Java Code Examples for com.watabou.noosa.BitmapText#width()
The following examples show how to use
com.watabou.noosa.BitmapText#width() .
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Example 1
Source File: WndBag.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 6 votes |
protected void placeTitle( Bag bag, int width ){ RenderedTextBlock txtTitle = PixelScene.renderTextBlock( title != null ? Messages.titleCase(title) : Messages.titleCase( bag.name() ), 9 ); txtTitle.hardlight( TITLE_COLOR ); txtTitle.setPos( 1, (TITLE_HEIGHT - txtTitle.height()) / 2f - 1 ); PixelScene.align(txtTitle); add( txtTitle ); ItemSprite gold = new ItemSprite(ItemSpriteSheet.GOLD, null); gold.x = width - gold.width() - 1; gold.y = (TITLE_HEIGHT - gold.height())/2f - 1; PixelScene.align(gold); add(gold); BitmapText amt = new BitmapText( Integer.toString(Dungeon.gold), PixelScene.pixelFont ); amt.hardlight(TITLE_COLOR); amt.measure(); amt.x = width - gold.width() - amt.width() - 2; amt.y = (TITLE_HEIGHT - amt.baseLine())/2f - 1; PixelScene.align(amt); add(amt); }
Example 2
Source File: WndClass.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public DetailsTab() { super(); float dotWidth = 0; String[] items = cl.details(); float pos = MARGIN; for (int i=0; i < items.length; i++) { if (i > 0) { pos += GAP; } BitmapText dot = PixelScene.createText( DOT, 6 ); dot.x = MARGIN; dot.y = pos; if (dotWidth == 0) { dot.measure(); dotWidth = dot.width(); } add( dot ); BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 ); item.x = dot.x + dotWidth; item.y = pos; item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth); item.measure(); add( item ); pos += item.height(); float w = item.width(); if (w > width) { width = w; } } width += MARGIN + dotWidth; height = pos + MARGIN; }
Example 3
Source File: WndClass.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public PerksTab() { super(); float dotWidth = 0; String[] items = cl.perks(); float pos = MARGIN; for (int i=0; i < items.length; i++) { if (i > 0) { pos += GAP; } BitmapText dot = PixelScene.createText( DOT, 6 ); dot.x = MARGIN; dot.y = pos; if (dotWidth == 0) { dot.measure(); dotWidth = dot.width(); } add( dot ); BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 ); item.x = dot.x + dotWidth; item.y = pos; item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth); item.measure(); add( item ); pos += item.height(); float w = item.width(); if (w > width) { width = w; } } width += MARGIN + dotWidth; height = pos + MARGIN; }
Example 4
Source File: WndList.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public WndList( String[] items ) { super(); float pos = MARGIN; float dotWidth = 0; float maxWidth = 0; for (int i=0; i < items.length; i++) { if (i > 0) { pos += GAP; } BitmapText dot = PixelScene.createText( DOT, 6 ); dot.x = MARGIN; dot.y = pos; if (dotWidth == 0) { dot.measure(); dotWidth = dot.width(); } add( dot ); BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 ); item.x = dot.x + dotWidth; item.y = pos; item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth); item.measure(); add( item ); pos += item.height(); float w = item.width(); if (w > maxWidth) { maxWidth = w; } } resize( (int)(maxWidth + dotWidth + MARGIN * 2), (int)(pos + MARGIN) ); }
Example 5
Source File: WndClass.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public PerksTab() { super(); float dotWidth = 0; String[] items = cl.perks(); float pos = MARGIN; for (int i=0; i < items.length; i++) { if (i > 0) { pos += GAP; } BitmapText dot = PixelScene.createText( DOT, 6 ); dot.x = MARGIN; dot.y = pos; if (dotWidth == 0) { dot.measure(); dotWidth = dot.width(); } add( dot ); BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 ); item.x = dot.x + dotWidth; item.y = pos; item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth); item.measure(); add( item ); pos += item.height(); float w = item.width(); if (w > width) { width = w; } } width += MARGIN + dotWidth; height = pos + MARGIN; }
Example 6
Source File: WndBag.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
protected void placeTitle( Bag bag, int width ){ ItemSprite gold = new ItemSprite(ItemSpriteSheet.GOLD, null); gold.x = width - gold.width() - 1; gold.y = (TITLE_HEIGHT - gold.height())/2f - 1; PixelScene.align(gold); add(gold); BitmapText amt = new BitmapText( Integer.toString(Dungeon.gold), PixelScene.pixelFont ); amt.hardlight(TITLE_COLOR); amt.measure(); amt.x = width - gold.width() - amt.width() - 2; amt.y = (TITLE_HEIGHT - amt.baseLine())/2f - 1; PixelScene.align(amt); add(amt); RenderedTextBlock txtTitle = PixelScene.renderTextBlock( title != null ? Messages.titleCase(title) : Messages.titleCase( bag.name() ), 8 ); txtTitle.hardlight( TITLE_COLOR ); txtTitle.maxWidth( (int)amt.x - 2 ); txtTitle.setPos( 1, (TITLE_HEIGHT - txtTitle.height()) / 2f - 1 ); PixelScene.align(txtTitle); add( txtTitle ); }
Example 7
Source File: RankingsScene.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Music.INSTANCE.play( Assets.THEME, true ); Music.INSTANCE.volume( 1f ); uiCamera.visible = false; int w = Camera.main.width; int h = Camera.main.height; archs = new Archs(); archs.setSize( w, h ); add( archs ); Rankings.INSTANCE.load(); BitmapText title = PixelScene.createText(TXT_TITLE, 9); title.hardlight(Window.SHPX_COLOR); title.measure(); title.x = align((w - title.width()) / 2); title.y = align( GAP ); add(title); if (Rankings.INSTANCE.records.size() > 0) { //attempts to give each record as much space as possible, ideally as much space as portrait mode float rowHeight = GameMath.gate(ROW_HEIGHT_MIN, (uiCamera.height - 26)/Rankings.INSTANCE.records.size(), ROW_HEIGHT_MAX); float left = (w - Math.min( MAX_ROW_WIDTH, w )) / 2 + GAP; float top = align( (h - rowHeight * Rankings.INSTANCE.records.size()) / 2 ); int pos = 0; for (Rankings.Record rec : Rankings.INSTANCE.records) { Record row = new Record( pos, pos == Rankings.INSTANCE.lastRecord, rec ); float offset = rowHeight <= 14 ? pos %2 == 1? 5 : -5 : 0; row.setRect( left+offset, top + pos * rowHeight, w - left * 2, rowHeight ); try { add(row); pos++; } catch (Exception e) { // } } if (Rankings.INSTANCE.totalNumber >= Rankings.TABLE_SIZE) { BitmapText label = PixelScene.createText( TXT_TOTAL, 8 ); label.hardlight( 0xCCCCCC ); label.measure(); add( label ); BitmapText won = PixelScene.createText( Integer.toString( Rankings.INSTANCE.wonNumber ), 8 ); won.hardlight( Window.SHPX_COLOR ); won.measure(); add( won ); BitmapText total = PixelScene.createText( "/" + Rankings.INSTANCE.totalNumber, 8 ); total.hardlight( 0xCCCCCC ); total.measure(); total.x = align( (w - total.width()) / 2 ); total.y = align( top + pos * rowHeight + GAP ); add( total ); float tw = label.width() + won.width() + total.width(); label.x = align( (w - tw) / 2 ); won.x = label.x + label.width(); total.x = won.x + won.width(); label.y = won.y = total.y = align( h - label.height() - GAP ); } } else { BitmapText noRec = PixelScene.createText(TXT_NO_GAMES, 8); noRec.hardlight( 0xCCCCCC ); noRec.measure(); noRec.x = align((w - noRec.width()) / 2); noRec.y = align((h - noRec.height()) / 2); add(noRec); } ExitButton btnExit = new ExitButton(); btnExit.setPos( Camera.main.width - btnExit.width(), 0 ); add( btnExit ); fadeIn(); }
Example 8
Source File: WndBag.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
public WndBag( Bag bag, Listener listener, Mode mode, String title ) { super(); this.listener = listener; this.mode = mode; this.title = title; lastMode = mode; lastBag = bag; nCols = ShatteredPixelDungeon.landscape() ? COLS_L : COLS_P; nRows = (Belongings.BACKPACK_SIZE + 4 + 1) / nCols + ((Belongings.BACKPACK_SIZE + 4 + 1) % nCols > 0 ? 1 : 0); int slotsWidth = SLOT_SIZE * nCols + SLOT_MARGIN * (nCols - 1); int slotsHeight = SLOT_SIZE * nRows + SLOT_MARGIN * (nRows - 1); BitmapText txtTitle = PixelScene.createText( title != null ? title : Utils.capitalize( bag.name() ), 9 ); txtTitle.hardlight( TITLE_COLOR ); txtTitle.measure(); txtTitle.x = (int)(slotsWidth - txtTitle.width()) / 2; txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.height()) / 2; add( txtTitle ); placeItems( bag ); resize( slotsWidth, slotsHeight + TITLE_HEIGHT ); Belongings stuff = Dungeon.hero.belongings; Bag[] bags = { stuff.backpack, stuff.getItem( SeedPouch.class ), stuff.getItem( ScrollHolder.class ), stuff.getItem( PotionBandolier.class ), stuff.getItem( WandHolster.class ), stuff.getItem( AnkhChain.class )}; for (Bag b : bags) { if (b != null) { BagTab tab = new BagTab( b ); add( tab ); tab.select( b == bag ); } } layoutTabs(); }
Example 9
Source File: WndBag.java From pixel-dungeon with GNU General Public License v3.0 | 4 votes |
public WndBag( Bag bag, Listener listener, Mode mode, String title ) { super(); this.listener = listener; this.mode = mode; this.title = title; lastMode = mode; lastBag = bag; nCols = PixelDungeon.landscape() ? COLS_L : COLS_P; nRows = (Belongings.BACKPACK_SIZE + 4 + 1) / nCols + ((Belongings.BACKPACK_SIZE + 4 + 1) % nCols > 0 ? 1 : 0); int slotsWidth = SLOT_SIZE * nCols + SLOT_MARGIN * (nCols - 1); int slotsHeight = SLOT_SIZE * nRows + SLOT_MARGIN * (nRows - 1); BitmapText txtTitle = PixelScene.createText( title != null ? title : Utils.capitalize( bag.name() ), 9 ); txtTitle.hardlight( TITLE_COLOR ); txtTitle.measure(); txtTitle.x = (int)(slotsWidth - txtTitle.width()) / 2; txtTitle.y = (int)(TITLE_HEIGHT - txtTitle.height()) / 2; add( txtTitle ); placeItems( bag ); resize( slotsWidth, slotsHeight + TITLE_HEIGHT ); Belongings stuff = Dungeon.hero.belongings; Bag[] bags = { stuff.backpack, stuff.getItem( SeedPouch.class ), stuff.getItem( ScrollHolder.class ), stuff.getItem( WandHolster.class ), stuff.getItem( Keyring.class )}; for (Bag b : bags) { if (b != null) { BagTab tab = new BagTab( b ); tab.setSize( TAB_WIDTH, tabHeight() ); add( tab ); tab.select( b == bag ); } } }