Java Code Examples for android.view.KeyEvent#KEYCODE_BUTTON_R1
The following examples show how to use
android.view.KeyEvent#KEYCODE_BUTTON_R1 .
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Example 1
Source File: PlaybackActivity.java From tv-samples with Apache License 2.0 | 6 votes |
@Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BUTTON_R1) { mPlaybackFragment.skipToNext(); return true; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_L1) { mPlaybackFragment.skipToPrevious(); return true; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_L2) { mPlaybackFragment.rewind(); } else if (keyCode == KeyEvent.KEYCODE_BUTTON_R2) { mPlaybackFragment.fastForward(); } return super.onKeyDown(keyCode, event); }
Example 2
Source File: PlaybackActivity.java From androidtv-Leanback with Apache License 2.0 | 6 votes |
@Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BUTTON_R1) { mPlaybackFragment.skipToNext(); return true; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_L1) { mPlaybackFragment.skipToPrevious(); return true; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_L2) { mPlaybackFragment.rewind(); } else if (keyCode == KeyEvent.KEYCODE_BUTTON_R2) { mPlaybackFragment.fastForward(); } return super.onKeyDown(keyCode, event); }
Example 3
Source File: GamepadController.java From AndroidDemoProjects with Apache License 2.0 | 6 votes |
/** * Updates the tracked state values of this controller in response to a key input event. */ public void handleKeyEvent(KeyEvent keyEvent) { boolean keyIsDown = keyEvent.getAction() == KeyEvent.ACTION_DOWN; if (keyEvent.getKeyCode() == KeyEvent.KEYCODE_BUTTON_A) { mButtonState[BUTTON_A][FRAME_INDEX_CURRENT] = keyIsDown; } else if (keyEvent.getKeyCode() == KeyEvent.KEYCODE_BUTTON_B) { mButtonState[BUTTON_B][FRAME_INDEX_CURRENT] = keyIsDown; } else if (keyEvent.getKeyCode() == KeyEvent.KEYCODE_BUTTON_X) { mButtonState[BUTTON_X][FRAME_INDEX_CURRENT] = keyIsDown; } else if (keyEvent.getKeyCode() == KeyEvent.KEYCODE_BUTTON_Y) { mButtonState[BUTTON_Y][FRAME_INDEX_CURRENT] = keyIsDown; } else if (keyEvent.getKeyCode() == KeyEvent.KEYCODE_BUTTON_R1 ) { mButtonState[BUTTON_R1][FRAME_INDEX_CURRENT] = keyIsDown; } else if (keyEvent.getKeyCode() == KeyEvent.KEYCODE_BUTTON_R2 ) { mButtonState[BUTTON_R2][FRAME_INDEX_CURRENT] = keyIsDown; } else if (keyEvent.getKeyCode() == KeyEvent.KEYCODE_BUTTON_L1 ) { mButtonState[BUTTON_L1][FRAME_INDEX_CURRENT] = keyIsDown; } else if (keyEvent.getKeyCode() == KeyEvent.KEYCODE_BUTTON_L2 ) { mButtonState[BUTTON_L2][FRAME_INDEX_CURRENT] = keyIsDown; } }
Example 4
Source File: ControllerMappingHelper.java From citra_android with GNU General Public License v3.0 | 5 votes |
/** * Some controllers report extra button presses that can be ignored. */ public boolean shouldKeyBeIgnored(InputDevice inputDevice, int keyCode) { if (isDualShock4(inputDevice)) { // The two analog triggers generate analog motion events as well as a keycode. // We always prefer to use the analog values, so throw away the button press // Even though the triggers are L/R2, without mappings they generate L/R1 events. return keyCode == KeyEvent.KEYCODE_BUTTON_L1 || keyCode == KeyEvent.KEYCODE_BUTTON_R1; } return false; }
Example 5
Source File: AndroidControllerMapping.java From gdx-controllerutils with Apache License 2.0 | 5 votes |
AndroidControllerMapping() { super(0, 1, 2, 3, KeyEvent.KEYCODE_BUTTON_A, KeyEvent.KEYCODE_BUTTON_B, KeyEvent.KEYCODE_BUTTON_X, KeyEvent.KEYCODE_BUTTON_Y, KeyEvent.KEYCODE_BACK, KeyEvent.KEYCODE_BUTTON_START, KeyEvent.KEYCODE_BUTTON_L1, KeyEvent.KEYCODE_BUTTON_L2, KeyEvent.KEYCODE_BUTTON_R1, KeyEvent.KEYCODE_BUTTON_R2, KeyEvent.KEYCODE_BUTTON_THUMBL, KeyEvent.KEYCODE_BUTTON_THUMBR); }
Example 6
Source File: GamePadActivity.java From bombsquad-remote-android with Apache License 2.0 | 5 votes |
boolean _isRunKey(int keyCode) { switch (keyCode) { case KeyEvent.KEYCODE_BUTTON_R1: case KeyEvent.KEYCODE_BUTTON_R2: case KeyEvent.KEYCODE_BUTTON_L1: case KeyEvent.KEYCODE_BUTTON_L2: case KeyEvent.KEYCODE_VOLUME_UP: case KeyEvent.KEYCODE_VOLUME_DOWN: return true; default: return false; } }
Example 7
Source File: GamepadMappings.java From 365browser with Apache License 2.0 | 5 votes |
/** * Method for mapping the L1/R1 buttons to lower shoulder buttons, rather than * upper shoulder as the user would normally expect. Please think twice before * using this, as it can easily confuse the user. It is only really useful if * the controller completely lacks a second set of shoulder buttons. */ private static void mapUpperTriggerButtonsToBottomShoulder(float[] mappedButtons, float[] rawButtons) { float l1 = rawButtons[KeyEvent.KEYCODE_BUTTON_L1]; float r1 = rawButtons[KeyEvent.KEYCODE_BUTTON_R1]; mappedButtons[CanonicalButtonIndex.LEFT_TRIGGER] = l1; mappedButtons[CanonicalButtonIndex.RIGHT_TRIGGER] = r1; }
Example 8
Source File: AudioPlayerActivity.java From VCL-Android with Apache License 2.0 | 4 votes |
public boolean onKeyDown(int keyCode, KeyEvent event){ switch (keyCode){ /* * Playback control */ case KeyEvent.KEYCODE_MEDIA_PLAY: case KeyEvent.KEYCODE_MEDIA_PAUSE: case KeyEvent.KEYCODE_SPACE: togglePlayPause(); return true; case KeyEvent.KEYCODE_MEDIA_STOP: mService.stop(); finish(); return true; case KeyEvent.KEYCODE_F: case KeyEvent.KEYCODE_BUTTON_R1: goNext(); return true; case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD: seek(10000); return true; case KeyEvent.KEYCODE_MEDIA_REWIND: seek(-10000); return true; case KeyEvent.KEYCODE_R: case KeyEvent.KEYCODE_BUTTON_L1: goPrevious(); return true; /* * Playlist navigation */ case KeyEvent.KEYCODE_DPAD_UP: selectPrevious(); mRecyclerView.requestFocus(); return true; case KeyEvent.KEYCODE_DPAD_DOWN: selectNext(); mRecyclerView.requestFocus(); return true; case KeyEvent.KEYCODE_DPAD_CENTER: if (mRecyclerView.hasFocus()) { playSelection(); return true; } else return false; default: return super.onKeyDown(keyCode, event); } }
Example 9
Source File: VideoPlayerActivity.java From VCL-Android with Apache License 2.0 | 4 votes |
@Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK || keyCode == KeyEvent.KEYCODE_BUTTON_B) return super.onKeyDown(keyCode, event); if (mIsLoading) { switch (keyCode) { case KeyEvent.KEYCODE_S: case KeyEvent.KEYCODE_MEDIA_STOP: exitOK(); return true; } return false; } showOverlayTimeout(OVERLAY_TIMEOUT); switch (keyCode) { case KeyEvent.KEYCODE_F: case KeyEvent.KEYCODE_MEDIA_FAST_FORWARD: case KeyEvent.KEYCODE_MEDIA_NEXT: seekDelta(10000); return true; case KeyEvent.KEYCODE_R: case KeyEvent.KEYCODE_MEDIA_REWIND: case KeyEvent.KEYCODE_MEDIA_PREVIOUS: seekDelta(-10000); return true; case KeyEvent.KEYCODE_BUTTON_R1: seekDelta(60000); return true; case KeyEvent.KEYCODE_BUTTON_L1: seekDelta(-60000); return true; case KeyEvent.KEYCODE_BUTTON_A: if (mOverlayProgress.getVisibility() == View.VISIBLE) return false; case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE: case KeyEvent.KEYCODE_MEDIA_PLAY: case KeyEvent.KEYCODE_MEDIA_PAUSE: case KeyEvent.KEYCODE_SPACE: if (mIsNavMenu) return navigateDvdMenu(keyCode); else if (keyCode == KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE) //prevent conflict with remote control return super.onKeyDown(keyCode, event); else doPlayPause(); return true; case KeyEvent.KEYCODE_O: case KeyEvent.KEYCODE_BUTTON_Y: case KeyEvent.KEYCODE_MENU: showAdvancedOptions(mAdvOptions); return true; case KeyEvent.KEYCODE_V: case KeyEvent.KEYCODE_MEDIA_AUDIO_TRACK: case KeyEvent.KEYCODE_BUTTON_X: onAudioSubClick(mTracks); return true; case KeyEvent.KEYCODE_N: showNavMenu(); return true; case KeyEvent.KEYCODE_A: resizeVideo(); return true; case KeyEvent.KEYCODE_M: case KeyEvent.KEYCODE_VOLUME_MUTE: updateMute(); return true; case KeyEvent.KEYCODE_S: case KeyEvent.KEYCODE_MEDIA_STOP: exitOK(); return true; case KeyEvent.KEYCODE_DPAD_UP: case KeyEvent.KEYCODE_DPAD_DOWN: case KeyEvent.KEYCODE_DPAD_LEFT: case KeyEvent.KEYCODE_DPAD_RIGHT: case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: if (mIsNavMenu) return navigateDvdMenu(keyCode); else return super.onKeyDown(keyCode, event); case KeyEvent.KEYCODE_J: delayAudio(-50000l); return true; case KeyEvent.KEYCODE_K: delayAudio(50000l); return true; case KeyEvent.KEYCODE_G: delaySubs(-50000l); return true; case KeyEvent.KEYCODE_H: delaySubs(50000l); return true; case KeyEvent.KEYCODE_VOLUME_DOWN: case KeyEvent.KEYCODE_VOLUME_UP: if (mMute) { updateMute(); return true; } else return false; } return super.onKeyDown(keyCode, event); }
Example 10
Source File: GamepadMappings.java From 365browser with Apache License 2.0 | 4 votes |
private static void mapTriggerButtonsToTopShoulder(float[] mappedButtons, float[] rawButtons) { float l1 = rawButtons[KeyEvent.KEYCODE_BUTTON_L1]; float r1 = rawButtons[KeyEvent.KEYCODE_BUTTON_R1]; mappedButtons[CanonicalButtonIndex.LEFT_SHOULDER] = l1; mappedButtons[CanonicalButtonIndex.RIGHT_SHOULDER] = r1; }
Example 11
Source File: AndroidJoystickJoyInput14.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
protected JoystickButton addButton( int keyCode ) { // logger.log(Level.FINE, "Adding button: {0}", keyCode); String name = KeyEvent.keyCodeToString(keyCode); String original = KeyEvent.keyCodeToString(keyCode); // A/B/X/Y buttons if (keyCode == KeyEvent.KEYCODE_BUTTON_Y) { original = JoystickButton.BUTTON_0; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_B) { original = JoystickButton.BUTTON_1; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_A) { original = JoystickButton.BUTTON_2; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_X) { original = JoystickButton.BUTTON_3; // Front buttons Some of these have the top ones and the bottoms ones flipped. } else if (keyCode == KeyEvent.KEYCODE_BUTTON_L1) { original = JoystickButton.BUTTON_4; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_R1) { original = JoystickButton.BUTTON_5; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_L2) { original = JoystickButton.BUTTON_6; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_R2) { original = JoystickButton.BUTTON_7; // // Dpad buttons // } else if (keyCode == KeyEvent.KEYCODE_DPAD_UP) { // original = JoystickButton.BUTTON_8; // } else if (keyCode == KeyEvent.KEYCODE_DPAD_UP) { // original = JoystickButton.BUTTON_9; // } else if (keyCode == KeyEvent.KEYCODE_DPAD_UP) { // original = JoystickButton.BUTTON_8; // } else if (keyCode == KeyEvent.KEYCODE_DPAD_UP) { // original = JoystickButton.BUTTON_9; // Select and start buttons } else if (keyCode == KeyEvent.KEYCODE_BUTTON_SELECT) { original = JoystickButton.BUTTON_8; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_START) { original = JoystickButton.BUTTON_9; // Joystick push buttons } else if (keyCode == KeyEvent.KEYCODE_BUTTON_THUMBL) { original = JoystickButton.BUTTON_10; } else if (keyCode == KeyEvent.KEYCODE_BUTTON_THUMBR) { original = JoystickButton.BUTTON_11; } String logicalId = JoystickCompatibilityMappings.remapComponent( getName(), original ); if( logicalId == null ? original != null : !logicalId.equals(original) ) { logger.log(Level.FINE, "Remapped: {0} to: {1}", new Object[]{original, logicalId}); } JoystickButton button = new DefaultJoystickButton( getInputManager(), this, getButtonCount(), name, logicalId ); addButton(button); buttonIndex.put( keyCode, button ); return button; }
Example 12
Source File: Gamepad.java From BobEngine with GNU Lesser General Public License v2.1 | 4 votes |
/** * Convert the KeyEvent key code into a Gamepad key code. Returns -1 * if the key code does not have a matching Gamepad key code. * @param keyCode a KeyEvent key code * @return Gamepad key code */ public int getButton(int keyCode) { int button = -1; switch (keyCode) { case KeyEvent.KEYCODE_DPAD_RIGHT: button = D_RIGHT; break; case KeyEvent.KEYCODE_DPAD_LEFT: button = D_LEFT; break; case KeyEvent.KEYCODE_DPAD_UP: button = D_UP; break; case KeyEvent.KEYCODE_DPAD_DOWN: button = D_DOWN; break; case KeyEvent.KEYCODE_BUTTON_A: button = A; break; case KeyEvent.KEYCODE_BUTTON_B: button = B; break; case KeyEvent.KEYCODE_BUTTON_X: button = X; break; case KeyEvent.KEYCODE_BUTTON_Y: button = Y; break; case KeyEvent.KEYCODE_BUTTON_R1: button = R1; break; case KeyEvent.KEYCODE_BUTTON_L1: button = L1; break; case KeyEvent.KEYCODE_BUTTON_START: button = START; break; case KeyEvent.KEYCODE_BUTTON_SELECT: button = SELECT; break; } return button; }