Java Code Examples for javax.media.j3d.BranchGroup#addChild()
The following examples show how to use
javax.media.j3d.BranchGroup#addChild() .
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Example 1
Source File: Main.java From javagame with MIT License | 6 votes |
/** * �V�[�����\�z���� * * @return BG */ public BranchGroup createSceneGraph() { BranchGroup bg = new BranchGroup(); // �����ŃV�[�����쐬���� // ���ˉ��{�[����lj� Ball ball = new Ball(0, 0, 0, 0.05, 0.02, -0.03); BallBehavior ballBehavior = new BallBehavior(ball, 50); bg.addChild(ball); bg.addChild(ballBehavior); // ����lj� bg.addChild(createBox()); // ������lj� bg.addChild(createAmbientLight()); bg.addChild(createDirectionalLight()); return bg; }
Example 2
Source File: Floor.java From javagame with MIT License | 6 votes |
public Floor() { floorBG = new BranchGroup(); Appearance app = new Appearance(); // �� Material mat = new Material(); mat.setAmbientColor(new Color3f(1.0f, 1.0f, 0.0f)); // ���F mat.setSpecularColor(new Color3f(1.0f, 1.0f, 1.0f)); app.setMaterial(mat); // �����쐬 Box floor = new Box(10.0f, 0.001f, 10.0f, app); floorBG.addChild(floor); }
Example 3
Source File: Main.java From javagame with MIT License | 6 votes |
/** * �V�[�����\�z���� * * @return BG */ public BranchGroup createSceneGraph() { BranchGroup bg = new BranchGroup(); // �����ŃV�[�����쐬���� // �{�[����lj� Ball ball = new Ball(0, 20.0, 0); BallBehavior ballBehavior = new BallBehavior(ball, 20); bg.addChild(ball); bg.addChild(ballBehavior); // ����lj� bg.addChild(createFloor()); // ������lj� bg.addChild(createAmbientLight()); bg.addChild(createDirectionalLight()); return bg; }
Example 4
Source File: MainPanel.java From javagame with MIT License | 6 votes |
/** * ���E���\�z */ private void createSceneGraph() { // sceneBG�ɂ��낢��ڑ����邱�ƂŐ��E���\������� sceneBG = new BranchGroup(); // ���E�͈̔́i�����Ȃǂ̋y�Ԕ͈́j bounds = new BoundingSphere(new Point3d(0, 0, 0), BOUND_SIZE); lightScene(); // ������sceneBG�ɒlj� addBackground(); // ���sceneBG�ɒlj� // ���W����lj� Axis axis = new Axis(); sceneBG.addChild(axis.getBG()); sceneBG.compile(); }
Example 5
Source File: Helper.java From MogwaiERDesignerNG with GNU General Public License v3.0 | 5 votes |
public static BranchGroup addElementAt(Node aShape, Vector3f aTranslation, float aScale) { BranchGroup theGroup = new BranchGroup(); theGroup.setCapability(BranchGroup.ALLOW_DETACH); Transform3D theTransform = new Transform3D(); theTransform.setTranslation(aTranslation); theTransform.setScale(aScale); TransformGroup theTransformGroup = new TransformGroup(theTransform); theTransformGroup.addChild(aShape); theGroup.addChild(theTransformGroup); return theGroup; }
Example 6
Source File: Main3D.java From javagame with MIT License | 5 votes |
/** * �V�[�����\�z���� * @return BG */ public BranchGroup createSceneGraph() { BranchGroup bg = new BranchGroup(); // ��]�pTG TransformGroup spinTG = new TransformGroup(); spinTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // ��]�^�� Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTG); // �͈͂��w�� BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); spinTG.addChild(rotator); // �g���C�t�H�[�X Triforce triforce = new Triforce(); spinTG.addChild(triforce.getBG()); // spinTG�ɒlj��I bg.addChild(spinTG); return bg; }
Example 7
Source File: Axis.java From javagame with MIT License | 5 votes |
public Axis() { axisBG = new BranchGroup(); // Geometry�̐��� LineArray axisX = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3); LineArray axisY = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3); LineArray axisZ = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3); // ���_�̃Z�b�g Color3f red = new Color3f(1.0f, 0.0f, 0.0f); Color3f green = new Color3f(0.0f, 1.0f, 0.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); axisX.setCoordinate(0, new Point3f(-1.0f, 0.0f, 0.0f)); axisX.setCoordinate(1, new Point3f(1.0f, 0.0f, 0.0f)); axisX.setColor(0, red); axisX.setColor(1, red); axisY.setCoordinate(0, new Point3f(0.0f, -1.0f, 0.0f)); axisY.setCoordinate(1, new Point3f(0.0f, 1.0f, 0.0f)); axisY.setColor(0, green); axisY.setColor(1, green); axisZ.setCoordinate(0, new Point3f(0.0f, 0.0f, -1.0f)); axisZ.setCoordinate(1, new Point3f(0.0f, 0.0f, 1.0f)); axisZ.setColor(0, blue); axisZ.setColor(1, blue); // BG�ɒlj� axisBG.addChild(new Shape3D(axisX)); axisBG.addChild(new Shape3D(axisY)); axisBG.addChild(new Shape3D(axisZ)); }
Example 8
Source File: MainPanel.java From javagame with MIT License | 5 votes |
/** * ���E���\�z */ private void createSceneGraph() { // sceneBG�ɂ��낢��ڑ����邱�ƂŐ��E���\������� sceneBG = new BranchGroup(); // ���E�͈̔́i�����Ȃǂ̋y�Ԕ͈́j bounds = new BoundingSphere(new Point3d(0, 0, 0), BOUND_SIZE); lightScene(); // ������sceneBG�ɒlj� addBackground(); // ���sceneBG�ɒlj� Floor floor = new Floor(); sceneBG.addChild(floor.getBG()); sceneBG.compile(); }
Example 9
Source File: RotatingCube.java From javagame with MIT License | 5 votes |
public BranchGroup createSceneGraph() { BranchGroup bg = new BranchGroup(); // �L���[�u���X���� Transform3D rotate = new Transform3D(); Transform3D tempRotate = new Transform3D(); rotate.rotX(Math.PI / 4.0); tempRotate.rotY(Math.PI / 4.0); rotate.mul(tempRotate); TransformGroup rotateTG = new TransformGroup(rotate); // �L���[�u����]���� TransformGroup spinTG = new TransformGroup(); spinTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // �J���[�L���[�u���쐬����spinTG�ɒlj� ColorCube cube = new ColorCube(0.4); spinTG.addChild(cube); // ��]�^�� Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTG); // �͈͂��w�� BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); spinTG.addChild(rotator); rotateTG.addChild(spinTG); bg.addChild(rotateTG); return bg; }
Example 10
Source File: Axis.java From javagame with MIT License | 5 votes |
public Axis() { axisBG = new BranchGroup(); // Geometry�̐��� LineArray axisX = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3); LineArray axisY = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3); LineArray axisZ = new LineArray(2, LineArray.COORDINATES | LineArray.COLOR_3); // ���_�̃Z�b�g Color3f red = new Color3f(1.0f, 0.0f, 0.0f); Color3f green = new Color3f(0.0f, 1.0f, 0.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); axisX.setCoordinate(0, new Point3f(-10.0f, 0.0f, 0.0f)); axisX.setCoordinate(1, new Point3f(10.0f, 0.0f, 0.0f)); axisX.setColor(0, red); axisX.setColor(1, red); axisY.setCoordinate(0, new Point3f(0.0f, -10.0f, 0.0f)); axisY.setCoordinate(1, new Point3f(0.0f, 10.0f, 0.0f)); axisY.setColor(0, green); axisY.setColor(1, green); axisZ.setCoordinate(0, new Point3f(0.0f, 0.0f, -10.0f)); axisZ.setCoordinate(1, new Point3f(0.0f, 0.0f, 10.0f)); axisZ.setColor(0, blue); axisZ.setColor(1, blue); // axisBG�ɒlj� axisBG.addChild(new Shape3D(axisX)); axisBG.addChild(new Shape3D(axisY)); axisBG.addChild(new Shape3D(axisZ)); }
Example 11
Source File: KinematicObject.java From jMAVSim with BSD 3-Clause "New" or "Revised" License | 5 votes |
public KinematicObject(World world) { super(world); rotation.setIdentity(); transformGroup = new TransformGroup(); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); transform = new Transform3D(); transformGroup.setTransform(transform); branchGroup = new BranchGroup(); branchGroup.addChild(transformGroup); }
Example 12
Source File: Triforce.java From javagame with MIT License | 4 votes |
public Triforce() { triforceBG = new BranchGroup(); // Geometry�̐��� TriangleArray t1 = new TriangleArray(3, TriangleArray.COORDINATES | TriangleArray.COLOR_3); TriangleArray t2 = new TriangleArray(3, TriangleArray.COORDINATES | TriangleArray.COLOR_3); TriangleArray t3 = new TriangleArray(3, TriangleArray.COORDINATES | TriangleArray.COLOR_3); // ���_�̃Z�b�g Color3f yellow = new Color3f(1.0f, 1.0f, 0.0f); // �g���C�t�H�[�X�̐F // ��̎O�p�` t1.setCoordinate(0, new Point3f(0.0f, 0.6f, 0.0f)); t1.setCoordinate(1, new Point3f(-0.3f, 0.0f, 0.0f)); t1.setCoordinate(2, new Point3f(0.3f, 0.0f, 0.0f)); t1.setColor(0, yellow); t1.setColor(1, yellow); t1.setColor(2, yellow); // �����̎O�p�` t2.setCoordinate(0, new Point3f(-0.3f, 0.0f, 0.0f)); t2.setCoordinate(1, new Point3f(-0.6f, -0.6f, 0.0f)); t2.setCoordinate(2, new Point3f(0.0f, -0.6f, 0.0f)); t2.setColor(0, yellow); t2.setColor(1, yellow); t2.setColor(2, yellow); // �E���̎O�p�` t3.setCoordinate(0, new Point3f(0.3f, 0.0f, 0.0f)); t3.setCoordinate(1, new Point3f(0.0f, -0.6f, 0.0f)); t3.setCoordinate(2, new Point3f(0.6f, -0.6f, 0.0f)); t3.setColor(0, yellow); t3.setColor(1, yellow); t3.setColor(2, yellow); // Appearance�̐ݒ� Appearance app = new Appearance(); PolygonAttributes pAttr = new PolygonAttributes(); pAttr.setCullFace(PolygonAttributes.CULL_NONE); // ���ʂ��`�� app.setPolygonAttributes(pAttr); // BG�ɒlj� triforceBG.addChild(new Shape3D(t1, app)); triforceBG.addChild(new Shape3D(t2, app)); triforceBG.addChild(new Shape3D(t3, app)); }
Example 13
Source File: Main3D.java From javagame with MIT License | 4 votes |
/** * �V�[�����\�z���� * * @return BG */ public BranchGroup createSceneGraph() { BranchGroup bg = new BranchGroup(); // ������3D�I�u�W�F�N�g��lj� // ���W����lj� Axis axis = new Axis(); bg.addChild(axis.getBG()); // �_��lj� Point3f[] vertices = { // �_�̍��W new Point3f(-0.5f, 0.5f, -0.5f), new Point3f(0.5f, 0.5f, -0.5f), new Point3f(0.5f, 0.5f, 0.5f), new Point3f(-0.5f, 0.5f, 0.5f), new Point3f(-0.5f, -0.5f, -0.5f), new Point3f(0.5f, -0.5f, -0.5f), new Point3f(0.5f, -0.5f, 0.5f), new Point3f(-0.5f, -0.5f, 0.5f) }; Color3f[] colors = { // �_�̐F new Color3f(1.0f, 1.0f, 0.0f), new Color3f(1.0f, 1.0f, 0.0f), new Color3f(1.0f, 1.0f, 0.0f), new Color3f(1.0f, 1.0f, 0.0f), new Color3f(1.0f, 1.0f, 0.0f), new Color3f(1.0f, 1.0f, 0.0f), new Color3f(1.0f, 1.0f, 0.0f), new Color3f(1.0f, 1.0f, 0.0f) }; // Geometry PointArray geo = new PointArray(8, PointArray.COORDINATES | PointArray.COLOR_3); geo.setCoordinates(0, vertices); // ���_���W���Z�b�g geo.setColors(0, colors); // �F���Z�b�g // Appearance Appearance app = new Appearance(); PointAttributes attr = new PointAttributes(5.0f, false); // �_�̑傫�� app.setPointAttributes(attr); bg.addChild(new Shape3D(geo, app)); // �����܂� return bg; }
Example 14
Source File: CrystalBall.java From javagame with MIT License | 4 votes |
/** * �V�[�����\�z���� * * @return BG */ public BranchGroup createSceneGraph() { BranchGroup bg = new BranchGroup(); // �O�~ Appearance app = new Appearance(); app.setTexture(loadTexture("carpet.jpg")); // �O�~�̃e�N�X�`�� Box floor = new Box(0.8f, 0.01f, 0.8f, Box.GENERATE_TEXTURE_COORDS, app); // ������ app = new Appearance(); Material mat = new Material(); mat.setAmbientColor(new Color3f(0.0f, 0.0f, 1.0f)); mat.setSpecularColor(new Color3f(1.0f, 1.0f, 1.0f)); app.setMaterial(mat); TransparencyAttributes transAttr = new TransparencyAttributes( TransparencyAttributes.BLENDED, 0.5f); app.setTransparencyAttributes(transAttr); Sphere sphere = new Sphere(0.3f, Sphere.GENERATE_NORMALS, 100, app); // �������ړ��p Transform3D t3d = new Transform3D(); t3d.set(new Vector3f(0.0f, 0.3f, 0.0f)); TransformGroup tg = new TransformGroup(t3d); tg.addChild(sphere); bg.addChild(floor); bg.addChild(tg); // ���� BoundingSphere bounds = new BoundingSphere(); Light light = new AmbientLight(); light.setInfluencingBounds(bounds); bg.addChild(light); light = new DirectionalLight(new Color3f(1.0f, 1.0f, 1.0f), new Vector3f(1.0f, -1.0f, -1.0f)); light.setInfluencingBounds(bounds); bg.addChild(light); return bg; }