net.minecraft.item.ItemDoor Java Examples
The following examples show how to use
net.minecraft.item.ItemDoor.
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Example #1
Source File: ItemWoodDoor.java From Et-Futurum with The Unlicense | 6 votes |
@Override public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) { if (side != 1) return false; else { y++; if (player.canPlayerEdit(x, y, z, side, stack) && player.canPlayerEdit(x, y + 1, z, side, stack)) { if (!field_150939_a.canPlaceBlockAt(world, x, y, z)) return false; else { ItemDoor.placeDoorBlock(world, x, y, z, MathHelper.floor_double((player.rotationYaw + 180.0F) * 4.0F / 360.0F - 0.5D) & 3, field_150939_a); stack.stackSize--; return true; } } else return false; } }
Example #2
Source File: BaseMethods.java From pycode-minecraft with MIT License | 5 votes |
protected void put(BlockPos pos, IBlockState block_state, EnumFacing facing) { // don't run on client if (this.world == null || this.world.isRemote) return; Block block = block_state.getBlock(); FMLLog.info("Putting %s at %s", block_state, pos); // handle special cases if (block instanceof BlockDoor) { ItemDoor.placeDoor(this.world, pos, facing, block, true); } else if (block instanceof BlockBed) { BlockPos headpos = pos.offset(facing); if (this.world.getBlockState(pos.down()).isSideSolid(this.world, pos.down(), EnumFacing.UP) && this.world.getBlockState(headpos.down()).isSideSolid(this.world, headpos.down(), EnumFacing.UP)) { block_state = block_state .withProperty(BlockBed.OCCUPIED, false).withProperty(BlockBed.FACING, facing) .withProperty(BlockBed.PART, BlockBed.EnumPartType.FOOT); if (this.world.setBlockState(pos, block_state, 11)) { block_state = block_state.withProperty(BlockBed.PART, BlockBed.EnumPartType.HEAD); this.world.setBlockState(headpos, block_state, 11); } } } else { this.world.setBlockState(pos, block_state); } }