Java Code Examples for com.jogamp.opengl.GL4#glCreateShaderProgramv()
The following examples show how to use
com.jogamp.opengl.GL4#glCreateShaderProgramv() .
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Example 1
Source File: Gl_420_image_load.java From jogl-samples with MIT License | 5 votes |
private boolean initProgram(GL4 gl4) { boolean validated = true; try { if (validated) { String[] vertexSourceContent = new String[]{new Scanner(new File(SHADERS_ROOT + "/" + SHADERS_SOURCE + ".vert")).useDelimiter("\\A").next()}; programName[Program.VERT] = gl4.glCreateShaderProgramv(GL_VERTEX_SHADER, 1, vertexSourceContent); } if (validated) { String[] fragmentSourceContent = new String[]{new Scanner(new File(SHADERS_ROOT + "/" + SHADERS_SOURCE + ".frag")).useDelimiter("\\A").next()}; programName[Program.FRAG] = gl4.glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, fragmentSourceContent); } if (validated) { validated = validated && framework.Compiler.checkProgram(gl4, programName[Program.VERT]); validated = validated && framework.Compiler.checkProgram(gl4, programName[Program.FRAG]); } if (validated) { gl4.glGenProgramPipelines(1, pipelineName); gl4.glBindProgramPipeline(pipelineName.get(0)); gl4.glUseProgramStages(pipelineName.get(0), GL_VERTEX_SHADER_BIT, programName[Program.VERT]); gl4.glUseProgramStages(pipelineName.get(0), GL_FRAGMENT_SHADER_BIT, programName[Program.FRAG]); } } catch (FileNotFoundException ex) { Logger.getLogger(Gl_420_image_load.class.getName()).log(Level.SEVERE, null, ex); } return validated && checkError(gl4, "initProgram"); }
Example 2
Source File: Gl_420_image_unpack.java From jogl-samples with MIT License | 5 votes |
private boolean initProgram(GL4 gl4) { boolean validated = true; try { if (validated) { String[] vertexSourceContent = new String[]{new Scanner(new File(SHADERS_ROOT + "/" + SHADERS_SOURCE + ".vert")).useDelimiter("\\A").next()}; String[] fragmentSourceContent = new String[]{new Scanner(new File(SHADERS_ROOT + "/" + SHADERS_SOURCE + ".frag")).useDelimiter("\\A").next()}; programName[Program.VERT] = gl4.glCreateShaderProgramv(GL_VERTEX_SHADER, 1, vertexSourceContent); programName[Program.FRAG] = gl4.glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, fragmentSourceContent); } if (validated) { validated = validated && framework.Compiler.checkProgram(gl4, programName[Program.VERT]); validated = validated && framework.Compiler.checkProgram(gl4, programName[Program.FRAG]); } if (validated) { gl4.glGenProgramPipelines(1, pipelineName); gl4.glBindProgramPipeline(pipelineName.get(0)); gl4.glUseProgramStages(pipelineName.get(0), GL_VERTEX_SHADER_BIT, programName[Program.VERT]); gl4.glUseProgramStages(pipelineName.get(0), GL_FRAGMENT_SHADER_BIT, programName[Program.FRAG]); } } catch (FileNotFoundException ex) { Logger.getLogger(Gl_420_image_unpack.class.getName()).log(Level.SEVERE, null, ex); } return validated && checkError(gl4, "initProgram"); }
Example 3
Source File: Gl_410_program_64.java From jogl-samples with MIT License | 4 votes |
private boolean initProgram(GL4 gl4) { boolean validated = true; try { if (validated) { String[] vertexSourceContent = new String[]{new Scanner(new File(SHADERS_ROOT + "/" + SHADERS_SOURCE + ".vert")).useDelimiter("\\A").next()}; programName[Program.VERT] = gl4.glCreateShaderProgramv(GL_VERTEX_SHADER, 1, vertexSourceContent); } if (validated) { String[] fragmentSourceContent = new String[]{new Scanner(new File(SHADERS_ROOT + "/" + SHADERS_SOURCE + ".frag")).useDelimiter("\\A").next()}; programName[Program.FRAG] = gl4.glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, fragmentSourceContent); } if (validated) { validated = validated && framework.Compiler.checkProgram(gl4, programName[Program.VERT]); validated = validated && framework.Compiler.checkProgram(gl4, programName[Program.FRAG]); } if (validated) { uniformMvp = gl4.glGetUniformLocation(programName[Program.VERT], "mvp"); uniformDiffuse = gl4.glGetUniformLocation(programName[Program.FRAG], "diffuse"); } if (validated) { gl4.glGenProgramPipelines(1, pipelineName); gl4.glBindProgramPipeline(pipelineName.get(0)); gl4.glUseProgramStages(pipelineName.get(0), GL_VERTEX_SHADER_BIT, programName[Program.VERT]); gl4.glUseProgramStages(pipelineName.get(0), GL_FRAGMENT_SHADER_BIT, programName[Program.FRAG]); } } catch (FileNotFoundException ex) { Logger.getLogger(Gl_410_program_64.class.getName()).log(Level.SEVERE, null, ex); } return validated && checkError(gl4, "initProgram"); }
Example 4
Source File: Gl_410_program_separate.java From jogl-samples with MIT License | 4 votes |
private boolean initSeparateProgram(GL4 gl4) { boolean validated = true; try { if (validated) { String[] vertexSourceContent = new String[]{new Scanner(new File(SHADERS_ROOT + "/" + SHADERS_SOURCE + ".vert")).useDelimiter("\\A").next()}; separateProgramName[Program.VERTEX] = gl4.glCreateShaderProgramv(GL_VERTEX_SHADER, 1, vertexSourceContent); } if (validated) { String[] fragmentSourceContent = new String[]{new Scanner(new File(SHADERS_ROOT + "/" + SHADERS_SOURCE + ".frag")).useDelimiter("\\A").next()}; separateProgramName[Program.FRAGMENT] = gl4.glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, fragmentSourceContent); } if (validated) { validated = validated && framework.Compiler.checkProgram(gl4, separateProgramName[Program.VERTEX]); validated = validated && framework.Compiler.checkProgram(gl4, separateProgramName[Program.FRAGMENT]); } if (validated) { gl4.glGenProgramPipelines(1, pipelineName); gl4.glUseProgramStages(pipelineName.get(0), GL_VERTEX_SHADER_BIT, separateProgramName[Program.VERTEX]); gl4.glUseProgramStages(pipelineName.get(0), GL_FRAGMENT_SHADER_BIT, separateProgramName[Program.FRAGMENT]); } if (validated) { separateUniformMvp = gl4.glGetUniformLocation(separateProgramName[Program.VERTEX], "mvp"); separateUniformDiffuse = gl4.glGetUniformLocation(separateProgramName[Program.FRAGMENT], "diffuse"); } } catch (FileNotFoundException ex) { Logger.getLogger(Gl_410_program_64.class.getName()).log(Level.SEVERE, null, ex); } return validated && checkError(gl4, "initProgram"); }