net.minecraft.client.model.ModelPlayer Java Examples
The following examples show how to use
net.minecraft.client.model.ModelPlayer.
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Example #1
Source File: HyperiumRenderPlayer.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public void onUpdateTimer() { ModelPlayer modelplayer = parent.getMainModel(); modelplayer.isRiding = modelplayer.isSneak = false; }
Example #2
Source File: MixinRenderPlayer.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
@Shadow public abstract ModelPlayer getMainModel();
Example #3
Source File: BloodRenderLayer.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
private void setModelVisibilities(AbstractClientPlayer clientPlayer) { ModelPlayer modelplayer = render.getMainModel(); if (clientPlayer.isSpectator()) { modelplayer.setVisible(true); modelplayer.bipedHead.showModel = true; modelplayer.bipedHeadwear.showModel = true; } else { ItemStack stackMain = clientPlayer.getHeldItemMainhand(); ItemStack stackOff = clientPlayer.getHeldItemOffhand(); modelplayer.setVisible(false); modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT); modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET); modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG); modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG); modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE); modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE); modelplayer.isSneak = clientPlayer.isSneaking(); ArmPose poseMain = ArmPose.EMPTY; if (!stackMain.isEmpty()) { poseMain = ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = stackMain.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { poseMain = ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { poseMain = ArmPose.BOW_AND_ARROW; } } } ArmPose poseOff = ArmPose.EMPTY; if (!stackOff.isEmpty()) { poseOff = ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = stackOff.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { poseOff = ArmPose.BLOCK; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = poseMain; modelplayer.leftArmPose = poseOff; } else { modelplayer.rightArmPose = poseOff; modelplayer.leftArmPose = poseMain; } } }
Example #4
Source File: RenderPlayerCyberware.java From Cyberware with MIT License | 4 votes |
public void setMainModel(ModelPlayer m) { this.mainModel = m; }
Example #5
Source File: RenderPlayerCyberware.java From Cyberware with MIT License | 4 votes |
private void setModelVisibilities(AbstractClientPlayer clientPlayer) { ModelPlayer modelplayer = this.getMainModel(); if (clientPlayer.isSpectator()) { modelplayer.setInvisible(false); modelplayer.bipedHead.showModel = true; modelplayer.bipedHeadwear.showModel = true; } else { ItemStack itemstack = clientPlayer.getHeldItemMainhand(); ItemStack itemstack1 = clientPlayer.getHeldItemOffhand(); modelplayer.setInvisible(true); modelplayer.bipedHeadwear.showModel = modelplayer.bipedHead.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.HAT); modelplayer.bipedBodyWear.showModel = modelplayer.bipedBody.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.JACKET); modelplayer.bipedLeftLegwear.showModel = modelplayer.bipedLeftLeg.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG); modelplayer.bipedRightLegwear.showModel = modelplayer.bipedRightLeg.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG); modelplayer.bipedLeftArmwear.showModel = modelplayer.bipedLeftArm.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE); modelplayer.bipedRightArmwear.showModel = modelplayer.bipedRightArm.isHidden ? false :clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE); modelplayer.isSneak = clientPlayer.isSneaking(); ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY; ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY; if (itemstack != null) { modelbiped$armpose = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelbiped$armpose = ModelBiped.ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if (itemstack1 != null) { modelbiped$armpose1 = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack1.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = modelbiped$armpose; modelplayer.leftArmPose = modelbiped$armpose1; } else { modelplayer.rightArmPose = modelbiped$armpose1; modelplayer.leftArmPose = modelbiped$armpose; } } }