net.minecraft.block.BlockBed Java Examples
The following examples show how to use
net.minecraft.block.BlockBed.
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Example #1
Source File: BlockMapBuilder.java From ToroQuest with GNU General Public License v3.0 | 6 votes |
protected void handleExtraBedBlock(IBlockState block, String c) { if (!isBed(c)) { return; } block = block.withProperty(BlockBed.PART, EnumPartType.HEAD); switch (block.getValue(BlockBed.FACING)) { case EAST: setBlockState(block, x + 1, y, z); break; case NORTH: setBlockState(block, x, y, z + 1); break; case SOUTH: setBlockState(block, x, y, z - 1); break; case WEST: setBlockState(block, x - 1, y, z); break; default: break; } }
Example #2
Source File: VillagePieceBlockMap.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
protected IBlockState biomeSpecificDoor(IBlockState in) { BlockDoor newBlock; switch (this.structureType) { case 2: newBlock = Blocks.ACACIA_DOOR; break; case 3: newBlock = Blocks.SPRUCE_DOOR; break; default: newBlock = Blocks.OAK_DOOR; break; } return newBlock.getDefaultState().withProperty(BlockBed.FACING, in.getValue(BlockDoor.FACING)); }
Example #3
Source File: BaseMethods.java From pycode-minecraft with MIT License | 5 votes |
protected void put(BlockPos pos, IBlockState block_state, EnumFacing facing) { // don't run on client if (this.world == null || this.world.isRemote) return; Block block = block_state.getBlock(); FMLLog.info("Putting %s at %s", block_state, pos); // handle special cases if (block instanceof BlockDoor) { ItemDoor.placeDoor(this.world, pos, facing, block, true); } else if (block instanceof BlockBed) { BlockPos headpos = pos.offset(facing); if (this.world.getBlockState(pos.down()).isSideSolid(this.world, pos.down(), EnumFacing.UP) && this.world.getBlockState(headpos.down()).isSideSolid(this.world, headpos.down(), EnumFacing.UP)) { block_state = block_state .withProperty(BlockBed.OCCUPIED, false).withProperty(BlockBed.FACING, facing) .withProperty(BlockBed.PART, BlockBed.EnumPartType.FOOT); if (this.world.setBlockState(pos, block_state, 11)) { block_state = block_state.withProperty(BlockBed.PART, BlockBed.EnumPartType.HEAD); this.world.setBlockState(headpos, block_state, 11); } } } else { this.world.setBlockState(pos, block_state); } }
Example #4
Source File: MaterialCache.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
@Nullable protected ItemStack getStateToItemOverride(IBlockState state) { Block block = state.getBlock(); if (block == Blocks.PISTON_HEAD || block == Blocks.PISTON_EXTENSION || block == Blocks.PORTAL || block == Blocks.END_PORTAL || block == Blocks.END_GATEWAY) { return ItemStack.EMPTY; } else if (block == Blocks.FARMLAND) { return new ItemStack(Blocks.DIRT); } else if (block == Blocks.GRASS_PATH) { return new ItemStack(Blocks.GRASS); } else if (block == Blocks.BROWN_MUSHROOM_BLOCK) { return new ItemStack(Blocks.BROWN_MUSHROOM_BLOCK); } else if (block == Blocks.RED_MUSHROOM_BLOCK) { return new ItemStack(Blocks.RED_MUSHROOM_BLOCK); } else if (block == Blocks.LAVA) { if (state.getValue(BlockLiquid.LEVEL) == 0) { return new ItemStack(Items.LAVA_BUCKET); } else { return ItemStack.EMPTY; } } else if (block == Blocks.WATER) { if (state.getValue(BlockLiquid.LEVEL) == 0) { return new ItemStack(Items.WATER_BUCKET); } else { return ItemStack.EMPTY; } } else if (block instanceof BlockDoor && state.getValue(BlockDoor.HALF) == BlockDoor.EnumDoorHalf.UPPER) { return ItemStack.EMPTY; } else if (block instanceof BlockBed && state.getValue(BlockBed.PART) == BlockBed.EnumPartType.HEAD) { return ItemStack.EMPTY; } else if (block instanceof BlockDoublePlant && state.getValue(BlockDoublePlant.HALF) == BlockDoublePlant.EnumBlockHalf.UPPER) { return ItemStack.EMPTY; } return null; }
Example #5
Source File: BlockSurgeryTable.java From Cyberware with MIT License | 4 votes |
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { return true; } else { if (state.getValue(PART) != BlockBed.EnumPartType.HEAD) { pos = pos.offset((EnumFacing)state.getValue(FACING)); state = worldIn.getBlockState(pos); if (state.getBlock() != this) { return true; } } if (worldIn.provider.canRespawnHere() && worldIn.getBiomeGenForCoords(pos) != Biomes.HELL) { if (((Boolean)state.getValue(OCCUPIED)).booleanValue()) { EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos); if (entityplayer != null) { playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.occupied", new Object[0])); return true; } state = state.withProperty(OCCUPIED, Boolean.valueOf(false)); worldIn.setBlockState(pos, state, 4); } EntityPlayer.SleepResult entityplayer$sleepresult = playerIn.trySleep(pos); if (entityplayer$sleepresult == EntityPlayer.SleepResult.OK) { state = state.withProperty(OCCUPIED, Boolean.valueOf(true)); worldIn.setBlockState(pos, state, 4); return true; } else { if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_POSSIBLE_NOW) { playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.noSleep", new Object[0])); } else if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_SAFE) { playerIn.addChatComponentMessage(new TextComponentTranslation("tile.bed.notSafe", new Object[0])); } return true; } } else { worldIn.setBlockToAir(pos); BlockPos blockpos = pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite()); if (worldIn.getBlockState(blockpos).getBlock() == this) { worldIn.setBlockToAir(blockpos); } worldIn.newExplosion((Entity)null, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, 5.0F, true, true); return true; } } }
Example #6
Source File: ItemAstroBed.java From AdvancedRocketry with MIT License | 4 votes |
@Override public EnumActionResult onItemUse(EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { return EnumActionResult.SUCCESS; } else if (facing != EnumFacing.UP) { return EnumActionResult.FAIL; } else { ItemStack stack = playerIn.getHeldItem(hand); IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); boolean flag = block.isReplaceable(worldIn, pos); if (!flag) { pos = pos.up(); } int i = MathHelper.floor((double)(playerIn.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; EnumFacing enumfacing = EnumFacing.getHorizontal(i); BlockPos blockpos = pos.offset(enumfacing); if (playerIn.canPlayerEdit(pos, facing, stack) && playerIn.canPlayerEdit(blockpos, facing, stack)) { boolean flag1 = worldIn.getBlockState(blockpos).getBlock().isReplaceable(worldIn, blockpos); boolean flag2 = flag || worldIn.isAirBlock(pos); boolean flag3 = flag1 || worldIn.isAirBlock(blockpos); if (flag2 && flag3 && worldIn.getBlockState(pos.down()).isSideSolid(worldIn, pos.down(), EnumFacing.UP) && worldIn.getBlockState(blockpos.down()).isSideSolid(worldIn, blockpos.down(), EnumFacing.UP)) { IBlockState iblockstate1 = AdvancedRocketryBlocks.blockAstroBed.getDefaultState().withProperty(BlockBed.OCCUPIED, Boolean.valueOf(false)).withProperty(BlockBed.FACING, enumfacing).withProperty(BlockBed.PART, BlockBed.EnumPartType.FOOT); if (worldIn.setBlockState(pos, iblockstate1, 11)) { IBlockState iblockstate2 = iblockstate1.withProperty(BlockBed.PART, BlockBed.EnumPartType.HEAD); worldIn.setBlockState(blockpos, iblockstate2, 11); } SoundType soundtype = iblockstate1.getBlock().getSoundType(); worldIn.playSound((EntityPlayer)null, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F); stack.setCount(stack.getCount() - 1); return EnumActionResult.SUCCESS; } else { return EnumActionResult.FAIL; } } else { return EnumActionResult.FAIL; } } }
Example #7
Source File: BlockAstroBed.java From AdvancedRocketry with MIT License | 4 votes |
@Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (worldIn.isRemote) { return true; } else { if (state.getValue(PART) != BlockBed.EnumPartType.HEAD) { pos = pos.offset((EnumFacing)state.getValue(FACING)); state = worldIn.getBlockState(pos); if (state.getBlock() != this) { return true; } } if (worldIn.provider instanceof WorldProviderPlanet) { if (((Boolean)state.getValue(OCCUPIED)).booleanValue()) { EntityPlayer entityplayer = this.getPlayerInBed(worldIn, pos); if (entityplayer != null) { playerIn.sendMessage(new TextComponentTranslation("tile.bed.occupied", new Object[0])); return true; } state = state.withProperty(OCCUPIED, Boolean.valueOf(false)); worldIn.setBlockState(pos, state, 4); } EntityPlayer.SleepResult entityplayer$sleepresult = playerIn.trySleep(pos); if (entityplayer$sleepresult == EntityPlayer.SleepResult.OK) { state = state.withProperty(OCCUPIED, Boolean.valueOf(true)); worldIn.setBlockState(pos, state, 4); return true; } else { if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_POSSIBLE_NOW) { playerIn.sendMessage(new TextComponentTranslation("tile.bed.noSleep", new Object[0])); } else if (entityplayer$sleepresult == EntityPlayer.SleepResult.NOT_SAFE) { playerIn.sendMessage(new TextComponentTranslation("tile.bed.notSafe", new Object[0])); } return true; } } } return false; }