.terrain.geomipmap.TerrainQuad#setLocalScale()
The following examples show how to use
com.jme3.terrain.geomipmap.TerrainQuad#setLocalScale() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TerrainTestTile.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
TiledTerrain() { // TERRAIN TEXTURE material matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); matTerrain.setBoolean("useTriPlanarMapping", false); matTerrain.setBoolean("WardIso", true); matTerrain.setFloat("Shininess", 0); // GRASS texture Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); matTerrain.setTexture("DiffuseMap", grass); matTerrain.setFloat("DiffuseMap_0_scale", grassScale); // CREATE THE TERRAIN terrain1 = new TerrainQuad("terrain 1", 65, 513, null); terrain1.setMaterial(matTerrain); terrain1.setLocalTranslation(-256, -100, -256); terrain1.setLocalScale(1f, 1f, 1f); this.attachChild(terrain1); terrain2 = new TerrainQuad("terrain 2", 65, 513, null); terrain2.setMaterial(matTerrain); terrain2.setLocalTranslation(-256, -100, 256); terrain2.setLocalScale(1f, 1f, 1f); this.attachChild(terrain2); terrain3 = new TerrainQuad("terrain 3", 65, 513, null); terrain3.setMaterial(matTerrain); terrain3.setLocalTranslation(256, -100, -256); terrain3.setLocalScale(1f, 1f, 1f); this.attachChild(terrain3); terrain4 = new TerrainQuad("terrain 4", 65, 513, null); terrain4.setMaterial(matTerrain); terrain4.setLocalTranslation(256, -100, 256); terrain4.setLocalScale(1f, 1f, 1f); this.attachChild(terrain4); terrain1.setNeighbourFinder(this); terrain2.setNeighbourFinder(this); terrain3.setNeighbourFinder(this); terrain4.setNeighbourFinder(this); MultiTerrainLodControl lodControl = new MultiTerrainLodControl(getCamera()); lodControl.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier lodControl.addTerrain(terrain1); lodControl.addTerrain(terrain2); lodControl.addTerrain(terrain3);// order of these seems to matter lodControl.addTerrain(terrain4); this.addControl(lodControl); }
Example 2
Source File: TerrainTestTile.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
TiledTerrain() { // TERRAIN TEXTURE material matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); matTerrain.setBoolean("useTriPlanarMapping", false); matTerrain.setBoolean("WardIso", true); matTerrain.setFloat("Shininess", 0); // GRASS texture Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); grass.setWrap(WrapMode.Repeat); matTerrain.setTexture("DiffuseMap", grass); matTerrain.setFloat("DiffuseMap_0_scale", grassScale); // CREATE THE TERRAIN terrain1 = new TerrainQuad("terrain 1", 65, 513, null); terrain1.setMaterial(matTerrain); terrain1.setLocalTranslation(-256, -100, -256); terrain1.setLocalScale(1f, 1f, 1f); this.attachChild(terrain1); terrain2 = new TerrainQuad("terrain 2", 65, 513, null); terrain2.setMaterial(matTerrain); terrain2.setLocalTranslation(-256, -100, 256); terrain2.setLocalScale(1f, 1f, 1f); this.attachChild(terrain2); terrain3 = new TerrainQuad("terrain 3", 65, 513, null); terrain3.setMaterial(matTerrain); terrain3.setLocalTranslation(256, -100, -256); terrain3.setLocalScale(1f, 1f, 1f); this.attachChild(terrain3); terrain4 = new TerrainQuad("terrain 4", 65, 513, null); terrain4.setMaterial(matTerrain); terrain4.setLocalTranslation(256, -100, 256); terrain4.setLocalScale(1f, 1f, 1f); this.attachChild(terrain4); terrain1.setNeighbourFinder(this); terrain2.setNeighbourFinder(this); terrain3.setNeighbourFinder(this); terrain4.setNeighbourFinder(this); MultiTerrainLodControl lodControl = new MultiTerrainLodControl(getCamera()); lodControl.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier lodControl.addTerrain(terrain1); lodControl.addTerrain(terrain2); lodControl.addTerrain(terrain3);// order of these seems to matter lodControl.addTerrain(terrain4); this.addControl(lodControl); }