Java Code Examples for net.minecraftforge.fluids.FluidTank#getFluid()

The following examples show how to use net.minecraftforge.fluids.FluidTank#getFluid() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: SemiBlockLogistics.java    From PneumaticCraft with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void writeToNBT(NBTTagCompound tag){
    super.writeToNBT(tag);
    TileEntityBase.writeInventoryToNBT(tag, filters, "filters");

    NBTTagList tagList = new NBTTagList();
    for(int i = 0; i < fluidFilters.length; i++) {
        FluidTank filter = fluidFilters[i];
        if(filter.getFluid() != null) {
            NBTTagCompound t = new NBTTagCompound();
            t.setInteger("index", i);
            filter.writeToNBT(t);
            tagList.appendTag(t);
        }
    }
    tag.setTag("fluidFilters", tagList);

    tag.setBoolean("invisible", invisible);
}
 
Example 2
Source File: MetaTileEntityTank.java    From GregTech with GNU Lesser General Public License v3.0 4 votes vote down vote up
private FluidStack getActualTankFluid() {
    FluidTank fluidTank = getActualFluidTank();
    return fluidTank == null ? null : fluidTank.getFluid();
}
 
Example 3
Source File: BarrelModeFluid.java    From ExNihiloAdscensio with MIT License 4 votes vote down vote up
@SuppressWarnings("deprecation")
@Override
public void update(TileBarrel barrel) {
	// Fluids on top.
	if (barrel.getTank().getFluid() != null) {
		FluidTank tank = barrel.getTank();
		if (tank.getFluid().amount != tank.getCapacity())
			return;

		Fluid fluidInBarrel = tank.getFluid().getFluid();

		BlockPos barrelPos = barrel.getPos();
		BlockPos pos = new BlockPos(barrelPos.getX(), barrelPos.getY() + 1, barrelPos.getZ());
		Block onTop = barrel.getWorld().getBlockState(pos).getBlock();

		Fluid fluidOnTop = null;
		if (onTop instanceof BlockLiquid) {
			fluidOnTop = onTop.getMaterial(barrel.getWorld().getBlockState(pos)) == Material.WATER
					? FluidRegistry.WATER : FluidRegistry.LAVA;
		}

		if (onTop != null && onTop instanceof IFluidBlock) {
			fluidOnTop = ((BlockFluidBase) onTop).getFluid();
		}

		if (FluidOnTopRegistry.isValidRecipe(fluidInBarrel, fluidOnTop)) {
			ItemInfo info = FluidOnTopRegistry.getTransformedBlock(fluidInBarrel, fluidOnTop);
			tank.drain(tank.getCapacity(), true);
			barrel.setMode("block");
			PacketHandler.sendToAllAround(new MessageBarrelModeUpdate("block", barrel.getPos()), barrel);

			barrel.getMode().addItem(info.getItemStack(), barrel);

			return;
		}

		// Fluid transforming time!
		if (FluidTransformRegistry.containsKey(barrel.getTank().getFluid().getFluid().getName())) {
			List<FluidTransformer> transformers = FluidTransformRegistry
					.getFluidTransformers(barrel.getTank().getFluid().getFluid().getName());

			boolean found = false;
			for (int radius = 0; radius <= 2; radius++) {
				for (FluidTransformer transformer : transformers) {
					if (!BarrelLiquidBlacklistRegistry.isBlacklisted(barrel.getTier(), transformer.getOutputFluid())
							&& (Util.isSurroundingBlocksAtLeastOneOf(transformer.getTransformingBlocks(),
									barrel.getPos().add(0, -1, 0), barrel.getWorld(), radius)
									|| Util.isSurroundingBlocksAtLeastOneOf(transformer.getTransformingBlocks(),
											barrel.getPos(), barrel.getWorld(), radius))) {
						// Time to start the process.
						FluidStack fstack = tank.getFluid();
						tank.setFluid(null);

						barrel.setMode("fluidTransform");
						BarrelModeFluidTransform mode = (BarrelModeFluidTransform) barrel.getMode();

						mode.setTransformer(transformer);
						mode.setInputStack(fstack);
						mode.setOutputStack(FluidRegistry.getFluidStack(transformer.getOutputFluid(), 1000));

						PacketHandler.sendNBTUpdate(barrel);
						found = true;
					}
				}
				if (found) break;
			}
		}
	}
}
 
Example 4
Source File: SyncedField.java    From Signals with GNU General Public License v3.0 4 votes vote down vote up
@Override
protected FluidStack retrieveValue(Field field, Object te) throws Exception{

    FluidTank tank = (FluidTank)field.get(te);
    return tank.getFluid();
}
 
Example 5
Source File: TESRBTank.java    From BetterChests with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public void render(TileEntityBTank te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
	FluidTank tank = te.getTank();
	FluidStack stack = tank.getFluid();
	if (stack != null) {

		float fillPercentage = ((float)stack.amount) / tank.getCapacity();
		boolean gaseous = stack.getFluid().isGaseous(stack);
		GlStateManager.pushMatrix();
		GL11.glEnable(GL11.GL_BLEND);

		ResourceLocation loc = stack.getFluid().getStill(stack);
		TextureAtlasSprite sprite = RenderHelper.getAtlasSprite(loc);
		RenderHelper.bindBlockTexture();

		float minY = !gaseous ? 0 : 1 - fillPercentage;
		float maxY = gaseous ? 1 : fillPercentage;

		float minU = sprite.getMinU();
		float maxU = sprite.getMaxU();
		float minV = sprite.getMinV();
		float maxV = sprite.getMaxV();
		float minVHorizontal = minV + (maxV - minV) * minY;
		float maxVHorizontal = minV + (maxV - minV) * maxY;

		GlStateManager.translate(x, y, z);

		GlStateManager.translate(0.5, 0.5, 0.5);
		GlStateManager.scale(12/16D, 12/16D, 12/16D);
		GlStateManager.translate(-0.5, -0.5, -0.5);

		Tessellator tessellator = Tessellator.getInstance();
		BufferBuilder builder = tessellator.getBuffer();

		//south
		builder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
		builder.pos(0, minY, 1).tex(minU, minVHorizontal).endVertex();
		builder.pos(1, minY, 1).tex(maxU, minVHorizontal).endVertex();
		builder.pos(1, maxY, 1).tex(maxU, maxVHorizontal).endVertex();
		builder.pos(0, maxY, 1).tex(minU, maxVHorizontal).endVertex();
		tessellator.draw();

		//north
		builder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
		builder.pos(1, minY, 0).tex(minU, minVHorizontal).endVertex();
		builder.pos(0, minY, 0).tex(maxU, minVHorizontal).endVertex();
		builder.pos(0, maxY, 0).tex(maxU, maxVHorizontal).endVertex();
		builder.pos(1, maxY, 0).tex(minU, maxVHorizontal).endVertex();
		tessellator.draw();

		//east
		builder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
		builder.pos(1, minY, 1).tex(minU, minVHorizontal).endVertex();
		builder.pos(1, minY, 0).tex(maxU, minVHorizontal).endVertex();
		builder.pos(1, maxY, 0).tex(maxU, maxVHorizontal).endVertex();
		builder.pos(1, maxY, 1).tex(minU, maxVHorizontal).endVertex();
		tessellator.draw();

		//west
		builder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
		builder.pos(0, minY, 0).tex(minU, minVHorizontal).endVertex();
		builder.pos(0, minY, 1).tex(maxU, minVHorizontal).endVertex();
		builder.pos(0, maxY, 1).tex(maxU, maxVHorizontal).endVertex();
		builder.pos(0, maxY, 0).tex(minU, maxVHorizontal).endVertex();
		tessellator.draw();

		//up
		builder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
		builder.pos(1, maxY, 0).tex(minU, minV).endVertex();
		builder.pos(0, maxY, 0).tex(maxU, minV).endVertex();
		builder.pos(0, maxY, 1).tex(maxU, maxV).endVertex();
		builder.pos(1, maxY, 1).tex(minU, maxV).endVertex();
		tessellator.draw();

		//down
		builder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
		builder.pos(0, minY, 0).tex(minU, minV).endVertex();
		builder.pos(1, minY, 0).tex(maxU, minV).endVertex();
		builder.pos(1, minY, 1).tex(maxU, maxV).endVertex();
		builder.pos(0, minY, 1).tex(minU, maxV).endVertex();
		tessellator.draw();

		GL11.glDisable(GL11.GL_BLEND);
		GlStateManager.popMatrix();
	}
}
 
Example 6
Source File: SyncedField.java    From PneumaticCraft with GNU General Public License v3.0 4 votes vote down vote up
@Override
protected FluidStack retrieveValue(Field field, Object te) throws Exception{
    FluidTank tank = (FluidTank)field.get(te);
    return tank.getFluid();
}