Java Code Examples for net.minecraft.client.renderer.RenderType#State
The following examples show how to use
net.minecraft.client.renderer.RenderType#State .
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Example 1
Source File: RenderCustomEndPortal.java From EnderStorage with MIT License | 6 votes |
public void render(Matrix4 mat, IRenderTypeBuffer getter, double yToCamera) { Vec3d projectedView = TileEntityRendererDispatcher.instance.renderInfo.getProjectedView(); mat = mat.copy();//Defensive copy, prevent external modifications. randy.setSeed(31100L); for (int i = 0; i < 16; i++) { RenderType.State state = RENDER_STATES.get(i); EndPortalRenderType renderType = new EndPortalRenderType(i, yToCamera, projectedView, mat, state); IVertexBuilder builder = getter.getBuffer(renderType); float r = (randy.nextFloat() * 0.5F + 0.1F) * renderType.f7; float g = (randy.nextFloat() * 0.5F + 0.4F) * renderType.f7; float b = (randy.nextFloat() * 0.5F + 0.5F) * renderType.f7; if (i == 0) { r = g = b = 1.0F * renderType.f7; } builder.pos(surfaceX1, surfaceY, surfaceZ1).color(r, g, b, 1.0F).endVertex(); builder.pos(surfaceX1, surfaceY, surfaceZ2).color(r, g, b, 1.0F).endVertex(); builder.pos(surfaceX2, surfaceY, surfaceZ2).color(r, g, b, 1.0F).endVertex(); builder.pos(surfaceX2, surfaceY, surfaceZ1).color(r, g, b, 1.0F).endVertex(); } }
Example 2
Source File: RenderCustomEndPortal.java From EnderStorage with MIT License | 5 votes |
public EndPortalRenderType(int idx, double posY, Vec3d projectedView, Matrix4 mat, RenderType.State state) { super("enderstorage:end_portal", DefaultVertexFormats.POSITION_COLOR, GL11.GL_QUADS, 256, false, true, null, null); this.idx = idx; this.projectedView = projectedView; this.mat = mat; this.state = state; f5 = idx == 0 ? 65F : 16 - idx; f6 = idx == 0 ? 0.125F : (idx == 1 ? 0.5F : 0.0625F); f7 = idx == 0 ? 0.1F : 1.0F / (16 - idx + 1.0F); f8 = (float) (-(posY + surfaceY)); f9 = (float) (f8 + projectedView.y); f10 = (float) (f8 + f5 + projectedView.y); f11 = (float) (posY + surfaceY) + (f9 / f10); }
Example 3
Source File: CCModelLibrary.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 5 votes |
public static RenderType.State makeIcosState(ResourceLocation texture, boolean lighting) { return RenderType.State.getBuilder()// .texture(new RenderState.TextureState(texture, false, false))// .texturing(new RenderState.TexturingState("icosahedron", () -> { if (!lighting) { RenderSystem.disableLighting(); } }, () -> { }))// .transparency(NO_TRANSPARENCY)// .diffuseLighting(DIFFUSE_LIGHTING_ENABLED)// .lightmap(LIGHTMAP_ENABLED)// .build(false); }