com.jogamp.opengl.GL4 Java Examples
The following examples show how to use
com.jogamp.opengl.GL4.
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Example #1
Source File: Gl_400_primitive_instanced.java From jogl-samples with MIT License | 6 votes |
private boolean initBuffer(GL4 gl4) { ShortBuffer elementBuffer = GLBuffers.newDirectShortBuffer(elementData); FloatBuffer vertexBuffer = GLBuffers.newDirectFloatBuffer(vertexData); gl4.glGenBuffers(Buffer.MAX, bufferName); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); gl4.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementSize, elementBuffer, GL_STATIC_DRAW); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); gl4.glBufferData(GL_ARRAY_BUFFER, vertexSize, vertexBuffer, GL_STATIC_DRAW); gl4.glBindBuffer(GL_ARRAY_BUFFER, 0); BufferUtils.destroyDirectBuffer(elementBuffer); BufferUtils.destroyDirectBuffer(vertexBuffer); return checkError(gl4, "initBuffer"); }
Example #2
Source File: Gl_400_fbo_shadow.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean end(GL gl) { GL4 gl4 = (GL4) gl; gl4.glDeleteFramebuffers(Framebuffer.MAX, framebufferName); for (int i = 0; i < Program.MAX; ++i) { gl4.glDeleteProgram(programName[i]); } gl4.glDeleteBuffers(Buffer.MAX, bufferName); gl4.glDeleteTextures(Texture.MAX, textureName); gl4.glDeleteVertexArrays(Program.MAX, vertexArrayName); BufferUtils.destroyDirectBuffer(framebufferName); BufferUtils.destroyDirectBuffer(bufferName); BufferUtils.destroyDirectBuffer(textureName); BufferUtils.destroyDirectBuffer(vertexArrayName); return checkError(gl4, "end"); }
Example #3
Source File: Gl_450_texture_barrier.java From jogl-samples with MIT License | 6 votes |
private boolean initBuffer(GL4 gl4) { gl4.glGenBuffers(Buffer.MAX, bufferName); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); ShortBuffer elementBuffer = GLBuffers.newDirectShortBuffer(elementData); gl4.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementSize, elementBuffer, GL_STATIC_DRAW); BufferUtils.destroyDirectBuffer(elementBuffer); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); FloatBuffer vertexBuffer = GLBuffers.newDirectFloatBuffer(vertexData); gl4.glBufferData(GL_ARRAY_BUFFER, vertexSize, vertexBuffer, GL_STATIC_DRAW); BufferUtils.destroyDirectBuffer(vertexBuffer); gl4.glBindBuffer(GL_ARRAY_BUFFER, 0); int[] uniformBufferOffset = {0}; gl4.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, uniformBufferOffset, 0); int uniformBlockSize = Math.max(Mat4.SIZE, uniformBufferOffset[0]); gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.TRANSFORM)); gl4.glBufferData(GL_UNIFORM_BUFFER, uniformBlockSize, null, GL_DYNAMIC_DRAW); gl4.glBindBuffer(GL_UNIFORM_BUFFER, 0); return true; }
Example #4
Source File: Gl_430_program_compute_variable_group_size.java From jogl-samples with MIT License | 6 votes |
private boolean initVertexArray(GL4 gl4) { gl4.glGenVertexArrays(1, vertexArrayName); gl4.glBindVertexArray(vertexArrayName.get(0)); { int bindingIndex = 0; gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0); gl4.glVertexAttribFormat(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vec2.SIZE); gl4.glVertexAttribBinding(Semantic.Attr.POSITION, bindingIndex); gl4.glVertexAttribBinding(Semantic.Attr.TEXCOORD, bindingIndex); gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION); gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD); gl4.glBindVertexBuffer(bindingIndex, bufferName.get(Buffer.VERTEX), 0, Vertex_v2fv2f.SIZE); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); } gl4.glBindVertexArray(0); return true; }
Example #5
Source File: Gl_430_draw_without_vertex_attrib.java From jogl-samples with MIT License | 6 votes |
private boolean initBuffer(GL4 gl4) { FloatBuffer vertexBuffer = GLBuffers.newDirectFloatBuffer(vertexData); IntBuffer uniformBufferOffset = GLBuffers.newDirectIntBuffer(1); gl4.glGenBuffers(Buffer.MAX, bufferName); gl4.glBindBuffer(GL_SHADER_STORAGE_BUFFER, bufferName.get(Buffer.VERTEX)); gl4.glBufferData(GL_SHADER_STORAGE_BUFFER, vertexSize, vertexBuffer, GL_STATIC_DRAW); gl4.glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); gl4.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, uniformBufferOffset); int uniformBlockSize = Math.max(Mat4.SIZE, uniformBufferOffset.get(0)); gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.TRANSFORM)); gl4.glBufferData(GL_UNIFORM_BUFFER, uniformBlockSize, null, GL_DYNAMIC_DRAW); gl4.glBindBuffer(GL_UNIFORM_BUFFER, 0); BufferUtils.destroyDirectBuffer(vertexBuffer); BufferUtils.destroyDirectBuffer(uniformBufferOffset); return true; }
Example #6
Source File: Gl_400_caps.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean begin(GL gl) { GL4 gl4 = (GL4) gl; Caps caps = new Caps(gl4, Profile.CORE); boolean validated = true; validated = validated && caps.limits.MAX_PATCH_VERTICES >= 32; validated = validated && caps.limits.MAX_TESS_GEN_LEVEL >= 64; validated = validated && caps.limits.MAX_TEXTURE_BUFFER_SIZE >= 65536; validated = validated && caps.values.MAX_TEXTURE_SIZE >= 16384; validated = validated && caps.values.MAX_3D_TEXTURE_SIZE >= 2048; validated = validated && caps.values.MAX_CUBE_MAP_TEXTURE_SIZE >= 16384; validated = validated && caps.limits.MAX_TEXTURE_IMAGE_UNITS >= 16; return validated; }
Example #7
Source File: Gl_420_draw_image_space_rendering.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean render(GL gl) { GL4 gl4 = (GL4) gl; gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glBindProgramPipeline(pipelineName.get(Pipeline.SPLASH)); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindVertexArray(vertexArrayName.get(0)); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.DIFFUSE)); gl4.glBindSampler(0, samplerName.get(0)); gl4.glDrawArraysInstancedBaseInstance(GL_TRIANGLES, 0, 3, 1, 0); return true; }
Example #8
Source File: Gl_440_transform_feedback.java From jogl-samples with MIT License | 6 votes |
private boolean initVertexArray(GL4 gl4) { gl4.glGenVertexArrays(Program.MAX, vertexArrayName, 0); gl4.glBindVertexArray(vertexArrayName[Program.TRANSFORM]); { gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 4, GL_FLOAT, false, 0); gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC); gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION); } gl4.glBindVertexArray(0); gl4.glBindVertexArray(vertexArrayName[Program.FEEDBACK]); { gl4.glVertexAttribFormat(Semantic.Attr.POSITION, 4, GL_FLOAT, false, 0); gl4.glVertexAttribBinding(Semantic.Attr.POSITION, Semantic.Buffer.STATIC); gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION); gl4.glVertexAttribFormat(Semantic.Attr.COLOR, 4, GL_FLOAT, false, Vec4.SIZE); gl4.glVertexAttribBinding(Semantic.Attr.COLOR, Semantic.Buffer.STATIC); gl4.glEnableVertexAttribArray(Semantic.Attr.COLOR); } gl4.glBindVertexArray(0); return checkError(gl4, "initVertexArray"); }
Example #9
Source File: Gl_430_program_compute_image.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean end(GL gl) { GL4 gl4 = (GL4) gl; gl4.glDeleteProgramPipelines(Program.MAX, pipelineName); BufferUtils.destroyDirectBuffer(pipelineName); gl4.glDeleteProgram(programName[Program.GRAPHICS]); gl4.glDeleteProgram(programName[Program.COMPUTE]); gl4.glDeleteBuffers(Buffer.MAX, bufferName); BufferUtils.destroyDirectBuffer(bufferName); gl4.glDeleteTextures(Texture.MAX, textureName); BufferUtils.destroyDirectBuffer(textureName); gl4.glDeleteVertexArrays(1, vertexArrayName); BufferUtils.destroyDirectBuffer(vertexArrayName); return true; }
Example #10
Source File: Gl_430_program_subroutine.java From jogl-samples with MIT License | 6 votes |
private boolean initVertexArray(GL4 gl4) { gl4.glGenVertexArrays(1, vertexArrayName); gl4.glBindVertexArray(vertexArrayName.get(0)); { gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, 0); gl4.glVertexAttribPointer(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, Vec2.SIZE); gl4.glBindBuffer(GL_ARRAY_BUFFER, 0); gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION); gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); } gl4.glBindVertexArray(0); return true; }
Example #11
Source File: Gl_410_fbo_layered.java From jogl-samples with MIT License | 6 votes |
private boolean initBuffer(GL4 gl4) { ShortBuffer elementBuffer = GLBuffers.newDirectShortBuffer(elementData); FloatBuffer vertexBuffer = GLBuffers.newDirectFloatBuffer(vertexData); gl4.glGenBuffers(Buffer.MAX, bufferName); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); gl4.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementSize, elementBuffer, GL_STATIC_DRAW); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); gl4.glBufferData(GL_ARRAY_BUFFER, vertexSize, vertexBuffer, GL_STATIC_DRAW); gl4.glBindBuffer(GL_ARRAY_BUFFER, 0); BufferUtils.destroyDirectBuffer(elementBuffer); BufferUtils.destroyDirectBuffer(vertexBuffer); return checkError(gl4, "initBuffer"); }
Example #12
Source File: Gl_400_fbo_multisample.java From jogl-samples with MIT License | 6 votes |
private boolean initVertexArray(GL4 gl4) { gl4.glGenVertexArrays(1, vertexArrayName); gl4.glBindVertexArray(vertexArrayName.get(0)); { gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, 0); gl4.glVertexAttribPointer(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, Vec2.SIZE); gl4.glBindBuffer(GL_ARRAY_BUFFER, 0); gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION); gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); } gl4.glBindVertexArray(0); return true; }
Example #13
Source File: Gl_500_texture_cube_arb.java From jogl-samples with MIT License | 6 votes |
private boolean initBuffer(GL4 gl4) { gl4.glGenBuffers(Buffer.MAX, bufferName); FloatBuffer vertexBuffer = GLBuffers.newDirectFloatBuffer(vertexData); gl4.glBindBuffer(GL_SHADER_STORAGE_BUFFER, bufferName.get(Buffer.VERTEX)); gl4.glBufferStorage(GL_SHADER_STORAGE_BUFFER, vertexSize, vertexBuffer, 0); gl4.glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); IntBuffer uniformBufferOffset = GLBuffers.newDirectIntBuffer(1); gl4.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, uniformBufferOffset); int uniformBlockSize = Math.max(Transform.SIZE, uniformBufferOffset.get(0)); gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName.get(Buffer.TRANSFORM)); gl4.glBufferStorage(GL_UNIFORM_BUFFER, uniformBlockSize, null, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); gl4.glBindBuffer(GL_UNIFORM_BUFFER, 0); return true; }
Example #14
Source File: Gl_430_texture_copy.java From jogl-samples with MIT License | 6 votes |
private boolean initVertexArray(GL4 gl4) { gl4.glGenVertexArrays(1, vertexArrayName); gl4.glBindVertexArray(vertexArrayName.get(0)); { gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, 0); gl4.glVertexAttribPointer(Semantic.Attr.TEXCOORD, 2, GL_FLOAT, false, Vertex_v2fv2f.SIZE, Vec2.SIZE); gl4.glBindBuffer(GL_ARRAY_BUFFER, 0); gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION); gl4.glEnableVertexAttribArray(Semantic.Attr.TEXCOORD); } gl4.glBindVertexArray(0); return true; }
Example #15
Source File: Gl_420_buffer_uniform.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean end(GL gl) { GL4 gl4 = (GL4) gl; gl4.glDeleteProgramPipelines(1, pipelineName); gl4.glDeleteVertexArrays(1, vertexArrayName); gl4.glDeleteBuffers(Buffer.MAX, bufferName); gl4.glDeleteProgram(programName); BufferUtils.destroyDirectBuffer(pipelineName); BufferUtils.destroyDirectBuffer(vertexArrayName); BufferUtils.destroyDirectBuffer(bufferName); return true; }
Example #16
Source File: Gl_440_transform_feedback.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean end(GL gl) { GL4 gl4 = (GL4) gl; if (uniformPointer == null) { gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName[Buffer.TRANSFORM]); gl4.glUnmapBuffer(GL_UNIFORM_BUFFER); BufferUtils.destroyDirectBuffer(uniformPointer); } gl4.glDeleteVertexArrays(Program.MAX, vertexArrayName, 0); gl4.glDeleteBuffers(Buffer.MAX, bufferName, 0); gl4.glDeleteProgram(programName[Program.FEEDBACK]); gl4.glDeleteProgram(programName[Program.TRANSFORM]); gl4.glDeleteProgramPipelines(Program.MAX, pipelineName, 0); gl4.glDeleteTransformFeedbacks(1, feedbackName, 0); return true; }
Example #17
Source File: Gl_440_fbo_without_attachment.java From jogl-samples with MIT License | 6 votes |
private boolean initBuffer(GL4 gl4) { gl4.glGenBuffers(Buffer.MAX, bufferName, 0); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName[Buffer.ELEMENT]); ShortBuffer elementBuffer = GLBuffers.newDirectShortBuffer(elementData); gl4.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementSize, elementBuffer, GL_STATIC_DRAW); BufferUtils.destroyDirectBuffer(elementBuffer); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); gl4.glBindBuffer(GL_SHADER_STORAGE_BUFFER, bufferName[Buffer.VERTEX]); FloatBuffer vertexBuffer = GLBuffers.newDirectFloatBuffer(vertexData); gl4.glBufferData(GL_SHADER_STORAGE_BUFFER, vertexSize, vertexBuffer, GL_STATIC_DRAW); BufferUtils.destroyDirectBuffer(vertexBuffer); gl4.glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); int[] uniformBufferOffset = {0}; gl4.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, uniformBufferOffset, 0); int uniformBlockSize = Math.max(Mat4.SIZE, uniformBufferOffset[0]); gl4.glBindBuffer(GL_UNIFORM_BUFFER, bufferName[Buffer.TRANSFORM]); gl4.glBufferData(GL_UNIFORM_BUFFER, uniformBlockSize, null, GL_DYNAMIC_DRAW); gl4.glBindBuffer(GL_UNIFORM_BUFFER, 0); return true; }
Example #18
Source File: Gl_500_primitive_shading_nv.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean begin(GL gl) { GL4 gl4 = (GL4) gl; boolean validated = true; validated = validated && gl4.isExtensionAvailable("GL_NV_geometry_shader_passthrough"); if (validated) { validated = initQuery(gl4); } if (validated) { validated = initProgram(gl4); } if (validated) { validated = initBuffer(gl4); } if (validated) { validated = initVertexArray(gl4); } return validated; }
Example #19
Source File: Gl_420_image_load.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean end(GL gl) { GL4 gl4 = (GL4) gl; gl4.glDeleteBuffers(Buffer.MAX, bufferName); gl4.glDeleteTextures(1, textureName); gl4.glDeleteVertexArrays(1, vertexArrayName); gl4.glDeleteProgram(programName[Program.VERT]); gl4.glDeleteProgram(programName[Program.FRAG]); gl4.glDeleteProgramPipelines(1, pipelineName); BufferUtils.destroyDirectBuffer(bufferName); BufferUtils.destroyDirectBuffer(textureName); BufferUtils.destroyDirectBuffer(vertexArrayName); BufferUtils.destroyDirectBuffer(pipelineName); return true; }
Example #20
Source File: Gl_440_atomic_counter.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean render(GL gl) { GL4 gl4 = (GL4) gl; gl4.glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bufferName.get(Buffer.ATOMIC_COUNTER)); int[] data = {0}; IntBuffer dataBuffer = GLBuffers.newDirectIntBuffer(data); gl4.glClearBufferSubData(GL_ATOMIC_COUNTER_BUFFER, GL_R8UI, 0, Integer.BYTES, GL_RGBA, GL_UNSIGNED_INT, dataBuffer); BufferUtils.destroyDirectBuffer(dataBuffer); gl4.glViewportIndexedf(0, 0, 0, windowSize.x, windowSize.y); gl4.glBindProgramPipeline(pipelineName.get(0)); gl4.glBindVertexArray(vertexArrayName.get(0)); gl4.glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, bufferName.get(Buffer.ATOMIC_COUNTER)); gl4.glDrawArraysInstancedBaseInstance(GL_TRIANGLES, 0, 3, 1, 0); return true; }
Example #21
Source File: Gl_400_program_varying_structs.java From jogl-samples with MIT License | 6 votes |
private boolean initVertexArray(GL4 gl4) { // Build a vertex array object gl4.glGenVertexArrays(1, vertexArrayName); gl4.glBindVertexArray(vertexArrayName.get(0)); { gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(0)); gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, Vertex_v2fc4f.SIZE, 0); gl4.glVertexAttribPointer(Semantic.Attr.COLOR, 4, GL_FLOAT, false, Vertex_v2fc4f.SIZE, Vec2.SIZE); gl4.glBindBuffer(GL_ARRAY_BUFFER, 0); gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION); gl4.glEnableVertexAttribArray(Semantic.Attr.COLOR); } gl4.glBindVertexArray(0); return checkError(gl4, "initVertexArray"); }
Example #22
Source File: Gl_410_primitive_instanced.java From jogl-samples with MIT License | 6 votes |
private boolean initVertexBuffer(GL4 gl4) { ShortBuffer elementBuffer = GLBuffers.newDirectShortBuffer(elementData); ByteBuffer vertexBuffer = GLBuffers.newDirectByteBuffer(vertexSize); gl4.glGenBuffers(Buffer.MAX, bufferName); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); gl4.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementSize, elementBuffer, GL_STATIC_DRAW); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); for (int i = 0; i < vertexCount; i++) { vertexData[i].toBb(vertexBuffer, i); } vertexBuffer.rewind(); gl4.glBufferData(GL_ARRAY_BUFFER, vertexSize, vertexBuffer, GL_STATIC_DRAW); gl4.glBindBuffer(GL_ARRAY_BUFFER, 0); BufferUtils.destroyDirectBuffer(elementBuffer); BufferUtils.destroyDirectBuffer(vertexBuffer); return checkError(gl4, "initArrayBuffer"); }
Example #23
Source File: Gl_400_fbo_shadow.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean begin(GL gl) { GL4 gl4 = (GL4) gl; boolean validated = true; validated = validated && gl4.isExtensionAvailable("GL_ARB_ES2_compatibility"); if (validated) { validated = initProgram(gl4); } if (validated) { validated = initBuffer(gl4); } if (validated) { validated = initVertexArray(gl4); } if (validated) { validated = initTexture(gl4); } if (validated) { validated = initFramebuffer(gl4); } return validated && checkError(gl4, "begin"); }
Example #24
Source File: Gl_410_glsl_block.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean begin(GL gl) { GL4 gl4 = (GL4) gl; boolean validated = true; if (validated) { validated = initTexture(gl4); } if (validated) { validated = initProgram(gl4); } if (validated) { validated = initBuffer(gl4); } if (validated) { validated = initVertexArray(gl4); } return validated && checkError(gl4, "begin"); }
Example #25
Source File: Gl_400_fbo_layered.java From jogl-samples with MIT License | 6 votes |
private boolean initSampler(GL4 gl4) { FloatBuffer borderColor = GLBuffers.newDirectFloatBuffer(new float[]{0.0f, 0.0f, 0.0f, 0.0f}); gl4.glGenSamplers(1, samplerName); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); gl4.glSamplerParameterfv(samplerName.get(0), GL_TEXTURE_BORDER_COLOR, borderColor); gl4.glSamplerParameterf(samplerName.get(0), GL_TEXTURE_MIN_LOD, -1000.f); gl4.glSamplerParameterf(samplerName.get(0), GL_TEXTURE_MAX_LOD, 1000.f); gl4.glSamplerParameterf(samplerName.get(0), GL_TEXTURE_LOD_BIAS, 0.0f); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_COMPARE_MODE, GL_NONE); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); BufferUtils.destroyDirectBuffer(borderColor); return checkError(gl4, "initSampler"); }
Example #26
Source File: Gl_420_memory_barrier.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean end(GL gl) { GL4 gl4 = (GL4) gl; gl4.glDeleteTextures(Texture.MAX, textureName); gl4.glDeleteFramebuffers(1, framebufferName); gl4.glDeleteProgram(programName[Program.BLIT]); gl4.glDeleteProgram(programName[Program.UPDATE]); gl4.glDeleteVertexArrays(1, vertexArrayName); gl4.glDeleteSamplers(1, samplerName); gl4.glDeleteProgramPipelines(Pipeline.MAX, pipelineName); BufferUtils.destroyDirectBuffer(textureName); BufferUtils.destroyDirectBuffer(framebufferName); BufferUtils.destroyDirectBuffer(vertexArrayName); BufferUtils.destroyDirectBuffer(samplerName); BufferUtils.destroyDirectBuffer(pipelineName); return true; }
Example #27
Source File: Gl_430_fbo_without_attachment.java From jogl-samples with MIT License | 6 votes |
private boolean initSampler(GL4 gl4) { gl4.glGenSamplers(1, samplerName); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); gl4.glSamplerParameterfv(samplerName.get(0), GL_TEXTURE_BORDER_COLOR, new float[]{0.0f, 0.0f, 0.0f, 0.0f}, 0); gl4.glSamplerParameterf(samplerName.get(0), GL_TEXTURE_MIN_LOD, -1000.f); gl4.glSamplerParameterf(samplerName.get(0), GL_TEXTURE_MAX_LOD, 1000.f); gl4.glSamplerParameterf(samplerName.get(0), GL_TEXTURE_LOD_BIAS, 0.0f); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_COMPARE_MODE, GL_NONE); gl4.glSamplerParameteri(samplerName.get(0), GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); return true; }
Example #28
Source File: Gl_420_debug_output.java From jogl-samples with MIT License | 6 votes |
private boolean initVertexArray(GL4 gl4) { gl4.glGenVertexArrays(1, vertexArrayName); gl4.glBindVertexArray(vertexArrayName.get(0)); { gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); gl4.glVertexAttribPointer(Semantic.Attr.POSITION, 2, GL_FLOAT, false, 0, 0); gl4.glEnableVertexAttribArray(Semantic.Attr.POSITION); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); } gl4.glBindVertexArray(0); return true; }
Example #29
Source File: Gl_430_direct_state_access_ext.java From jogl-samples with MIT License | 6 votes |
@Override protected boolean end(GL gl) { GL4 gl4 = (GL4) gl; gl4.glDeleteBuffers(Buffer.MAX, bufferName); gl4.glDeleteProgram(programName); gl4.glDeleteTextures(Texture.MAX, textureName); gl4.glDeleteFramebuffers(Framebuffer.MAX, framebufferName); gl4.glDeleteVertexArrays(1, vertexArrayName); gl4.glDeleteSamplers(1, samplerName); gl4.glDeleteProgramPipelines(1, pipelineName); BufferUtils.destroyDirectBuffer(bufferName); BufferUtils.destroyDirectBuffer(textureName); BufferUtils.destroyDirectBuffer(framebufferName); BufferUtils.destroyDirectBuffer(vertexArrayName); BufferUtils.destroyDirectBuffer(samplerName); BufferUtils.destroyDirectBuffer(pipelineName); return true; }
Example #30
Source File: Gl_400_sampler_array_nv.java From jogl-samples with MIT License | 6 votes |
private boolean initArrayBuffer(GL4 gl4) { IntBuffer elementBuffer = GLBuffers.newDirectIntBuffer(elementData); FloatBuffer vertexBuffer = GLBuffers.newDirectFloatBuffer(vertexData); gl4.glGenBuffers(Buffer.MAX, bufferName); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferName.get(Buffer.ELEMENT)); gl4.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementSize, elementBuffer, GL_STATIC_DRAW); gl4.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); gl4.glBindBuffer(GL_ARRAY_BUFFER, bufferName.get(Buffer.VERTEX)); gl4.glBufferData(GL_ARRAY_BUFFER, vertexSize, vertexBuffer, GL_STATIC_DRAW); gl4.glBindBuffer(GL_ARRAY_BUFFER, 0); BufferUtils.destroyDirectBuffer(elementBuffer); BufferUtils.destroyDirectBuffer(vertexBuffer); return checkError(gl4, "initArrayBuffer"); }