Java Code Examples for net.minecraft.util.math.BlockPos#ORIGIN
The following examples show how to use
net.minecraft.util.math.BlockPos#ORIGIN .
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Example 1
Source File: VoidWorldBiomeProvider.java From YUNoMakeGoodMap with Apache License 2.0 | 5 votes |
@Override public BlockPos findBiomePosition(int x, int z, int range, List<Biome> biomes, Random rand) { BlockPos ret = super.findBiomePosition(x, z, range, biomes, rand); if (x == 0 && z == 0 && !world.getWorldInfo().isInitialized()) { if (ret == null) { ret = BlockPos.ORIGIN; } buildSpawn(world, new BlockPos(ret.getX(), world.provider.getAverageGroundLevel(), ret.getZ())); } return ret; }
Example 2
Source File: SchematicProject.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public void clear() { this.origin = BlockPos.ORIGIN; this.versions.clear(); this.selection = new AreaSelection(); this.selectionSimple = new AreaSelectionSimple(true); this.lastSeenArea = new AreaSelection(); this.lastCheckedOutVersion = -1; this.currentVersionId = -1; this.saveInProgress = false; }
Example 3
Source File: ChestEspHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private void setupDisplayLists() { Box box = new Box(BlockPos.ORIGIN); greenBox = GL11.glGenLists(1); GL11.glNewList(greenBox, GL11.GL_COMPILE); GL11.glColor4f(0, 1, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(0, 1, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); orangeBox = GL11.glGenLists(1); GL11.glNewList(orangeBox, GL11.GL_COMPILE); GL11.glColor4f(1, 0.5F, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(1, 0.5F, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); cyanBox = GL11.glGenLists(1); GL11.glNewList(cyanBox, GL11.GL_COMPILE); GL11.glColor4f(0, 1, 1, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(0, 1, 1, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); purpleBox = GL11.glGenLists(1); GL11.glNewList(purpleBox, GL11.GL_COMPILE); GL11.glColor4f(1, 0, 1, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(1, 0, 1, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glEndList(); normalChests = GL11.glGenLists(1); }
Example 4
Source File: AreaSelection.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
protected void updateCalculatedOrigin() { Pair<BlockPos, BlockPos> pair = PositionUtils.getEnclosingAreaCorners(this.subRegionBoxes.values()); if (pair != null) { this.calculatedOrigin = pair.getLeft(); } else { this.calculatedOrigin = BlockPos.ORIGIN; } this.calculatedOriginDirty = false; }
Example 5
Source File: TileEntityMultiblockPart.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
public TileEntityMultiblockPart() { super(); this.isAssembled = false; this.isMaster = false; this.offsetPos = BlockPos.ORIGIN; this.multiblockSchematic = null; }
Example 6
Source File: TaskMoveArea.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
public TaskMoveArea(int dimension, BlockPos posSrcStart, BlockPos posSrcEnd, BlockPos posDstStart, Rotation rotationDst, Mirror mirrorDst, UUID wandUUID, int blocksPerTick) { this.posSrcStart = posSrcStart; this.posDstStart = posDstStart; this.rotation = rotationDst; this.mirror = mirrorDst; this.wandUUID = wandUUID; this.dimension = dimension; this.blocksPerTick = blocksPerTick; this.boxRelative = new BlockPosBox(BlockPos.ORIGIN, posSrcEnd.subtract(posSrcStart)); this.boxSource = new BlockPosBox(posSrcStart, posSrcEnd); this.handledPositions = new HashSet<BlockPos>(); }
Example 7
Source File: HopperMinecartEntity_cooldownFixMixin.java From carpet-extra with GNU Lesser General Public License v3.0 | 5 votes |
@Inject(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/vehicle/HopperMinecartEntity;setTransferCooldown(I)V",ordinal = 0),locals = LocalCapture.CAPTURE_FAILHARD) private void rememberBlockPos(CallbackInfo ci){ if(CarpetExtraSettings.hopperMinecart8gtCooldown) this.currentBlockPos = this.getBlockPos(); else this.currentBlockPos = BlockPos.ORIGIN; }
Example 8
Source File: ToolJackHammer.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
private static BlockPos rotate(BlockPos origin, int x, int y, EnumFacing sideHit, EnumFacing horizontalFacing) { switch (sideHit.getAxis()) { case X: return origin.add(0, y, x); case Z: return origin.add(x, y, 0); case Y: return rotateVertical(origin, x, y, horizontalFacing); default: return BlockPos.ORIGIN; } }
Example 9
Source File: ToolJackHammer.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@SuppressWarnings("SuspiciousNameCombination") private static BlockPos rotateVertical(BlockPos origin, int x, int y, EnumFacing horizontalFacing) { switch (horizontalFacing.getAxis()) { case X: return origin.add(y, 0, x); case Z: return origin.add(x, 0, y); default: return BlockPos.ORIGIN; } }
Example 10
Source File: Box.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public Box() { this(BlockPos.ORIGIN, BlockPos.ORIGIN); }
Example 11
Source File: KillauraHack.java From ForgeWurst with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void onRenderWorldLast(RenderWorldLastEvent event) { if(target == null) return; // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glPushMatrix(); GL11.glTranslated(-TileEntityRendererDispatcher.staticPlayerX, -TileEntityRendererDispatcher.staticPlayerY, -TileEntityRendererDispatcher.staticPlayerZ); AxisAlignedBB box = new AxisAlignedBB(BlockPos.ORIGIN); float p = (target.getMaxHealth() - target.getHealth()) / target.getMaxHealth(); float red = p * 2F; float green = 2 - red; GL11.glTranslated(target.posX, target.posY, target.posZ); GL11.glTranslated(0, 0.05, 0); GL11.glScaled(target.width, target.height, target.width); GL11.glTranslated(-0.5, 0, -0.5); if(p < 1) { GL11.glTranslated(0.5, 0.5, 0.5); GL11.glScaled(p, p, p); GL11.glTranslated(-0.5, -0.5, -0.5); } GL11.glColor4f(red, green, 0, 0.25F); GL11.glBegin(GL11.GL_QUADS); RenderUtils.drawSolidBox(box); GL11.glEnd(); GL11.glColor4f(red, green, 0, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawOutlinedBox(box); GL11.glEnd(); GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 12
Source File: ChestEspHack.java From ForgeWurst with GNU General Public License v3.0 | 4 votes |
@Override protected void onEnable() { MinecraftForge.EVENT_BUS.register(this); AxisAlignedBB bb = new AxisAlignedBB(BlockPos.ORIGIN); greenBox = GL11.glGenLists(1); GL11.glNewList(greenBox, GL11.GL_COMPILE); GL11.glColor4f(0, 1, 0, 0.25F); GL11.glBegin(GL11.GL_QUADS); RenderUtils.drawSolidBox(bb); GL11.glEnd(); GL11.glColor4f(0, 1, 0, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawOutlinedBox(bb); GL11.glEnd(); GL11.glEndList(); orangeBox = GL11.glGenLists(1); GL11.glNewList(orangeBox, GL11.GL_COMPILE); GL11.glColor4f(1, 0.5F, 0, 0.25F); GL11.glBegin(GL11.GL_QUADS); RenderUtils.drawSolidBox(bb); GL11.glEnd(); GL11.glColor4f(1, 0.5F, 0, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawOutlinedBox(bb); GL11.glEnd(); GL11.glEndList(); cyanBox = GL11.glGenLists(1); GL11.glNewList(cyanBox, GL11.GL_COMPILE); GL11.glColor4f(0, 1, 1, 0.25F); GL11.glBegin(GL11.GL_QUADS); RenderUtils.drawSolidBox(bb); GL11.glEnd(); GL11.glColor4f(0, 1, 1, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawOutlinedBox(bb); GL11.glEnd(); GL11.glEndList(); normalChests = GL11.glGenLists(1); }
Example 13
Source File: TunnellerHack.java From ForgeWurst with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void onRenderWorldLast(RenderWorldLastEvent event) { // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glPushMatrix(); GL11.glTranslated(-TileEntityRendererDispatcher.staticPlayerX, -TileEntityRendererDispatcher.staticPlayerY, -TileEntityRendererDispatcher.staticPlayerZ); for(int displayList : displayLists) GL11.glCallList(displayList); if(currentBlock != null) { float p = prevProgress + (progress - prevProgress) * event.getPartialTicks(); float red = p * 2F; float green = 2 - red; GL11.glTranslated(currentBlock.getX(), currentBlock.getY(), currentBlock.getZ()); if(p < 1) { GL11.glTranslated(0.5, 0.5, 0.5); GL11.glScaled(p, p, p); GL11.glTranslated(-0.5, -0.5, -0.5); } AxisAlignedBB box2 = new AxisAlignedBB(BlockPos.ORIGIN); GL11.glColor4f(red, green, 0, 0.25F); GL11.glBegin(GL11.GL_QUADS); RenderUtils.drawSolidBox(box2); GL11.glEnd(); GL11.glColor4f(red, green, 0, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawOutlinedBox(box2); GL11.glEnd(); } GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 14
Source File: AutoFarmHack.java From ForgeWurst with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void onRenderWorldLast(RenderWorldLastEvent event) { // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glPushMatrix(); GL11.glTranslated(-TileEntityRendererDispatcher.staticPlayerX, -TileEntityRendererDispatcher.staticPlayerY, -TileEntityRendererDispatcher.staticPlayerZ); GL11.glCallList(displayList); if(currentBlock != null) { GL11.glPushMatrix(); AxisAlignedBB box = new AxisAlignedBB(BlockPos.ORIGIN); float p = prevProgress + (progress - prevProgress) * event.getPartialTicks(); float red = p * 2F; float green = 2 - red; GL11.glTranslated(currentBlock.getX(), currentBlock.getY(), currentBlock.getZ()); if(p < 1) { GL11.glTranslated(0.5, 0.5, 0.5); GL11.glScaled(p, p, p); GL11.glTranslated(-0.5, -0.5, -0.5); } GL11.glColor4f(red, green, 0, 0.25F); GL11.glBegin(GL11.GL_QUADS); RenderUtils.drawSolidBox(box); GL11.glEnd(); GL11.glColor4f(red, green, 0, 0.5F); GL11.glBegin(GL11.GL_LINES); RenderUtils.drawOutlinedBox(box); GL11.glEnd(); GL11.glPopMatrix(); } GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 15
Source File: HopperMinecartEntity_transferItemsOutFeatureMixin.java From carpet-extra with GNU Lesser General Public License v3.0 | 4 votes |
public HopperMinecartEntity_transferItemsOutFeatureMixin(EntityType<? extends HopperMinecartEntity> entityType_1, World world_1) { super(entityType_1, world_1); this.currentBlockPos = BlockPos.ORIGIN; }
Example 16
Source File: NukerHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
@Override public void onRender(float partialTicks) { if(currentBlock == null) return; // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); RenderUtils.applyRenderOffset(); Box box = new Box(BlockPos.ORIGIN); float p = prevProgress + (progress - prevProgress) * partialTicks; float red = p * 2F; float green = 2 - red; GL11.glTranslated(currentBlock.getX(), currentBlock.getY(), currentBlock.getZ()); if(p < 1) { GL11.glTranslated(0.5, 0.5, 0.5); GL11.glScaled(p, p, p); GL11.glTranslated(-0.5, -0.5, -0.5); } GL11.glColor4f(red, green, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(red, green, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 17
Source File: KillauraHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
@Override public void onRender(float partialTicks) { if(renderTarget == null) return; // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); RenderUtils.applyRenderOffset(); Box box = new Box(BlockPos.ORIGIN); float p = (renderTarget.getMaxHealth() - renderTarget.getHealth()) / renderTarget.getMaxHealth(); float red = p * 2F; float green = 2 - red; GL11.glTranslated( renderTarget.prevX + (renderTarget.getX() - renderTarget.prevX) * partialTicks, renderTarget.prevY + (renderTarget.getY() - renderTarget.prevY) * partialTicks, renderTarget.prevZ + (renderTarget.getZ() - renderTarget.prevZ) * partialTicks); GL11.glTranslated(0, 0.05, 0); GL11.glScaled(renderTarget.getWidth(), renderTarget.getHeight(), renderTarget.getWidth()); GL11.glTranslated(-0.5, 0, -0.5); if(p < 1) { GL11.glTranslated(0.5, 0.5, 0.5); GL11.glScaled(p, p, p); GL11.glTranslated(-0.5, -0.5, -0.5); } GL11.glColor4f(red, green, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(red, green, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 18
Source File: KillauraLegitHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
@Override public void onRender(float partialTicks) { if(target == null) return; // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); RenderUtils.applyRenderOffset(); Box box = new Box(BlockPos.ORIGIN); float p = (target.getMaxHealth() - target.getHealth()) / target.getMaxHealth(); float red = p * 2F; float green = 2 - red; GL11.glTranslated( target.prevX + (target.getX() - target.prevX) * partialTicks, target.prevY + (target.getY() - target.prevY) * partialTicks, target.prevZ + (target.getZ() - target.prevZ) * partialTicks); GL11.glTranslated(0, 0.05, 0); GL11.glScaled(target.getWidth(), target.getHeight(), target.getWidth()); GL11.glTranslated(-0.5, 0, -0.5); if(p < 1) { GL11.glTranslated(0.5, 0.5, 0.5); GL11.glScaled(p, p, p); GL11.glTranslated(-0.5, -0.5, -0.5); } GL11.glColor4f(red, green, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(red, green, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 19
Source File: TunnellerHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
@Override public void onRender(float partialTicks) { // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); RenderUtils.applyRenderOffset(); for(int displayList : displayLists) GL11.glCallList(displayList); if(currentBlock != null) { float p = prevProgress + (progress - prevProgress) * partialTicks; float red = p * 2F; float green = 2 - red; GL11.glTranslated(currentBlock.getX(), currentBlock.getY(), currentBlock.getZ()); if(p < 1) { GL11.glTranslated(0.5, 0.5, 0.5); GL11.glScaled(p, p, p); GL11.glTranslated(-0.5, -0.5, -0.5); } Box box2 = new Box(BlockPos.ORIGIN); GL11.glColor4f(red, green, 0, 0.25F); RenderUtils.drawSolidBox(box2); GL11.glColor4f(red, green, 0, 0.5F); RenderUtils.drawOutlinedBox(box2); } GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 20
Source File: AutoFarmHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
@Override public void onRender(float partialTicks) { // GL settings GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GL11.glLineWidth(2); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glPushMatrix(); RenderUtils.applyRenderOffset(); GL11.glCallList(displayList); if(currentBlock != null) { GL11.glPushMatrix(); Box box = new Box(BlockPos.ORIGIN); float p = prevProgress + (progress - prevProgress) * partialTicks; float red = p * 2F; float green = 2 - red; GL11.glTranslated(currentBlock.getX(), currentBlock.getY(), currentBlock.getZ()); if(p < 1) { GL11.glTranslated(0.5, 0.5, 0.5); GL11.glScaled(p, p, p); GL11.glTranslated(-0.5, -0.5, -0.5); } GL11.glColor4f(red, green, 0, 0.25F); RenderUtils.drawSolidBox(box); GL11.glColor4f(red, green, 0, 0.5F); RenderUtils.drawOutlinedBox(box); GL11.glPopMatrix(); } GL11.glPopMatrix(); // GL resets GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_LINE_SMOOTH); }